@Azel, talon and goldfish aren't alone in this whole thing, if a very minor minority.

I, too, am against taking Elemental Bond and will be happy with whatever else you have there cooking up for Lya, so long as Viserys doesn't get cooked the moment he fails his concentration check.

It is just that I, as an overly-paranoid person, just can't overlook the possibility now that it was brought up.

Not in the least because I am one of those most vocal on sending Viserys with less support when there is a shiny/schedule in the way :...
 
Hmm, I like Elemental Bond. I haven't really got the time to really read Ascendant, but I don't see enough "The Empire Building was done through lots and lots of fire and killing and gardening"

[X] Azel
 
@Azel, talon and goldfish aren't alone in this whole thing, if a very minor minority.

I, too, am against taking Elemental Bond and will be happy with whatever else you have there cooking up for Lya, so long as Viserys doesn't get cooked the moment he fails his concentration check.

It is just that I, as an overly-paranoid person, just can't overlook the possibility now that it was brought up.

Not in the least because I am one of those most vocal on sending Viserys with less support when there is a shiny/schedule in the way :...
I was talking about Lya not getting Wild Arcana being a minority.

I'm explicitly offering to compromise on Elemental Bond vs. Concentration, since that debate seems to have broader support.
 
Larder now updated to account for Mythic rank.

By the way, @DragonParadox, fun fact.

The runes on House Royce's sigil?

Apparently they translate to "Run before your blood runs."

That's got to be an enduring ward left over from the Long Night, right?
 
Sage

Many have walked the Path of the Archmage, delving into the details of magic and the lore surrounding it. Creating great wonders, and laying armies and worlds to ruin with magic beyond the grasp of any but the most skilled wielders of the arcane. Few indeed have ever walked the Path of the Sage. From your very beginnings, you approached magic with boundless fascination, and a total refusal to accept the limits that any would place upon it. Magic is as much a part of your soul as it is a force you call to your hands, and as you step now into legend in power, that force and the genius with which you guide it will walk beside you.



Tier​

Path Features​

1st​

Surge of Inspiration, Forge of Creation​

2nd​

Path ability​

3rd​

Path ability​

4th​

Unbound By Law​

5th​

Path ability​

6th​

Path ability​

7th​

Path ability​

8th​

A Soul's Reach​

9th​

Path ability​

10th​

Path ability, Akasha​
Surge of Inspiration: To become a Sage is to master more than spells. In becoming what you are, you have sought to unravel the mysteries of magic, walking the line between powers arcane and divine, and finding so much similar between them. As you grew in strength, you challenged the multiverse to prove why they are meant to be different. It has yet to succeed, and now, it never will.

You gain Wild Arcana and Inspired Spell at 1st Tier, forfeiting your 1st Tier Mythic Feat. You have access to Path Abilities from both Archmage abd Hierophant.

Forge of Creation: When seeking to unravel the nature of power, a Sage often turns to the physical objects that anchor it. It was your hands that forged some of the first talismans of power that a world reawakening to magic had ever known, and by their grace where you and your companions saved a thousand times. Now you face greater threats, and for them, greater creations are necessary. In time, they will be able to stand against even the power of gods.

At Rank 1, a Sage gains the Crafting Mastery Mythic Ability. At Rank 3, they gain the Mythic Crafter feat, and gain a single slot for any Mythic Item Creation feat, which can be changed once a month. At Rank 6 and 9 they gain an additional floating feat slot. At Rank 6, a Sage also gains access to the Create Artefact Mythic Feat, which requires two of their floating slots to select.

Create Artefact: A Sage gains access to this feat through Forge of Creation, allowing them to forge workings of power equal in mastery and strength to those of the divinities. A Sage of Mythic Rank 6 or above may use this feat to design and craft Minor Artefacts. A Sage of Mythic Rank 9 or above may use this feat to design and craft Major Artefacts.​



Note: the following is not complete but I've pitched the Rank 4 and 8 abilities to the thread and I didn't see anyone say that they disagreed with them. This is just what we need to get Lya started on the Sage Path. I'll right up the other two in full later.
 
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@Azel @Goldfish @Snowfire
So, related topic:
While there is some discussion if pure Archmage is fitting for Viserys or Lys, we are at least taking a clear majority of features from that path.

What about Dany?
She is not a Hierophant and the Path fits her neither mechanically nor storywise particularly well.
Should we consider making a full Mythic Path for her?
I think so, she needs it more than the other companions, simply because the Pathfinder-Channeling is not quite compatible with the 3.5 one, so many of those feats don't work for her and neither healing nor stuff with or against undead has much to do with her story.

So the Path of the Dreamer should be something unique, about both her dreaming and her mastery over her own soul and body.
 
[X] Visers Mythic Tier 2
-[X] Ability: Competent Caster
-[X] Attribute: +2 CHA
-[X] Mythic Spell: Shadow of the Doom

[X] Lya Mythic Tier 1
-[X] Path: Sage (WIP)
-[X] Arcana: Wild Arcana
-[X] Feat: Twin Paths Hierophant
--[X] Inspired Spell
-[X] Ability: Crafting Mastery
-[X] Vote to be amended as @Snowfire finishes the details.

@Goldfish, as agreed.
 
@Azel @Goldfish @Snowfire
So, related topic:
While there is some discussion if pure Archmage is fitting for Viserys or Lys, we are at least taking a clear majority of features from that path.

