Commitments:
- Complete [ ]Strategic Air Defense System Development and complete the Deployment before Q4 2014
- Complete 7 stage 1 Deployments for any project unlocked by procurement programs before Q4 2014
Complete Stage 4 of Military HQ before Q4 2014 - completed
- Construct 2 Infrastructure, Industry or Military projects in Scotland before the Q4 2014
Construct 1 Infrastructure, Industry or Military projects in the United Kingdom (without Scotland) before the Q4 2014 - all completed
Resources: 740 Resources left from yearly budget (-50R per turn)
Council Support: 60
Supply Indicators:
Logistics: +6
Fuel: +4
Ammo: -11 (++ undeployable bunker busters)
Maintenance: +2
Medical Capacity: -6 (+1 at the end of every year)
Staff Indicators:
Security: Massive Surplus +100?
Officers: Handled by Sponsor Nations
Experts: Handled by Sponsor Nations
Administrative Capacity: 45
Free Dice: 2 DARPA Org Dice (Can be used for Research and Development Projects, do not cost Resources)
Infrastructure (5 Dice (2 Admin Cap)
, 3 Org Dice (1 Admin Cap))
: +17
[]Fridge Outpost (Stage 3)
The basic structure of the Fridge is completed, all that remains now before an expedition to the Anomalies can be started is to make the facilities somewhat liveable, with larger rooms, more amenities, security, and laboratories so scientists can perform their work from there.
(153/200 25 Resources per Die) (Logistics ---, Fuel -, Security-)
[]Rail and Road Expansion (Phase 4)
Road and rail remain the unloved children of logistics, not as fast as air, not as efficient as shipping, they are nevertheless important and capable of moving large amounts of cargo between UNDC locations, with the added bonus of being free infrastructure for whatever nation they were constructed in.
(65/300 10 Resources per Die)(Logistics +++ ++)(+3 CS)
[]Logistical Airport Construction
While every UNDC airport will be able to both host and service combat aircraft the primary use of these sites will be the transport and transfer of cargo and personnel.
-[](Write in Nation or City)(0/100 20 Resources per Die)(Logistics ++, Maintenance +, Security -)(Increases Logistics from Cargo Aircraft)
[]Logistical Port Construction
While ships are the most efficient way to transport goods they require supporting infrastructure, docks, loading cranes and refueling stations, to do their work. Constructing additional ports to serve as terminal points in the UNDC logistical network will support the auxiliary fleet.
-[](Write in Nation or City)(0/200 15 Resources per Die)(Security -, Logistics +)(Increases Logistics from Cargo Ships)
[]Maintenance and Supply Port Expansion
UNDC ports in strategic useful positions can easily be expanded both in strategic value and direct use by building additional docks and piers to resupply and perform extensive maintenance on naval vessels.
-[]Hong Kong (48/300 15 Resources per Die)(Maintenance +++, Logistics --)(Can use Military Dice)
[]Maintenance and Supply Air Base Expansion
Planes and jets are maintenance hungry machines that require the right infrastructure, facilities and experts to service them. Access to sufficient facilities can greatly enhance the effectiveness of UNDC operations in the region.
-[]Hong Kong (0/200 20 Resources per Die)(Maintenance +++, Logistics --)(Can use Military Dice)
-[]Southampton (0/200 20 Resources per Die)(Maintenance +++, Logistics --)(Can use Military Dice)
-[]Grangemouth (0/200 20 Resources per Die)(Maintenance +++, Logistics --)(Can use Military Dice)
Industry (5 Dice (2 Admin Cap)
, 2 Org Dice (1 Admin Cap)
): +12
[]Industrial Exoskeleton Development Program
The problem of a portable power source cannot be solved with current technologies. However, cable powered exoskeletons could still be used for strength enhancement and protection in industrial and maintenance applications, where carrying the power with you is less of an issue. Developing a useful model will still require a lot of money and prototyping.
(109/125 35 Resources per Die)(Dice used here require 1 less Admin Cap)
[]Replacement Part Factories (Stage 2)
The next stage of Replacement Part factories aims to increase the supply of electronic components like logic boards for firing computers and other computer components.
