- Location
- United Kingdom
Oh, Gods. Moonsong with a ship that turns into a giant mech. Guess we know what's next on the tech tree. 😝
Huh. So that's what a Nope looks like when it's all grown up. If anything ever needed Cleansed with Fire it's that thing. Too bad we don't have anyone nearby who can pull off the level of immolation we need here.<img src="https://i.pinimg.com/originals/88/0b/e6/880be6880785d39a4546d82d35bdb067.jpg" class="bbImage " >
Cleansing Conflagration is just the kind of anti-Undead spell Nirah would prepare before a battle like this. It does extremely high damage and lasts for a while, too. It sure did a good job of nuking that Soul Reaper back in Mardosh.
Moonsong is going to give passage this world's Jojo eventually at this rate.Oh, Gods. Moonsong with a ship that turns into a giant mech. Guess we know what's next on the tech tree. 😝
Ignoring the temporal shenanigans, its 10 x 10d10 + 10 x 4 x alchemical launchers. I'm going to assume the colossus makes every reflex save, temporal shenanigans about damage even out, the gunners can consistently hit a colossal target, and that the colossus doesn't have any extra dr or potent damage avoiding abilities.
You sure this is a good idea? Monadic deva's have a will save of 14 versus evil. So they would need to roll 20 to not be paralyzed by the Colossus' DC34 area of effect paralyze.-[X] As soon as she is able, Vee will cast a Summon Monster VIII spell to Summon a Monadic Deva, then another SM VIII to Summon 1d3+1 Movanic Devas. They will move to lend support to those fighting the Charnel Colossus in whatever manner they deem necessary, whether that means healing allies or smiting the Colossus and its minions.
Its a Colossal creature. They better be able to hit it.-[X] If any of the Moonchasers or our other vessels can take a shot at the Charnel Colossus without risking friendly fire or endangering themselves, they will do so.
It's more realistic to use dice averages when presenting hypothetical roll outputs.Then you have 3 moonchasers. So 600 to 15150 damage ignoring temporal shenanigans. Of course the temporal shenanigans can and will make a difference.
That's a Compulsion effect, which the Deva's Protection Aura, effectively a double strength/size Magic Circle Against Evil effect, should completely no-sell.You sure this is a good idea? Monadic deva's have a will save of 14 versus evil. So they would need to roll 20 to not be paralyzed by the Colossus' DC34 area of effect paralyze.
To start, I forgot the reflex save for the bombs in the original calc making it 300 to 8850 damage as the overall rangeIt's more realistic to use dice averages when presenting hypothetical roll outputs.
Pretty bad for strategic assets on a battlefield, but I expect most PCs/intelligent higher tier creatures or Outsiders to be harder to nail down, even if only due to the sheer number of methods to evade detection, from the simplest one of just not standing out because good glamours and wards making them look ordinary.To start, I forgot the reflex save for the bombs in the original calc making it 300 to 8850 damage as the overall range
If I take 3-7 for d10s and 2-4 for d6s:
Steam cannon: 10 x (30 to 70 -15) = 10 x (15 to 55) = 150 to 550 damage
Alchemist quad launcher (using bomb #2): 10 x 4 x (40 to 80 -15)/2 = 40 x (25 to 65)/2 = 500 to 1300
Sums to 650 to 1850 for the reasonable range per ship.
For all 3 ships: 1950 to 5550 damage
These numbers assume it passes every reflex save, even though it has a 55% chance of making any 1 save (assuming unmodified charnel colossus creature), which it probably won't actually do. Temporal shenanigans are much more likely to stop the moonchasers for eviscerating the colossus then bad damage rolls.
TL: DR: If you can target all moonchaser weapons on a single target and reasonably expect them all to hit, not much can expect to survive even a single round.
[X] Goldfish
It basically makes throwing a big monster, that isn't very mobile (or have immunity to all our alchemical payloads and normal physical damage) onto an open field against us, effectively throwing it into a meatgrinder. Its also very effective in eliminating large numbers of troops or hordes of monsters. It will be much less effective against other types of enemies, but you can't expect everything from a reproducible ship at our level.Pretty bad for strategic assets on a battlefield, but I expect most PCs/intelligent higher tier creatures or Outsiders to be harder to nail down, even if only due to the sheer number of methods to evade detection, from the simplest one of just not standing out because good glamours and wards making them look ordinary.
Though the very fact that we can make even Pit Fiends take cover is... incredibly evocative.
Hey you stole that from me! Sure it was like 4 months ago but that's just bad form!
Yeah, I've been eyeing that one for Vee for a while now. The extra creature from multiple Summons is especially great. It stacks with her Superior Summoning feat, so that any time she Summons 1d3 creatures she instead gets 1d3+2, and if she Summons 1d4+1 she instead gets 1d4+3.@Goldfish, I was browsing the Mythic Heroes options and I found a Must Have for Vee the second she gets a Mythic Rank.
Mighty Summons (Su)
Each creature you conjure with any summon spell gains DR 5/epic for the duration of the summoning. If you cast a summon spell to summon more than one creature, you summon one additional creature of the same type. If you cast a summon spell to summon just one creature, you can expend one use of mythic power to give it the agile or savage mythic simple template for the duration of the summoning.
It's so incredibly perfect for her. And she can even take it on her first Mythic Rank!
And that free DR/5 Epic for each and every summon... She was already a one woman army, but this makes her army an army of tanks.Yeah, I've been eyeing that one for Vee for a while now. The extra creature from multiple Summons is especially great. It stacks with her Superior Summoning feat, so that any time she Summons 1d3 creatures she instead gets 1d3+2, and if she Summons 1d4+1 she instead gets 1d4+3.
Not at all, she is actually mildly curious to see the Hall o Horrors.
They've got super impressive corpses. Too cool not to display.I mean...the place is pretty fucked up when you think about it. It is the remains of all our fallen foes placed in one room.
They've got super impressive corpses. Too cool not to display.
There's only so many puns in the pool, yannowwhattai'msayin'?Hey you stole that from me! Sure it was like 4 months ago but that's just bad form!
[X] Goldfish
Speaking of which, I'm surprised to not see the Daemonhost reaper in there, or are you waiting until we catch the daemon to put it in with it?They've got super impressive corpses. Too cool not to display.
So if she Maximized a Summoning spell, she could bang out five (or seven!) bad bois in one round. And her average number of summons if that's literally all she did in a big battle would be far higher.Yeah, I've been eyeing that one for Vee for a while now. The extra creature from multiple Summons is especially great. It stacks with her Superior Summoning feat, so that any time she Summons 1d3 creatures she instead gets 1d3+2, and if she Summons 1d4+1 she instead gets 1d4+3.