Everything in 0.8 AU is a tentacle.
N̲o̘̯͔ẃ̗̬͍ ̤͎͠y̢̖̠̜̟̗̺o̺͈̤̖̠̬͜ͅư͙͓͕͔̫̳'̘͟r͙̗̘̞̹͈e҉̗̩ ̸̺̞̖̜̲̭̰ge̤̺̺t͈͘t҉͖̮̞͍̣͕i̧̲̝̩n͔̘̯̠̮̱g̪̭͚͓͚͞ ̙̣i̴͓̻̼̞̺̗t͔̙̼̳͍͙͙.̙͖̹̮͘
 
Inserted tally
Adhoc vote count started by egoo on Dec 28, 2019 at 6:03 PM, finished with 121 posts and 10 votes.

  • [X] Plan: "We Drink Your Blood!"
    -[X] 62 Imps, HD: 251.1
    -[X] 7 Green Abishai, HD: 56.7
    -[X] 11 Black Abishai, HD: 74.25
    -[X] 1 Imp (Sorcerer 4), HD: 11.2
    -[X] 1 Unraveller, HD: 10.8
    -[X] 1 Shadow Demon, HD: 9.45
    -[X] 2 Incubus Demons, HD: 21.6
    -[X] 12 Vermleks, HD: 64.8
    -[X] 3 Ghonhatines, HD: 48.6
    -[X] 6 Zebubs, HD: 32.4
    -[X] 9 Quasits, HD: 36.45
    -[X] 6 Schir, HD: 40.5
    -[X] 3 Orthons, HD: 28.35
    -[X] 5 Ice Devils (sworn to Asmodeus), HD: 94.5
    -[X] 28 Erinyes (sworn to Asmodeus), HD: 340.2
    -[X] 5 Lesser Host Devils (sworn to Asmodeus), HD: 27
    -[X] 2 Bearded Devils (sworn to Asmodeus), HD: 16.2
    -[X] 12 Imps (sworn to Mammon), HD: 48.6
    -[X] 21 Tripurasura, HD: 85.05
    -[X] 4 Vayuphak, HD: 43.2
    -[X] 7 Aghasura, HD: 132.3
    -[X] 1 Venedaemon, hD: 8.1 HD
    -[X] 3 Cacodaemons, HD: 12.15
    -[X] 2 Handmaiden Devils (sworn to Belial), HD: 16.2
    -[X] 1 Judgement Devil (sworn to Asmodeous), HD: 16.2
    -[X] 3 Sire Devils (sworn to Baalzebub), HD: 32.4
    -[X] 3 Sire Devils (sworn to Mephistopheles), HD: 32.4
    -[X] 15 Accomplice Devils (sworn to Mephistopheles), HD: 121.5
    -[X] 18 Accomplice Devils (sworn to Asmodeous), HD: 145.8)
    -[X] Total HD: 1858 HD
 
Et tu, Duesal?
No honor amongst the magpies, indeed.
Everything save for the corpses is up to date.
Btw, it isn't.

The "Special Projects"-page should exclude:
[]Wizard Creature Pleasure Devil,
[]Sorcerer Creature blood Maiden
[]Desert Devil,
[]Sand Devil,
[]Zebub,
[]Advanced Cleric creature Glided Devil,
[]Pridespawn Wizard

The Wizard/Sorcerer/Cleric-creatures got mulched in the forge long ago to open the templates.

The Desert Devil, the Sand Devil and the Zebub got mulched to lower Praetorian Project's Progress by 6.

The Pridespawn Wizard got turned into a book:
Sublime Sins

By: Viserys Targaryen

Description: Wrought of blackened bone with bordered with curling strips of strips of skin that fray into translucent patterns that pulse and shift when the eye is not upon them, this book holds within its whispering pages the knowledge of Valyria's Flesh Smiths wrought from the binding of one of the last masters found slumbering in the depths of the Flesh Forge in Gogossos.

Contents: Knowledge of flesh-craft sufficient to train or retrain a feat into one that deals with Fiendish or Far Realm Fleshcrafting. Grants +5 competence bonus to Heal and Knowledge checks performed while practicing Fleshcrafting to any user who already has at least 10 ranks in the relevant skill.
 
@DragonParadox given how little word we've seen back from the Conspiracy since they embedded that one spy in the Scholarum, did we spook them or what? I guess technically the last actual move they really made was trying to poison Lord Brune (that we know of) and that ended up with a Lantern Bearer going back and telling his own Citadel contact about the move the Conspiracy made (or one of them), and the last last word we got back on that was that there were Maesters fist fighting each other over "scholarly disagreements" suspiciously just when that Lantern Bearer came back to Old Town.

Which is making me think that the reason we're not ankle deep in Conspiracy shenanigans (besides an admittedly rather intimidating, well funded and well-equipped Anti-Espionage apparatus) is because they're caught up in some political in-fighting. Like Viserys has blasted some PR across the continent that it's just the really McBaddies like Tywin who are in his cross-hairs, even someone like the Hound was trusted enough to swear an oath to his sister. His royal sister and de facto heir.

God damn I love our PR. It must be really intimidating for a social build enemy to go up against us. It's not just pure diplomacy rolls after all, it's reputation and we manage our reputation better than enemies have ever besmirched it.

After so, so many years it better be that way. If despite all that we're forced to go fire and flames on them we will make it hurt worse than wildfire.
 
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Et tu, Duesal?
No honor amongst the magpies, indeed.
I just followed Crake's vote due to being distracted. But it frankly doesn't matter if it goes to the same place in the end.
Btw, it isn't.

The "Special Projects"-page should exclude:
[]Wizard Creature Pleasure Devil,
[]Sorcerer Creature blood Maiden
[]Desert Devil,
[]Sand Devil,
[]Zebub,
[]Advanced Cleric creature Glided Devil,
[]Pridespawn Wizard

The Wizard/Sorcerer/Cleric-creatures got mulched in the forge long ago to open the templates.

The Desert Devil, the Sand Devil and the Zebub got mulched to lower Praetorian Project's Progress by 6.

The Pridespawn Wizard got turned into a book:
I'm not counting the Special Projects page, you should only be drawing directly from the Day of Blood page for this.
 
Initial findings:

Ceru – d20PFSRD


A tiny creature with 13 base Int. +8 from Advanced and Wizard, that's 21, plenty. They also have luck manipulating power and poision. I know we've seen a Ceru before, but i don't know if we bought it.

Dweomercat – d20PFSRD


Medium creature with 13 Int and some useful SLAs, including detect magic, dispel magic, and antimagic field. It can teleport to you if you cast a spell at it or gain a benefit based on the school of the spell. This thing was born to bully mages.

Giant Owl – d20PFSRD


A huge flying creature with 14 int, animal telepathy, adds its wisdom bonus to initiative, and a round of true seeing three times a day. These also have 17 Wis, so thematically and mechanically they might be better off as druids.

Goldpebble – d20PFSRD


A snake I missed last time. Large, 9 int, aquatic snake that can make it harder for grappled creatures to hold their breath and poison that turns blood to water, dealing 1d3 Con and doubling bleed damage for 24 hours.

Leshy – d20PFSRD


The old reliable. Lichen and Flytrap leshies have 10 int, while Snapdragons have 12. Lotuses have 16, but we've already committed those to being druids. Leshies aren't ideal wizards, their stats call out to be druids or bards in the snapdragon's case, but we already have them and could start production tomorrow if we wanted.


A template that turns a creature into a nerd. -2 to all physical stats and -4 to Charisma, in exchange for +6 wisdom and a meaty +10 intelligence, as well as the ability to make 1 saving throw a round with intelligence, uncanny dodge, a bucket of skills, and the ability to take ten in any situation with ten skills.


We were given this template by a roll back a bit back. Most relevant to now, it gives +10 intelligence to an animal. Assuming standard animal 2 int, with this, advanced, and wizard, that's 20 int.


There is a serious lack of high-int creatures that aren't outsiders, high-end monstrosities, or humanoids. Druids, Clerics, and Sorcerers are going to be our mainstays, it seems, unless we start cranking out Vahanas. We should do at least a couple, just to have them. I'm really glad I found the Giant Owl, though, they'd be great druids.

Found some other stuff while I was looking for this, I'll post it later.
 
Initial findings:

Ceru – d20PFSRD


A tiny creature with 13 base Int. +8 from Advanced and Wizard, that's 21, plenty. They also have luck manipulating power and poision. I know we've seen a Ceru before, but i don't know if we bought it.

Dweomercat – d20PFSRD


Medium creature with 13 Int and some useful SLAs, including detect magic, dispel magic, and antimagic field. It can teleport to you if you cast a spell at it or gain a benefit based on the school of the spell. This thing was born to bully mages.

Giant Owl – d20PFSRD


A huge flying creature with 14 int, animal telepathy, adds its wisdom bonus to initiative, and a round of true seeing three times a day. These also have 17 Wis, so thematically and mechanically they might be better off as druids.

Goldpebble – d20PFSRD


A snake I missed last time. Large, 9 int, aquatic snake that can make it harder for grappled creatures to hold their breath and poison that turns blood to water, dealing 1d3 Con and doubling bleed damage for 24 hours.

Leshy – d20PFSRD


The old reliable. Lichen and Flytrap leshies have 10 int, while Snapdragons have 12. Lotuses have 16, but we've already committed those to being druids. Leshies aren't ideal wizards, their stats call out to be druids or bards in the snapdragon's case, but we already have them and could start production tomorrow if we wanted.


A template that turns a creature into a nerd. -2 to all physical stats and -4 to Charisma, in exchange for +6 wisdom and a meaty +10 intelligence, as well as the ability to make 1 saving throw a round with intelligence, uncanny dodge, a bucket of skills, and the ability to take ten in any situation with ten skills.


