[X] Summon Spider Daedra and retreat into the sky to watch. Cost 300 Magicka.

[X] If it looks like the mage is casting a spell our way, activate our Dragonskin racial ability.
 
Do I Smell a Plot?
Well, Albert is apparently a traitor. He raises his voice so that you can hear him say, "-mebody I want you to meet." You're pretty sure he is trying to signal you to come out. Instead you form a bridge between Mephala's realm and snatch up one of her spawn, binding it to your will.

Lesser men would call you reckless, spreading lies about the irrationality of these Daedra and the difficulty of binding them. Fools, the lot of them. They simply do not understand that such creature's minds work in different ways and thus must be bound and ordered accordingly. The Spinner weaves a convoluted web and no spider appreciates being pulled from it's nest, so one must merely channel that frustration toward proper targets and banish them when their work is done.

An Idle Deadra does it's Prince's work, after all.

"Oi! Tyne, you fall asleep or something?" Albert shouts, shrugging as he looks back toward his hooded friend. The arachnoid monster bursts into existence in a swirling corona of purple flames, lifting the man by his throat and screeching in his face.

You slowly ascend through the boughs as your minion crushes Albert's throat and throws his corpse into the crowd of men, knocking one into the bonfire. All of them start screaming, most in shock, one in pain as he burns, and the mage in anger. Either she's a deep voiced female or he is softly shaped man... not important, the androgynous one just threw your Daedra out of the clearing by flipping the earth beneath it like a catapult.

The poachers form up around mage in a five pointed formation, watching the darkened treeline for movement. Ten or so minutes pass as you watch the crowd grow more and more anxious. This is why you prefer Spider Deadra over Dremora. Summon a Dremora Lord and he shouts about worthless foes, lacking any plan besides charge and slash, annoying you when the enemy is slain until you dismiss him. Spider Daedra? They can do full frontal assault, but the children of Mephala the Web-Spinner possess other skills as well.

"You poor children..." You hear her sibilant whisper echo impossibly loud around the clearing. "There is no reason to be afraid." You watch her extend her arm. A flash deep in the trees and a crack of thunder. "I merely wish to help you."

The mage is waving his/her wand and chanting something under their breath as one of the men suddenly gains a hole through his chest in the next flash of lightning. "After all, mortality must be dreadful." Chittering laughter echoes from all around and the mage suddenly drops through the ground, leaving the rest of their party behind as the monster bursts from the shadows.

The men break into a panic now that their apparent leader has deserted them. They shove one man to the ground and sprint into the surrounding foliage. The four are now running through the forest, listening to their comrade screams of terror as the Daedra drags him along for the chase.

The men split up, each pinning their survival on the others being a distraction. One runs headfirst into a massive web, another is run down and tackled by your summon and impaled through the back on her forelimbs, the third is knocked down by the thrown body of the one she was carrying, and the last is blasted by several Lightning Bolts as she moans in her pleasure of the kill.

You descend into the treetops behind her as the two battered survivors stand to face their death; one with just a shield and beard for protection, the other with a hand-axe and a chain-mail shirt. The Daedra's forelimbs crash into the shield, knocking the man back to the dirt and is rewarded with an axe biting though her carapace and removing a foot of leg. Her reeling back in pain and surprise allows the man to bury his axe into the softer portion of her body where chitin blends with flesh. Dark blood spilling from the axe wound, she roars and swings the man against a tree by his arm, smiling coldly at the sound of breaking spine.

Before she can finish off her fallen foe, she collapses when a shield bounces off her head. You look over to see the bearded man limping as he runs at the stunned spider-woman. Shocked at the man's audacity, you watch as he pulls the axe from the woman's belly and climb up her legs to plant the blade in her neck. Purple flames erupt from chitin as the Spider Daedra is banished back to the Spiral Skein.

Victorious, the man stumbles over to his fellow survivor and you silently descend from your perch. You clap dramatically as you walk up to the duo. A shame that the bearded man has to die for you to get paid, but his impressive show won't pay for room and board. You are about to congradulate the soon-to-be dead man when a massive explosion echoes through the area.

