Turn 1
After a few minutes, Flanders returned with 2 cups of steaming hot Cocoa. He passed one to you while he started drinking from the other one.
"Well Sir, I think it was great you stuck to your guns and told that man off." You guessed even Flanders was peeved up with the government. He and his 2 sons went through some hard times too during the incident. "Still, are you sure it was a good idea? The city kind of is a fixer-upper right now." He lets some concern appear on his face as he looks at the window.
You remained silent for a while, just letting the nice heat of the cup warm your hands. During your life you did a lot of things, some of them you regret with all your being, while others you would do in a heartbeat. Time will tell which one of those categories this one will fall on.
"Who knows Flanders?" You shrug while taking a sip. Umm Cocoa, Yummie! "But there's no time to be sitting, we have some stuff to do." You have to start doing something with this damm power plant. No more fooling around!
"Glad to hear that Sir! Soooo… whats the plan?"
Income:15
"Well Sir, I think it was great you stuck to your guns and told that man off." You guessed even Flanders was peeved up with the government. He and his 2 sons went through some hard times too during the incident. "Still, are you sure it was a good idea? The city kind of is a fixer-upper right now." He lets some concern appear on his face as he looks at the window.
You remained silent for a while, just letting the nice heat of the cup warm your hands. During your life you did a lot of things, some of them you regret with all your being, while others you would do in a heartbeat. Time will tell which one of those categories this one will fall on.
"Who knows Flanders?" You shrug while taking a sip. Umm Cocoa, Yummie! "But there's no time to be sitting, we have some stuff to do." You have to start doing something with this damm power plant. No more fooling around!
"Glad to hear that Sir! Soooo… whats the plan?"
Income:15
Donate resources to the city's police. DC 30: With the current situation of the city there has been a lot of crime happening around. Lots of stealing, property damage, murder, heck, even jaywalking! The police don't have the current manpower or resources to actually do something, maybe you could lend them a hand somehow?
Rewards: increased public opinion with Springfield, increased public opinion with the government, and made the city more safe.
Upgrade your security force. DC 60: Now that you are the CEO of Burns company you can see a lack of…security in the building. Sure there's lots of traps keeping the place secure against robbers, but not much on actual competent manpower. It wouldn't hurt to fix that.
Rewards: increased DC against any attacks made to your company.
Release the hounds! DC 40: Mr Burns' hounds have got a bit lazy and unfit due to the lack of people to chase so they could use a bit of exercise and training to get back into tip top ship and while you're at it why don't you get the rest of security shored up as well?
Reward: Increased DC against assaults and infiltrations attempts against the Power Plant.
Create your own security group. DC 75: Seeing all those caped people and the current situation of America makes you realize that Springfield isn't as secure as you think. Making your own security group seems like a good idea, having people you can count on to protect you and your family in case of trouble.
Reward: Increase of Dc against people/organizations that are attacking/invading Springfield. Further actions unlocked.
Capture Mutant Animals: DC 45: After your son homer dumped all that pig shit in the lake there's been reports of some weird ass animals roaming around the outskirts of the city. So far they haven't proven to be TOO dangerous to the city, but that. May change sooner or later. Deal with it!
Reward: Mutant Specimens obtained for research! City is safer! Unlocks new actions!
Rewards: increased public opinion with Springfield, increased public opinion with the government, and made the city more safe.
Upgrade your security force. DC 60: Now that you are the CEO of Burns company you can see a lack of…security in the building. Sure there's lots of traps keeping the place secure against robbers, but not much on actual competent manpower. It wouldn't hurt to fix that.
Rewards: increased DC against any attacks made to your company.
Release the hounds! DC 40: Mr Burns' hounds have got a bit lazy and unfit due to the lack of people to chase so they could use a bit of exercise and training to get back into tip top ship and while you're at it why don't you get the rest of security shored up as well?
Reward: Increased DC against assaults and infiltrations attempts against the Power Plant.
Create your own security group. DC 75: Seeing all those caped people and the current situation of America makes you realize that Springfield isn't as secure as you think. Making your own security group seems like a good idea, having people you can count on to protect you and your family in case of trouble.
