-[X] Plan: All My Homies Hate Burns V.2
-[X] National Actions
–[X] Martial: Capture The Birthday Bandit (DC Varies):
Birthday Bandit Combat roll:
Result: 76(Roll)+15(Birthday Bandit Martial)= 91
One last party Bonus Roll:
Result: 22
Willi and Hillbilly army Combat Roll:
Result: 4(Roll)+24(Willie)+5(Scottish Rage)+10(Hillbilly army)+25(TheNotoriousSMPOmake bonuses combined)-11( ½ of One last party)-10(Radioaxxa Bonus)= 47
Failure!!!
Sideshow Bob Martial Roll:
Result:76(Roll)+16(Bob Martial)-11( ½ of One last party)-10(Radioaxxa Bonus)= 71
Failure!!!
Kikimura Combat Roll:
Result: 92(Roll)+16 (Kikimura Occult)-11( ½ of One last party)-10(Radioaxxa Bonus)=87
Failure!!!
Syndroids Combat roll:
Result: 98(Roll)+30(Syndroids Martial)-11( ½ of One last party)-10(Radioaxxa Bonus)=107
Success!
Syndrome Captures the Birthday Bandit!!!
You ordered Willie to go and catch the Birthday Bandit before Burns could get his sleazy hands on him. He just nodded and said something you barely were able to understand before he ripped his shirt off, gave a battle cry and went to your mansion to rally the band of hillbillies that were amping them, bringing all of them to swarm the Junkyard.
It had been a few hours since that and you haven't heard a sound from him, some witnesses say that the Scottish man and the hillbillies rushed the place, and there were some loud noises happening, but it has been quiet since.
With a weary heart you decided to go to the Junkyard and take a look yourself at the situation…what you found arriving there caught you off guard.
The place was a mixture of trash of all kinds and…pies? Almost every surface of the place was covered in dough…including Willie and the Hillbillies. All of them were knocked out in the ground covered in pie and with several bruises.
You had to rush them to the hospital, filling the place over and had to wait a few hours for them to recover and for Willie to explain what happened…and you were surprised to hear the events that transpired.
Willie and the army had arrived just at the same moment as Sideshow Bob and that weird Kikimura Gal, all of them entering the junkyard ready to catch the clown…and the Bandit was ready for them.
The guy had pie weapons of almost every variety…pie cannons, pie hammers, pie siege weapons…it was a delicious and sugary assault that easily knocked all of them out.
With Sideshow Bob or Kikimura nowhere on side, you had hoped that the Bandit had somehow managed to escape, but after questioning some people that were passing by close to the place, you found out that somehow, the multiple syndromes had managed to catch the bandit. Having flown out of the Junkyard, with a clown hanging by one leg, all battered up.
You guess it's game over for the Bandit.
RESULTS: Willie and the Hillbilly Army were defeated by the Birthday Bandit! Glomgold and Burns failed to capture the Bandit! Syndrome managed to catch him and won't give the reward to anyone.
There will be one less clown in the world in just a few days.
–[X] Willie
—[X] Start an Irn-Bru Smuggling Operation
Result: 16
Yesterday while checking out the mansion's (massive) garden you hear some noise coming from your shed and investigate to find Willie hiding out in it!
Apparently Willie nearly got in trouble with the Springfield police about something related to That Bru you see him drinking occasionally and is hiding out here till the heat dies down.
Reward: Willie manages to Evade the police attention and is currently hiding out in your shed till the heat dies down. The Bru smuggling action can be taken next turn when the heat dies down.
...fuckign Hell, Willie just wasn´t having a good time this turn, huh? First he and our Yokel Militia quite literally got absolutely creamed by the Birthday Bandit, then his "Bru-shining operation" (I know now that Irn Bru ain´t booze, but I just needed a "cool" nickname) gets busted by Wiggum and he has to lay low for a bit...really feel sorry for the old grouch now...
Also sucks that Syndrome got what he wanted without having to go through anyone else, but DAMN if Mr. Baker didn´t go down fighting - he obliterated our forces, drove off both Sideshow Bob and that Kiki gal and still went surprisingly close to coming out on top against the Syndroids.