(8/300 25 Resources per Die)(Maintenance +++ ++, Logistics ---, Security -)
[]Auxiliary Shipyards
Part of the license acquisition program was also the purchase for several commonly used auxiliary ship designs, both for containers and liquid goods. With the UNDC's funding, nothing stands in the way of constructing their own yards, and while their primary use will be maintenance, they will be fitted for construction as well.
-[]Busan (0/200 25 Resources per Die)(Maintenance ++ +, Logistics --, Security -)(Increases RpD of UNDC Auxiliary Fleet, but reduces Progress cost)
-[]Seattle (0/200 25 Resources per Die)(Maintenance ++ +, Logistics --, Security -)(Increases RpD of UNDC Auxiliary Fleet, but reduces Progress cost)
-[]Inverness (0/200 25 Resources per Die)(Maintenance ++ +, Logistics --, Security -)(Increases RpD of UNDC Auxiliary Fleet, but reduces Progress cost)
[]UNDC Auxiliary Ship Fleet (Phase 3)
(18/??? 60 Resources per Die)(Logistics ++++ +++, Maintenance -- -, Fuel ---)
[]Utility Vehicle Production Complexes (Can use Military Dice)
Apart from ships there is also the need for vehicles and aircraft to supply the growing needs of the global army. Multi Use production complexes, more similar to small industrial cities, have been proposed to support the construction and maintenance of further expansion of the UNDC utility car and plane pool.
-[]Abu Dhabi (0/300 25 Resources per Die)(Logistics ---, Maintenance +, Security -)(Increases RpD of Utility Vehicle Projects, but reduces Progress cost)
-[]Buenos Aires (0/300 25 Resources per Die)(Logistics ---, Maintenance +, Security -)(Increases RpD of Utility Vehicle Projects, but reduces Progress cost)
-[]Glasgow (71/300 25 Resources per Die)(Logistics ---, Maintenance +, Security -)(Increases RpD of Utility Vehicle Projects, but reduces Progress cost)
[]UNDC Auxiliary Plane Fleet (Phase 2)
Air shipping has become more and more important in the last few decades. While expensive compared to other options, it is also the fastest, able to transport cargo and passengers across the whole world in mere hours.
(91/150 80 Resources per Die)(Logistics ++++ +, Maintenance -- -, Fuel ----)
[-]NBC Deconstruction Operations (Phase 2)
With war having returned once more to the region, conducting time and resource intensive decontamination operations are too dangerous.
(171/200 25 Resources per Die)(+2 CS)
[]Fuel Extraction and Refining Expansion (Phase 5)
While some advanced fuel infrastructure is in place, it is far from enough. The UNDC will need more pumps, pipelines and refineries to achieve fuel independence.
(0/300 20 Resources per Die)(Fuel ++++ ++, Logistics ---, Security --)
Service (5 Die (2 Admin Cap), 1 Org Die (1 Admin Cap)
): +14
[]Ongstrean-Detector UNDC Site Deployment
The AOD is for now only capable of detecting ambient magic, so a worldwide deployment is required before a picture can be gained of global magic levels.
(19/200 30 Resources per Die)(Enables global magic observation)
[]Upgrade Laboratories with Ongstrean-Detectors
While the capabilities of the AOD are limited, it is the only equipment that can be reliably used to monitor magic for research purposes. The expensive technology will need to be installed in UNDC RnD facilities before more advanced research can be done.
(79/100 30 Resources per Die)
[]Set up Disaster Fund Management
With the UNDC now allowed to use a certain percentage of its funds for relief efforts, one possibility is to give management of this portion over to an independent organisation to use it for a variety of humanitarian needs.
(0/100 5 Resources per Die)(-30 Yearly Budget)
[-]Recruitment Centres (Stage 2)
With a major force expansion far away, the UNDC does not need more recruiting infrastructure at the moment.
(23/200 10 Resources per Die)
[ ]Medical Support Ships (Phase 1)
With their own yards, the UNDC can begin construction of specialised medical support ships. More swimming hospitals than anything else, they can be deployed near a coast anywhere in the world, supporting whatever mission the UNDC is tasked with, be it humanitarian or military.
