Thanks, I couldn't even find the spoiler in the first place. So with the Admin Cap increase for the Branch Offices, that means each Branch Office lets us use an extra standard dice or two extra Admin dice, correct?

Regarding the Orbital Dice we require for the GPS and Surveillance, how do we get those Orbital dice? Will we need to build or purchase our own space facilities?

Regarding the Block Construction system for the ships, you mentioned each Block requires a free yard. How many yards do we have, and how do we build more - are they the same as the Auxilary Shipyard option in the Industry section, like the one we built at Osaka? Or are they a separate option?

With the option for outsourcing our ship construction, like the Straz-class cruisers we're committing to outsourcing in Ossha's plan, there's a cost in Resources but not listed as Resources per Dice. Is there a progress point cost for each stage of outsourcing, or is it just a flat Resource cost to complete each outsourcing stage?
1) Yes
2) The first step is to go and ask very nicely for the ESA, NASA, Roscosmos and the China National Space Administration. This gives you orbital org dice and then you can start building up your own launch capacity if you want.
3)You have none. Projects for new yards is in military.
4) Flat resource cost
 
Okay, some preliminary planning. The big thing about having a lot of dice and budget is that we need to raise our Admin Cap to make proper use of those. Because of this, I want to prioritise UNDC Branch Offices and Military Headquarters Construction next turn to ensure we can get access to their Admin Cap as soon as possible. Military HQ requires an Infrastructure Die and if we use another three Military Dice, we have a very high chance of finishing it next turn. While not as high, we can get good chances of success on the Branch Offices by sticking a couple of dice on each one.

For the HQ, we will want to keep it fully in-house so no Org dice will be used on it. While we can split the difference on the Branch Offices to have one regular die and one Org Die on each one. The latter would also make good progress towards our CSCEC commitments as it gets 1/3 Chinese projects done and 4/10 regular projects done, effectively fulfilling a third of our commitments to them. Doing this would cost 320 of our 1,200 Resources, all of our Infrastructure Dice, 4 of our 6 Infrastructure Org Dice and 3 of our 8 Military Dice while using up 20/45 Admin Cap.

I have some other ideas, but they aren't so specific. We will want to throw a bunch of dice at Fuel Extraction and Refining Expansion to for a few turns to build up our Fuel reserves and we will want to keep our investment into Medical Support Ships. Likewise we will want to keep up our current Military deployments, but at the same time, we will want to start doing some Military factories to make future deployments quicker if more expensive and to meet some of our commitments.

We will also want to get started on the navy goals sooner rather than later and we will want to do a bunch of CS-raising projects over the next couple of turns. That means throwing some dice on Rail and Road Expansion and Supernatural Containment Facilities while also doing some magic research, which should be doable right now as we are more limitedly by Admin Cap than Budget, which plays nicely into how research costs more Resources, but uses up less Admin Cap.
 
I guess my main concern here is that we're going to be spending a lot of time and energy building conventional equipment, but our main opposition is supernatural - we need the tools to figure out how this stuff is happening, and how to deal with it.
 
I guess my main concern here is that we're going to be spending a lot of time and energy building conventional equipment, but our main opposition is supernatural - we need the tools to figure out how this stuff is happening, and how to deal with it.

This is a very mistaken impression, if an understandable one.

UNDCs main opposition is the GLA, an insurrection rooted in the Middle East. Because the GLA cannot break the UNDC's military forces deployed in the Middle East with conventional means it is grasping for anything it can to force the UNDC off the field, including magic, terrorism and magical terrorism. However, the UNDC can't force the GLA off the field either, because it simply doesn't have the equipment and manpower to push forward without leaving its rear areas open to attack. That's why there are military expansion phases in the various equipment projects, to make sure the UNDC does have the equipment and manpower to make that push and force the GLA to the table or die.

However, because the mundane conflict is not as interesting it is mostly happening in the background, but every supernatural event, especially in the Middle East, that cannot be otherwise directly attributed to other players should be considered something that either the GLA instigated, or is aiming to benefit from due to the UNDC's distraction.
 
I guess my main concern here is that we're going to be spending a lot of time and energy building conventional equipment, but our main opposition is supernatural - we need the tools to figure out how this stuff is happening, and how to deal with it.
This was always doing to be the case. We are a military organisation first and foremost so between getting equipment and sorting our supply chain, supernatural stuff has and will take a secondary priority even as it remains a priority. At least until we get a clear, major supernatural threat to face.