What about Dany?
She is not a Hierophant and the Path fits her neither mechanically nor storywise particularly well.
Should we consider making a full Mythic Path for her?
I think so, she needs it more than the other companions, simply because the Pathfinder-Channeling is not quite compatible with the 3.5 one, so many of those feats don't work for her and neither healing nor stuff with or against undead has much to do with her story.

So the Path of the Dreamer should be something unique, about both her dreaming and her mastery over her own soul and body.

*shuffles notes*

Don't mind me, I've just been making plans for this ever since DP confirmed Mythic as a system we were using :V

I fully intend to make a Mythic Path for every single Companion I can get away with doing so for. Because they're fun.
 
Larder now updated to account for Mythic rank.

By the way, @DragonParadox, fun fact.

The runes on House Royce's sigil?

Apparently they translate to "Run before your blood runs."

That's got to be an enduring ward left over from the Long Night, right?

Interesting. I'd say it's an older set of house words that was only preserved in the runes upon the banner that few can read these days.
 
As a Standard Action a Sage can expend one use of Mythic Power to cast any one spell without expending a prepared spell or spell slot. This spell must be on one of your class spell lists, must be of a level that you can cast with that class, and must have a casting time of "1 standard action" (or less). You do not need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spells, but its total adjusted level cannot be greater than that of the highest level spells you can cast from that spellcasting class.
I think you should specify for the Divine spells here.

The Archivist draws primarily on the Cleric list, but can learn literally any Divine spell.

I think giving her access to all Druid, Paladin, Ranger and other divine spells here is a bit strange.
So maybe limit it to Cleric spells and otherwise spells known?
 
Sage

Many have walked the Path of the Archmage, delving into the details of magic and the lore surrounding it. Creating great wonders, and laying armies and worlds to ruin with magic beyond the grasp of any but the most skilled wielders of the arcane. Few indeed have ever walked the Path of the Sage. From your very beginnings, you approached magic with boundless fascination, and a total refusal to accept the limits that any would place upon it. Magic is as much a part of your soul as it is a force you call to your hands, and as you step now into legend in power, that force and the genius with which you guide it will walk beside you.



Tier​

Path Features​

1st​

Surge of Inspiration, Forge of Creation​

2nd​

Path ability​

3rd​

Path ability​

4th​

Unbound By Law​

5th​

Path ability​

6th​

Path ability​

7th​

Path ability​

8th​

A Soul's Reach​

9th​

Path ability​

10th​

Path ability, Akasha​
Surge of Inspiration: To become a Sage is to master more than spells. In becoming what you are, you have sought to unravel the mysteries of magic, walking the line between powers arcane and divine, and finding so much similar between them. As you grew in strength, you challenged the multiverse to prove why they are meant to be different. It has yet to succeed, and now, it never will.

As a Standard Action a Sage can expend one use of Mythic Power to cast any one spell without expending a prepared spell or spell slot. This spell must be on one of your class spell lists, must be of a level that you can cast with that class, and must have a casting time of "1 standard action" (or less). You do not need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spells, but its total adjusted level cannot be greater than that of the highest level spells you can cast from that spellcasting class.

Forge of Creation: When seeking to unravel the nature of power, a Sage often turns to the physical objects that anchor it. It was your hands that forged some of the first talismans of power that a world reawakening to magic had ever known, and by their grace where you and your companions saved a thousand times. Now you face greater threats, and for them, greater creations are necessary. In time, they will be able to stand against even the power of gods.

At Rank 1, a Sage gains the Crafting Mastery Mythic Ability. At Rank 3, they gain the Mythic Crafter feat, and gain a single slot for any Mythic Item Creation feat, which can be changed once a month. At Rank 6 and 9 they gain an additional floating feat slot. At Rank 6, a Sage also gains access to the Create Artefact Mythic Feat, which requires two of their floating slots to select.

Create Artefact: A Sage gains access to this feat through Forge of Creation, allowing them to forge workings of power equal in mastery and strength to those of the divinities. A Sage of Mythic Rank 6 or above may use this feat to design and craft Minor Artefacts. A Sage of Mythic Rank 9 or above may use this feat to design and craft Major Artefacts.​



Note: the following is not complete but I've pitched the Rank 4 and 8 abilities to the thread and I didn't see anyone say that they disagreed with them. This is just what we need to get Lya started on the Sage Path. I'll right up the other two in full later.
Are you trying to have Lya effectively gain Inspired Spell without spending a Mythic feat on it? That's what it reads like to me.

If so, that's a bit too strong, IMO. Spending a feat on Dual Path is an acceptable price to pay for Inspired Spell and it also opens up other Heirophant path abilities, such as Enduring Blessing.
 
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[X] Plan Compromise
-[X] Visers Mythic Tier 2
--[X] Ability: Competent Caster
--[X] Attribute: +2 CHA
--[X] Mythic Spell: Shadow of the Doom
-[X] Lya Mythic Tier 1
--[X] Path: Sage
--[X] Arcana: Wild Arcana
--[X] Feat: Twin Paths Hierophant
---[X] Inspired Spell

I'm leaving in the Twin Paths feat tax, since I agree with @Goldfish that it's a reasonable price to pay.
 
@Goldfish bleh, I shouldn't do this stuff right now. Ok, just...use Surge of Inspiration but assume that it requires the Dual Path feat to make work. Idk. A little out of it right now, I'm afraid.
 
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