This is a Delta V map. It takes about 9.25 kilometers per second of DeltaV in order to get to Low Earth Orbit, Another 2.4 to get to Geostationary. Getting to The Rest of the Solar System, is relatively cheap, at least in terms of propulsion. Right now, every payload you send up, has to get you through that initial massive hump in order to get, well, anywhere.

Getting to orbit gets you halfway to anywhere. So. Space Elevator when? Or a Launch Loop? (this is not a serious question, both of those are basically unfeasible in scale for us for...quite a while)
 
This went about as good as you could expect without substantially more military investment, and substantially earlier military investment. You more or less kept up with Kane pulling out new toys, but did not manage to really shift the odds in your favor. Additionally, with any rolls when Kane is trying to Masterstroke, Kane will take the highest of the NOD rolls. In this case, that was an edge of 3, translating to escaping literally minutes ahead of reinforcements. And you got two pretty major victories in the bargain.
 
Well, lost the Tacitus, got some bloody noses, but NOD lost probably ~100k troops, including a lot of elites. So, strategically a win.

Is it, though? For it to be a strategic victory, we need to have completed our objective and denied the enemy his. Kane got what he wanted, and we didn't. Unless our only strategic goal was to bleed NOD, we got one tactical victory and a strategic defeat. It may have been a somewhat Pyrrhic victory for Kane, but a victory for Kane all the same. The Brotherhood as a whole lost a lot, which is great, but Kane doesn't exactly care about the rank and file of the Brotherhood, does he?
 
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This went about as good as you could expect without substantially more military investment, and substantially earlier military investment. You more or less kept up with Kane pulling out new toys, but did not manage to really shift the odds in your favor. Additionally, with any rolls when Kane is trying to Masterstroke, Kane will take the highest of the NOD rolls. In this case, that was an edge of 3, translating to escaping literally minutes ahead of reinforcements. And you got two pretty major victories in the bargain.

Question reguarding the battle of LA If the tolls for that for GDI were higher would Kane's rolls with the Tacticus have had a malus?
 
So, where are we lacking behind against NOD based off that latest battle? More aircraft, more zone troopers, maybe try to start up Steel Talon projects? Next time there's a battle we do want some kind of bonus, if we can afford to do so.
 
The GDI should go on the attack on the Brotherhood as they have had massive loses, so now its time to go in the attack to make this a even bigger win
 
By the way, you know what is absolutely hilarious about all of this? The greatest hero of the Initiative wore scorpion tails.
Her name was Alexa Kovacs.
- Framed Kilian Qatar..
- Handed her loyalists to GDI on a silver platter
-Sabotaged Legion when he had his hands on the Tacitus.
 
I like to do Advanced Myomer Works next turn the focus has been on military projects that would produce results before this battle but now it has been fought we can spend on some more long-term improvements for a turn.
This is besides a dice to complete the orbital troop development as three days for reinforcements to arrive shows we need a fast response force.
We can build a second Appollo factory the turn after that as those did well but we lacked the numbers to win.
 
So, where are we lacking behind against NOD based off that latest battle? More aircraft, more zone troopers, maybe try to start up Steel Talon projects? Next time there's a battle we do want some kind of bonus, if we can afford to do so.
More factories would have helped, Having Wolverine upgrades would have probably given you a bonus for the Tacitus battle, although probably only a +2. Having patrol craft would have given you a bonus in the first battle, as it deepens your lines of defense and can loiter a lot better than aircraft.
Edit: The biggest thing would have been to start getting the upgrades earlier. When you are looking at years of lead time to upgrade everything, that matters.
 
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So, where are we lacking behind against NOD based off that latest battle?
More overall firepower I believe.
Roll out general upgrades that reduce squishiness and increase NOD attack costs and get more units out. Complement with higher end stuff to punish masterstrokes.
Eg pivot from a high-low mix to a high-hardened low mix with resrves for attrition and masterstrokes.
Also keep up the pressure on NOD recruitment.

The GDI should go on the attack on the Brotherhood
While this is a good idea, I don't know if this will work. This set of events was for one goal: Get Kane the Tacticus.
This suceeded. That means that NOD in general are going to shift back into a highly evasive posture, making such advances difficult.
 
Welp, we kind of expected this, all we can do is move forwards. With the Cap goods crisis hopefully soon ending it will be time for consumer goods and more military upgrades.
 
The above pretty much.
Exploit what losses on NOD's side we can but we need to work more on our deficits and help our civilians while slowly building up orbital and military assets.
 
