Heh, only thing I really don't like about the leading plan is the air to air missiles. We're not facing any aircraft!

A cold, calculating move would be to see if the director gets sacked or sacks himself, that way we don't have to do all this crazy naval stuff.
 
Heh, only thing I really don't like about the leading plan is the air to air missiles. We're not facing any aircraft!

A cold, calculating move would be to see if the director gets sacked or sacks himself, that way we don't have to do all this crazy naval stuff.
There will be dragons. And kaiju. And kaiju-dragons. We'll find ways to use all that firepower, don't you worry.
 
Heh, only thing I really don't like about the leading plan is the air to air missiles. We're not facing any aircraft!

A cold, calculating move would be to see if the director gets sacked or sacks himself, that way we don't have to do all this crazy naval stuff.

Got to keep at least one area where we can have some superiority.
 
Heh, only thing I really don't like about the leading plan is the air to air missiles. We're not facing any aircraft!

A cold, calculating move would be to see if the director gets sacked or sacks himself, that way we don't have to do all this crazy naval stuff.

Also, the UNDC is not facing any aircraft right now. That is not guaranteed to remain true. It's extremely likely that sooner or later we need to inform badly behaving nations with air forces to shut up, sit down or else.

And I'm somewhat surprised we aren't facing the remains of, say, Iran's air forces right now. Or an occasional left over barn stormer or similar small craft as a recon unit.
 
Heh, only thing I really don't like about the leading plan is the air to air missiles. We're not facing any aircraft!
It is the lowest progress project under Air Force to get us some ammo. Also there will almost certainly be future flying threats such as dragons and UFOs.
 
Heh, meanwhile, the threats we *currently* have, we don't have the ammo to fight. Kind of a "can't see the forest for the trees" thing going on. But it's all good.

On the plus side, it's good to give the QM a freebie once in a while. :D
 
Vote closed
Scheduled vote count started by BOTcommander on Nov 20, 2021 at 2:14 PM, finished with 37 posts and 16 votes.

  • [X] Plan Logistics, Research & Outsourcing
    [X] Plan Slight Diversion
    -[X] Ushaia Air Base (+log/maint, plan goal), 4OD, 120R, 4 cap (+log, +maint, plan goal)
    -[X] Rail and Road Expansion, 2OD, 40R, 2 cap (+log, +cs)
    -[X] Logistical Port Construction
    --[X] Vitoria (Brazil) 1D, 20R, 2 cap
    --[X] Montevideo (Argentina) 1D, 20R, 2 cap
    --[X] Port Elizabeth (South Africa) 1D, 20R, 2 cap
    --[X] Chennai (India) 1D, 20R, 2 cap
    --[X] Wenzhou (China) 1MilD, 20R, 2 cap
    -[X] UNDC Auxiliary Ship Fleet (Phase 3), 4 OD, 260R, 4 cap
    -[X] Fuel Extraction and Refining Expansion (Phase 6), 2 OD, 40R, 2 cap
    -[X] Utility Vehicle Production Complexes
    --[X] Glasgow, 1OD, 30R, 1 cap (plan goal)
    -[X] Medical Support Ships, 2OD, 50R, 2 cap (+med, +log)
    -[X] Human Magical Sensitivity Research, 1D, 20R, 1 cap (+CS, plan goal?)
    -[X] Magic Geometry Research Program, 1D, 25R, 1 cap (+CS, plan goal?)
    -[X] Antarctica Anomaly Research Expedition, 2D, 70R, 4 cap (plan goal)
    -[X] Psychological Health Service, 3OD, 45R, 3 cap (plan goal)
    -[X] Lycain Inhibitor Protein Development, 2 DARPA dice
    -[X] HE Shell Factory Plants, 3OD, 90R, 3 cap (+ammo)
    -[X] Hail Missile Plant, 1OD, 30R, 1 cap (+ammo)
    -[X] ASM/AGM Missile Factories (Phase 1), 4 OD, 120R, 5 cap (+ammo)
    -[X] Frigate Yard Construction
    --[X] Ullapool, 1IndD, 2D, 75R, 6 cap (plan goal)
    -[X] Convene with Cairngorms Spirits for assistance, 1D, 2 cap
    --[X] Is there an alternate way for vampires to derive sustenance other than killing and eating people? (I swear, if you just say "yes" or "no", I'm going to burn the whole goddamn forest down, "lol jk")
    -[X] Seek National Space Program Assistance, 1D, 2 cap (towards plan goal)
    -[X] Plan UNDC Space Lift Capabilities, 2D, 4 cap (towards plan goal)
 