Reward: Increase of Dc against people/organizations that are attacking/invading Springfield. Further actions unlocked.
Capture Mutant Animals: DC 45: After your son homer dumped all that pig shit in the lake there's been reports of some weird ass animals roaming around the outskirts of the city. So far they haven't proven to be TOO dangerous to the city, but that. May change sooner or later. Deal with it!
Reward: Mutant Specimens obtained for research! City is safer! Unlocks new actions!
Hire some local workers for your company DC: variable, higher the better. Recruiting more people to help sound like a good idea, y'know what they say, the more the merrier right? Luckily Springfield has loads of people with potential waiting to be found. Hopefully, Someone answers the call.
Rewards: Options to hire a Canon Simpsons hero available.
Hire Outside Workers for your Company DC: Variable higher the better. So, with Springfield opening its doors to newcomers comes a slew of people who need jobs. Maybe it's best to give them a chance, but it can't go that badly... Right?
Reward: Options to hire a Canon Character from outside the Simpsons
Reach out to the government. Dc 70. You aren't too keen to reach out to that Damn government after their bullshit with the Dome and their bomb. Even so, the city could use the help of the government, it might be worth setting talks with them. But if they dare to put another dome on the city you swear you are gonna send non stop mail to the president until they apologize!
Reward: begins communication with the government, possibility to collaborate on actions.
Recruit super villains to your retinue DC 70: Some people might think you are going senile for thinking this But jokes on them! You are already senile! Still back to this. You can tell there are some issues you need help with, and that some goody too shoes wouldn't be amendable to doing. Just have to make sure the people you hire won't double cross you.
Reward: Options to recruit a villain cape.
Recruit Super heroes to your retinue DC 60: Apparently with the SRA many super heroes hadn't had a good time the last few years. Having one working for you could not only benefit you in some ways but also help them in these rough times
Reward: Options to recruit a hero cape.
Recruit Criminals DC 60: You know, maybe a sort of reform program could reduce crime instead of just locking people up!
Reward: You form a reform program that adds various criminals from surrounding prisons to your Recruitment list. Increased opinion from people who advocate for giving criminals second chances
Work with Union Members DC: 45 After Burns lost the company, Lenny and Carl formed an union amongst the workers. A bit inconvenient, but probably for the best. You should talk to them.
Reward: You discuss terms with the Power plant's new Union. Increased opinion with said employees. Increased DC against infiltration.
Rewards: Options to hire a Canon Simpsons hero available.
Hire Outside Workers for your Company DC: Variable higher the better. So, with Springfield opening its doors to newcomers comes a slew of people who need jobs. Maybe it's best to give them a chance, but it can't go that badly... Right?
Reward: Options to hire a Canon Character from outside the Simpsons
Reach out to the government. Dc 70. You aren't too keen to reach out to that Damn government after their bullshit with the Dome and their bomb. Even so, the city could use the help of the government, it might be worth setting talks with them. But if they dare to put another dome on the city you swear you are gonna send non stop mail to the president until they apologize!
Reward: begins communication with the government, possibility to collaborate on actions.
Recruit super villains to your retinue DC 70: Some people might think you are going senile for thinking this But jokes on them! You are already senile! Still back to this. You can tell there are some issues you need help with, and that some goody too shoes wouldn't be amendable to doing. Just have to make sure the people you hire won't double cross you.
Reward: Options to recruit a villain cape.
Recruit Super heroes to your retinue DC 60: Apparently with the SRA many super heroes hadn't had a good time the last few years. Having one working for you could not only benefit you in some ways but also help them in these rough times
Reward: Options to recruit a hero cape.
Recruit Criminals DC 60: You know, maybe a sort of reform program could reduce crime instead of just locking people up!
Reward: You form a reform program that adds various criminals from surrounding prisons to your Recruitment list. Increased opinion from people who advocate for giving criminals second chances
Work with Union Members DC: 45 After Burns lost the company, Lenny and Carl formed an union amongst the workers. A bit inconvenient, but probably for the best. You should talk to them.