You quickly stab the man in the kidney before he can react and take to the skies. On the edge of the forest, you see flames reflecting off of a massive cloud of smoke. You curse as you realize why the mage ran, damn spider just had to play with it's prey. Somehow, you doubt that Lord Tabes is going to be able to pay you now.

Status: Healthy
Magicka: (200/650)

Choose 2
[] Investigate the underground hideout before leaving.

[] Gather the poachers' heads and fly back to Tarbes to get paid, news of the lord's death should take a while to travel back to the guard Captain.

[] Investigate the ruined manor, maybe you can still catch the mage and find out their gend... kill them for more bounty money.

[] Ooh, a firefly! Get sidetracked and wander around the forest until sunrise.

[] Write in.
 
[X] Investigate the underground hideout before leaving.
[X] Investigate the ruined manor, maybe you can still catch the mage and find out their gend... kill them for more bounty money.


Might actually get something this way.
 
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[X] Investigate the underground hideout before leaving.

[X] Gather the poachers' heads and fly back to Tarbes to get paid, news of the lord's death should take a while to travel back to the guard Captain.
 
[X] Investigate the underground hideout before leaving.

[X] Gather the poachers' heads and fly back to Tarbes to get paid, news of the lord's death should take a while to travel back to the guard Captain.
 
Hmm. I thought they were poachers, not assassins?
[] Ooh, a firefly! Get sidetracked and wander around the forest until sunrise.
Tempting, too tempting.

[x] Investigate the underground hideout before leaving.
[x] Gather the poachers' heads and fly back to Tarbes to get paid, news of the lord's death should take a while to travel back to the guard Captain.

Yeah, get the loot and money. The mage didn't actually get to see us, so hopefully they won't be a problem that needs solving.
 
[X] Investigate the underground hideout before leaving.

[X] Gather the poachers' heads and fly back to Tarbes to get paid, news of the lord's death should take a while to travel back to the guard Captain.
 
[x] Investigate the underground hideout before leaving.
[x] Gather the poachers' heads and fly back to Tarbes to get paid, news of the lord's death should take a while to travel back to the guard Captain.
 
It's Rude To Read Someone's Diary, Y'know.
Status: Healthy
Magicka: (200/650)


You drag the dying men back to the clearing and gather up the others, including the uninjured one tangled in webbing. A quick slice of the throat fixes that. If only you had some black soul gems... Maybe Louise knows where to find some.

Minutes later you have six heads tied together, five by their hair and one by the beard. Leaving those for now, you gather up their belongings. Unfortunately, you can only carry so much.

You slip your robe off so that you can put on your new chain shirt and decide to take-

Choose 2:

[] A steel Longsword

[] A steel rimmed shield, speckled with Daedra blood

[] All of their remaining firewood belongs to you!

[] A blood-soaked hand-axe

[] Nothing, looting the dead is despicable.

[] a bag of around 30 silver coins and assorted small metal ingots


[] The rest of their clothing, you never know when you might need 6 pairs of boots, but you know you'd hate to regret not taking them.

After that's taken care of, you set everything aside and explore the mage's burrow. It isn't very big and all you can see is some food, a stone desk, writing supplies and a journal. There isn't a name or dates anywhere to be found in the thing, but you skim a few pages at random.

-----------
"The Battle for Albion Still rages on. Every day, friends and family die to end our oppression at the hands of the so called 'nobles'. I hate them all. If having magic makes one a noble, then should not the illegitimate children be granted the same respect? Mother says that grandfather is doing his best for us, telling me not to blame him for 'youthful indiscretion' and that we should be grateful for what we have. Sis, ever keen to please our dearest mother, agrees wholeheartedly whenever the topic comes up... but I can see the way she looks at our 'cousins' as they ride through town. Uncle Al writes that he will be on a delivery for his lord and hopes to visit the family..."

"Sis was punished by cousin Lissandra yesterday. She just couldn't keep her mouth shut this time when our grandfather's wife glared at us today, lecturing her granddaughter about how she shouldn't let her future husband associate with commoners 'Lest some worthless trollop worm her way into his trousers'... Lissandra cried as her grandmother made her brand sis' tongue, but that didn't stop her from performing the deed... Sis has been hiding in the basement ever since."