(81/450 20 Resources per Die)(Medical Capacity +++ +, Logistics +, Maintenance -, Fuel --)(Dice allocation in Service/Industry Dice pairs)
Military (10 Dice (2 Admin Cap)
, 4+1 Org Dice (1 Admin Cap)
): +36
[]Military Headquarters Construction (Stage 5)
(69/??? 25 Resources per Die)(Requires at least 1 Infrastructure Die)
[ ]Strategic Air Defence System Deployment (+50 from contractors(1 F))
Deployment of the SADS system has been long awaited by both the military for negating the threat of enemy artillery on their bases and also by Industry and Infra for enabling some amount of construction in the combat zones again.
(0/200 25RpT)(Ammo -, Maintenance --, Logistics --)
Ground Forces
[]MRK Deployment (Stage 1 Active Military)(+13 from contractors(1 F))
The MRK was the result of a program to replace the current combat trucks of the US armed forces. With a 20 ton on-road and a 15 ton off-road payload, it has the capacity to carry whatever the mission requires.
(40RpD 203/210)(Fuel +, Maintenance +)
(Stage 2 Military Expansion 0/210 (Fuel +, Maintenance +))
(Stage 3 Security Forces 0/210 (Fuel +, Maintenance +, Medical Capacity +))
(Stage 4 Peacekeeping Forces 0/625 (Fuel ++ +, Maintenance ++ +, Medical Capacity +))
(Stage 5 Reserve 0/210)
[]Enok Deployment (Stage 1 Active Military )(+13 from contractors(1 F))
The ENOK is a lightweight, armoured patrol vehicle that can carry up to 6 passengers.
(40RpD 43/105)(Fuel +, Maintenance +)
(Stage 2 Military Expansion 0/105 (Fuel +, Maintenance +))
(Stage 3 Security Forces 0/155 (Fuel +, Maintenance +, Medical Capacity +))
(Stage 4 Peacekeeping Forces 0/315 (Fuel ++, Maintenance ++, Medical Capacity +))
(Stage 5 Reserve 0/105)
[]Osprey Helicopter Deployment (Stage 1 Active Military)(+13 from contractors(1 F))
The Osprey is an American multi-mission, tiltrotor military aircraft with both vertical takeoff and landing and short takeoff and landing capabilities.
(60RpD 96/125)(Fuel +, Maintenance ++)
(Stage 2 Military Expansion 0/125 (Logistics ++, Fuel -, Maintenance --)
(Stage 3 Security Forces 0/25 (Logistics +, Medical Capacity +))
(Stage 4 Peacekeeping Forces 0/375 (Logistics +++ ++, Fuel --- --, Maintenance --- --, Medical Capacity +))
(Stage 5 Reserve 0/165)
[]Galil Ace Deployment (Stage 1 Fighting Forces)
With most of the rifles in use by the UNDC already chambered for NATO calibres, deploying the Galil out across the whole force won't change the supply situation much and is more for appearance and publicites sake.
(249/415 30 Resources per Die)(Ammo +)
(Stage 2 Military Expansion 0/415 (Ammo +))
(Stage 3 Security Forces 0/415 (Ammo +, Maintenance +))
(Stage 4 Peacekeeping Forces 0/1250 (Maintenance ++ +, Ammo ++ +))
(Stage 5 Reserve 0/415)
[]Rifle Factory
With the number of contractors capable of manufacturing the Galil Ace more limited compared to the other contractors, increasing the UNDCs own production capacity will be important for a quick rollout of the assault rifle.
-[]Ashdod (0/100 25 Resources per Die)(Logistics-, Security -)(Increases per Die cost but reduces progress cost)
-[]Netanya (0/100 25 Resources per Die)(Logistics-, Security -)(Increases per Die cost but reduces progress cost)
[]Infantry Gear Deployment (Stage 2 Military Expansion)
With intercompatibility between sets of infantry gear being less of an issue aside from ammunition, re-equipping the expansion forces will only have a negligible projected effect on logistics.