Reward: You discuss terms with the Power plant's new Union. Increased opinion with said employees. Increased DC against infiltration.
Just what did burns own? DC: variable. Man, Burn's vault is insanely big, you can believe so much stuff fits in here, and that's not considering other hidden things Burns may have! Taking stock of all of this is important! Who knows what you will find?
Rewards: Knowledge of what burns actually owned, Chances to obtain items and even more income. Possibly more actions unlocked
Buy the Itchy and Scratchy show. DC 45: apparently there this animated show that's been going through some hard times. Apparently it hasn't been earning enough top dollar as always and rumor is it might close down in just a few months. It could be worthwhile to buy it. (Cost 1 Income)
Reward: become the proud owner of the Itchy and Scratchy Show. More actions unlocked, entering business in the show industry.
Support the city reconstruction effort. DC: Varies depending if the district. Choose one:
Northern Springfield DC40 (1 income)
Olden Springfield town Dc 35 (1 income)
The docks and waterfront Dc 30 (1 income)
South Springfield (AKA: the bad part of town) DC 25(1 income)
All the districts at once: DC 100 (3 income)
Reward: For each district fixed, unlock new actions regarding Different sectors of the city, and increase public options with the city's Citizens.
Bring the power plant up to code DC: 40 Once you were able to see the state of the Power plant you blanched, if the notes are right the plant is seriously under performing. There's lot of security risks that need to be addressed. Better get to it. [Cost 2 income]
Rewards: Company now up to standards, raise public opinion, increase amount of wealth gained by the Power Plant, increase DC to assault the company and to infiltrate it.
Look into Expanding your business. DC 65: So far your company only supplies Springfield with energy, why don't you check with nearby cities and see if you can arrange a deal to build more plants for them? They get cheap energy at low costs and you get more money! Win-win situation right?
Rewards: Action to build the power plants near the cities, increase in public opinion, increase of more income once more reactors are built.
Invest in Powell Motors DC 45: Your other son, Herb, has a car manufacturing business that has been.... Mixed in terms of success ever since he met Homer. When it's up, it's really up but when it's down, it's really down. Maybe you could help it out?
Reward: Gain Herb's gratitude; Increased income from entering the motor vehicle market; learn some auto repair knowhow.
Pay your Damn Taxes DC: 50 Turns out Burns' company has spent so long not paying it's taxes the IRS is actively suspicious of your attempts to do so. You should probably do so anyway…
Reward: The IRS will not hate you as much, you may gain income from tax returns depending on how well you roll
Upgrade Springfield Prison DC: 60 This prison is quite frankly notorious for even the lowliest criminal being able to escape pretty easily. Some funds so the place is more secure would probably be well spent!
Reward: Upgrade Springfield's local prison. Criminals won't essentially be able to escape with no effort anymore. High DC to get out or to get in.
Stewardship: bribe Quimby DC:5 Now apparently Burns enjoyed a bit of a close relationship with Quimby so you have been thinking why can't you have something similar? It would certainly help if you had the mayor in your pocket and might stop your enemies from using him against you,that is unless they offer him a bigger bribe…
Reward: Quimby bribed, more freedom in actions with Springfield, decreased dc for certain actions involving Springfield,Quimby won't work against you unless offered a bigger bribe. (Note: You will have to keep paying Quimby 1 income per turn to make sure the mayor is kept loyal… until you decide to stop bribing him. )
Rewards: Knowledge of what burns actually owned, Chances to obtain items and even more income. Possibly more actions unlocked
Buy the Itchy and Scratchy show. DC 45: apparently there this animated show that's been going through some hard times. Apparently it hasn't been earning enough top dollar as always and rumor is it might close down in just a few months. It could be worthwhile to buy it. (Cost 1 Income)
Reward: become the proud owner of the Itchy and Scratchy Show. More actions unlocked, entering business in the show industry.
Support the city reconstruction effort. DC: Varies depending if the district. Choose one:
Northern Springfield DC40 (1 income)
Olden Springfield town Dc 35 (1 income)
The docks and waterfront Dc 30 (1 income)
South Springfield (AKA: the bad part of town) DC 25(1 income)
All the districts at once: DC 100 (3 income)
Reward: For each district fixed, unlock new actions regarding Different sectors of the city, and increase public options with the city's Citizens.