Also, it is arguable how much of our main opposition is supernatural. Right now, the supernatural threats are pretty much a background thing and the only major supernatural threats have been backed by GLA. Between the supernatural and GLA, the latter is a the bigger threat as it is more dangerous and has been doing more harm, including creating our biggest supernatural threats. Even the forest spirits have been relatively minor compared to GLA.

Of course, this might just because the big supernatural threats haven't revealed themselves or have yet to make their big plays, but right now, the bigger focus is on conventional threats as they have been a bigger concern than the supernatural. I have no doubt that there will be big supernatural threats at some point, we can only prepare for them at the moment whilst dealing with the minor supernatural concerns. We cannot justify focusing on an unknown supernatural threat when the GLA are launching werewolf terror attacks across the globe and stalemating our forces in the Middle East.

This is reflected in the demands being made of us in the latest update. The Council are making some requests for dealing with the supernatural, but the bulk of it is focused on more mundane concerns and building up our conventional military. There is also the question of how to combat the supernatural threats as while the tools for dealing with conventional threats already exist, we are making the tools to deal with supernatural threats from square zero. That is something which takes years as we need to identify the supernatural threat, figure out how to counter it, come up with something that counters it and then deploy that new equipment. All together, it is something that takes years and only something we can begin after a supernatural threat has shown itself.
 
And even when the big supernatural threats start coming out. Mundane equipment aren't exactly made obsolete simply cause magic got involved. I mean, the super-werewolves couldn't really do anything to our tanks, and then there is the super shotgun we made in order to give our frontline soldiers the firepower to stand a chance of overwhelming werewolf regeneration.
 
Yeah, I'm not really suggesting we entirely forego our conventional military needs, but I think we need to put a little more focus in on dealing with the supernatural stuff. I get that we need to fulfill our promises to the council members, but that's why my plan didn't make as many promises - do we really *need* all those 17 votes?
 
do we really *need* all those 17 votes?
Yes and no. Strictly speaking, we only need ten votes, but for my plan and goals to be successful, we do and I've convinced the majority of the thread to agree with me. Not needing to so something isn't a good reason not to do something and it is beneficial to get all of those votes because it helps offsets our low CS and being able to go down to low CS lets us get a lot of beneficial things.
 
The exclusive options just kind of show just want each member thanks is the most important? And it says nothing about negotiating to expand to a different Nation as well or cancel it in the future does it?

Unilaterally revoking that agreement is a good way to get that group to try to murder you. Probably not literally.

Also, it's less 'this is what the member thinks is important' and more 'this is what the member thinks it can strike a deal on with the UNDC that they can benefit from in international and internal politics'. Still useful, but less 'important'. The 'important' stuff? That's 'multiple members ask for this', where 'this' does not benefit them exclusively.

Yeah, I'm not really suggesting we entirely forego our conventional military needs, but I think we need to put a little more focus in on dealing with the supernatural stuff. I get that we need to fulfill our promises to the council members, but that's why my plan didn't make as many promises - do we really *need* all those 17 votes?

Those extra votes are insurance against later errors. Poor CS with few votes means that the Security Council is much more a risk for us, while poor CS with many votes means that while the Council is not necessarily happy about our performance, they trust us to be doing the best job possible.
 
Right, and my point is that if we, for example, drop our funding request to 4500 and ditch the promise to take our current deployment commitments all the way to "military expansion" phase, that brings our council support up by 20 (well, probably 17 or so) without actually losing any votes.

Italy hasn't been militarily relevant since before the first world war, so I don't see a point to supporting their entry into the security council.

Now our council support is in the low 40s and we still have 17 votes.
 
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Unilaterally revoking that agreement is a good way to get that group to try to murder you. Probably not literally.

Also, it's less 'this is what the member thinks is important' and more 'this is what the member thinks it can strike a deal on with the UNDC that they can benefit from in international and internal politics'. Still useful, but less 'important'. The 'important' stuff? That's 'multiple members ask for this', where 'this' does not benefit them exclusively.