Time to röll
[X] Plan Logistics, Research & Outsourcing
Infrastructure (5/5 Dice, 6/6 Org Dice, 265R)
-[X] Logistical Airport Construction (Brazil), 1 Org Die, (30R & 29.00%)
-[X] Logistical Airport Construction (South Korea), 1 Die, (25R & 29.00%)
-[X] Logistical Airport Construction (Japan), 1 Die, (25R & 29.00%)
-[X] Logistical Airport Construction (Nigeria), 1 Org Die, (30R & 29.00%)
-[X] Logistical Airport Construction (South Africa), 1 Org Die, (30R & 29.00%)
-[X] Logistical Airport Construction (India), 1 Die, (25R & 29.00%)
-[X] Logistical Airport Construction (Australia), 1 Org Die, (30R & 29.00%)
-[X] Rail and Road Expansion (Phase 4), 1 Die, 1 Org Die (25R & 86.74 %)
-[X] Maintenance and Supply Naval Base Expansion (Hong Kong), 1 Die, 1 Org Die, (45R & 0.00%)
Industry (3/5 Dice, 7/7 Org Dice, 375R)
-[X] Utility Vehicle Production Complexes (Glasgow), 1 Military Die (25R & 47.00%)
-[X] UNDC Auxiliary Ship Fleet (Phase 3), 1 Dice, 3 Org Dice, (255R & 90.05%)
-[X] Fuel Extraction and Refining Expansion (Phase 5), 1 Die, 3 Org Dice, (95R & 41.73%)
Service (0/4 Dice, 5/5 Org Die, 245R)
-[X] Medical Support Ships (Phase 1), 1 Industry Org Die, 1 Services Org Die, (50R & 94.05%)
-[X] Human Magical Sensitivity Research, 1 Org Die, (30R &. 77.00%)
-[X] Magic Geometry Research Program, 1 Org Die, (30R & 100.00%)
-[X] Lycain Inhibitor Protein Development, 1 Die, 2 DARPA Org Dice, (45R & 98.27%)
-[X] Antarctica Anomaly Research Expedition, 1 Org Die, (40R & 0.00%)
-[X] Israel-Jordan Anomaly Research Group, 1 Org Die, (50R & 41.00%)
Military (3/8 Dice, 9/9 Org Dice, 405R)
-[X] Galil Ace Deployment (Stage 1 Fighting Forces), 1 Org Die, (30R & 0.00%)
-[X] Tank Factories (Frankfurt), 1 Org Die, (30R & 33.00%)
-[X] APC Factory (Frankfurt), 1 Org Die, (30R & 33.00%)
-[X] Hail Missile Plant (Phase 1), 1 Org Die, (30R & 100.00%)
-[X] Air-to-Air Missile Factories, 2 Org Die, (60R & 21.45%)
-[X] Naval Artillery Shell Production Complexes (Phase 1), 2 Org Die, (60R & 21.45%)
-[X] Assault Carrier Codevelopment Program (ASDEU), 1 Die, 1 Org Die, (75R & 36.55%)
-[X] Defence Command Security Hospitals, 2 Dice, (40R & 21.45%)
-[X] Frigate Yard Construction, 1 Industry Die, 1 Military Die (50R & 14.31%)
Administration (3/5 Dice, 0R)
-[X] Seek National Space Program Assistance, 1 Die (0R & 100.00%)
-[X] Convene with Cairngorms Spirits for assistance (Do they know of anyways to cure or otherwise help werewolves with their infection?), 1 Die (0R & 100.00%)
-[X] Contact Rosoboronexport, 1 Die (0R & 100.00%)
Total: 55/55 Admin Cap, 1,290/1,250 Resources
