Interesting news:
The Pathfinder Wiki has updated and there is an upgraded Erinyes: Devil, Executioner – d20PFSRD

We should definitly try to secure some of them if DP uses them as regular Devils, or maybe create them if some of our Erinyes are interested in an upgrade.
At first look the Executioner is much tougher than the Erinye, and much more melee-specced.
Interesting, but I don't much like the fluff, and they lose a lot of what makes Erinyes so useful, namely their constant True Seeing and At Will Charm Monster SLA.

I would much rather merely advance our Erinyes' HD instead of transforming them into Munogolas. The barely controlled She-Hulk rage beast thing they have going for them isn't that cool, either.
 
Part MMMCLXXXVII: Hunger's Bite
Hunger's Bite

Twenty First Day of the Eleventh Month 293 AC

After bidding farewell to the Lord of Oakbarrel you take stock of your plans for the Riverlands in light of the revelations of the last few hours. The conclusion is clear, whoever or whatever had caused this curse will have to be dealt with swiftly and even once that is done House Lolliston's circumstances will require a delicate touch to ensure that trade flows again. Thus you disaptch Rina back to the Deep to join with your mother and Ser Kennos of Kayce in assuring the loyalty of House Shawney, House Wayn and Houe Vypren while you and Ser Richard deal with the likely conjurer. "A familiar task indeed, Ser," you say with a smile.

"At least it's not dockside thugs," he grumbles faintly, though you know him well enough to see the faint twitch of his lips even through the glamour.

Alas, familiar though Ser Richard's company is, the path before you is anything but straightforward. You cannot keep conjuring potential calamities to see how the curse tries to influence them all and even were orchestrating smaller scale ill fortunes to work you would not try it. These people have suffered too much already from magic they cannot protect themselves against or indeed even see. There are, however, other creatures than man abroad in Oakbarrel, ants marching in single file through the parched grass, moths congregating at sunset by the light spilling out from the windows, and rats skittering in the dark.

Their simple minds are driven almost as easily as clouds and wind, after all they have to do no more than their nature compels them to anyway, gnaw through wood and bite through cloth, dig, tear, and tunnel through. Near empty as the granaries might be they are well on their way to feeding naught but the rats while insects invade homes and drive home the sense of bubbling unease. The curse is not just about hunger, it is about fear that turns friend against friend and brother against brother, a perverse patern like a parasite eating away at its host until nothing but an empty husk remains.

In that light the executions you had stopped take on an even more sinister light, another piece in the mechanism of the village's undoing, another nail in its coffin.

You are not the least bit surprised to find rats in the castle dungeon, but it is far less common to see them boldly dart through patches of torchlight or clamber onto chairs as though searching for something beyond what their small minds can comprehend. After assuring yourself that nothing more than what is apparent is watching you look through small red eyes and ask them by spell what they are seeking.

Food... Hungry... Pain.

Cautiously you hold out a pocket pie that was not that far from spoiling from being inside your cloak for the better part of three days. The rat devours it, then far more content to converse it adds: Meat... Strange Too-Sweet Too-Big Meat.

"That settles that," Ser Richard says as the rat leads you right to the two cells where the grain thieves were imprisoned. There does not seem to be any enchantment on them, nor is any of them veiled in a glamour to make them seem more than their appear, though drawing closer you catch sight of an odd talisman hanging by a bit of rough twine around the necks of one of the men. It looks like a dog's skull in front of a moon... or rather a jackal's skull before the sun eclipsed, the seal of the Horseman of Famine.

Yet you see no more signs of twisting of the flesh or wanderings of the mind now than you had seen this evening under the hangman's noose. Still veiled from sight you touch the man's mind. Though he is not wholly broken his mind is sunk enough in the fears and nightmares of the past day for you to find the answers you seek without resistance. He thinks the talisman is a lucky charm from 'Lady Limaes'... a foreign name, but one that does not awaken any suspicion. How very odd...

What do you do?

[] Confront the likely cultist alone with only Ser Richard

[] Include Lolliston armsmen, perhaps even the lord himself, what you are likely to find will go a long way to persuading Lord Luther of the need for your aid

[] Write in


OOC: I hope the update does not seem rushed, I'm purposefully trying to keep things flowing at a good clip since there's so much else left to do this month.
 