So why the Bandit biting it soon ist sad, he had a last dance worthy of recognition - I´d definitely be up for us *Eventually* orchestrating Syndrome´s downfall in BBs honour in the far future
Oh, and Burns remaining empty-handed is swell as well - so despite us technically performing the least, in the end everything I hoped for (the Bandit going out like a beast and Burns getting shafted) happened in the end - *nice*
–[X] Diplomacy: Recruit Minions (DC 40) (Fat Tony)
Resul-
BOTS INTERRUPT!!!
Bots Sabotage Roll:
Result: 6(Roll)+25(Bots Intrigue)=31!
=43(Roll)+13(Abe Diplomacy)+16(Fat Tony)-4(D2=1! Let's go for a ride)+1(Loyalty)-15(½ Of Bots Sabotage Roll)+10(TheNotoriousSMP!Omake bonus)=64
Results: Fat Tony has managed to recruit Minions for the Mafia, obtained Trait Mob Mentality! +2 to Martial Combat rolls. Minions will need training first before they can act on Fat Tony Standards as a proper Mafia.
Unlocked Fat Tony Personal Action to train Minions!
Unlocked National Action "Obtain Weapons for the Mafia"
–[X] Fat Tony
—[X] Find Jonny Tightlips, Omake Bonus (+10)
Result: 89+10(TheNotoriousSMP!Omake Bonus)=99!
REWARD: Fat Tony has re-recruited Johnny Tightlips! He adds +3 to his Intrigue and Martial.
While I am a bit confused about whether Bots´ interrupt even did anything tangible, I am very happy at the one-two punch FT landed with his actions - especially since Kamp Krusty ended up a bit of a mixed bag in terms of benefits for him specifically (was hoping for a bigger opinion boost, but our morals kinda prevented that...oh well...)
So yeah, FT´s gotten *punchy* now and sneaky as well - *me likey*
–[X] Diplomacy: Set up a meeting with a King (Doof, DC 40) (Flanders) Omake Bonus (+15)
Result:40(Roll)+13(Abe diplomacy)+26(Flanders)+2(Loyalty)+5(Hidely Ho!)+15 (Gleeman Bonus)=101!
Hidely Critical Success!
To be continued in: "Close Encounters of the Doofacious Kind!"
–[X] Flanders
—[X] Attempt Blind Dating
Result:88
To be continued in "C Hearts N"
...and Ned is netting us *Two positives interludes in one go* (speaking of his PA - any word on Camilla for someone unfamiliar with TOH? How likely is their relationship to work out and can we epect her to know something of how the Villain Victory went down on her end?) - that´s what I call "pulling your weight and then some"
Really curious what collabs and other stuff we are getting outta this - and not just because that omake can serve me so well as background fodder for my Candace/Stacy follow-up omake^^ Definitely makes me want to Talk to Shego some time in the near future as well to salvage that old "get Springfield designated as buffer state between DEI and Drakktech" I had before BB had breathed his last, for sure...
–[X] Stewardship: Bring The Power Plant Up To Code (DC 40) (Apu) (2 Income)
Result: 20(Roll)+8(Abe stewardship)+25(Apu)+2(Loyalty)=55
Results: Power Plant up to code now! Increase Income gained by 1! Increase the Opinion of the Citizens of Springfieldf towards Abe and the Power Plant!
Increase DC to Assault the Power Plant by 10!
Gain a +5 Bonus to contested intrigue Rolls against Infiltrations!
–[X] Apu
—[X] Restock Your Weapons Stockpile
Result: 71
Results: Apu has restocked his arsenal, he is ready to defend his family from any threat! +5 bonus to protect the Power plant and Springfield from Invasions. Once all ammunition is used Apu will have to retake the action so the bonus is active once again.
That protection bonus being on an ammo counter is a bit of a bummer, but still very good - as is the plus to both our coffers and Reputation
I´ll take it, especially in light of a certain "big" mishap further down...