"Years of private tutors and rote memorization of useless 'essential' spells that do nothing more than summon clean nightwear or boil water... though why the nobility, with all their servants and self import nonsense consider these essential is beyond me. I mean, sure mages revitalize fields every so often but... I digress. All that wasted time has finally paid off. The Reconquista have just liberated the nearest noble family of their holdings. How is that holy blood helping you now grandfather? Upon my arrival to their victory celebration, the drunken revolutionaries were entirely too grateful for my offer of assistance. These are the magic hating rebels that mother has been hiding my sister and I from? Disgusting is what it is, throwing themselves under the command of the first willing mage they can find. What if I were one of the nobles, sneaking in to betray them than their friends. It seems I must turn these poor sods into a proper fighting force... Now if only I knew how to fight."

"Three months... Three months and now we are on our way to inform Lord Cromwell of our success at Dun-wall. I shall have to embellish a bit, seeing as how the local guard turned on the nobility upon our arrival, slaughtering the few dozen defending mages in minutes. Perhaps a fable about sending a few cunning men into town through through the waterways and storming through the gates before the defense could be established..."

"Robert has brought news from home... The prince's dragon knights burned down the town. I will kill them all."

"A man by the name of Cromwell is coming by tomorrow. I do so hope it isn't The Cromwell again... I know that the name isn't uncommon, but... Oh, how I loathe that man. Our 'glorious leader' is an absolute buffoon, how he came to be in control of such an important political maneuver such as this... it boggles the mind, truly it does. The man jumps at shadows and cries like an infant when he thinks he is alone. The Royals raid our towns in the night, slaughtering our families and the man offers platitudes. Damn him! I know that Charles and Michelle said that they are working on... replacing him, but it has been weeks since then. If he shows his face around me again, I'll cut it off and hoist it with the colors in the morning."

"Lord Cromwell has informed me that our victory shall be complete by the end of the summer. My Lord has entrusted me with a band of his elite warriors and ordered us to make our way to Tarbes in Tristain and prepare for the invasion. I do so hope that my Lord recovers from his injuries, I cannot imagine how he could have made the journey to meet me with such a chest wound upon his magnificent self."

"Uncle Albert has been such a great help in my mission. Once I explained that I had joined The Reconquista, he offered my men and I his full support. Uncle Al hasn't been the same since Sis... Lord Cromwell will be pleased with our progress. With my uncles help, we have begun smuggling barrels of gunpowder throughout the granaries and other food storage in the local lord's estate, tainted the garrison's well water with a slow acting poison... nothing too deadly, we do not want to draw attention just yet... we even powdered a few wind-stones, mixed them with water and painted the mixture onto a few ceilings in the region. The townsfolk are getting rather fed up with their roofing abandoning them and blame magic. They aren't wrong, they are not correct either. The mages' use of frequent levitation does help pin the blame on them."


-------

You sigh, realizing that this gunpowder stuff must have been behind the explosion and that it was in the barrels you helped Albert carry into the larders. Slipping the book into your bag, you warily look at the food before deciding that if these men were poisoning people, you really shouldn't trust food that you didn't watch them eat themselves.

Ignoring your rumbling stomach, you gather up your things and fly off to Tarbes to get paid before they discover what happened to their lord.

Choose 2
[] Inform the captain that the house exploded after you get paid.
[] Burn the journal and tell nobody what happened.
[] Use the journal to keep suspicion off of yourself.​

[] Find and inn and rent a room. Cost 2 écu a night, food comes separate.
[] Take a nap to restore 200 Magicka before using Recall to find Louise. 25% chance of oversleeping.
[] You don't have the Magicka to use Recall, so sparingly use Clairvoyance until you find Louise. Cost 140 Magicka.
[] Let the girl rough it for a night, maybe that will teach her to run off.​

[] Hide in a dark alley and pickpocket anyone that comes by.

[] Skip town and go fight that Manticore.

