Is there any spell in our repertoir that would allow us to track/find Louise later?

Because for the moment I am willing to ignore her in favor of securing a high-paying job, and talk to her once she tires of running away (can't fly, ha!) and calms down by necessity.

Kids these days.
 
Clairvoyance is a low level spell that will lead you to withing twenty feet of your objective. You can't spam it indefinitely however, it costs 0.5 magicka per second. Mark and recall are spells that allow you to teleport to whatever you mark, but you can only have one thing or place marked at one time and you would need to mark her first.

Edit: Mark and Recall enchantments are like radio stations and operate on a different "channel" to all other instances of the same spell.
 
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[X] Shrug and ask if there are any bounties to hunt for.

Does Mark require physical contact? Can we 'tag' her magically as she runs away?
 
It would normally be touch based, but you can do any touch based spell at range for three times the cost and any ranged spell at touch for 1/3. You are a master wizard with no regard for the "proper" methods after all. In Morrowind Mark and recall were both 350 to cast, but I am adjusting some spells to make things more consistent for the whole series. Mark is going to be 50 magicka and recall 400 because unlimited range teleportation should cost more than making a magic beacon.

Edit: Character sheet updated with additional info on enchanting.
 
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[X] Shrug and ask if there are any bounties to hunt for.

[x] Mark Louise to be able to find her later once she calms down a little.
 
Can I assume that everyone who votes to leave wants to Mark Louise first unless told otherwise? I'm going to give it another hour before I start the next entry.
 
[X] Shrug and ask if there are any bounties to hunt for.

[x] Mark Louise to be able to find her later once she calms down a little.
 
[X] Shrug and ask if there are any bounties to hunt for.

[x] Mark Louise to be able to find her later once she calms down a little.
 
[X] Shrug and ask if there are any bounties to hunt for.

[x] Mark Louise to be able to find her later once she calms down a little.
 
Choosing a Victim
Status: Healthy
Magicka: (500/650)

This is why you never had kids, they make no sense. You cast a quick Mark on Louise's retreating back, overpowering it to make up for the growing range between the two of you. Since she has already eaten and you can now find her at a moment's notice, you let her have some time to cool down from whatever that was and turn to the soldier whose knife you stole. "You there!" Said soldier looks over his shoulder before pointing at himself. "Yes, you. Tell me lad, are there any outstanding bounties in this region?"

"I- Um yes... my... sir lord... Sire... I-I-I'll just..." Was all he managed to squeak out before panicking and rushing to the front of the wagon, much to the amusement of his seniors. Sighing you wait for him to return with several papers, which he thrust in your face.

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Choose 1 bounty
[] "A band of poachers have been spotted in the forest around Lord Tarbes' manor, 30 écu to whomever presents their heads to the Captain of the Guard in Tarbes Village." Below is a drawing of six burly men in leathers and one cloaked individual.

[] "5 Livres to the man that kills those damn moles in the southern fields." ~ Farmer Harris

[] "A manticore has made it's roost on the far side of the mountains, all citizens are to avoid the area until the beast has been slain." It's not quite a bounty, but killing whatever this creature is should be worth something to the locals.
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You don't really know the value of the currency here, so the rewards are meaningless at the moment. Either way, you should prepare yourself for the fight ahead.


[] Take care of anything you might need for your chosen task.
[] Write in.​
 
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[X] "A band of poachers have been spotted in the forest around Lord Tarbes' manor, 3 écu to whomever presents their heads to the Captain of the Guard in Tarbes Village." Below is a drawing of six burly men in leathers and one cloaked individual.

In the show, Tarbes is where the plane was. Whether or not it's the plane there or some Nirn artifact, it would be a good place to go, and that cloaked figure seems shady. The pay is crap but they probably drop good loot.
 
In the show, Tarbes is where the plane was. Whether or not it's the plane there or some Nirn artifact, it would be a good place to go, and that cloaked figure seems shady. The pay is crap but they probably drop good loot.
forgot a zero, fixing it now. Also, the artifacts are all still the same as canon; the staff of destruction is a rocket launcher, the plane is still a zero fighter, etc... Louise didn't summon you, she summoned Saito from Japan and the eclipse is a portal to modern Earth still.
 