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Interesting, but I don't much like the fluff, and they lose a lot of what makes Erinyes so useful, namely their constant True Seeing and At Will Charm Monster SLA.

I would much rather merely advance our Erinyes' HD instead of transforming them into Munogolas. The barely controlled She-Hulk rage beast thing they have going for them isn't that cool, either.
True, the loss of True Seeing is a problem.
Charm Monster less so, I don't think the ones in our service ever used it. For all their Charisma our Devils just don't really do "charming". Maybe to avoid comparison with Succubi.

In exchange the better DR, the Fast Healing and increased melee-power does have uses though.
Getting double crit-range that has no limit of "doesn't stack with Keen" or something like that for a round after killing is also nice.

I don't see it as a useful replacement for Erinyes, but definitly a valuable addition to the rooster. I think Munogolas could work very well in team with Erinyes.
The Mungola has lost nothing in Intelligence and rather gained in Wisdom and the craftiness of Erinyes was a stated goal of the upgrade), so I believe they will be able to fit both styles of warrior-devil together with great skill.
 
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Interesting, but I don't much like the fluff, and they lose a lot of what makes Erinyes so useful, namely their constant True Seeing and At Will Charm Monster SLA.

I would much rather merely advance our Erinyes' HD instead of transforming them into Munogolas. The barely controlled She-Hulk rage beast thing they have going for them isn't that cool, either.
I agree, I'd much rather keep our Erinyes as they are and just advance their HD instead. The fluff of this kind of transformation is pretty incongruous now that they severed their ties to Hell anyway.

That said I'm not opposed to recruiting Mungolas separately.
 
[X] Include Lolliston armsmen, perhaps even the lord himself, what you are likely to find within will go a long way to persuading Lord Luther of the need for your aid.
-[X] So long as you are actually reasonably sure you are on the right trail, otherwise you will deal with this as an object lesson that not everything is as it appears, and that in itself the vector for this blight can be as overlooked as simple disdain for the people suffering under your own nose. If Lord Lolliston can't bring himself to care about the fates of the people beneath his rule, one will find many insidious influences all too happy to take advantage of that fact, sappers in a siege of mortal will.
 
Hunger's Bite

Twenty First Day of the Eleventh Month 293 AC

After bidding farewell to the Lord of Oakbarrel, you take stock of your plans for the Riverlands in light of the revelations of the last few hours. The conclusion is clear, whoever or whatever had caused this curse will have to be dealt with swiftly, and even once that is done House Lolliston's circumstances will require a delicate touch to ensure that trade flows again. Thus you dispatch Rina back to the Deep to join with your mother and Ser Kennos of Kayce in assuring the loyalty of House Shawney, House Wayn and House Vypren while you and Ser Richard deal with the likely conjurer. "A familiar task indeed, Ser," you say with a smile.

"At least it's not dockside thugs," he grumbles faintly, though you know him well enough to see the faint twitch of his lips even through the glamor.

Alas, familiar though Ser Richard's company is, the path before you is anything but straightforward. You cannot keep conjuring potential calamities to see how the curse tries to influence them all, and even were orchestrating smaller scale ill fortune to work, you would not try it. These people have suffered too much already from magic they cannot protect themselves against, or indeed even see. There are, however, other creatures than man abroad in Oakbarrel; ants marching in single file though the parched grass, moths congregating at sunset by the light spilling out from the windows, rats skittering in the dark.

Their simple minds are driven almost as easily as cloud and wind. After all, they have to do no more than their nature compels them to any way, gnaw through wood and bite through cloth, dig and tear and tunnel through. Near empty as the granaries might be, they are well on their way to feeding naught but the rats while insects invade homes and reinforce the sense of bubbling unease. The curse is not just about hunger, it is about fear that turns friend against friend and brother against brother, a perverse pattern like a parasite eating away at its host until nothing but an empty husk remains.

In that light, the executions you had stopped take on an even more sinister light, another piece in the mechanism of the village's undoing, another nail in its coffin.