(0/385 40 Resources per Die)(Ammo +)
(Stage 3 Security Forces 0/385 (Ammo +))
(Stage 4 Peacekeeping Forces 0/1154 (Ammo ++ +))
(Stage 5 Reserve 0/385)
[]Infantry Gear Complexes
Fabrication complexes dedicated to producing the large variety of infantry gear the UNDC requires.
-[]Moscow (0/200 25 Resources per Die)(Logistics--, Security -)(Increases per Die cost but reduces progress cost)
-[]Lorraine (0/200 25 Resources per Die)(Logistics--, Security -)(Increases per Die cost but reduces progress cost)
-[]Shanghai (0/200 25 Resources per Die)(Logistics--, Security -)(Increases per Die cost but reduces progress cost)
[]Leopard 2A7 Deployment (Stage 1 Active Military )(+17 from contractors(1 F))
The UNDC has over five thousand tanks from various generations, militaries and ages in use. Switching them all to common design will greatly simplify supplying and servicing these hungry machines.
(75RpD 17/415)(Maintenance +++, Ammo +++, Fuel ++)
(Stage 2 Military Expansion 0/85 (Maintenance --, Ammo --, Fuel --))
(Stage 3 Reserve 0/50)
[]Tank Factories
Main Battle Tanks are among the more expensive single items in the Ground Forces arsenal. UNDC owned factories would not only speed up deployment, but also enable production of the in-development Mastodon.
-[]Oslo (0/100 25 Resources per Die)(Logistics--, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
-[]Rotterdam (0/100 25 Resources per Die)(Logistics--, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
-[]Frankfurt (0/100 25 Resources per Die)(Logistics--, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
[]Patria APC Deployment (Stage 2 Force Expansion)
The goal of the second stage of deploying the new APC is to re-equip the expansion forces to the level where they can reinforce the current fighting forces. By switching to a unified design, strain on the logistical system should be reduced somewhat.
(126/500 60 Resources per Die)(Logistics ++, Maintenance --, Fuel --)
(Stage 3 Security Forces 0/375 (Logistics ++, Maintenance --, Fuel --))
(Stage 4 Peacekeeping Forces 0/1500 (Logistics +++ ++, Maintenance --- --, Fuel --- --))
(Stage 5 Reserve 0/500)
[]APC Factory
Part of the procurement deal was giving the UNDC the license to produce the Patria APC in-house. Constructing our own factories not only enables us to roll out what is arguably one of the largest mechanisation projects in modern history, but also will serve us well for producing and rolling out future upgrades for the platform.
-[]Helsinki (0/100 25 Resources per Die)(Logistics-, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
-[]Oslo (0/100 25 Resources per Die)(Logistics-, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
-[]Rotterdam (0/100 25 Resources per Die)(Logistics-, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
-[]Frankfurt (0/100 25 Resources per Die)(Logistics-, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
[]Bradley Deployment (Stage 1 Active Military)(+17 from contractors(1 F))
IFVs are troop transports with the capability to provide direct fire support in combat situations. Not many of the Task Force's IFVs survived the Middle East Wars and the plan is to massively restock with the force expansion.
(60RpD 123/250)(Logistics +, Maintenance ++ +, Ammo ++ +)
(Stage 2 Military Expansion 0/415 (Maintenance -- , Ammo --))
(Stage 3 Peacekeeping Forces 0/250 (Maintenance - , Ammo -))
(Stage 5 Reserve 0/100)
[]IFV Factory
IFVs are among the more expensive vehicles in the Ground Forces arsenal. UNDC owned factories would not only speed up deployment, but also increase the rollout of future upgrades and force expansions.
-[]Seattle (0/100 25 Resources per Die)(Logistics-, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
-[]Washington (0/100 25 Resources per Die)(Logistics-, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
-[]Atlanta (0/100 25 Resources per Die)(Logistics-, Maintenance +, Security -)(Increases per Die cost but reduces progress cost)
Arbalète Deployment (Stage 1 Active Military)(+17 from contractors(1 F))
The Arbalète is a modern artillery system on a wheeled platform with close infantry support in mind. It will come in handy in replacing the diverse pool of current UNDC artillery vehicles.