Bring the power plant up to code DC: 40 Once you were able to see the state of the Power plant you blanched, if the notes are right the plant is seriously under performing. There's lot of security risks that need to be addressed. Better get to it. [Cost 2 income]
Rewards: Company now up to standards, raise public opinion, increase amount of wealth gained by the Power Plant, increase DC to assault the company and to infiltrate it.
Look into Expanding your business. DC 65: So far your company only supplies Springfield with energy, why don't you check with nearby cities and see if you can arrange a deal to build more plants for them? They get cheap energy at low costs and you get more money! Win-win situation right?
Rewards: Action to build the power plants near the cities, increase in public opinion, increase of more income once more reactors are built.
Invest in Powell Motors DC 45: Your other son, Herb, has a car manufacturing business that has been.... Mixed in terms of success ever since he met Homer. When it's up, it's really up but when it's down, it's really down. Maybe you could help it out?
Reward: Gain Herb's gratitude; Increased income from entering the motor vehicle market; learn some auto repair knowhow.
Pay your Damn Taxes DC: 50 Turns out Burns' company has spent so long not paying it's taxes the IRS is actively suspicious of your attempts to do so. You should probably do so anyway…
Reward: The IRS will not hate you as much, you may gain income from tax returns depending on how well you roll
Upgrade Springfield Prison DC: 60 This prison is quite frankly notorious for even the lowliest criminal being able to escape pretty easily. Some funds so the place is more secure would probably be well spent!
Reward: Upgrade Springfield's local prison. Criminals won't essentially be able to escape with no effort anymore. High DC to get out or to get in.
Stewardship: bribe Quimby DC:5 Now apparently Burns enjoyed a bit of a close relationship with Quimby so you have been thinking why can't you have something similar? It would certainly help if you had the mayor in your pocket and might stop your enemies from using him against you,that is unless they offer him a bigger bribe…
Reward: Quimby bribed, more freedom in actions with Springfield, decreased dc for certain actions involving Springfield,Quimby won't work against you unless offered a bigger bribe. (Note: You will have to keep paying Quimby 1 income per turn to make sure the mayor is kept loyal… until you decide to stop bribing him. )
Research your competition. DC: 50. You weren't the most keen regarding business and all that, you knew that perfectly. But now that you are the CEO of a company and all that maybe it's a good idea to see what you are up against? You don't want to lose something this important cause you weren't paying attention. Again.
Rewards: You get to know more about other Kings, their business and current state of affairs. Unlocks Collaboration and Infiltration actions.
Look into what happened to Radioactive man. DC: ??? Maybe now would be a good chance to look up what happened with that superhero the city used to have, Radio-Man or something? Your grandson made a huge deal about it before he disappeared.
Reward: Find what happened to the radioactive man and clues to find him. Chances to make contact with Radioactive man himself.
Develop traps for the company. Dc 75 You have to admit it. Burns knew what he was doing when designing some of the traps in his office. They are as creative as they are dangerous. Perhaps you could work in spreading that to the whole company? Who knows, it could help in case of burglars.
Reward: increase Dc for enemies to infiltrate or steal things from you. Chances of shenanigans happening.
Take a look at the wasteland. Dc 30. Now you can't get out of your head that "wasteland" and "dust bowl" thing. You have to check out for yourself. Who knows? Maybe the government was lying about that one too!
Reward: learn more about the wasteland. Unlocks Adventure to explore it.
Rewards: You get to know more about other Kings, their business and current state of affairs. Unlocks Collaboration and Infiltration actions.
Look into what happened to Radioactive man. DC: ??? Maybe now would be a good chance to look up what happened with that superhero the city used to have, Radio-Man or something? Your grandson made a huge deal about it before he disappeared.
Reward: Find what happened to the radioactive man and clues to find him. Chances to make contact with Radioactive man himself.
Develop traps for the company. Dc 75 You have to admit it. Burns knew what he was doing when designing some of the traps in his office. They are as creative as they are dangerous. Perhaps you could work in spreading that to the whole company? Who knows, it could help in case of burglars.
Reward: increase Dc for enemies to infiltrate or steal things from you. Chances of shenanigans happening.
Take a look at the wasteland. Dc 30. Now you can't get out of your head that "wasteland" and "dust bowl" thing. You have to check out for yourself. Who knows? Maybe the government was lying about that one too!
Reward: learn more about the wasteland. Unlocks Adventure to explore it.
Learning: Study Maps of the lands/areas near you DC: 35 Hmmmmm... You never know when you might have to visit nearby areas, you know? Better safe than sorry In case such a visit is necessary...
Reward: Have a better grasp of the geography of various areas around you. Learn about interesting locations.
Upgrade the Plant waste disposal methods. Dc 45. For too long has Springfield been affected by the lax way the Power Plant deal with the radioactive waste, mainly dropping it all in the lake and nearby areas. Have your people find a solution now.
Rewards: Springfield pollution is reduced, public opinion increased, Government opinion increased.
Upgrade the laboratories of the Power plant. Dc 35 The scientist that you have in your employ have complained about the poor quality of the current facilities, as well as the lack of better equipment. Buying new stuff should help your lab coats do more science stuff.
Reward: upgraded facilities, small bonus of +5 to National Learning rolls.
Improve the Safety of your Reactors. Dc 70. From what you have heard, your son has been the cause of several near-meltdowns during the years. From what you've seen there's not much in terms of security systems or protocols. There should be a way to make the system safer right?
Rewards: Dc increase to chances of your Reactor blowing up because of in house failures as well as sabotage attempts.
Upgrade your Power Reactor. Dc 80 From what you can tell, the current process the plant is using is well… It sucks. It generates way more waste and doesn't produce the supposed amount of energy that fission power promises. That idiotic Burns cut too many corners when building it. It's time to fix that. Though caution, it's advised from what the scientists tell you.
Reward: Springfield Power plant stops producing waste. Increase income. Unlock action to research Fusion power.
Reward: Have a better grasp of the geography of various areas around you. Learn about interesting locations.
Upgrade the Plant waste disposal methods. Dc 45. For too long has Springfield been affected by the lax way the Power Plant deal with the radioactive waste, mainly dropping it all in the lake and nearby areas. Have your people find a solution now.
Rewards: Springfield pollution is reduced, public opinion increased, Government opinion increased.
Upgrade the laboratories of the Power plant. Dc 35 The scientist that you have in your employ have complained about the poor quality of the current facilities, as well as the lack of better equipment. Buying new stuff should help your lab coats do more science stuff.
Reward: upgraded facilities, small bonus of +5 to National Learning rolls.
Improve the Safety of your Reactors. Dc 70. From what you have heard, your son has been the cause of several near-meltdowns during the years. From what you've seen there's not much in terms of security systems or protocols. There should be a way to make the system safer right?
Rewards: Dc increase to chances of your Reactor blowing up because of in house failures as well as sabotage attempts.
Upgrade your Power Reactor. Dc 80 From what you can tell, the current process the plant is using is well… It sucks. It generates way more waste and doesn't produce the supposed amount of energy that fission power promises. That idiotic Burns cut too many corners when building it. It's time to fix that. Though caution, it's advised from what the scientists tell you.
Reward: Springfield Power plant stops producing waste. Increase income. Unlock action to research Fusion power.
Jog your memory. You lived a looong life, and you have certainly see more things that other people have. You just… don't remember it right now. Maybe spending some time thinking about it could help you remember something useful? …What were you thinking of again?
Reward: Chances to unlock new actions, national or personal.
Hit them books. Suppose now would be a good time as any to read some of the books that your granddaughter Lisa has gifted you for your birthdays. There's lots of info you could glean from them.
Rewards: need to take this action 3 times, once taken gain 1d3+1 Learning.
Hang out with your elders. Even though being the boss of Springfield Nucler Power Plant has occupied much of your time you should give yourself some time to spend with your friends in the retirement home.
Rewards: Abe hangs out with the elders, chance to learn info about things going on in the town or interesting tidbits of info.
Spend time with your son. It's unfortunate that your son doesn't want to spend time with you after the dome accident. Still, you should give it a try to reach out to him and his family.
Rewards: spend time with your son and his family. Chances to recruit Homer as a hero unit. Chances to recruit Marge, Lisa or Bart as a Temp hero unit for next turn.
Get the hounds to like you: Mr burns hounds aren't exactly friendly to most folks and that includes you, so perhaps you should change that.
Reward: Mr Burns' hounds become Abes hounds, obtain two personal guard 'dogs'( if you roll high enough) cripper and badger.
Practice your lying skills. This is the last time you lose to Jasper on Poker Night! You need to get better at faking things. You will get it…somehow.
Reward: increase Abe intrigue stat by 1d2+1 (Needs to be taken twice to complete.)
Hang out with one of your workers. Perhaps you could use some of your free time trying to get to know one of your workers. Who knows what kind of stuff you may find out! (Can be taken multiple times a turn)
Reward: you get to know one of your hero units better, chance of increased opinion, chance to unlock actions related to the hero. ???
Go look for a fashion designer. Clothes maketh the man. That's something you hear in Tv once and it might have a grain of salt on it. Your wardrobe is nothing to talk home about. Let's do something about it.
Reward: Abe gets a Damn nice suit (cost income). Chances to meet ???
Play Poker: Playing cards is how you got into this mess... But it's just too much fun! Reward: Abe plays Poker with a random group of people. He may gain or lose income depending on the Roll.
Figure out this damn control panel: Burn's had a lot of weird buttons on this thing. You might as well see what they do before you press something you shouldn't
Reward: Office adds defense against attacks made against the Power Plant, stewardship bonus for some actions.
A test of your own medicine: You know that old rag about retirement homes drugging you up to the gills to keep you passive? Well Springfield didn't get the memo! Anything that wasn't vital to your day to day might as well have been water with all the good it did you. Let's see what kind of stuff burns money can buy!
Reward: Abe goes and buys actual quality medicine, chances for possible Stat ups! (Learning, stewardship or martial +1).
Is this my beautiful house?: Geez this mansion is huge! What the hell are you gonna do with it all? And what kind of rooms did he think he needed?
Reward: better house awareness, very small bonus to next turn's/next 4 personal actions. Chances to find some weird rooms?
Reward: Chances to unlock new actions, national or personal.
Hit them books. Suppose now would be a good time as any to read some of the books that your granddaughter Lisa has gifted you for your birthdays. There's lots of info you could glean from them.
Rewards: need to take this action 3 times, once taken gain 1d3+1 Learning.
Hang out with your elders. Even though being the boss of Springfield Nucler Power Plant has occupied much of your time you should give yourself some time to spend with your friends in the retirement home.
Rewards: Abe hangs out with the elders, chance to learn info about things going on in the town or interesting tidbits of info.
Spend time with your son. It's unfortunate that your son doesn't want to spend time with you after the dome accident. Still, you should give it a try to reach out to him and his family.
Rewards: spend time with your son and his family. Chances to recruit Homer as a hero unit. Chances to recruit Marge, Lisa or Bart as a Temp hero unit for next turn.
Get the hounds to like you: Mr burns hounds aren't exactly friendly to most folks and that includes you, so perhaps you should change that.
Reward: Mr Burns' hounds become Abes hounds, obtain two personal guard 'dogs'( if you roll high enough) cripper and badger.
Practice your lying skills. This is the last time you lose to Jasper on Poker Night! You need to get better at faking things. You will get it…somehow.
Reward: increase Abe intrigue stat by 1d2+1 (Needs to be taken twice to complete.)
Hang out with one of your workers. Perhaps you could use some of your free time trying to get to know one of your workers. Who knows what kind of stuff you may find out! (Can be taken multiple times a turn)
Reward: you get to know one of your hero units better, chance of increased opinion, chance to unlock actions related to the hero. ???