[] Write in.
Adhoc vote count started by PieceThruWar on Jul 6, 2017 at 1:09 PM, finished with 114 posts and 4 votes.

  • [X] A steel Longsword
    [X] a bag of around 30 silver coins and assorted small metal ingots
    [X] Inform the captain that the house exploded after you get paid.
    -[X] Use the journal to keep suspicion off of yourself.
    [X] Find and inn and rent a room. Cost 2 écu a night, food comes separate.
    -[X] Take a nap to restore 200 Magicka before using Recall to find Louise. 25% chance of oversleeping.
    [X] a bag of around 30 silver coins and assorted small metal ingots
    [X] The rest of their clothing, you never know when you might need 6 pairs of boots, but you know you'd hate to regret not taking them.
    [X] Inform the captain that the house exploded after you get paid.
    -[X] Use the journal to keep suspicion off of yourself.
    [X] Find and inn and rent a room. Cost 2 écu a night, food comes separate.
    -[X] Take a nap to restore 200 Magicka before using Recall to find Louise. 25% chance of oversleeping.
    [X] A steel rimmed shield, speckled with Daedra blood
    [X] a bag of around 30 silver coins and assorted small metal ingots
    [X] Inform the captain that the house exploded after you get paid.
    -[X] Use the journal to keep suspicion off of yourself.
    [X] Find and inn and rent a room. Cost 2 écu a night, food comes separate.
    -[X] Take a nap to restore 200 Magicka before using Recall to find Louise. 25% chance of oversleeping.

Adhoc vote count started by PieceThruWar on Jul 6, 2017 at 1:09 PM, finished with 114 posts and 4 votes.

  • [X] a bag of around 30 silver coins and assorted small metal ingots
    [X] Inform the captain that the house exploded after you get paid.
    -[X] Use the journal to keep suspicion off of yourself.
    [X] Find and inn and rent a room. Cost 2 écu a night, food comes separate.
    -[X] Take a nap to restore 200 Magicka before using Recall to find Louise. 25% chance of oversleeping.
    [X] A steel Longsword
    [X] The rest of their clothing, you never know when you might need 6 pairs of boots, but you know you'd hate to regret not taking them.
    [X] A steel rimmed shield, speckled with Daedra blood
 
[X] A steel Longsword
[X] a bag of around 30 silver coins and assorted small metal ingots

[X] Inform the captain that the house exploded after you get paid.
-[X] Use the journal to keep suspicion off of yourself.

[X] Find and inn and rent a room. Cost 2 écu a night, food comes separate.
-[X] Take a nap to restore 200 Magicka before using Recall to find Louise. 25% chance of oversleeping.
 
[X] a bag of around 30 silver coins and assorted small metal ingots


[X] The rest of their clothing, you never know when you might need 6 pairs of boots, but you know you'd hate to regret not taking them.
[X] Inform the captain that the house exploded after you get paid.
-[X] Use the journal to keep suspicion off of yourself.

[X] Find and inn and rent a room. Cost 2 écu a night, food comes separate.
-[X] Take a nap to restore 200 Magicka before using Recall to find Louise. 25% chance of oversleeping.
 
[X] A steel Longsword
[X] a bag of around 30 silver coins and assorted small metal ingots

[X] Inform the captain that the house exploded after you get paid.
-[X] Use the journal to keep suspicion off of yourself.

[X] Find and inn and rent a room. Cost 2 écu a night, food comes separate.
-[X] Take a nap to restore 200 Magicka before using Recall to find Louise. 25% chance of oversleeping.
 
What's this? A bunch of uppity upstarts try to bring down the ruling circle of the Magi out of thinly veiled envy? This shall not stand!

...or do we let them take out our rivals for us? Decisions, decisions...

[X] A steel rimmed shield, speckled with Daedra blood
[X] a bag of around 30 silver coins and assorted small metal ingots

[X] Inform the captain that the house exploded after you get paid.
-[X] Use the journal to keep suspicion off of yourself.