Those extra votes are insurance against later errors. Poor CS with few votes means that the Security Council is much more a risk for us, while poor CS with many votes means that while the Council is not necessarily happy about our performance, they trust us to be doing the best job possible.
I meant in both ways negotiating not just cancelling it like a Netflix subscription or something else circumstances change all the time and they could what something else instead or some other reason political or resource wise?
 
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So assuming Plan Unlimited Dice Works goes through we should have -

Infrastructure: 5 Dice, 10 Org Dice (+4 JKBF, +6 CSCEC)
Bonus: +17 (+5 JKBF, +10 CSCEC, +2 Yuu Itou)

Industry: 5 Dice, 3 Org Dice, (+3 CSCEC)
Bonus: +9 (+7 CSCEC, +2 Yuu Itou)

Service: 5 Dice, 4 Org Dice (+4 JKBF)
Bonus: +7 (+5 JKBF, +2 Yuu Itou)

Military: 10 Dice, 8 Org Dice (+8 ASDEU)
Bonus: +22 (+10 ASDEU, +2 Yuu Itou, +10 Jack Raymond

Administration: 4 Dice
Bonus: +2 (+2 Yuu Itou)

2 DARPA Dice
+15 to Research projects (+5 DARPA, +10 Raymond Shen)
+15 to Development Projects (+5 DARPA, +10 Raymond Shen)

@BOTcommander @Oshha Does this look correct to you?
 
Infrastructure: 5 Dice, 10 Org Dice (+4 JKBF, +6 CSCEC)
Bonus: +17 (+5 JKBF, +10 CSCEC, +2 Yuu Itou)

Industry: 5 Dice, 3 Org Dice, (+3 CSCEC)
Bonus: +9 (+7 CSCEC, +2 Yuu Itou)

JKBF gives Industry Org Dice and bonuses not Infrastructure. It would be:
Infrastructure: 5 Dice, 6 Org Dice
Bonus: +18

Industry: 5 Dice, 7 Org Dice
Bonus: +20

Service: 5 Dice, 4 Org Dice (+4 JKBF)
Bonus: +7 (+5 JKBF, +2 Yuu Itou)

Military: 10 Dice, 8 Org Dice (+8 ASDEU)
Bonus: +22 (+10 ASDEU, +2 Yuu Itou, +10 Jack Raymond

We are losing dice in both categories and part of our military bonus to GlobalPol. It should be:
Service: 4 Dice, 5 Org Dice
Bonus: +20

Military: 8 Dice, 9 Org Dice
Bonus: +32
Administration: 4 Dice
Bonus: +2 (+2 Yuu Itou)

2 DARPA Dice
+15 to Research projects (+5 DARPA, +10 Raymond Shen)
+15 to Development Projects (+5 DARPA, +10 Raymond Shen)
The Admin bonus would be +8 and Shen gives his bonus to Experimental Programs and Development Projects not Research Projects so it would only be an +5 bonus to Research Projects.
 
Right, and my point is that if we, for example, drop our funding request to 4500 and ditch the promise to take our current deployment commitments all the way to "military expansion" phase, that brings our council support up by 20 (well, probably 17 or so) without actually losing any votes.

Italy hasn't been militarily relevant since before the first world war, so I don't see a point to supporting their entry into the security council.

Now our council support is in the low 40s and we still have 17 votes.

First, we aren't considering supporting Italy's bid for its military. We are considering it for the political and economic pull, the military support they can give us is a nice bonus if we can manage it.
Second, any nation we sponsor to get onto the Security Council, especially the first few, are likely to be very well disposed towards the UNDC because of this, so that gets us extra votes for the first couple of budget cycles.

I meant in both ways negotiating not just cancelling it like a Netflix subscription or something else circumstances change all the time and they could what something else instead or some other reason political or resource wise?

The nations are unlikely to try to negotiate for something else because the exclusivity deal is very valuable for them. More so in many ways than it is for the UNDC, which would actually benefit substantially from not making such deals.
 
Very ambitious goals, but the reasoning provided has convinced me that they're perfectly viable.

[X] Plan Unlimited Dice Works
 
Ballad of Howard the Mule and the Terrible Chicken [Canon]
Ballad of Howard the Mule and the Terrible Chicken

Howard the Mule was rather misleading name. For one, he was a donkey, not a mule as his name suggests. Secondly, he has no relations to Howard the Actual Mule about three counties over though the two have met before. Howard earned his name for the fact that when most people saw him the first thing they thought was something along the lines of 'Wow! Look at the size of that mule!'

