It's funny what images you can find if you Google "Holy Beard".

For instance, a picture of an Illithid with poor understanding of the local culture attempting to infiltrate Norvos.
 
DP, we can still use Brain Spider on a sleeping initiate for the exact same effect, right?
It depends on how proactive the Priesthood is being now that they have more access to magic.

They could be casting spells to make their initiates self-terminate if someone starts sifting through their mind.
 
@Goldfish are you still looking for burrowing creatures CR 6-7? If so, I have a few.

Death Worm
Tunnel Worm
Bulette
and possibly Remorhaz

The bulette is probably the easiest to get since there were some near that mercury lake on the plane of earth. The Xorn might be able to point us to some other nests in that area. The Remorhaz are provisional since the basis of their burrow speed seems like it should only be applicable to solid ice, even though no such restriction is specifically given.

I'm partial to the death worm though, since it can shoot jolt at people out of it's mouth and has venomous skin.
 
@Goldfish are you still looking for burrowing creatures CR 6-7? If so, I have a few.

Death Worm
Tunnel Worm
Bulette
and possibly Remorhaz

The bulette is probably the easiest to get since there were some near that mercury lake on the plane of earth. The Xorn might be able to point us to some other nests in that area. The Remorhaz are provisional since the basis of their burrow speed seems like it should only be applicable to solid ice, even though no such restriction is specifically given.

I'm partial to the death worm though, since it can shoot jolt at people out of it's mouth and has venomous skin.
CR 6 is the target goal after the Watchman and Greenbound templates have been applied. I'm gonna use a Young Dogmole with +3 RHD as the base chassis. It'll have all the enhanced senses of the Watchman template and Tremorsense from Greenbound, plus Blindsight and Scent as part of its natural abilities.
 
.... What if our companions became men temporarily. I aim fairly certain it is possible.....
 
CR 6 is the target goal after the Watchman and Greenbound templates have been applied. I'm gonna use a Young Dogmole with +3 RHD as the base chassis. It'll have all the enhanced senses of the Watchman template and Tremorsense from Greenbound, plus Blindsight and Scent as part of its natural abilities.
Oh, my mistake. I thought you wanted a base chassis in that range, so I didn't bother looking at anything lower.
 
That seems unlikely in Viserys' estimation. It would be a significant expenditure of magic for what might be little gain.
From our perspective, hiding the God's name has little to no direct benefit. So Viserys' estimation might not be the most unbiased source of information in this case on how fervently they will act to protect that knowledge.
 
I dare say that the "God's name only known to the active faith members" could reasonably be a part of the Deity's nature at this point, seeing as how belief seems to shape 'em.
As such, it can probably be entirely within the Deity's purview to actually keep it hidden with deific power even inside the initiate's minds.
In the background, as a part of their portfolio.
 
[X] Crake
Oh, he's that dick. Nothing about his practices not known in character already and hardly changes a thing, but good to know. Am now curious to plunder some minds for said name and confirm.
 
Anyone in the mood for creature forging nonsense? I've been digging around for cheap defenses and anti-illithid stuff recently, and I've got a few winners. Mostly cheap stuff to deploy as first line defenses and a few neat natural ability exploits.
 
Anyone in the mood for creature forging nonsense? I've been digging around for cheap defenses and anti-illithid stuff recently, and I've got a few winners. Mostly cheap stuff to deploy as first line defenses and a few neat natural ability exploits.
Show us what you've come up with. It'll soon be time to place next month's order.
 
Show us what you've come up with. It'll soon be time to place next month's order.
So what I've been looking for are cheap creatures that don't require much modification to be useful in groups, particularly those with abilities that play well together. We can layer templates as needed, but easy to make is easy to make.

For coastal cities things like Mindstab Fungus and Giant Clams would be cheap to make and easy to hide living land mines. Schools of hidden Dragon Fish could also cheaply patrol and delay landing forces, since we can produce a stupid amount of CR 1 creatures if we want to.

Another fun option is the Blindheim, which has a constant blinding effect beaming 30 ft from its eyes at just the right level to hit the skum pretty regularly.

For cheap low risk field necromancy, have the forge of creation look into Clockwork Parasites.

What'd I'd really like to do is use theAquatic Template to abuse creatures with light issues when attacking the deep ones in the ocean.

Lesser Boneneedlers are only CR 2 and come out of the box with a fun dex poison effect. They can also triple team targets by stacking up on the same square, so they can ruin the day of anything with a weak fort save. There's also a greater version at CR 4 if it needs some more juice, but the extra damage effect from the poison is nice all on its own.

A slightly more expensive addition (at CR 4) is the Eye killer. These guys can concentrate light into 50 ft death beams - but are vulnerable to natural sunlight. Note that any other sort of light works fine, so partnering them with disposable aquatic giant fire beetles would make them a viable escort for larger creatures. It's only 1/day, but that's still a DC 15 save or die with 3d6 damage on a successful save - and grouping them up would let them serve as an excellent alpha strike force and ambush breaker.
 
Vote closed.
Adhoc vote count started by DragonParadox on Jun 27, 2020 at 3:45 PM, finished with 53 posts and 14 votes.
 
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