A Wyvern has 5cm of hardened steel armor all around and next to no moving parts. Any attack that manages to pierce the hull and hit either the pilot or the engine will not leave more then giblets or a few splatters of mercury.

Mind you that engine breaches on the Wyvern can't be repaired at all, since it would leak the mercury filling. You need to replace the tanks completely in a workshop.
That's fair enough, I was thinking along the lines of car crashes in terms of survivability and first aid issues, but retrospectively that doesn't make any sense for planes.

We definitely need to upgrade to greater make whole in the moonchaser though, 10 minutes is a long time for repairs for cases with repeated encounters on the same day.

edit:Nevermind, @Goldfish flexed his rogue/artificer build and fixed it already.:V
 
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I shuffled things around a bit so that there are now 18 Belts of Repair on the crafting schedule. Six of them per Moonchaser should be enough for immediate emergency field repairs when the engineers cannot wait 10 minutes for the Make Whole effect to activate.

Belt of Repair:
  • Repair Constructs or Objects (3 Charges/Day): 1 Charge (Repair 2d8 points of damage), 2 Charges (Repair 3d8 points of damage), or 3 Charges(Repair 4d8 points of damage)
Part of me thinks we need Planar-Adapting hazardous containment suits on the larger ships in small numbers, so that if there's a serious hull breach, it's possible for engineers to make emergency repairs even while halfway hanging out of the hull and exposed to searing flame or other scouring elements.
 
I shuffled things around a bit so that there are now 18 Belts of Repair on the crafting schedule. Six of them per Moonchaser should be enough for immediate emergency field repairs when the engineers cannot wait 10 minutes for the Make Whole effect to activate.

Belt of Repair:
  • Repair Constructs or Objects (3 Charges/Day): 1 Charge (Repair 2d8 points of damage), 2 Charges (Repair 3d8 points of damage), or 3 Charges(Repair 4d8 points of damage)
Given the low number of HP they heal, I'd wager they will mostly see use in mending piping or critical components, but nothing structural.
Part of me thinks we need Planar-Adapting hazardous containment suits on the larger ships in small numbers, so that if there's a serious hull breach, it's possible for engineers to make emergency repairs even while halfway hanging out of the hull and exposed to searing flame or other scouring elements.
There are planar adaptation crystals for that. If you want the real sci-fi space suit feel though, we should do the first Construct Armor research and use the Composite Armor as base. It's both valid holder for a Greater Planar Adaptation crystal and gives quite some AC in case of unpleasant things.
 
There are planar adaptation crystals for that. If you want the real sci-fi space suit feel though, we should do the first Construct Armor research and use the Composite Armor as base. It's both valid holder for a Greater Planar Adaptation crystal and gives quite some AC in case of unpleasant things.
Yeah, we'll definitely do that. They were actually what I had in mind when I was thinking about this.
 
Part of me thinks we need Planar-Adapting hazardous containment suits on the larger ships in small numbers, so that if there's a serious hull breach, it's possible for engineers to make emergency repairs even while halfway hanging out of the hull and exposed to searing flame or other scouring elements.
That's something to consider for the future.

The Brilliant Barrier projectors can also be used to temporarily seal hull breaches. Each use lasts for one minute, so you would have to constantly reapply the barriers, but it could be enough to get out of a hostile area or to effect more significant field repairs.
 
Given the low number of HP they heal, I'd wager they will mostly see use in mending piping or critical components, but nothing structural.

There are planar adaptation crystals for that. If you want the real sci-fi space suit feel though, we should do the first Construct Armor research and use the Composite Armor as base. It's both valid holder for a Greater Planar Adaptation crystal and gives quite some AC in case of unpleasant things.
Yeah, we'll definitely do that. They were actually what I had in mind when I was thinking about this.
Things like that get very expensive, though. It's like we've discussed before, at some point you've invested more resources into a single vessel than its actually worth.

Those Greater Crystals of Adaptation aren't really useful for most hostile environments. They basically provide a constant Endure Element effect and protect against Planar Alignment traits. That's not enough on the Plane of Fire or Water, or in most other innately hostile Planes.

Instead of Construct EVA Armor, which would be very expensive and limited in usefulness, we could instead enchant single-use Planar Adaptation items. As a 4th level spell, a single-use Planar Adaptation item would only cost 140 IM and would last for 7 hours. We could assign ten of them to each Moonchaser for just 1400 IM. If you need to send more than ten engineers out for over seven hours to manage repairs, you should just be Plane Shifting back to Sorcerer's Deep for time in the skydock.
 
Things like that get very expensive, though. It's like we've discussed before, at some point you've invested more resources into a single vessel than its actually worth.

Those Greater Crystals of Adaptation aren't really useful for most hostile environments. They basically provide a constant Endure Element effect and protect against Planar Alignment traits. That's not enough on the Plane of Fire or Water, or in most other innately hostile Planes.

Instead of Construct EVA Armor, which would be very expensive and limited in usefulness, we could instead enchant single-use Planar Adaptation items. As a 4th level spell, a single-use Planar Adaptation item would only cost 140 IM and would last for 7 hours. We could assign ten of them to each Moonchaser for just 1400 IM. If you need to send more than ten engineers out for over seven hours to manage repairs, you should just be Plane Shifting back to Sorcerer's Deep for time in the skydock.
A E S T H E T I C.

Why not a Command Activated variant? And you don't need to make one "per ship", you could also just make one and assign it from a general strategic stockpile to whichever group of ships you are sending out.
 
