Part MMMCCCXV: Of Veils and Glittering Gold
Of Veils and Glittering Gold
Eleventh Day of the Twelfth Month 293 AC
Unlike the subtle watchers that may or may not be lingering just out of sight the mages of the Golden Company do not hesitate to flaunt their power, their magic, tents threaded with silk and sorcery alike and effigies of power set before their doors. You see tombstones unearthed from Nefer resting uneasily upon the ground and the smell of burning nightshade hangs heavy in the air, disdaining to mingle with that of oiled leather, roasted meat and stale wine that is the common aroma of every army's camp. You wonder what they would think, these sorcerers from distant lands gathered to the promise of wealth, knowledge and glory to know that you walked among the tents wearing a stolen face, beyond the eye of even the most skilled diviners to guess at, the most cunning eye to discern.
It is easy enough to discount the apprentices, those who still make some efforts to fit into the structure of the company, six and ten mages relevant only in that they might serve as future recruits for the Scholarum, should they prove compatible to its strictures. Half a dozen of the Third and Fourth Circle mages are more capable of altering the battlefield, perhaps providing some small utility, if given the chance to take use of their talents against you, but it is those known for greater powers still who concern you, not only in being able to fight but potentially being able to whisk themselves away in a flash of sorcery.
Alas, the news grows grimmer in the telling for as the sun approaches its zenith one of the two most skilled sorcerers in the company exits his glittering tent. Raerys Aergyreon is garbed in robes of black and gold, in glyphs of Valyrian sorcery and in an arrogant assurance of his own power that makes all but the boldest officers cross his path. It is certainly enough to make the humble drover you are playing at the moment drop his gaze and cringe. Yet as you watch him sweep past between lowered lashes you realize something that makes you almost curse under your breath, you cannot see him with anything but the eyes of flesh, though only a blind man could mistake his staff for anything but magical. He is warded as you are warded against divination. If this man is allowed to escape he will not be easy to find again.

"I think it's fair to say his twin would be as well guarded," Dany whispers in your mind from across the camp at your revelation. That after all was what was most known of Raerys, that he had a twin alike in face, form and temperament and that the two seemed fond of each other, though seemingly disdaining all others. How you wish you could follow the sorcerer, but a military camp is not a city, one has to be at least in the vague vicinity of one's supposed task to remain inconspicuous. So you drift off and let your sister and Tyene pick up the trail. Still, even without your arcane senses you can see what sort of mage he is, you can read it across the silk of his robes, carved into his polished ebony staff, an evoker, one who binds and looses the elements to his will.
"I've got eyes on Taenys, same robes, same staff, same lack of an aura," Tyene says across the mind link a moment later.
It does not take you long to find the other master sorcerers, the flesh-smith whose apprentice or perhaps colleague you had already slain, the diviners around their scryer's pool by a blood red sunset, and all of them have one thing in common, they are warded from divinatiom, all of them must be either brought to battle at once or attacked at once.
Wizards:
2 Wizards of the Seventh Circle (Volantine Evokers)
1 Wizard of the Sixth Circle (Necromancer/Flesh-smith)
3 Wizard of the Fifth Circle (2 Diviners; 1 Enchanter)
2 Wizards of the Fourth Circle
4 Wizard of the Third Circle
10 Wizards of the Second Circle
6 Wizards of the First Circle
All six mages of Fifth Circle and above has mind blank
2 Wizards of the Seventh Circle (Volantine Evokers)
1 Wizard of the Sixth Circle (Necromancer/Flesh-smith)
3 Wizard of the Fifth Circle (2 Diviners; 1 Enchanter)
2 Wizards of the Fourth Circle
4 Wizard of the Third Circle
10 Wizards of the Second Circle
6 Wizards of the First Circle
All six mages of Fifth Circle and above has mind blank
However, as the day fades from the sky there is yet graver news abounding, the priests of Tiamat do not keep records of Tiamat's servants, the dragon-headed abishai, so the only way to do that would be to peer into the mind of a priest, or to interrogate them in a more direct manner. Dany offers to peer into their dreams, Ser Richard suggests feigning an attack from Trader Town to capture one, either way it would be risky.
How do you discover more of the priests, their sacrifices and their fiends?
[] Dreamwalking
-[] Write in who to take
[] Ambush an acolyte under the guise of reprisals from Trader Town
[] Write in
OOC: It was only when I reached the very end of this update that I realized you guys had asked for the priests not the mages, but since I had already rolled for tailing them I figured it would be better to post thing than spend another hour witting up the priests. Sorry for the mix up, priests will be in the next update regardless, but I do need to know what you guys plan to do about the abishai.
Last edited: