I've been thinking would it be possible to for us to organically research steam tanks as a form of mobile artillery? Or before that maybe some form of metal-clad troop carrier? What does everyone else think?
Not really. They would be too large, slow, and expensive, while being very vulnerable. Better to just craft Heralds, Wyverns, and other more versatile engines of war.

EDIT: There are magical alternatives that are just cheaper and more useful in more situations.
 
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Not really. They would be too large, slow, and expensive, while being very vulnerable. Better to just craft Heralds, Wyverns, and other more versatile engines of war.

EDIT: There are magical alternatives that are just cheaper and more useful in more situations.
While I agree with the general thrust of this, that steampunk aesthetic is a powerful counter argument and the steam cannons seem powerful (on account of their range and damage) for their cost.

Which got me thinking that we could maybe create something like WWI heavy artillery based on Steam Cannon tech, but with a tractor like steam engine attached to allow it to keep up with infantry advances. These would not be used often but would be valuable when we encounter dug in opponents with sufficient teleport warding and anti air to counter Wyverns, Heralds, Dragon, Valyrian Dragon, Drakkenbeast, and Scy and Die spam.
 
While I agree with the general thrust of this, that steampunk aesthetic is a powerful counter argument and the steam cannons seem powerful (on account of their range and damage) for their cost.

Which got me thinking that we could maybe create something like WWI heavy artillery based on Steam Cannon tech, but with a tractor like steam engine attached to allow it to keep up with infantry advances. These would not be used often but would be valuable when we encounter dug in opponents with sufficient teleport warding and anti air to counter Wyverns, Heralds, Dragon, Valyrian Dragon, Drakkenbeast, and Scy and Die spam.
Such a theoretical enemy would also have an easy time teleporting forces around, and most definitely having the people to blow up any stationary artillery we bring in.

Outsiders with Greater Teleport really change how battlefields work.
 
Part MMMCXLII: To Sail Betwixt Pale Stars
To Sail Betwixt Pale Stars

Sixteenth Day of the Eleventh Month 293 AC

After delivering your boisterous passengers to the Deep to filter out among the polished granite houses and waving kelp of the shallows you direct the Moonchaser to head for deeper water, a fact her captain is only too happy to oblige in. The threefold Fey is wearing an intricate gossamer dress, alike to the one you first saw her wearing three years ago in the halls of the Orphne Court, but that had been the craft of spiders toiling away in the secret places bellow the earth. This dress is spun from the craft of a dozen realms, lace from Myr and silk from Zabhad dyed with Tolosi saffron, pearls plucked by Tritons glinting at her wrists, her sword of Adamantine mined in the Endless Depths at her side. More than a dweller at the boundaries is Captain Moonsong, but rather one who pushes them into the unknown.

"Helm, set course for Mardja," she commands, grandly motioning ahead.

Arcane symbols flicker before the navigator's eyes and the ship once more hums into action to the relentless push to it quicksilver engines. Soon Vialesk fades from the sight of the mirrored ship's mirrored eye and even the light of its star becomes nothing more than a point of silver among the deep blue of the Boundless Sea.

There are other lights, of course, other points to anchor the sailor's eye. This is not the deep abyss where the waters can crush hardened steel as easily as parchment in a man's fist, but even the trade routes are not wholly safe. With the retreat of the Deep Ones many of their beasts were said to have been let loose to pray upon the trade currents. To tell the truth you suspect the 'savage' beasts are still working the will of their masters upon those foolish enough to think the danger had passed with the armies of Skum and Sahuagin. Part of you almost wishes to encounter any that might be bold enough to tangle with the Moonchaser, to test out the ship's weapons and the mettle of its crew in battle.

The journey proves quiet, however. The ship passes by lesser lights, be they great arcane crystals kindled with the light of some far off place or vast leviathans of flesh that emit their own light like worlds onto themselves around which creatures without count play out the dance of life and death. You cross paths with other ships from Genie-forged vessels that would not look out of place plying the Endless Sky to strange spindly contraptions that seem more spider than fish and float by the paddling of translucent fans upon the end of each appendage.

Most hail in passing, cautious of a ship unlike any they have ever seen before with many captains only growing more so upon hearing that there are two Dragons aboard, though Moonsong has them at ease soon enough with japes and tall tales. Were you in less of a hurry to reach the Emirate of Mardja you might have stopped and accepted the many courtesy visits. Alas that time, like the currents, waits for neither man nor Dragon.