We were given this template by a roll back a bit back. Most relevant to now, it gives +10 intelligence to an animal. Assuming standard animal 2 int, with this, advanced, and wizard, that's 20 int.


There is a serious lack of high-int creatures that aren't outsiders, high-end monstrosities, or humanoids. Druids, Clerics, and Sorcerers are going to be our mainstays, it seems, unless we start cranking out Vahanas. We should do at least a couple, just to have them. I'm really glad I found the Giant Owl, though, they'd be great druids.

Found some other stuff while I was looking for this, I'll post it later.
I'm not sure how well Wizard creatures would work logistically, to be honest. Requiring spellbooks makes them a bit more complicated to use. And they would need to learn spells to add to it.

Sorcerers, Clerics, and Druids don't have that issue.

Dweomercats are great, right? I can't wait for our Dweomercat kittens to grow up.
 
I'm not sure how well Wizard creatures would work logistically, to be honest. Requiring spellbooks makes them a bit more complicated to use. And they would need to learn spells to add to it.

Sorcerers, Clerics, and Druids don't have that issue.

Dweomercats are great, right? I can't wait for our Dweomercat kittens to grow up.

Fair enough. I'd like to have at least one, though.
 
You can always tell when a recent omake you wrote sends someone back to read the first omake you wrote, by the trail of ratings they give you out of sync with the concurrent story posts after them...

Speaking of which, you know you're taking part in some serious shit when you've written 70~ canon omakes and that's not even as much as one RL month's worth of story posts (assuming the average is 3 a day, DP posts around ninety story posts a month).

...conversely, you know you've taken part in some serious shit when you've written "nearly a month's worth of story" in serialized format.
 

Uraeus – d20PFSRD


Another snake. Medium, can fly, climb, and swim. Its poison blinds and paralyzes, it can deliver it via bites or a line breath weapon, and, since it has two heads, it can bite twice, breathe twice, or bite and breathe in one round. Each head also reloads its breath weapon separately. All their mental stats are respectable, making them capable of being any type of caster. They're lawful good by nature, and protect rivers in the name of their god. They're perfect for us.


A large aquatic plant. It's a grapplemonster that can make others see it as something that would make them get closer. Unlike the 537 other lure plants, this one can move a reasonable amount under its own power.


A druid class variant that culminates in transforming the user into a naga. There are some high wisdom serpents, like king/emperor cobras, that would make great druids. This could be a fitting class variant for them, as standard druids are more an OG thing.
 
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I just followed Crake's vote due to being distracted. But it frankly doesn't matter if it goes to the same place in the end.

I'm not counting the Special Projects page, you should only be drawing directly from the Day of Blood page for this.
Well, gоod thing I didn't use any of them.
Just something that I felt needed to be said.
 
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Any chance we could get the Old Gods to empower an appropriate creature with Monster of Legend like Yss did? Here's the bones of a plan, this assumes we finished the Lys forge upgrades.

Start with a Treant (CR 8), it's appropriate. Give it Advanced and Bladeleaf (CR10), then Blood Magic (CR 12), Greenbound (CR 14), and +4 HD for CR 15, where the OG can step in and add Cleric and MoL for CR 20.
 
Any chance we could get the Old Gods to empower an appropriate creature with Monster of Legend like Yss did? Here's the bones of a plan, this assumes we finished the Lys forge upgrades.

Start with a Treant (CR 8), it's appropriate. Give it Advanced and Bladeleaf (CR10), then Blood Magic (CR 12), Greenbound (CR 14), and +4 HD for CR 15, where the OG can step in and add Cleric and MoL for CR 20.
Same problem as with Zomok applies.

Do you want a collective consciousness with anger issues getting an agent of such power, one they could freely send off to fo their bidding?

Because they will use such an agent to settle their grudges, as per DP's ruling back when raising the Tree of Age of Dawn.
:/

I'd like to make such a creature eventually, but we really need to broker "peace" between them and Seven, and deal with the worst offenders of the Westerosi Lords, before that, imo.
 
Same problem as with Zomok applies.

Do you want a collective consciousness with anger issues getting an agent of such power, one they could freely send off to fo their bidding?

Because they will use such an agent to settle their grudges, as per DP's ruling back when raising the Tree of Age of Dawn.
:/

I'd like to make such a creature eventually, but we really need to broker "peace" between them and Seven, and deal with the worst offenders of the Westerosi Lords, before that, imo.

Fair enough, I guess. By god, I am going to find an opportunity to use the Blood Magic template if it's the last thing I do.

On the subject of templates, I found a website that has more information on the Bladeleaf Template than d20pfsrd. There's even more to it than I thought.


In particular, that sundering storm trick on a treant would deal 2d6 to the target's weapon with every attack.

I also found a version of Blood Magic Creature that includes its special spells.

 
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