Howard was big, and his owner Kevin Lumberbridge was proud to call him the largest in the states. Course, he gave up on trying to hassle those record book keepers from coming around to measure him and Howard was content on being the counties eight-time record holder whenever the county fair roles around. Between then, Howard spends his time on the Lumberbridge Farm guarding the cows from any pesky predators. More than once has Howard chased off overconfident Coyotes and Cougars, often with a fatal kick to the skull. Not once has Kevin ever lost a cow while Howard has been deputy of the pastures, for the longest time Kevin was certain Howard would live a long life until he was given over to his brother, a breeder, to live any mans dream.

Now, all Kevin could think as he took a video from the relative safety of his house was that his life as a farmer was over, and that Howard the Mule was going to meet an ultimately untimely demise at the hands of some type of Lion-Eagle thing. The herd had bunched up tight together, the bulls on the outside as if that would save them, the cows braying in terror as the avian monster paced around the herd with hunger and murderous intent. Those UN folk he called called it a Griffen or something, but that didn't matter to the farmer. His wife and son were down in the basement and they said the army or whatever would be here in a few hours, but that was a few hours too late. Hell, the only reason he was still up here was to wish farewell to the one gloriously stubborn donkey that had kept his herd safe for the last 15 minutes.

Howard had positioned himself between the herd of cows and the Griffen just like he would for any other predator, matching its pace as it prowled around the livestock looking for a nice place to go in and chow down. Howard had only lived this long because the Griffen was playing with the donkey, like some sort of insult to Howards pride, like he could actually stop the proud creature. But every joke has its punchline and Kevin could tell the Griffen was about to deliver.

It stopped it's pacing to directly phase the protective donkey, and Howard returned a stubborn sidelong glare to compete with the predators hungry look. Farmer Lumbridge held his breath and considered putting the phone down, he didn't want his best friend getting to pieces on record, but like looking at a car crash Kevin made no move to do so. The Griffen crouched down like any large cat, it's muscle flexing with power as it got ready to deliver the killing stroke, and Howard stood stock still, his body completely tense. Then the Griffen pounced with such speed that belied it's size with an open beak ready to tear Howard limb from limb.

Krak!

"SQUAK!"

But not fast enough. It's beak collided with the twin hooves of Howard the Mule, weapons that have slain many a so-called predator before. Though it was too far for the camera to notice, the momentum of the Griffen's charge and the power of Howard's kick caused the iron-sharp beak of the fantasy creature to crack in the two places the hooves made their mark. What Kevin did film, and he would remember this for the rest of his life, was the giant, terrifying form of the Griffen jerking as it's eagle like head snapped back and then collapsing into a heap of feathers and fur before the mighty Mule. Kevin, and the herd, was stunned into silence as Howard looked down upon his defeated foe. Before Kevin could be knocked out of his stupor, the Griffen was moving again. It got up onto its shaky font claws, and it looked backed at Howard in a shocked daze.

Howard began braying at it and for the first time in it's life the Griffen saw a creature it thought was pray, something far smaller than the cows it protected, actually advance upon the flying killing machine. The Griffen stumbled away in fear and bounded away, actually trying to take flight for a few seconds before it collided back with earth too shaken to actually keep it up. It easily outpaced the furious Howard until it stumbled-sprinted through the electric fence and into the woods knocking several trees over in its flight of panic. Kevin was in awe of what he had just witnessed. Howard simply snorted and went back to grazing on the lush green grass.




After checking up with Howard to make sure he was alright (A sprained joint, but nothing permanent), Kevin Lumbridge posted the video online and waited for the UN to show up. Within the hour, it was trending on twitter. After six, the video had nearly hit ten million views on Youtube and was steadily climbing. By the end of the day, "Howard the Mule vs Griffen" memes had flooded every media platform. Howard the Mule became an international celebrity over night, but ultimately he was happy finally getting his rightful place in the World Record book. That, and the fearful gaze he feels from the edge of the woods. Howards not concerned. That thing knows what will happen if it shows its ugly beak on Howards farm again.
 
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