BOTcommander threw 1 100-faced dice. Reason: Airport Construction (Brazil) Total: 40
40 40
BOTcommander threw 1 100-faced dice. Reason: Airport Construction (SK) Total: 79
79 79
BOTcommander threw 1 100-faced dice. Reason: Airport Construction (Japan) Total: 62
62 62
BOTcommander threw 1 100-faced dice. Reason: Airport Construction (Nigeria) Total: 91
91 91
BOTcommander threw 1 100-faced dice. Reason: Airport (South Africa) Total: 22
22 22
BOTcommander threw 1 100-faced dice. Reason: Airport Construction (India) Total: 57
57 57
BOTcommander threw 1 100-faced dice. Reason: Airport (Australia) Total: 11
11 11
BOTcommander threw 2 100-faced dice. Reason: Rail and Road Expansion Total: 104
12 12 92 92
BOTcommander threw 2 100-faced dice. Reason: Naval Base Expansion (Hong Kon Total: 117
75 75 42 42
BOTcommander threw 1 100-faced dice. Reason: Production Complexes (Glasgow) Total: 67
67 67
BOTcommander threw 4 100-faced dice. Reason: Auxiliary Ship Fleet (Phase 3) Total: 166
49 49 99 99 12 12 6 6
BOTcommander threw 4 100-faced dice. Reason: Fuel Extraction and Refining Total: 114
18 18 50 50 19 19 27 27
BOTcommander threw 6 40-faced dice. Reason: Medical Support Ships Total: 116
13 13 21 21 3 3 25 25 37 37 17 17
BOTcommander threw 1 100-faced dice. Reason: Magical Sensitivity Research Total: 29
29 29
BOTcommander threw 1 100-faced dice. Reason: Geometry Research Program Total: 78
78 78
BOTcommander threw 3 100-faced dice. Reason: Inhibitor Protein Development Total: 173
72 72 97 97 4 4
BOTcommander threw 1 100-faced dice. Reason: Antarctica Anomaly Research Total: 22
22 22
BOTcommander threw 1 100-faced dice. Reason: Israel-Jordan Anomaly Total: 68
68 68
BOTcommander threw 3 40-faced dice. Reason: Galil Ace Deployment Total: 74
5 5 39 39 30 30
BOTcommander threw 1 100-faced dice. Reason: ank Factories (Frankfurt) Total: 38
38 38
BOTcommander threw 1 100-faced dice. Reason: APC Factory (Frankfurt) Total: 44
44 44
BOTcommander threw 2 100-faced dice. Reason: Air-to-Air Missile Factories Total: 56
30 30 26 26
BOTcommander threw 2 100-faced dice. Reason: Naval Shell Complex Total: 135
81 81 54 54
BOTcommander threw 2 100-faced dice. Reason: Assault Carrier Codevelopment Total: 110
91 91 19 19
BOTcommander threw 2 100-faced dice. Reason: DCSec Hospitals Total: 97
73 73 24 24
BOTcommander threw 2 100-faced dice. Reason: Frigate Yard Construction Total: 109
75 75 34 34
BOTcommander threw 1 100-faced dice. Reason: Lycain Inhibitor Stuff Total: 88
88 88
BOTcommander threw 3 100-faced dice. Reason: Politics Rolls Total: 183
22 22 92 92 69 69
 
