[X] Plan Advances + Cairngorms Spirits
Infrastructure (4/5 Dice, 1/3 Org Dice, 70R)
-[X] Fridge Outpost (Stage 3), 1 Die, (25R & 0.00%)
-[X] Rail and Road Expansion (Phase 4), 1 Org Die (15R & 0.00%)
-[X] Logistical Port Construction (Grangemouth), 1 Die, (15R & 60.00%)
-[X] Logistical Port Construction (Southampton), 1 Die, (15R & 93.00%)
Industry (3/5 Dice, 0/2 Org Dice, 125R)
-[X] Industrial Exoskeleton Development Program, 1 Die, (35R & 0.00%)
-[X] UNDC Auxiliary Fleet (Phase 2), 1 Die, (60R & 25.00%)
-[X] Utility Vehicle Production Complexes (Glasgow), 1 Military Org Die (30R & 0.00%)
Service (3/5 Dice, 0/1 Org Die, 100R)
-[X] Ongstrean-Detector UNDC Site Deployment, 1 Die, (30R & 0.00%)
-[X] Upgrade Laboratories with Ongstrean-Detectors, 1 Die, (30R & 15.00%)
-[X] Medical Support Ships (Phase 1), 1 Industry Die, 1 Service Die, (40R & 0.00%)
Military (10/10 Dice, 5/5 Org Dice, 360R)
-[X] Military Headquarters Construction (Stage 4), 1 Infrastructure Die, 1 Military Die (50R & 69.19%)
-[X] Passive Exoskeleton Development Program, 1 Die (20R & 55.00%)
-[X] MRK Deployment (Stage 1 Active Military), 1 Org Die (40R & 39.00%)
-[X] Galil Ace Deployment (Stage 1 Fighting Forces), 1 Org Die, (25R & 0.00%)
-[X] Bradley Deployment (Stage 1 Active Military), 1 Org Die, (60R & 0.00%)
-[X] Arbalète Deployment (Stage 1 Active Military), 1 Org Die, (45R & 0.00%)
-[X] Helo Deployment, 1 Die, (05R & 0.00%)
-[X] Railgun Experiment Program, 1 DARPA Die, (0R & 65.00%)
-[X] Laser Point Defence Experiment Program, 1 DARPA Die, (0R & 85.00%)
-[X] Cairngorm Security Perimeter, 1 Die, (15R & 86.00%)
-[X] Bio Verification Unit, 1 Die, (20R & 35.00%)
-[X] Incendiary Weapon Experimental Program, 1 Die (25R & 69.00%)
-[X] Security Review (Military), 4 Dice (0R & 100.00%)
Administration (4/4 Dice, 0R)
-[X] Convene with Cairngorms Spirits for assistance (0R, auto)
--[X] Topic: Information on magical/otherworld factions, why they're here and what they want. (The Spirits included.)
-[X] Make friends with the Director, 3 Dice (0R & 96.91%)
Total: 43/43 Capacity, 655 Resources
Plan variant to ask some basic questions of the Cairngorms Spirits. Doesn't make any changes but switching a die off making friends with the Director, which still leaves us with a massive 97% success chance on that action.
We really should ask them something. There's more going on here than just making our numbers go up, and we're being very negligent if we don't try at even a basic attempt at diplomacy.
E: Removed needless insult.