I have updated my plan. Codeveloping drones with the SAEC has been pushed back because we only need to develop it with them to fulfil our commitment and I am doing submarine development instead because we will be facing sea monsters as a future threat. Meanwhile I have dropped megashipyards in favour of UNDC Global Positioning Constellation because I remembered that each block takes 8 Turns so we will only be able to do one block and will have to outsource the rest. Because of this, it won't be economic to do just one block where it would have been economic to do two or three in-house because of overflow. With the leftover die, I have put it on Gear Up Security Forces because in the battles last turn, the shadow mercs or whatever we are calling them had a higher bonus than our security forces as they won a battle despite us having a higher roll by 9.
[] Plan Anti-Crisis
Infrastructure (1/3 Dice, 3/3 Org Dice, 185R)
-[] Logistical Port Construction (South Korea), 1 Org Die, (45R & 99.00%)
-[] Logistical Port Construction (India), 1 Org Die, (45R & 41%)
-[] Maintenance and Supply Air Base Expansion (Hong Kong), 1 Org Die, (55R & 64.00%)
-[] Maintenance and Supply Naval Base Expansion (Southampton), 1 Die, (40R & 64.00%)
Industry (0/3 Dice, 2/4 Org Dice, 130R)
-[] Industrial Exoskeleton Deployment (Infrastructure Work Teams), 2 Org Dice, (130R & 68.40%)
Service (1/3 Dice, 3/3 Org Dice, 160R)
-[] Recruitment Centres (Stage 2), 1 Org Die, (25R & 60.00%)
-[] Anti-Magic Alloy Development, 1 Die, 1 Org Die, (50R & 79.20%)
-[] Refined Ongstrean Detector Development, 1 Org Die, (85R & 43.00%)
Orbital (1/2 Org Dice, 105R)
-[]UNDC Global Positioning Constellation, 1 Org Die, (105R & 42.00%)
Military (4/4 Dice, 5/5 Org Dice, 570R)
-[] Set Up South American Military Bases, 2 Dice, 2 Org Dice, (130R & 100.00%)
-[] Reactive Armour Deployment Refit, 1 Die, 1 Org Die, (85R & 54.40%)
-[] Galil Ace Deployment (Stage 2 Fighting Forces), 1 Org Die, (65R & 7.00%)
-[] Bradley Deployment (Stage 2 Military Expansion), 1 Org Die, (125R & 59.00%)
-[] HE Shell Factory Plants (Phase 1), 1 Free Org Die, (55R & 60%)
-[] Submarine Codevelopment Program (USAA), 1 Die, (85R & 90.00%)
-[] DEW-Point Defence Development Program, 1 DARPA Org Die, (0R & 100.00%)
-[] Pepper Spray Cannon Refit, 1 Die, (25R & 85.00%)
Administration (3/4 Dice, 0R)
-[] Decide the fate of the Kemonomimi
-[] Convene with Cairngorms Spirits for assistance (What can you tell us about the vampyres?)
-[] Gear Up Security Forces
Total: 27/27 Admin Cap, 1,150/1,120 Resources
This plan is primarily about dealing with the current crises that are ongoing such as the hostile forest spirits in the Amazon and whatever is going on with the GLA in the Middle East. For infrastructure, I am finishing the South Korean Logistical Port and doing another one in India because we need them to fulfil some of our commitments. Doing the Maintenance and Supply Air Base Expansion in Hong Kong because it fulfils another of our commitments whilst I am finishing off the Southampton Maintenance and Supply Naval Base Expansion to complete another commitment.
Industry is getting the exoskeletons for Infrastructure rolled out because I feel that we benefit from an Infrastructure bonus more than we benefit from an Industry bonus.
For Services, we are finishing off Recruitment Centres whilst doing both of the new magic research. Prioritising anti-magic research is one of our commitments and something useful so I've put a couple of dice on Anti-Magic Alloy Development while Refined Ongstrean Detector Development gets a die because more mobile magic detects will be useful.
When it comes to Orbital, I am doing UNDC Global Positioning Constellation because all military branches consider it to be a priority and it is one of our commitments.
With Military, I am putting four dice on Set Up South American Military Bases. This ensures that not only will this action complete, but it will do so with enough overflow to complete both of the required Logistical Ports in South America. Getting all three of these done fulfils three commitments and will prove useful in dealing with the Amazon forest spirit threat. Beyond that, a couple of dice on Reactive Armour Deployment Refit to try and finish it this turn while another die on Galil Ace Deployment has a slim chance of finishing it this turn and if it doesn't, we are set up to finish it next turn.
Bradley Deployment because it needs another die for contractor progress to finish it and it helps buff our security forces should any more attacks like the recent ones take place. HE Shell Factory Plants to get shells for our artillery and help with the ammo situation while doing the Submarine Codevelopment Program because we have sea monsters as a future threat to deal with. Finishing off DEW-Point Defence Development Program with our DARPA die while Security finally gets its pepper spray cannons.
Finally, I want to sort out the situation with the refugees sooner rather than later so they aren't lounging around in their temporary camps. I also want to ask about the vampires because they have been a pain in our side and we still know too little about them. I also want to do Gear Up Security Forces after the last round of battles because whoever we were facing had higher bonuses than us and I would like to change that.
This uses up all of our Admin Cap and spends 1,150 Resources. This goes slightly over budget, but I would rather get things done now and tighten our belt at the end of the year rather than the other way around. That said, I am willing to swap HE Shell Factory Plants for Net Cannon Deployment if the thread wants me to save some Resources.