***​

Eighteenth Day of the Eleventh Month 293 AC

The waters ahead brighten, but not as they might from the sight of any single point, be it leviathan, crystal or the sunken star of Vialesk. Rather it seems more like a curtain of light shimmering and rippling with the currents. At first you suspect sorcery, some great light ward inked somehow upon the ever shifting tides of the plane. But that seems strange for there does not seem to be anything anchoring it in place.

It is Dany who guesses the answer first: "There's these really tiny fish in the water, smaller than a grain of sand, you can feel them with magic if you try. I wonder what's keeping them here?"

She does not have to wonder long. The Coral Emirate of Mardja reveals itself before your eyes in all its vibrant splendor, fish in every color of the rainbow and a few that would be impossible without magic darting between coral islands upon which are wrought the works of marid hands, towers of pearl, citadels of pale bone and finally the amethyst domes of the Emir's palace, bright with magic and life in equal measure. They had not been hewn with tools or carved with sorcery, you know, but grown from the living coral.


The Marid guards near the palace are a great deal more thorough than the border guards in scrutinizing the letters of introduction, much to Relath's annoyance, though that might have been the fact that the white-bearded captain of the guards bears a dragon-slayer trident. For your part you count that a sensible precaution. You doubt he would have much luck testing that against the Moonchaser's hull.

At last you are permitted to pass through, though the ship is to keep its distance from the palace, a far greater distance than even the range of her weapons in a case of erring on the side of caution.

Who do you bring to meet the Emir and what do you speak of?

[] Write in

OOC: Some more world-building, but no action this time around, the dice were decidedly middle of the road.
 
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@Goldfish @egoo If we have a fixed emplacement protected by anti-translocation wards, steam cannons can neatly replace traditional siege engines. But we also have close air support with AP, HE, incendiary and coagulating sub-zero payload shells. And in a situation where you can't hold onto and then ward a fixed position, a fully mobile battery is worse than useless to you, it's dead weight in an assault. Heralds can carve through steel and smash through stone. And what they can't cut or smash, they can literally melt. And they aren't easy targets.
 
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Such a theoretical enemy would also have an easy time teleporting forces around, and most definitely having the people to blow up any stationary artillery we bring in.

Outsiders with Greater Teleport really change how battlefields work.
Yeah but if they are forced to come out of their fortifications to fight our forces at a place largely of our choosing rather than inside of their fortress, is itself a win in my book, as beating an enemy in our prepared killing ground is much easier than doing so in their prepared killing ground.

The value of long range artillery is not merely in the damage it does but rather in how it forces the enemy to respond to them, as the example you describe demonstrates for me.
 
To Sail Betwixt Pale Stars

Sixteenth Day of the Eleventh Month 293 AC

After delivering your boisterous passengers to the Deep to filter out among the polished granite houses and waving kelp of the shallows, you direct the Moonchaser to head for deeper waters, a fact her captain is only too happy to oblige in. The threefold fey is wearing an intricate gossamer dress, alike to the one you first saw her wearing three years ago in the halls of the Orphne Court. That had been the craft of spiders toiling away in the secret places below the earth. This dress is spun from the craft of a dozen realms, lace from Myr and silk from Zabhad, dyed with Tolosi saffron, and adorned with pearls plucked by tritons glinting at her wrists. Accompanying the finery is her sword of adamantine, mined in the Endless Depths. More than a dweller at the boundaries is Captain Moonsong, but rather one who pushes them into the unknown.

"Helm, set course for Mardja," she commands grandly, motioning ahead.

Arcane symbols flicker before the navigator's eyes and the ship once more hums into action with the relentless push of its quicksilver engines. Soon Vialesk fades from the sight of the ship's mirrored eye, and even the light of its star becomes nothing more than a point of silver among the deep blue of the Boundless Sea.