While this is a good idea, I don't know if this will work. This set of events was for one goal: Get Kane the Tacticus.
This suceeded. That means that NOD in general are going to shift back into a highly evasive posture, making such advances difficult.
They have lost a lot of manpower and vehicles, so they should be spending time recovering, so the GDI should be able to attack there bases
 
They have lost a lot of manpower and vehicles, so they should be spending time recovering, so the GDI should be able to attack there bases

Eh, if I had to guess who was better, NOD at hiding, or GDI at finding NOD, I would have to go with NOD. We might get some bases, but we aren't destroying NOD with an offensive at this point. Honestly at this point we should start gearing up for the next war, which will occur when NOD decides to sucker punch us. Since we're not going to see it coming continuous military build up is our only option, so that NOD can't just utterly fuck us up like they did in the last war. And we need consumer goods since apparently people will get pissed if we don't make headway on resolving it by the start of 2056 and will vote their displeasure.
 
The main advantage we have now is that we pretty much know 100% that NOD doesn't have the forces to pull another stunt of this scale for several years at the very least. That means we can deploy our forces more aggressively in regards to yellow zone policing and Tiberium mining expeditions. Both of those are critical projects of ours, and since the Military isn't worried about another masterstroke coming we can focus on that with little fear of getting caught with our pants down.
 
Continuous military buildup only goes so far, the issue is that NOD can build back up without being contested until now. While we do a military to destroy current nod troops, the yellow zone build up should be accelerated to prevent Nod from regaining their losses. Like we can holler about KANE MASTERSTROKES all we want, Nod lost a lot a people and if we can slow down how quickly they can restore that we can limit what kind of masterstrokes Nod can do.
 
Getting to orbit gets you halfway to anywhere. So. Space Elevator when? Or a Launch Loop? (this is not a serious question, both of those are basically unfeasible in scale for us for...quite a while)

Getting from the Earth's surface to orbit isn't going to get wildly cheaper anytime soon beyond the fusion rockets we already have, but instead of finding better ways to pay the surface-to-orbit cost just don't pay it at all and build stuff in orbit with resources gathered from not-Earth. Even just the most basic of off-world industrial bases is going to take a long time to set up but now that Kane's blown his load we can definitely spare the one fusion die we do have to work on space industry every turn.
 
Continuous military buildup only goes so far, the issue is that NOD can build back up without being contested until now. While we do a military to destroy current nod troops, the yellow zone build up should be accelerated to prevent Nod from regaining their losses. Like we can holler about KANE MASTERSTROKES all we want, Nod lost a lot a people and if we can slow down how quickly they can restore that we can limit what kind of masterstrokes Nod can do.

I am confident that if we cut off the recruitment of yellow zone personnel, which will take time as well as effort from us, then NOD will find some way to make things work. Maybe make more of those cyborgs with no free will. Maybe they have secret red zone settlements to draw from. Maybe they will get into cloning. Maybe they'll see that we are trying to cut off their manpower and will descredit us or attempt a Hail Mary while they still can. Point is NOD didn't survive this long by not adapting.
 
Dont NOD have a lot of problems as there bases are in red zones, with no food and Tiberium poisoning and infrastructure problems?
 
I am confident that if we cut off the recruitment of yellow zone personnel, which will take time as well as effort from us, then NOD will find some way to make things work. Maybe make more of those cyborgs with no free will. Maybe they have secret red zone settlements to draw from. Maybe they will get into cloning. Maybe they'll see that we are trying to cut off their manpower and will descredit us or attempt a Hail Mary while they still can. Point is NOD didn't survive this long by not adapting.
I agree they will adapt, their adaptation takes time and effort same as us integrating the yellow zones does. And when we integrate the yellow zones we get a much larger population to staff our industries and recruit for our military, while the NOD adapting to not having the populations of the yellow zone means they need to scale down compared to their current size. Plus the GDI tried focusing on the military while neglecting the yellow zones for the past 3 tiberium wars, it doesnt work.
 
Also, a good chunk of the reason why NOD is so hard to kill is due to it's insurgency like nature. If we can deny them that capacity, it becomes in many ways easier to deal with them. For example, our apparently excellent reception by the forgotten will deny NOD easy local population access in the RZs. Combine with YZ coming under our control easily, we can start squeezing NOD. At that point, we can star taking more heavy handed ROEs in response to NOD presence. How does the ability to have multiple arty fire missions and ion cannon strike without collateral damage against marginalized NOD targets sound?
 
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