[X] Find and inn and rent a room. Cost 2 écu a night, food comes separate.
-[X] Take a nap to restore 200 Magicka before using Recall to find Louise. 25% chance of oversleeping.
 
[X] a bag of around 30 silver coins and assorted small metal ingots
Number of voters: 4
[X] A steel Longsword
Number of voters: 2
yinko, Internetholic Li

yinko, Internetholic Li, veekie, Nevill

[X] Inform the captain that the house exploded after you get paid.
-[X] Use the journal to keep suspicion off of yourself.
Number of voters: 4
yinko, Internetholic Li, veekie, Nevill

[X] Find and inn and rent a room. Cost 2 écu a night, food comes separate.
-[X] Take a nap to restore 200 Magicka before using Recall to find Louise. 25% chance of oversleeping.
Number of voters: 4
yinko, Internetholic Li, veekie, Nevill

Vote locked, I'll be starting on the next update when I get my tentacles hands on a computer for more than a few minutes. That manticore would have probably crippled you at best considering that you haven't made any Cure Poison or other potions yet.

Since dice rollers never work for me, I use a RNG to pick a number between 1 and 100 then round to the nearest increment that I'm using in a decision. 48 rounds up to 50, congratulations!
 
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Mission Debrief
Shoving your way past the guard who's nodding off at the door, you barge into the guard captain's office to find the man face down on his desk with a knocked over bottle.

Fearing that he was poisoned and hid the reward money elsewhere, you check his pulse and find that he is merely sleeping on the job. Mysterious Hooded Figure is right, the local military has terrible standards. Sighing in annoyance, you prod the man with the end of your staff several times. After the fourth set of grumbling and waving hands, you push the man from his seat.

With a crash, the captain's head bounces from the mahogany desk to the floor. You are subjected to several minutes of groaning before you have had enough and prod the man again as you clear your throat. Wide eyed, the guardsman stares up at you and blinks stupidly.

You pinch the bridge of your nose and drop the not-actually-poachers' heads onto his lap. "Six of seven poachers will no longer cause you any grief, I believe you are to provide me with a reward now, yes?"

"Reward? What're ya yammering on 'bout? Can't ya tell what time it is?" The man complains, indignant and confused as he attempts to stand.

You reach down and lift the still somewhat drunken man to his feet, brush imaginary dust from his shoulder, and explain as if to a child, "You put out a bounty on some poachers. Those are the poachers heads. I brought them here, they are dead now. Payment is due for services rendered."

"Where's the last one?" He asks after counting the heads, restarting his count a few times. Either he is more drunk than you thought, or nepotism is to blame.

"The seventh escaped into the forest, as I was a mite preoccupied with the other six." You were busy staying out of the fight, that counts as preoccupied. "Now... My money."

The man rummages through his desk for a moment before pulling out a small sack and removing several coins as he says, "I'm not givin' ya the full thirty if ya didn't get them all."

"Yes, yes. A pleasure doing business with you as well. Oh, the last poacher left this behind at their campsite." You say, snatching up the bag from the man's hands and tossing the journal in his face when he moves to argue. You walk out the door, shoving the doorman to the dirt again and amble back down the road to the inn. You don't know how many of these coins is an écu, but you doubt that the few he laid out was enough and if he was willing to rob you, it's only fair to return the favor. He probably won't remember in the morning anyway.

You could easily find Louise if you had enough magicka to Recall, but Spider Daedra aren't cheap. The girl will have to wait until you get a couple hours rest. You should probably search around for a set of alchemy equipment, a single Restore Magicka potion would solve this issue... or maybe a set of Mark and Recall amulets for the two of you.

You arrive at the Four Moons with a four hours till midnight. Approaching the barman for a room leads you to discover that the bag you took had twenty-six écu in it and it only cost two for a room big enough for two beds. Like any experienced adventurer, you will yourself to sleep as soon as you lay down, trusting yourself to wake up when you need to.

--------

Stumbling down the stairs, you rub your eyes and check the clock. Two hours till midnight. You head out the door and disappear, only to reappear next to a Louise in a shower of purple sparks. Your entrance seems to have frightened off trio of unsavory individuals that was approaching your sleeping apprentice. You take in the girl's disheveled state; the dried tears, bruised cheek, and torn cloak. Poor girl probably had to escape a robbery or worse and judging by the still retreating footsteps, she didn't do a good job evading her pursuers.