There are other lights, of course, other points to anchor the sailor's eye. This is not the deep abyss, where the waters can crush hardened steel as easily as parchment in a man's fist, but even the trade routes are not wholly safe. With the retreat of the Deep Ones, many of their beasts were said to have been let loose to prey upon the trade currents. To tell the truth, you suspect the 'savage' beasts are still working the will of their masters upon those foolish enough to think the danger had passed with the defeated armies of skum and sharkmen. Part of you almost wishes to encounter any that might be bold enough to tangle with the Moonchaser, to test out the ship's weapons and the mettle of its crew in battle.

The journey proves quiet, however, seemingly to Moonsong's faint disappointment. The ship passes by lesser lights, be they great arcane crystals kindled with the light of some far off place or vast leviathans of flesh that emit their own light like worlds onto themselves, around which creatures without count play out the dance of life and death. You cross paths with other ships, from genie-forged vessels that would not look out of place plying the Endless Sky to strange spindly contraptions that seem more spider than fish, and float by the paddling of translucent fans upon the end of each appendage.

Most hail in passing, cautious of a ship unlike any they have ever seen before with many captains only growing more so upon hearing that there are two dragons aboard, though Moonsong sets them at ease soon enough with japes and tall tales. Were you in less of a hurry to reach the Emirate of Mardja, you might have stopped and accepted the many courtesy visits. Alas that time, like the currents, waits for neither man nor dragon.

***​

Eighteenth Day of the Eleventh Month 293 AC

The waters ahead brighten, but not as they might from the sight of any single point, be it leviathan, crystal, or the sunken star of Vialesk. Rather, it seems more like a curtain of light shimmering and rippling with the currents. At first you suspect sorcery, some great light ward inked somehow upon the ever shifting tides of the plane, but that seems strange, for there does not appear to be anything anchoring it in place.

It is Dany who guesses the answer first. "There's these really tiny fish in the water, smaller than a grain of sand, you can feel them with magic if you try. I wonder what's keeping them here?"

She does not have to wonder long. The Coral Emirate of Mardja reveals itself before your eyes in all its vibrant splendor, with fish in every color of the rainbow, and a few that would be impossible without magic darting between coral islands upon which are wrought the works of marid hands. Towers of pearl, citadels of pale bone, and finally the amethyst domes of the emir's palace, bright with magic and life in equal measure, become visible as you close the distance. They had not been hewn with tools or carved with sorcery, you know, but grown from the living coral.


The marid guards near the palace are a great deal more thorough than the border guards in scrutinizing the letters of introduction, much to Relath's annoyance, though that might have been the fact that the white-bearded captain of the guards bears a dragon-slayer trident. For your part, you count that a sensible precaution. You doubt he would have much luck testing that against the Moonchaser's hull.

At last you are permitted to pass through, though the ship is to keep its distance from the palace, a far greater distance than even the range of her weapons, in a case of erring on the side of caution.

Who do you bring to meet the Emir, and what do you speak of?

[] Write in

OOC: Some more world-building, but no action this time around, the dice were decidedly middle of the road.
Made some edits to the chapter, @DragonParadox.

Neat chapter! I love these worldbuilding snippets. How do the ships communicate underwater, BTW? It seems like something we have discussed, but I cannot remember now.
 
Either something titanically massive or a swarm of many smaller beings.

Or perhaps a Brine Dragon who has a reputation as a raider, along with a large force of it's minions. @Duesal might get his new Dragon, after all.
I'm aiming to get my dragon before we leave the Plane of Water. DP has thankfully confirmed that Relath's grudge isn't important politically, so we can swoop in and get a dragon corpse for the fungal pods.
 
That was really cool!
Honestly, I love the worldbuilding here and will definitely stealing a lot of it for my next planar game.

But how exactly do those ships hail us? Do they send over swimmers? We don't have radio, after all.
Edit: whoops, question answered while I wrote my post.
 
The marid guards near the palace are a great deal more thorough than the border guards in scrutinizing the letters of introduction, much to Relath's annoyance, though that might have been the fact that the white-bearded captain of the guards bears a dragon-slayer trident. For your part you count that a sensible precaution. You doubt he would have much luck testing that against the Moonchaser's hull.

At last you are permitted to pass through, though the ship is to keep its distance from the palace, a far greater distance than even the range of her weapons in a case of erring on the side of caution.

Who do you bring to meet the Emir and what do you speak of?

