A Hellfish flys again! ( a Simpsons X DVV CK2 Quest)

since Germany did not actually 'need' overseas colonies to be a powerful industrial state at the center of things in Europe.

Germany didn´t just *Not need* overseas colonies back then, they were *actively detrimental* to its diplomatic, political and economical powerbase in hindsight.

Back in the late 19th century, when Germany as one nation came into being, the world already was pretty much carved up between the other big colonial empires like the UK, France, Portugal and others, with any remaining "slices of the cake" being A) on the subpar end in terms of ressources and B) pretty far spread out. Additionally, even if the Scramble hadn´t been already over for the most part, Germany with its only ocean access being the port cities on the North and Baltic Seas, which left any routes between it and prospective colonies reliant on the French and British *not* just closing up the *Ärmelkanal* and thus locking the German "upstarts" out of the Scramble - which even without Willy souring relations to those two by being his old belligerent hardass self woulda been a bit of a long-odds gamble (going simply *around the UK* via the Arctic Sea past the Scottish coast woulda been dicey as well because of all that ice tingling about, for one).

Honestly, the only way I can see colonies having a realistic chance at working out would have been to let a version of the Greater German solution play out - meaning unite all German-speaking nations including the Austrian-held parts of the Twin Monarchies -, then use the Croatian coast to *circumvent the British Channel entirely* and start things from the Mediterrenean Sea instead and finally help the Egyptians build the Suez canal. That way, Greater Germany would have easy-enough access to *most* of the world´s oceans, with only the fragmented Italians and dying Ottomans having any chance of impeding Germany in jumping into the scramble.

So, even discounting the moral implications of colonialism (which, while horrific, weren´t really outta the ordinary for Colonial powers - *looking at you, Belgisch-Kongo*), joining into the Scramble for Africa was another one of Willys monumentally stupid ideas. Instead, should have just let the other, more established Colonizers duke it out between themselves and instead expand German influence on the European continent itself by acting as an economic powerhouse and mediator between WEst and East.

...Kinda the same role Germany is playing *right now*, actually - especially in the context of the EU.

..*huh*...

Well, if it works, there is no shame in admitting that fate dealt you a shitty hand in terms of the dominant meta and instead carving out your own little niche on the sidelines...
 
Hmm, not really seeing Willy being worth a Diplo score in the low-to-mid 20s - then again, he does seem to have mellowed out somewhat.

As for his zombie trait - what about us/him *owning up to it* and "selling" him as a "zombie Imperial German"-themed cape?

So basically saying "we know he looks like zombie, but that´s just his kayfabe and *not real*"

Might work in reducing/cancelling out his Diplo malus and also helping us preserve the Masquerade of "magic doesn´t exist", you know?
 
Better get on that. Maybe dump cement on the graveyards?
Seems kind of harsh. One can hope there's a more benevolent plan.

Honestly, the only way I can see colonies having a realistic chance at working out would have been to let a version of the Greater German solution play out - meaning unite all German-speaking nations including the Austrian-held parts of the Twin Monarchies -, then use the Croatian coast to *circumvent the British Channel entirely* and start things from the Mediterrenean Sea instead and finally help the Egyptians build the Suez canal.
Bad plan. Reasons being:

1) The Croatian coasts is actually not well suited to large scale port complexes, apart from a few locations like Trieste. Germany had a huge industrial base that could be used to build up effective battlefleets in the North Sea and Baltic, but sustaining large scale ports and commerce out through southern Europe would have been much harder. Now, you say this would put 'only' the Italians and Ottomans in the way, but this is not true, because...

2) The 19th century Mediterranean was an Anglo-French lake. The British had made dominance of the Mediterranean a key strategic goal from the 1700s on. They had been able to maintain a strong position there even when both Spain and France were fighting them at the same time, and it was much easier for them after Spain became neutral in European great power politics after the Napoleonic Wars. The Mediterranean Fleet had consistently received a lot of the Royal Navy's best ships and officers throughout that time, up to and including the period around 1900. The French navy, likewise, was powerful in the Mediterranean.