(145/170 45 Resources per Die)(Ammo ++, Maintenance +, Logistics ++)
(0/415 Stage 2 Military Expansion)(Ammo --- --, Maintenance -- -, Fuel -- -)
(0/170 Stage 3 reserve)
[]HE Shell Factory Plants (Phase 1)
With the total expansion of artillery vehicles in the military's arsenal the UNDC requires a large ramp up of shell production, especially the simple high explosive variety.
(0/150 25 Resources per Die)(Ammo ++ +, Logistics --, Security -)
Hail Deployment
With the relatively small order of new rocket artillery platforms, the new hails will be directly put to use in the ongoing Middle Eastern conflict, where they will support ground troops with precise missile strikes.
(0/170 75 Resources per Die)(Ammo -- -, Maintenance -- -, Fuel --)
[]Hail Missile Plant (Phase 1)
Outside of the Hails unguided rocket model, the more technical complex munitions require the right specialised equipment and staff to assemble, necessitating an increase in UNDC production capabilities.
(0/150 25 Resources per Die)(Ammo ++, Logistics -, Security -)
[]Reactive Armor (Co)Development Program (Can be done as either a Codev or Dev Program)
Reactive Armor is a system of externally attached panels containing a light explosive. When hit with enough force, they explode outwards, causing mild to no damage to the vehicle underneath, but massive damage to the projectile. They have shown to be very useful in the Near East Wars by increasing the survivability of vehicles against flanking attacks and in urban environments. Several companies have already made offers to develop an improved version that is less volatile and offers even better defense.
(0/60 40 Resources per Die)(Dice used here require 1 less Admin Cap)
Air Force
[]ASM/AGM Missile Factories
In addition to bombs, air-to-surface and air-to-ground missiles further enhance the Airforce capabilities. While being more expensive, they fill a different niche, being a mixture of more accurate, longer range, better tracking, or just in the form of pods of unguided rockets.
(0/250 25 Resources per Die)(Ammo +++ +, Logistics -- -, Security -)
Helo Deployment
The Helo in its simplicity is a perfect replacement for the UNDCs current arsenal of outdated attack helicopters. While its arsenal is big enough to level a small town, equipped with guided munitions it can even assist the ASR in larger scale operations once deployment has been finished.
(82/200 60RpD)(Ammo ---, Maintenance --- --, Fuel ---)
[]B-3 Bomber Codevelopment Program (USAA)
Meant to be the US replacement for the B-2 Program, the B-3 is planned to have improved stealth, range and ordnance carrying capabilities in a less complicated package.
(0/150 40 Resources per Die)(Dice used here require 1 less Admin Cap)
[]Multi Role Jet Codevelopment Program (Write-in)
With the role as a peacekeeping and security force apparent, General Wu wants a next generation fighter plane to fit into that role: Reliable, fast and with a large payload capacity to be able to provide air support quickly.
(0/100 40 Resources per Die)(Dice used here require 1 less Admin Cap)
Navy
[]Naval Artillery Shell Factory
Naval guns have not changed much since the end of the second World War. Usually multi-purpose, they are built to fire a variety of shells for anti-aircraft defence, anti-ship combat, and shore bombardment fire support, though those roles have largely been taken over by guided missiles.
(0/150 25 Resources per Die)(Ammo ++, Logistics -, Security -)
[]CIWS Munitions Factories
Close-in-weapon-systems are close range point defense weapons meant to destroy incoming missiles and enemy aircraft. There are two types: A gun-based CIWS uses rapid-firing cannons placed on a rotating turret. Missile-based CIWSs use either infra-red, passive radar/ESM, or semi-active radar terminal guidance to guide missiles to the targeted enemy aircraft or other threats.
(0/150 25 Resources per Die)(Ammo ++, Logistics -, Security -)
[]Dissolve Submarine Force
Submarines are an inherently aggressive weapon. As the UNDC's primary mission is peacekeeping, there is currently no good reason for the Defence Command to have submarines and that opinion is mirrored among many of the council.