–[X] Stewardship: Upgrade Springfield Prison (DC 50) (Quimby Free) (Wilhelm)
Result: 25(Rolll)+8(Abe Stewardship)+20(Kaiser)+2(Loyalty)+20(Gleeman Omake Bonus)+10(nightmaster!Omake Bonus)=85
Success!!!
RESULT: Springfield Prison upgraded! Will be able to hold your run of the mill capes now! DC 120 (Martial) for someone to attack the prison and DC of 90(Intrigue) for someone to try to sneak in or out of the prison!
–[X] Kaiser
—[X] Find A New Home
Result: 67
...while his approach to prison security was expectedly"old-fashioned", it still did the trick and ZK brought that embuggerance called "Springfield Prison" up to snuff, meaning that we now got our own Gill-ed mutant to prod a bit in the future - neat^^
Aside from that, Wilhelm also found a new abode of his own, simultainously taking steps in being his own man and getting outta Ned´s hair, so there is that as well^^
–[X] Stewardship: Restructure The Power Plant's Administration (DC 55) (Free) + Gil Gunderson (+5)
Result: 81(Roll)+8(Abe Stewardship)+5(Gil)+10(TheNotoriousSMP!Omake Bonus)=104
Success!
Result: Unlocked 2nd Stewardship Action! Unlocked Administrative Manager Position!
Choose a Hero Unit to take this position:
Fat Tony: When doing an action that uses income either half the cost or not waste income at all (A 1d6 will be rolled, on a 4 or 5, the cost is halved, unless the cost is 1 income, on a 6, the action does not use income at all)
Apu: Reroll the first critical failure that happens on an action that occurs on the Power Plant.
Moe: Reduces the DC of Stewardship Actions that Involve Buying stuff as his haggling skills allow him to obtain them with more ease.
Willhelm: All Stewardship Actions get a -5 to their DCs and each turn a random stewardship Action gets another -5 to their DC (It can stack) as long as kaiser continues to hold the position, once removed the DCs go back to normal
Hmmm...
FT could save us some moolah once the NAs get *Really price*, but especially rn it´s not that reliable, Apu kinda hinges on us *Expectign* a crit fail for it to procc, Moe is pretty good in turns where we plan to expand our businesses and ZK is a small but *Consistent* DC reduction.
Kinda torn between Moe and Kaiser, tbh - I´ll have to literally sleep on it, I think...
Aside from that, *what is it with Abe nailing these Slot unlocks on his own*? Sure, Apu did a lot of the heavy lifting on this one last turn, but it´s weird that it happened twice now^^
–[X] Intrigue: Flush Spies from the Power Plant (DC120) (Finale & Mona) Omake Bonus (+45)
Result:37(Roll)+30(The finale Intrigue)+29(Mona)+2(Loyalty)+10(Dr.Dinosaur!Omake Bonus)+10(Catxfighter_3_1_!Omake Bonus)+15(Wabbitking!Omake Bonus)+10(Master Fireball!Omake Bonus)+10(nightmaster!Omake Bonus)= 143
Success!!!
REWARD: You have successfully rooted out and gotten rid of All of Bots' spies, so Burns no longer has complete eyes on you. Lucille Botcowski arrested, depriving Burns of a Hero Unit!
...admittedly, we had to burn a lot of bonuses to get there, but that was still kinda anticlimactic - now, Burns´ spy ring is gone again already and he´s short an Operative
One could say that Syndrome success *Ended up backfiring on the old fossil after all*^^
–[X] Intrigue: Develop Traps For The Company (DC 75) (Finale & Moe, & Bart)=138
Result: 66(Roll)+30(The Finale Intrigue)+17(Moe)+24(Bart)+1(Loyalty) +15 (Prankster Extraordinaire)=153
Critical Success!!!
REWARD: The DC to Infiltrate or steal from the Power Plant increases by +15!
...that happens if you put a prankster, a cynical bar owner and a sniper on trapping the perimeter, I guess^^
Our Prison might now be a fortress in the truer sense, but the Plant aint far beyond, I daresay^^
–[X] Intrigue: Set Up Some Patrols In Springfield (DC 50) (Finale, Jasper) (1 Income)
Result: 1(Roll)+30(The Finale Intrigue)+11(Jasper)+1(Loyalty)=43
NAT 1 CRITICAL FAILURE!!!