3) Thus, as the Austro-Hungarians learned during World War One, it was effectively impossible for a navy based along the Croatian coast to do more than maintain "fleet-in-being" status in the face of blockading British and French squadrons. Getting any benefit out of this strategy would thus depend on Italy being more firmly committed to the Central Powers, which would in turn be made all the more difficult by closer ties between Germany and Austria-Hungary, since Italy and Austria-Hungary had competing territorial claims and chronic rivalry.

4) Because of the above and also just basic time facts, the Germans under Wilhelm II could not "help the Egyptians build the Suez Canal" because the Suez Canal was completed in 1869, before the Franco-Prussian War. By 1881, Egypt was a British satellite state and firmly under their control. The way was closed.

The Kaiser has been added to your Hero Units!
The undead former leader of Germany!

Martial: 19 (The kaiser fancies himself a cowboy and surprisingly has the skills to back some of it up.)
Simpsons Comedy Parody Kaiser Bill wanting to be a cowboy definitely adds charm to him.

He also has at least a basic education in military strategy and so on, so while he's not a war veteran in any sense of the word, he at least knows how to talk the talk a bit and organize things. I'd rather have him in charge of Springfield's defense against an invasion than Chief Wiggum, though that really isn't saying very much.

Diplomacy: 23 (the kaiser leaned some things after his exile and is no longer the hot headed man he once was, unfortunately he's now a walking corpse so most people run away screaming when he starts talking.)
That is honestly a lot of learning things. I'm impressed by his capacity for postmortem personal growth! Since, as I noted, in life I'd probably give him a negative Diplomacy score. :p

Stewardship: 20 (ironically enough the kaiser gained the skills and experience to be a proper statesmen after he lost the throne, he does not appreciate the irony.)

Intrigue:10 (the kaiser can be a bit sneaky but his attire is not suited for it.)
Both of these are reasonable, though honestly I'd have given him a decent Stewardship stat in life. His domestic policy wasn't too bad; it was foreign policy where he was incompetent. Now, his cousin, Nicholas II, I'd give lousy stats in... basically all areas, but I could beelieve the Stewardship/Intrigue balance here.

The walking kaiser: the kaiser is a zombie that talks!...but still a zombie, the kaiser gets a +10 in personal combat due to his zombie body being able To handle wounds that would kill a normal human.-15 when talking to people that are scared of zombies unless the kaiser can (somehow)convince them he's not one.
Makes sense.

Wannabe cowboy: the kaiser really **really** likes the wild west, the kaiser gets a +10 to handling horses or anything that can be considered cowboy like.
This is our strongest sign that we have Hilarious Parody Kaiser Wilhelm on our hands. In life, the real guy wasn't an enthusiastic horseman. Having only one working arm doesn't help there.
 
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Bad plan. Reasons being:

1) The Croatian coasts is actually not well suited to large scale port complexes, apart from a few locations like Trieste. Germany had a huge industrial base that could be used to build up effective battlefleets in the North Sea and Baltic, but sustaining large scale ports and commerce out through southern Europe would have been much harder. Now, you say this would put 'only' the Italians and Ottomans in the way, but this is not true, because...

2) The 19th century Mediterranean was an Anglo-French lake. The British had made dominance of the Mediterranean a key strategic goal from the 1700s on. They had been able to maintain a strong position there even when both Spain and France were fighting them at the same time, and it was much easier for them after Spain became neutral in European great power politics after the Napoleonic Wars. The Mediterranean Fleet had consistently received a lot of the Royal Navy's best ships and officers throughout that time, up to and including the period around 1900. The French navy, likewise, was powerful in the Mediterranean.

3) Thus, as the Austro-Hungarians learned during World War One, it was effectively impossible for a navy based along the Croatian coast to do more than maintain "fleet-in-being" status in the face of blockading British and French squadrons. Getting any benefit out of this strategy would thus depend on Italy being more firmly committed to the Central Powers, which would in turn be made all the more difficult by closer ties between Germany and Austria-Hungary, since Italy and Austria-Hungary had competing territorial claims and chronic rivalry.

4) Because of the above and also just basic time facts, the Germans under Wilhelm II could not "help the Egyptians build the Suez Canal" because the Suez Canal was completed in 1869, before the Franco-Prussian War. By 1881, Egypt was a British satellite state and firmly under their control. The way was closed.