Go look for a fashion designer. Clothes maketh the man. That's something you hear in Tv once and it might have a grain of salt on it. Your wardrobe is nothing to talk home about. Let's do something about it.
Reward: Abe gets a Damn nice suit (cost income). Chances to meet ???
Play Poker: Playing cards is how you got into this mess... But it's just too much fun! Reward: Abe plays Poker with a random group of people. He may gain or lose income depending on the Roll.
Figure out this damn control panel: Burn's had a lot of weird buttons on this thing. You might as well see what they do before you press something you shouldn't
Reward: Office adds defense against attacks made against the Power Plant, stewardship bonus for some actions.
A test of your own medicine: You know that old rag about retirement homes drugging you up to the gills to keep you passive? Well Springfield didn't get the memo! Anything that wasn't vital to your day to day might as well have been water with all the good it did you. Let's see what kind of stuff burns money can buy!
Reward: Abe goes and buys actual quality medicine, chances for possible Stat ups! (Learning, stewardship or martial +1).
Is this my beautiful house?: Geez this mansion is huge! What the hell are you gonna do with it all? And what kind of rooms did he think he needed?
Reward: better house awareness, very small bonus to next turn's/next 4 personal actions. Chances to find some weird rooms?
Visit Maude Flanders grave: your beloved first wife Maude has passed away for years but you never forgot her.
Reward: Visiting her grave gives Flanders peace of mind on this upcoming times, chances of ???.
Spend some time with your sons. Just because you have more… "interesting job" there's no reason to spend more time with your family! You better check on Your kids now that you have some time.
Reward: Flanders spends some time with his sons. Chances to raise opinions of Abe.
Go to Church: Nothing like going to the church and feeling in contact with the Lord! After the Dome incident ended more people seemed to go to church! And you know how people like to blab in those places. Perhaps you could get some interesting tidbits?
Reward: Chances to meet new people and learn some interesting information.
Go to the Gym: Now that you have some free time perhaps you could spend it on the gym. It seems working for Abe might be a bit more physically demanding than your other jobs. Better make sure your muscles are up to the task!
Reward: Martial Stat gain if rolled high enough
Reward: Visiting her grave gives Flanders peace of mind on this upcoming times, chances of ???.
Spend some time with your sons. Just because you have more… "interesting job" there's no reason to spend more time with your family! You better check on Your kids now that you have some time.
Reward: Flanders spends some time with his sons. Chances to raise opinions of Abe.
Go to Church: Nothing like going to the church and feeling in contact with the Lord! After the Dome incident ended more people seemed to go to church! And you know how people like to blab in those places. Perhaps you could get some interesting tidbits?
Reward: Chances to meet new people and learn some interesting information.
Go to the Gym: Now that you have some free time perhaps you could spend it on the gym. It seems working for Abe might be a bit more physically demanding than your other jobs. Better make sure your muscles are up to the task!
Reward: Martial Stat gain if rolled high enough
Go to the theater and watch a show: it's been a while since you've been to a theater show but now that you have some time and money why don't you go see one?
Reward: Jasper has a good time, chances to meet ???.
Go visit some old war buddies: it's been some time since you've seen them and you don't even know if they are still alive after all these years but it can't hurt to attempt to find and visit them can it?
Rewards: Jasper meets some old war buddys. Possible useful information from the ones still in the military, chances to get in contact with ???.
Play chess with abe. Abe has complained that you cheat on Poker all the time. That's not true! You only cheat half the time! Still if he is gonna complain too much perhaps you can beat him in another game.
Reward: Jasper plays chess with abe. Possible stat increase for high enough roll.
Reward: Jasper has a good time, chances to meet ???.
Go visit some old war buddies: it's been some time since you've seen them and you don't even know if they are still alive after all these years but it can't hurt to attempt to find and visit them can it?
Rewards: Jasper meets some old war buddys. Possible useful information from the ones still in the military, chances to get in contact with ???.
Play chess with abe. Abe has complained that you cheat on Poker all the time. That's not true! You only cheat half the time! Still if he is gonna complain too much perhaps you can beat him in another game.
Reward: Jasper plays chess with abe. Possible stat increase for high enough roll.
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