Lifting the girl into your arms, you carry her back to the inn and tuck her into bed before going to sleep yourself.

Status: Hungry, but healthy
Magicka: (650/650)


In the morning, you look over to see the girl sleeping peacefully. You decide to-

Choose 1:
[] Wait for her to wake up.
[] Be a reasonable adult and ask her to explain her actions.
[] Lecture her on how to escape from hostile situations.
[] Stare unnervingly at her until she confesses. Loom ominously if required.​

[] Lock the door and have the innkeeper inform her where you are going.
[] Manticore hunting!
[] Shopping write in​

[] Plunge your longsword through her chest, leaving her pinned to the bed as you flee the scene.

[] Write in.
 
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[x] Wait for her to wake up.
-[x] Lecture her on how to escape from hostile situations.

We did promise training, and she ran off because she didn't believe us. Well, it's her loss, because the apprenticeship has started and so far she isn't doing great on evaluation tests! There's room for improvement, though.

Also, we probably are going to be in a lot of hostile situations, so the lection is unlikely to go to waste.
 
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[X] Wait for her to wake up.
-[X] Stare unnervingly at her until she confesses. Loom ominously if required.
 
[x] Wait for her to wake up.
-[x] Lecture her on how to escape from hostile situations.
 
It seems to be that wonderful time if year again; when the heavens weep, the clouds twist in a spiraling dance toward the ground, sirens sing their song of warning, and the damn power goes down right on time to erase my efforts.
 
It seems to be that wonderful time if year again; when the heavens weep, the clouds twist in a spiraling dance toward the ground, sirens sing their song of warning, and the damn power goes down right on time to erase my efforts.
Ahh. That's happened to me more than once before. That's why I use google docs for essays and other important writings now, because it auto-saves.
 
How Not To Be Seen Pt. 1
Opening the window, you decide to go inventory your knapsack to make sure that your alchemical reagents are still in good condition. You pull out each item, inspecting it thoroughly inspecting their packaging, their scent, and their coloration before setting them on the small table by the window.

Assorted flowers of various colors and uses, all freshly picked on the day of the ritual and packed in a frost enchanted coin purse, these should last a few weeks if not used. You made sure to put your Nightshade and Deathbell on the bottom. Unlike most of your chosen ingredients, you decided not to bring the whole plant, picking the flowers to save room for things less likely to be found in other realms.

Three sprigs of Eldergleam, wound in cloth and unlikely to dry out anytime soon. You should be able to plant these to grow your own Gildergreen tree if you ever settle down somewhere and need some Spriggan substitutes... albeit, weaker than actual Spriggan and rather time consuming substitutes.

Six Chaurus eggs and two Frostbite-Spider eggs in a oiled leather pouch, waiting for contact with water to hatch. While somewhat difficult to gather unharmed, these are for hatching and laying more eggs, Chaurus being rather low maintenance creatures when properly tamed and spiders not having much resistance to Calm. The chittering little things are like pigs anyway, they eat whatever you give them and lounge when fully fed.

Ashland imports, three pounds in total, all imported via private smuggler for fresh delivery; Ash root, Ash yams, Ash Creep cluster, and a Fire Fern petal... along with a very expensive and tightly sealed ounce of Jarrin root.

Pickled people pieces from various races, packed in sealed steel urns. Eight Falmer ears, half a giant's toe, sixteen Hagraven feathers and two claws, one Human heart, three Daedra hearts, six Elves ears because the idiot courier misunderstood when you asked for the plant by the same name, and enough Werewolf blood to turn the whole town of Tarbes... not that they've given you a reason to curse them, but they might.

Three samples of each fungus native to Skyrim are bundled away next to the last item in your bag, though it isn't one you intend to use if you don't have to. As you are turning your father's briar-heart in your hand, the girl stirs and sits up.