[] Write in

OOC: Some more world-building, but no action this time around, the dice were decidedly middle of the road.
[X] "To the mighty Emir of Boundless Currents, the Crown does present these gifts to show our appreciation of his generous invitation to gaze upon new-found splendor and enjoy the culture and beauty of his realm.
-[X] It is the Imperium's hope that they might come to appreciate further exchanges of culture, so that all might be enriched in the telling.
-[X] The Crown presents a mirror worked of reinforced true silver framed in everlasting Dragonsteel, wyrm regardent upon the viewer with eyes of flame beryl from the sea of fire.
-[X] Nine lances and nine tridents of Dragonsteel, fit for the hand of brave warriors or scions most noble and puissant.
-[X] Twelve lacquered and alchemically treated frescos from the Academy of Fine Arts in Sorcerer's Deep.
-[X] Four casks of aged wine from Dorne, Myr, Volantis, the Arbor, one cask of Tyroshi Pear Brandy.
-[X] Two chests of finest crafting from the wise hands of elder blood, further filled with feycraft of the shadow-shrouded.
-[X] Bound and alchemically treated histories of House Targaryen and the purview of the lands of their birth and that of their realm.
-[X] Tapestries of..." the list goes on for a little while but from here starts to go over samples from most of Westeros and Essos as we typically prepare gifts in advance for these types of occasions by this point. Say around 30,000 IM worth.
-[X] The rest is courtly procedure and fulsome praise, the magnanimous sort. Viserys will catch them off-guard with his less arrogant and mild-mannered approach in person after his Heralds are done presenting gifts and subsequently announce his party's formal approach of the Emir's court.
 
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[X] To the mighty Emir of Boundless Currents, the Crown does present these gifts to show our appreciation of his generous invitation to gaze upon new-found splendor and enjoy the culture and beauty of his realm. It is the Imperium's hope that they might come to appreciate further exchanges of culture, so that all might be enriched in the telling. The Crown presents a mirror worked of reinforced true silver framed in everlasting Dragonsteel, wyrm regardent upon the viewer with eyes of flame beryl from the sea of fire. Nine lances and nine tridents of dragonsteel, fit for the hand of mighty warriors or scions most noble and puissant. Twelve lacquered and alchemically treated frescos from the Academy of Fine Arts in Sorcerer's Deep, four casks of aged wine from Dorne, Myr, Volantis, the Arbor, one cask of Tyroshi Pear Brandy. Two chests of finest crafting from the wise hands of elder blood, further filled with feycraft the shadow-shrouded. Bound and alchemically treated histories of House Targaryen and the purview of the lands of their birth and that of their realm. Tapestries of..." the list goes on for a little while but from here starts to go over samples from most of Westeros and Essos as we typically prepare gifts in advance for these types of occasions by this point. Say around 50,000 IM worth. The rest is courtly procedure and fulsome praise, the magnanimous sort. Viserys will catch them off-guard with his less arrogant and mild-mannered approach in person after his diplomats are done presenting gifts and subsequently announce his party's formal approach of the Emir's court.
Isn't this a recycled gift we sent to the Azure Emperor in Yi Ti? I recognize the presents.

I don't care either way, though. If it works, it works.

[X] Crake
 
Was just looking over recent chapters to find info on our current location, and realized that we will have been focused on the Plane of Water for two weeks IRL come tomorrow. Man, time flies when you're having fun.

[X] Crake
 
Most of that cost is probably going to be the Valyrian Steel weapons, which while they're worth a lot don't cost us that much to make.

I can lower it to around 25,000 IM, any less and it is harder to get a full sampling from so many places, nor for them to be of highest quality.
 
I can lower it to around 25,000 IM, any less and it is harder to get a full sampling from so many places, nor for them to be of highest quality.
I didn't have a problem with a 50,000 IM gift. The idea was to leave an impression, and it's hard to do that with an Extraplanar Citadel. Fortunately we've got Valyrian Steel to enhance it.

As we are 50,000 IM is a rounding error in our income. Our treasury won't even notice it.
 
I didn't have a problem with a 50,000 IM gift. The idea was to leave an impression, and it's hard to do that with an Extraplanar Citadel. Fortunately we've got Valyrian Steel to enhance it.

As we are 50,000 IM is a rounding error in our income. Our treasury won't even notice it.

Split the difference then and go with 30,000. That is more than enough to lavish them with outrageously expensive gifts.
 
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