[X] Goldfish

Also, Lycanthrope is a template in general. So we get all the were creatures from this one were creature. Toss him to the forge.
The lord is an asshole, but we don't typically execute people without imperial citizenship for crimes they commit outside of our territory. Given the world Viserys is living in, making a murder exception for being magically valuable is both bad a bad idea and immensely hypocritical. We can get what we want without hurting anyone with a little bit of extra effort or straight up bribes, why should we default to being a dick just because we can?
 
Things like that get very expensive, though. It's like we've discussed before, at some point you've invested more resources into a single vessel than its actually worth.

Those Greater Crystals of Adaptation aren't really useful for most hostile environments. They basically provide a constant Endure Element effect and protect against Planar Alignment traits. That's not enough on the Plane of Fire or Water, or in most other innately hostile Planes.

Instead of Construct EVA Armor, which would be very expensive and limited in usefulness, we could instead enchant single-use Planar Adaptation items. As a 4th level spell, a single-use Planar Adaptation item would only cost 140 IM and would last for 7 hours. We could assign ten of them to each Moonchaser for just 1400 IM. If you need to send more than ten engineers out for over seven hours to manage repairs, you should just be Plane Shifting back to Sorcerer's Deep for time in the skydock.
I was referring to Composite Armor, which only costs 2200 IM a piece and would be useful to have as a defense against hostile creatures while working, yet wouldn't impede the wearer.

Full Construct Armor would indeed be significant overkill.
 
The lord is an asshole, but we don't typically execute people without imperial citizenship for crimes they commit outside of our territory. Given the world Viserys is living in, making a murder exception for being magically valuable is both bad a bad idea and immensely hypocritical. We can get what we want without hurting anyone with a little bit of extra effort or straight up bribes, why should we default to being a dick just because we can?
Except Viserys kills tons of people outside his jurisdiction for a multitude of reason. Quite often just because they are in his way.

In this case, it's convenient, useful and he is an ass, so we have three good reasons to murder him.
 
@DragonParadox, not gonna lie : this is another example of coincidences being hard to believe in side-quests. We just so happen to arrive right at the critical moment, as they are fighting? Really?
This sort of coincidence happens a lot in side-quests, and the number of such coincidences does get a little strange eventually.
 
I would like to remind people that my vote is not the "avoid being ruthless" option...
 
A E S T H E T I C.

Why not a Command Activated variant? And you don't need to make one "per ship", you could also just make one and assign it from a general strategic stockpile to whichever group of ships you are sending out.
We could enchant an At Will command-activated Planar Adaptation item for each Moonchaser, but that would cost 5,040 IM. In the long run, that might be more cost effective if you assume engineering crews will be conducting EVA repairs regularly in Planes hostile to mortal life, but in the short term, we could use the same amount of effort to craft 36 single-use Planar Adaptation items and put a dozen on each Moonchaser. I'm not opposed to providing a command-activated variant, if that's how ya'll want to do it.
 
@DragonParadox, not gonna lie : this is another example of coincidences being hard to believe in side-quests. We just so happen to arrive right at the critical moment, as they are fighting? Really?
This sort of coincidence happens a lot in side-quests, and the number of such coincidences does get a little strange eventually.
It was a bit overly convenient. In my head, I added that this wasn't their first clash, or even the 10th, but something that has been happening now for years, with neither being able to kill the other.
 
The lord is an asshole, but we don't typically execute people without imperial citizenship for crimes they commit outside of our territory. Given the world Viserys is living in, making a murder exception for being magically valuable is both bad a bad idea and immensely hypocritical. We can get what we want without hurting anyone with a little bit of extra effort or straight up bribes, why should we default to being a dick just because we can?
We kill people all the time because it benefits us.
 
We could enchant an At Will command-activated Planar Adaptation item for each Moonchaser, but that would cost 5,040 IM. In the long run, that might be more cost effective if you assume engineering crews will be conducting EVA repairs regularly in Planes hostile to mortal life, but in the short term, we could use the same amount of effort to craft 36 single-use Planar Adaptation items and put a dozen on each Moonchaser. I'm not opposed to providing a command-activated variant, if that's how ya'll want to do it.
I'd go with the single-use ones for the Moonchaser class and use the At Will variant for the Dauntless class. They are meant to lead squadrons, so it makes sense for them to carry the high-value repair equipment.
 
@DragonParadox, not gonna lie : this is another example of coincidences being hard to believe in side-quests. We just so happen to arrive right at the critical moment, as they are fighting? Really?
This sort of coincidence happens a lot in side-quests, and the number of such coincidences does get a little strange eventually.

I rolled a d100 as to where you would find them and got 97. 95+ that was 'mid-fight'.
 
Except Viserys kills tons of people outside his jurisdiction for a multitude of reason. Quite often just because they are in his way.

In this case, it's convenient, useful and he is an ass, so we have three good reasons to murder him.
That's true, but those are typically active opponents of some kind. I'm not saying we have to try and talk down everyone we ever fight or something; just that we don't typically pluck people who can't possibly hurt us, and never really tried in the first place, off the proverbial street to smuggle home and vivisect. Our mad scientists might cheerfully do that, but I don't think Viserys would.
 
That's true, but those are typically active opponents of some kind. I'm not saying we have to try and talk down everyone we ever fight or something; just that we don't typically pluck people who can't possibly hurt us, and never really tried in the first place, off the proverbial street to smuggle home and vivisect. Our mad scientists might cheerfully do that, but I don't think Viserys would.
In my plan he's being fed to the Flesh Forge like all the other interesting creatures we've stuffed down its metaphorical gullet, not actually vivisected.
 
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