Blearily, she blinks at you in incomprehension and yawns. You watch in silent amusement as she stretches like a cat before freezing and looking back up at you with a squeak. "Good morning apprentice, shall we attempt some training today?" You ask as you begin packing away the reagents.

"I-training? You still want to teach me?" She shouts out in shock and you nod. "But what about yesterday? I abandoned you and then..." Touching her bruised cheek, she pulls her knees to her chest and sighs. "I can't even perform a single spell to stop a commoner... I really am a zero." Here come the tears and the self-pity, time for a preemptive strike.

"Good, that means that I have less bad habits to force you out of." You say with a laugh and You walk over and pat the girl on the head. Louise makes a sound like a mixture of choking in surprise and growling at your head pats... or your use of the word good. Patting her extra forcefully for emphasis, you continue your life-long effort to not spend time with crying children. "Speaking of which, your first lesson begins now!"

"Now?! But what about breakfast?" Louise asks, reminding you of your empty stomach. Meh, you've gone longer without food. Instead of responding, you toss her shoes into her arms, pick her up, and leap out the window. She screams a lot louder than her size would suggest.

------

"No, no, no! You need to place your foot like so." You say, demonstrating how proper toe to heel steps allow one to check their intended path for creaky boards or loose material. Of course, she would be doing much better if she would just crouch down like you instructed.

Her posture is terrible, too rigid and not nearly enough arm usage. "Why do we have to walk like this? We look ridiculous!" Louise shouts, losing her balance and falling face down into the dirt.

Hoping off the thin garden wall, you help the girl back up and wipe her forehead as if she had had dirt there before you did so instead of after. "The point of this is to avoid being seen, so how you look is irrelevant. Proper steps to minimize noise from footfalls, wider gait to prevent clothing from rubbing together noisily, back bent and loose to adjust weight distribution and silhouette, and arms out to maintain balance." You explain as you put her back on the wall and manually adjust her posture again. "We must start at the basics to get you used to moving your body. Once you can consistently walk across this wall in this position silently, we can work on stealth aids such as enchantments, potions, and spells."

-------

Just before noon, the two of you eat soup and sandwiches for lunch. This costs you a whole ecu, as Louise does not seem to know the value of money yet. You don't entirely understand it either, but it isn't your fault that this money is new and weird. Besides, you know for a fact that no meal at an inn should cost half as much for a two person room.

Lifting you apprentice back onto the wall, you speak as you walk beside her. "Now, little one... before your parents sent you off to study at that... school, did nobody explain to you the importance of those little coins I gave to the innkeeper?"

"Of course, what self respecting noble would allow their child to remain ignorant of their finances?" The girl asks, wobbling as she tries to balance and look at you at the same time. This is an impressive feat for one with so little experience, but her miniature stature does lend itself to stealth... ignoring her coloration and clothing choices.

Still, her reply brings you to a halt. Was she testing you to see how much you would spend on her? "If so, can you explain to me why you decided to order the most expensive meal that was on offer? After all, watered-down soup is still watered-down soup no matter the price." You inquire with a raised eyebrow.

Stopping, the girl turns fully toward you and puts one hand on her hip while holding up her finger on the other. "It was only 3 Livre, hardly expensive at all. I mean, if we had gone to my sister's favorite tea shop in Tristania, even mother would complain about the prices... but half an ecu? Father would declare the academy unfit for children and cut my tuition if they served meals so cheap."

"I see..." You say, pulling the remaining reward money and the sack of unknown coins from your robes, you hold it out to her. "Well, be that as it may, this is what I was given for spending last night bounty hunting. I currently possess no more."

Wide eyed, Louise snatches the bags and counts the coins. "This is a joke, right? Twenty-seven ecu and a 4 Livre? I've never even touched a Livre before!"

"It would appear that twenty-six ecu is the most that the lord of Tarbes is willing to pay for six human souls, the... Livre-" You say, testing your pronunciation. "- were spoils."

Dropping the bags, the child looks up at you in shock. Maybe you shouldn't mention casually slaughtering men to children. "You killed Six people last night before searching the town for me?"