(Requires one Die)(+5 CS)(Ammo ++, Maintenance +, Fuel ++)
[]Dissolve Carrier Force
Similarly to the submarines, aircraft carriers are mobile airbases moved to locations where more standard landing strips might not be available. Similarly to submarines their character is certainly offensive and the process of handing them over to the UNDC was certainly not easy. Their original owners should be happy to see the expensive ships return into their hands.
(Requires one Die)(+10 CS)(Ammo +++, Maintenance +++, Fuel +++)
[]Frigate Yard Construction
With most of the current UNDC yards built for maintenance, repair, cargo transfer and resupplying, completely new yards will need to be built first for in-house construction, upgrades and refits. At 150 meters these ships will be on the smaller side, but each one still represents a major military infrastructure and industrial project, requiring multiple facilities worth of construction, storage and assembly halls as well as cranes and other auxiliary machinery.
-[]Osaka (0/200 25 Resources per Die)(Logistics --, Maintenance ++, Security-)(Requires at least one Industry Die)
-[]Hong Kong (0/200 25 Resources per Die)(Logistics --, Maintenance ++, Security-)(Requires at least one Industry Die)
[]Cruiser Codevelopment Program (Write-in)
With most of the UNDC cruisers being well maintained last generation ships, the need to replace them is not urgent. Development of a follow up design, built around carrier protection and escort duties, should start before it is critical.
(0/200 35 Resources per Die)(+3 CS)(Dice used here require 1 less Admin Cap)
[]Assault Carrier Codevelopment Program (Write-in)
One problem in the UNDC's strategy so far is landing in hostile terrain with no friendly infrastructure. A short deck assault carrier, meant to transport Helicopters and air mobile troops should fill this hole in the UNDC arsenal.
(0/200 35 Resources per Die)(Dice used here require 1 less Admin Cap)
[]Carrier Codevelopment Program (Write-in)
At 120 000 tons, Torres' demands for a replacement vessel for the aging UNDC carrier fleet would make it the largest fielded carrier on Earth. Capable of carrying an entire small airforce, these ships would be a frightening sight for any enemy of the UNDC once fielded, be they terrorists, insurgents or warlords.
(0/300 40 Resources per Die)(Dice used here require 1 less Admin Cap)
[]VTOL Experiment Program
Vertical take-off and landing aircraft have long been used in cases where space for proper runways does not exist. The mechanical complexity of the aircraft however have always meant increased maintenance cost and time and less operational time. An RnD Division with the main focus being VTOL technology can hopefully produce ways to mitigate these issues.
(0/100 40 Resources per Die)(Dice used here require 1 less Admin Cap)
Security Forces
[]Security Review(Write-in Category)
While currently not clear who would want to infiltrate the UNDC it is clear that doing so is certainly a prospect to some actors to gain insight into the day to day operations of the organisation. A full security review of one department of operations can mitigate or discover infiltration, however it will take a significant amount of effort.
(DC 60, Project Takes up 2 Admin capacity. Dice used here do not use Admin Capacity)
[]Supernatural Containment Facilities
While facilities for Werewolf containment are already in place, DCSec still wishes for additional sites of varying security level. With the supernatural and mythological still lacking documentation, they want to be prepared should they be required to contain creatures or afflicted humans of varying power levels, be they more harmless than werewolves or not.
(0/200 25 Resources per Die)(Security --- -)
[]Pepper Spray Cannon Refit
A USAA police equipment company has offered the UNDC the option to refit the ASR APCs with a pepper spray cannon in a lightly armoured turret. While not all too destructive, it could prove useful for capture operations or in combat against creatures with high resistances to physical damage.
(0/100 10 20 Resources per Die)
[]Non Lethal Capture Experimental Program
The ASR has many tools for quick liquidation of subjects, but none for non lethal capture. Coming up with designs that can safely capture and restrain a Lycanthrope or a Vampyre will need a dedicated engineering division.
(0/75 20 Resources per Die)(Dice used here require 1 less Admin Cap)
Administration (4 Dice (2 Admin Cap)
): +7
[]Convene with Cairngorms Spirits for assistance (Write-in topic or question, needs to be approved by QM, assistance may be cryptic or outright denied)
(Requires one Die)(Leads to vote on whether or not to accept their terms)