Admittadly, I was operating from the 1830s map seen in Victoria, which differs in some rather crucial details from the one "in use" in the 1870s.
So in short, no matter how you play out things, by OTL!Germanys formation, there was no real chance for it to have any major colonial influence anymore and - as I said - Willy should instead have focussed on extending German influence on the home continent instead.

Both of these are reasonable, though honestly I'd have given him a decent Stewardship stat in life.

I mean, 20 Stew *is* pretty decent for a start - nothing to write home about, but not specifically bad either.
 
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DoofQuest Fans Reading this Quest: We want a wacky historical figure Hero Unit!

Us: We have a wacky historical figure Hero Unit at home.

Wacky historical figure Hero Unit at Home: *cuts to picture of Zombie Kaiser Wilhelm II*
 
He did like cowboys though,a lot of Germans liked cowboys during his era oddly enough.
Huh. I did not know that. But... oh, yeah, I'm remembering the Annie Oakley thing.

Part of me wants to write a speculative ramble on American frontier culture, 19th century Germany's latent colonialism, and so on, but I don't really have a lot of solid knowledge on that and need to go do a thing. :(
 
Wow, zombie Wilhelm is pretty good, actually! We'll need to have the lab boys fix him up a bit, clean him up some, but he should be pretty useful even if we don't.
 
So our current roster of heroes is a mob boss, a nerd, The zombified exiled leader of Germany, a sneaky old man and a Christian. Do all Disney villains victorious quest have wacky characters that's the vibe on picking up so far on all the quest's I have read.
 
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So our current roster of heroes is a mob boss, a nerd, The zombified exiled leader of Germany, a sneaky old man and a Christian. Do all Disney villains victorious quest have wacky characters that's the vibe on picking up so far on all the quest's I have read.

A *scientist* nerd, please

Add to that our Ruler - a senile and/or drugged-up WWII veteran and discoverer of an aphrodisiac tonic - and you get one motley crew of misfits already...
 
I'm liking our suite of Hero units on hand. We got Diplomacy and Learning on lock with Flanders and Frink. Tony is a flex unit but should be mostly used for Intrigue. We have some units who can do Martial or Stewardship stuff but we should probably be on the lookout for more dedicated units. The Kaiser will be important for finding actual Occult units worth a damn.
 
So our current roster of heroes is a mob boss, a nerd, The zombified exiled leader of Germany, a sneaky old man and a Christian. Do all Disney villains victorious quest have wacky characters that's the vibe on picking up so far on all the quest's I have read.
Mostly yeah

For the others I know
Doofquest has: The Least competant ninjas ever, multiple mad scientist, including one who is the second sanest member of our inner circle; A Cartoon Fanboy (Who is a Cartoon), A Puppykiller, A Felt Frog, A Desperate Floor Manager, A Teenager learning the Dark Arts, 2 Pre-Teen Boys who are experts in construction, The Ghost of a Queen of the worst dimension ever, The Ghost of our Ancenstor who is exactly like us, A remorseful employee of one of our original rivals, a supervillain obsessed with Ants, and Alan.
Fatherquest has: The least competant supervillain ever, An Ice Cream Scientist, A Supervillain turned Collage Professor, A Former Teen Detective, A Reality TV Star wanted by the Mounties, and a Suburban Midwest Father.
Even Aladdin Quest, which is otherwise pretty normal, has 2 Gummi Bear characters
 
Doofquest has: The Least competant ninjas ever, multiple mad scientist, including one who is the second sanest member of our inner circle; A Cartoon Fanboy (Who is a Cartoon), A Puppykiller, A Felt Frog, A Desperate Floor Manager, A Teenager learning the Dark Arts, 2 Pre-Teen Boys who are experts in construction, The Ghost of a Queen of the worst dimension ever, The Ghost of our Ancenstor who is exactly like us, A remorseful employee of one of our original rivals, a supervillain obsessed with Ants, and Alan.
Fatherquest has: The least competant supervillain ever, An Ice Cream Scientist, A Supervillain turned Collage Professor, A Former Teen Detective, A Reality TV Star wanted by the Mounties, and a Suburban Midwest Father.
Even Aladdin Quest, which is otherwise pretty normal, has 2 Gummi Bear characters