You shake your head in denial. "No. After you ran off, I kept track of you with a spell so that I could find you when I had rented a room."

"You don't look like you've been injured." She says in confusion.

Apparently she was more worried about the health of her teacher than the morality of killing, another good trait for your apprentice. With a chuckle, you explain, "Most of them put up a rather pitiful fight. I hardly moved at all the entire time."

"Against six people? How?"

Shrugging, you simply reply with, "Magic."

-------

Walking back to the inn after a successful day of basic stealth training, you start in on a little supplementary potions lesson as a reward.

"Now, If one wanted to be invisible and cannot cast the spell for whatever reasoning, alchemy provides a solution. Simply mix a potion with the leaves from a plant that prefers acidic soil with Chaurus eggs, moth wings, or some vampire dust..."

"Vampire? Are you insinuating that I first need to be able to kill a vampire, beings that possess firstborn magics... in order to brew a potion that will help me to hide from angry commoners?!" Your apprentice exclaims.

"I guess Ice-wraith teeth will work as well, but they aren't worth the effort if you ask my opinion and I doubt that you know where to find any. Regardless of that, who cares what magics the living or the dead possess? Everything dies with the proper application of force. A simple decapitation is enough to kill most beings you might encounter and for those with a shall we say... less than corporeal nature... Well, Lightning Bolt and soultrap have yet to let me down in my travels."

"Soul... trap? You have a spell to trap a person's soul? Whatever for?!"

Pointing at your Bracelet of People-Speaking, name pending consideration, you put on your 'teacher' pose... which is you copying Louise's finger thing from earlier. "Enchanting and not just people's souls, monsters and animals as well. Every creature has a soul and some plants as well. Some souls are more useful than others obviously, tiny insects are insignificant enough to not bother wasting a soulgem on and I do not recall ever hearing of somebody using Soul Trap on a fish."

"That can't be! The church says that only humans have souls... well and some writings say elves do because the word people was used... I guess familiars too, because the spell binds their soul into serving their master... Montmorency did summon a frog... huh, never mind then." Louise rambles as you walk through the doorway and sit at one of the tables.

You order a loaf of bread and season it with some ground up death blossom, just a pinch to alleviate the monotony of eating nothing but bread, no need to poison your meal. You split it between the two of you. The meal passes in comfortable silence, the girl's distaste for such simple food counteracted by her hunger from a full day of climbing walls and crouch-walking.

Putting the last scraps of her bread down, Louise looks up at you and asks, "You never told me what I should address you as now that you're teaching me. Should I call you professor or one of your titles?"

Choose 1
[] Master Cynric would be the proper way. It is traditional, considering that you are my apprentice.

[] Just Cynric is fine. After all, we will be spending years together while I teach you.

[] Address the semi-crowded room, "All shall address me as Grand Sorcerer Tyne at all times or be cast from existence." Bluff by casting invisibility and muffle on the innkeeper simultaneously. Cost 470 Magicka.

[] write in.

-------

How to spend the next day:

[] Continue stealth training with some practical application.

[] You've listed some ingredients for a potion already, why not start on alchemy lessons?
[] You only brought a mortar and pestle, maybe you should look for alchemy equipment.​

[] Enchanting lessons need to begin eventually, why not tomorrow?

[] Spell casting is crucial, let's start with a basic Frostbite to be safe.

[] Write in.

-----
A/N: While proofreading, I noticed that I somehow misspelled silence as "silunch" but spelled silhouette correctly... I have no idea how.
 
[X] Master Cynric would be the proper way. It is traditional, considering that you are my apprentice.
[X] Spell casting is crucial, let's start with a basic Frostbite to be safe.
 
[X] Address the semi-crowded room, "All shall address me as Grand Sorcerer Thyme at all times or be cast from existence." Bluff by casting invisibility and muffle on the innkeeper simultaneously. Cost 470 Magicka.
Yes
-[X]To Louise: Master Cynric would be the proper way. It is traditional, considering that you are my apprentice.

[] Spell casting is crucial, let's start with a basic Frostbite to be safe.
Oh boy fun times ahead
 
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