Last edited:
Also small sneak peak:

"Do they know of anyways to cure or otherwise help werewolves with their infection?"

TLDR: Yeah, we can remove it. Need 1g moonstone, 0.1g clear diamond and 1g gold, 1g silver and 1g copper mixed into a regular alloy and manufactured into thin wire for it though. We can do one per 4 days. We could do it faster, but then we cannot make sure we don't accidentally tear the seed of power out with it. Oh, and we want to keep the fragments in exchange for our service.
 
Last edited:
Math Post
Logistical Airport Construction (Brazil) = 58/90
Logistical Airport Construction (South Korea) = 97/90
Logistical Airport Construction (Japan) = 80+15/90
Logistical Airport Construction (Nigeria) = 109/90

Logistical Airport Construction (South Africa) = 40/90
Logistical Airport Construction (India) = 75+15/90
Logistical Airport Construction (Australia) = 29/90
Rail and Road Expansion (Phase 4) = 336/285 51/285
Maintenance and Supply Naval Base Expansion (Hong Kong) = 197/360
Utility Vehicle Production Complexes (Glasgow) = 301/300
UNDC Auxiliary Ship Fleet (Phase 3) = 264/225

Fuel Extraction and Refining Expansion (Phase 5) = 199/300
Medical Support Ships (Phase 1) = 530/450
Human Magical Sensitivity Research = 165/160
Magic Geometry Research Program = 233/130
Lycain Inhibitor Protein Development = 218/175

Antarctica Anomaly Research Expedition = 67/150
Israel-Jordan Anomaly Research Group = 113/100
Galil Ace Deployment (Stage 1 Fighting Forces) = 149/415
Tank Factories (Frankfurt) = 70/100
APC Factory (Frankfurt) = 76/100

Hail Missile Plant (Phase 1) = Auto success
Air-to-Air Missile Factories = 120/200
Naval Artillery Shell Production Complexes (Phase 1) = 199+5/200
Assault Carrier Codevelopment Program (ASDEU) = 194+10/200

Defence Command Security Hospitals = 161/200
Frigate Yard Construction = 161/200


Stat Changes
+20 Logistics
+1 Maintenance
+5 Health
+6 Ammo
-6 Fuel
-4 Experts
-7 Security
+9 CS
 
Last edited:
Also, the UNDC is not facing any aircraft right now. That is not guaranteed to remain true. It's extremely likely that sooner or later we need to inform badly behaving nations with air forces to shut up, sit down or else.

And I'm somewhat surprised we aren't facing the remains of, say, Iran's air forces right now. Or an occasional left over barn stormer or similar small craft as a recon unit.
On top of which, to some extent this is probably about simplifying supply chains more than anything else. Being able to standardize on a missile that all our airframes can use would be a big step up from needing to constantly flail around trying to source from several different countries.

Remember that our Ammo deficiency is caused, not by an actual lack of munitions, but by the sheer complexity of the supply situation.
 
On top of which, to some extent this is probably about simplifying supply chains more than anything else. Being able to standardize on a missile that all our airframes can use would be a big step up from needing to constantly flail around trying to source from several different countries.

Remember that our Ammo deficiency is caused, not by an actual lack of munitions, but by the sheer complexity of the supply situation.
You did refit the air force and navy to a common munitions pool a while ago. The reason why there is no simple Refit Ground Forces project is because buying new is less work and replaces whatever old gear you had lying around.
 
... Why are we buildings tons of logistical airports when the Agenda goal is logistical ports?
To give us some Logistics and Maintenance, to boost the Logistics we will get from more cargo planes from doing it in a turn or two and because some of our commitments are to build Logistical Airports not just Logistical Ports.
 
Last edited:
Also small sneak peak:

"Do they know of anyways to cure or otherwise help werewolves with their infection?"

TLDR: Yeah, we can remove it. Need 1g moonstone, 0.1g clear diamond and 1g gold, 1g silver and 1g copper mixed into a regular alloy and manufactured into thin wire for it though. We can do one per 4 days. We could do it faster, but then we cannot make sure we don't accidentally tear the seed of power out with it. Oh, and we want to keep the fragments in exchange for our service.
I guess Magic Metallurgy is a promising field if it can somehow cure lycanthropy.

By moonstone do they mean the mineral that comes up on wikipedia, stone from the moon, or something else?
 
To give us some Logistics and Maintenance, to boost the Logistics we will get from more cargo planes from doing it in a turn or two and because some of our commitments are to build Logistical Airports not just Logistical Ports.

We could have logistics by building logistical ports and upgrading them to supply and maintenance bases, and then benefit more from doing waves of cargo ships.

Now, we have to do the ports anyway.
 
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