Lemme try deciphering the DQ one:
"Least competent ninjas" - Tobe and his vagabonds (I actually consider them at least *moderately competent, with occasional moments of brilliance*)
"multiple mad scientists" - Ludivine von Drake, Jumba, Janus Lee, Gomez, arguably Mezmerella, arguably Wendy Wower
"one of which is the second-sanest member of our inner circle" - toss-up between Ludivine and Janus
"cartoon fanboy who is a cartoon" - Dennis the Duck
"puppy killer" - Cruella (did her LA version even kill any puppies in the movie?)
"felt frog" - Kermit the Frog (now in a hero ball with some of his fellow Muppets)
"desperate floor manager" - Marlon Moseby
"teenager learning the Dark Arts" - Janna the Teenage Witch (currently also a secondary "nemesis" to Doof because of her pranks)
"2 (pre-)teen boys who are experts in construction" - Phineas and Ferb (*very situationally aviable*)
"Queen Ghost" - Celena the Shy
"ghost ancestor who is us" - Grunkle Malfishmirtz
" remorseful employee" - Mirage
"ants-obsessed supervillain" - Queen Lizzy

Pretty sure you "forgot" some, but it doesn´t matter

Also, you forgot to mention the anthropomorphic snowleopard and the non-anthro-but-talking parrot for Prince Ali - but yeah, all in all that quest got the most normal assortment of Hero Units for the players
 
So our current roster of heroes is a mob boss, a nerd, The zombified exiled leader of Germany, a sneaky old man and a Christian. Do all Disney villains victorious quest have wacky characters that's the vibe on picking up so far on all the quest's I have read.
the thing about Multicrosses based on cartoon franchises, and vv's in particular, is that literally everyone is simultaneously a "poor little meow meow" and "blorbo from my shows". Combined with most "main characters" being preoccupied(or dead) that leaves us with tons of freaks and weirdos to sort through!
 
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Glad people have liked the interlude so far!

Oh yeah @Travler66 you haven't picked your omake rewards right?

I hearby declare this omake canon!
I also offer the rewards of a +10 to Abe's personal or a +10 to a national, it's your choice.

You get to pick between:

A +10 to any national action of your choice.

Or…

A +10 to any of Abe's personal action. The bonus is just to just 1 personal.

Don't forget to notify ranger or any if the other CoQMs what you pick.
 
The walking kaiser: the kaiser is a zombie that talks!...but still a zombie, the kaiser gets a +10 in personal combat due to his zombie body being able To handle wounds that would kill a normal human.-15 when talking to people that are scared of zombies unless the kaiser can (somehow)convince them he's not one.

Again, I´d say we should "market" him as a Cape that uses a "Undead Imperial German(y)" theme to both convince people that he isn´t *Actually* a zombie ("it´s just part of his costume, you know?") and to preserve the Masquerade of *the occult not actually being a thing* despite him being a literal walking corpse.
Would be the most pragmatic approach, if nothing else (and hey - if DQ!Doof can pretend that his clone of Genghis Khan is just "a Cape with a very weird gimmick", then HF!Abe can pretend that Zombie Willhelm II. is in the same boat)
 
Alternatively, we could only send him out in the fall months.

September: "Boy, Halloween seems to be starting earlier every year doesn't it?"
October: "Happy Halloween, and great costume!"
November: "Isn't it a bit late for Halloween costumes?" "Never too late to prank your friends though!" "Fair enough."
 
Alternatively, we could only send him out in the fall months.

September: "Boy, Halloween seems to be starting earlier every year doesn't it?"
October: "Happy Halloween, and great costume!"
November: "Isn't it a bit late for Halloween costumes?" "Never too late to prank your friends though!" "Fair enough."

Meeh, might constrict his usefulness a bit too much...though if we use my idea, we could *start marketing* him around Halloween at least.
 
True, it's not a great plan if we want to use him a lot. At the very least we can send him on non-Diplomacy jobs the rest of the year when seeing a zombie is a bit more of a shock until we 'normalize' his presence.

Come to think of it, what month and year was this past turn? I don't think it got mentioned at all and that might be good to know for future reference.
 
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