Result: Springfield police ended up annoying the whole town. Some Public opinion is lost with Springfield citizens. Wasted 1 income! All factions hidden on Springfield get reduced DC for their actions next turn!
–[X] Jasper
—[X] Try To Talk To The Mysterious Hecklers
Result: 20(Roll)+10(TheNotoriousSMP!Omake Bonus)=30
–[X] Moe
—[X] Practice Voodoo
Result: 43
Moe was able to practice a little his Voodoo magic by implanting some harmless orders to some customers on his bar to pass the time. Unfortunately, while entertaining, he didn't actually got better at it. Moe will need to practice harder if he wants to get more experience with this.
...that crit fail sucks, but considering our previous gains on other NAs this turn, that´s actually not that bad - but Jasper not pinning down Statler & Waldorf is pretty disappointing as well
As for Moe fiddling with his Voodoo, that didn´t go anywhere either...
Oh well, you can´t win them all, I guess...
–[X] Learning: Increase The Safety Of Your Reactors (DC 70) (Frink)
Result: 48(Roll)+10(Abe Learning)+35(Frink)+20(Brilliant, Brilliant, Brilliant!)+5(Carl and Lenny)+5(Advanced Facilities)+3(Loyalty)=126
Success!
REWARD: Your nuclear reactors were successfully upgraded! +10 to the DC for them to go wrong and/or be sabotaged.
–[X] Frink
—[X] Study That Weird Magic Book
Result: 7
46+7=53/100
And our Plant finally approaching a state one could declare "actually safe" - neato!
Booo on Frink whiffing his Magic PA, though...
–[X] Occult: Look For Magically Inclined People (DC 25) (Lena)
Result:66(Roll)+0(Abe Occult)+22(Lena Occult)+2(Loyalty) +10 (Nightmaster!Omake Bonus) =100
Duckderful Critical Success!!!
To be continued in "Aren't You a Little Young to Be Interviewing Mages?"
–[X] Lena
—[X] Magically Look in on Webby
Result: 58
...yes - yes, she is...
Not that we care, though - not it´s paying dividends like that^^
Nothing much to say about the middling-ish PA, though
–[X] Abe
—[X] Spend Time With Your Son
Result: 9(Roll)+30(Saved the Kids)+15(TheNotoriousSMP!Omake bonus)= 54
REWARD: Things are by no means perfect between you, but you and Homer's relationship is on the mend.
—[X] Hang Out With One Of Your Workers, Omake Bonus (+10)
—-[X] Mona Simpson
Result: 77(Roll)+10(Boohoo!Omake Bonus)= 87
REWARD: You get a +10 Opinion increase with Mona!
–[X] Mona
—[X] Visit your old home
Result: 69
REWARD: Mona feels nostalgic and strangely happy. +5 to the next National action she is assigned to.
Looks we did quite a bit of work on bringing the older members of our family back together - not bad at all^^
—[X] Jog Your Memory
Result: 71
REWARD: Abe remembers a few things! National Actions related to Laser tag business and making tonics unlocked.
Oooh, neat! Both of them - but especially the Tonics combined with Buying the Burlesque House - could help us move into the Nightlife Sector a lot and I really want that to be one of "our things".
—[X] Practice Your Lying Skills (1/2 Progress)
Result: Increase intrigue by 1d2+1
Roll: 1+1=2!
Abe's Intrigue is now 18!!!
18 Intrigue isn´t half-bad a score for some old retired, semi-senile veteran - I´ll take it^^
The bandit went out fighting, of all the things that can be said of him...he didn't go out a coward.
One could say he "raged against the dying of the light"
Well it sucks syndrome captured the Birthday bandit, for all of the stuff he did, being captured by syndrome is not something i would have wanted him to be subjected to, i shudder to think what he has in plans for him
I mean, we can still *Think* about contributing to Syndromes fall some time in the probably-far future and posthumously dedicating it all to Mr. Bob Baker?
I´d be up for it, at least...