You are not the least bit surprised to find rats in the castle dungeon, but it is far less common to see them boldly dart through patches of torchlight or clamber onto chairs as though searching for something beyond what their small minds can comprehend. After assuring yourself that nothing more than is apparent is watching you through small red eyes, you ask them by spell what they are seeking.

Food... Hungry... pain.

Cautiously, you hold out a pocket pie that was not that far from spoiling from being inside your cloak for the better part of three days. The rat devours it, then far more content to converse, it adds: Meat... Strange Too-Sweet, Too-Big Meat.

"That settles that," Ser Richard says as the rat leads you to right to the two cells where the grain thieves were imprisoned. There does not seem to be any enchantment on them, nor is any of them veiled in a glamor to make them seem more than they appear, though drawing closer you catch sight of an odd talisman hanging by a bit of rough twine around the necks of one of the men. It looks like a dog's skull in front of a moon... or rather a jackal's skull before the sun eclipsed, the seal of the Horseman of Famine.

Yet you see no more signs of twisting of the flesh or wanderings of the mind now than you had seen this evening under the hangman's noose. Still veiled from sight, you touch the man's mind. Although he is not wholly willing, his mind is sunk enough in the fears and nightmares of the past day for you to find the answers you seek without resistance. He thinks the talisman is a lucky charm, 'Lady Limaes'... a foreign name, but one that does not awaken any suspicion. How very odd...

What do you do?

[] Confront the likely cultist alone with only Ser Richard.

[] Include Lolliston armsmen, perhaps even the lord himself. What you are likely to find within will go a long way to persuading Lord Luther of the need for your aid.

[] Write in


OOC: I hope the update does not seem rushed, I'm purposefully trying to keep things flowing at a good clip since there's so much else left to do this month. Not yet edited.
Here's an edited version of the chapter, DP.
 
Nope. Neutral Evil nihilistic, life hating Outsiders.
Gleefully sacking and defiling the Celestial Planes, invading Prime Material, etc.

At least with the Efreeti they're rich enough that it's worth our time going after them, but Daemons are only worth their weight in sacrifices. Their loot tends to be crap unless they happened to loot someone else.
 
Alas familiar though Ser Richard's company is the oath before you is anything but straightforward. You cannot keep conjuring potential calamities to see how the curse tries to influence them all and even where orchestrating smaller scale ill fortune to work you would not try it. These people have suffered too much already from magic they cannot protect themselves against or indeed even see. There are however other creatures that man abroad in Oakbarrel, ants marching in single file though the parched grass, moths congregating at sunset by the light spilling out from the windows, rats skittering in the dark.
They are suffering a drought, I don't think they see the storm as a calamity, slightly inconvenient blessing, is likely to be more what they see it as.
Gleefully sacking and defiling the Celestial Planes, invading Prime Material, etc.

At least with the Efreeti they're rich enough that it's worth our time going after them, but Daemons are only worth their weight in sacrifices. Their loot tends to be crap unless they happened to loot someone else.
At least Daemon loot is also good sacrifices, Daemons are nice sacrifices in general, it's all they're good for, but it's better than nothing.

Now what's really irritating is enemies with no loot.
 
True, the loss of True Seeing is a problem.
Charm Monster less so, I don't think the ones in our service ever used it. For all their Charisma our Devils just don't really do "charming". Maybe to avoid comparison with Succubi.

In exchange the better DR, the Fast Healing and increased melee-power does have uses though.
Getting double crit-range that has no limit of "doesn't stack with Keen" or something like that for a round after killing is also nice.

I don't see it as a useful replacement for Erinyes, but definitly a valuable addition to the rooster. I think Munogolas could work very well in team with Erinyes.
The Mungola has lost nothing in Intelligence and rather gained in Wisdom and the craftiness of Erinyes was a stated goal of the upgrade), so I believe they will be able to fit both styles of warrior-devil together with great skill.

Not a fan of the rage machines myself but regarding the Charm Monster, while our laws don't allow for much use of it and they might have a cultural shying from it (though this I doubt due to the fact it's inherently a part of them) I would imagine the Erinyes are still making use of Charm Monster.

Any of them in Sothyros would benefit from it heavily and even things like charming elephants and horses in the east has its uses considering it lasts for 12 hours.
 
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