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[X] "A band of poachers have been spotted in the forest around Lord Tarbes' manor, 3 écu to whomever presents their heads to the Captain of the Guard in Tarbes Village." Below is a drawing of six burly men in leathers and one cloaked individual.

The cloaked individual is the one that earns the most interest from me here.
 
[X] "A band of poachers have been spotted in the forest around Lord Tarbes' manor, 3 écu to whomever presents their heads to the Captain of the Guard in Tarbes Village." Below is a drawing of six burly men in leathers and one cloaked individual.
 
No idea what it should involve. We don't have money for the equipment anyway, so I would assume any preparations would be spell buffs.

Not knowing the spells, I'll just leave it to common sense.

Protection from projectiles would be nice to have, and the Staff of Levitation will take care of the rest.
 
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[X] "A band of poachers have been spotted in the forest around Lord Tarbes' manor, 3 écu to whomever presents their heads to the Captain of the Guard in Tarbes Village." Below is a drawing of six burly men in leathers and one cloaked individual.
 
Vote locked, typing the setup for the fight against bandit scum in a few minutes now that I've got a bit of free time.
 
The Poacher's Den
Status: Healthy
Magicka: (500/650)

Hunting bandits sounds like an entertaining way to pass the time while earning some coin. Strange multi-tiered coin, not the simple and reliable Septims of home. Well, money is money and you currently have none, so thirty whatevers is better than none. You pass the beast hunting contracts back to the quivering soldier, putting the remaining one in your knapsack.

You head toward the edge of town before you realize that you have no idea where Tarbes is, nor where this Lord's forest would be in relation to your present location. Resisting the urge to hit yourself for being so absentminded, you head back to the square and arrive in time to see the soldiers' wagon being pulled down the opposite road.

Setting down next to the driver after your short flight to catch up, you clear your throat dramatically. Hearing the armored man yelp in surprise, you ruthlessly suppress a manly laugh, (which was by no means a feminine titter) you say, "Pardon me, but I find myself in need of direction to the..." Pausing to process the sign reading 'Four Moons bar and inn, cheapest booze in Tarbes!'.... One question down and the driver is looking at you expectantly. Right, play it off like a lapse in memory.

You mutter to yourself and make a show of digging for the bounty notice before continuing your question. "Ah... here we are, could you direct me toward the local lord's hunting grounds? I have some heads collect." There, you have successfully covered your blunder with casual mention of bloodshed, just as mother taught you.

Contrary to your expectations, the man smiles warmly at the thought of combat and relaxes... quite the odd one that the mention of killing people would evoke such a reaction. "You're in luck stranger, this here wagon's on it's way back to deliver the month's tithes to Lord Tarbes' storehouses. The forest surrounds the estate for miles in all directions, so just sit back and relax. Brimir only knows you noble types would do well to set aside some responsibilities."

Seeing no real reason to not take the man's offer, you settle into the seat and listen to the soldier ramble on about the nobles of the world and how little they understood of the commoner's plight. You nod where appropriate and eventually drift off to sleep, wondering how so many commoners were apparently being oppressed when they could simply blast the nobles with a simple Lightning Bolt from the shadows.

--------

True to his word, the driver wakes you as the horses come to a halt outside a walled off manor. The driver offers to show you the poacher's last known location once the goods are unloaded, so you help carry a few barrels of strange smelling powders into the main house's larders. The sun is almost set and you feel uncomfortable leaving Louise on the streets for by herself for too long... it would be harder to mold her to your own designs if she associates you with her suffering or Lorkhan forbid somebody else takes her in... oh, and she could get hurt or whatever... Best to get killing as soon as possible.

A bit of friendly banter with the driver has allowed you to learn a few interesting facts about this world. Apparently the word Albion that Louise used was in reference to a large island that floats in the skies over the ocean, much like the Infernal city of Umbriel. This Albion place is currently in a state of civil war and Albert, the driver, has mentioned his nephew's work to aid the war effort at several points in the conversation.

As the two of you head off into the forest, you can tell that Albert wishes to ask something, but can't work up the nerve. The deeper you get, the more nervous the man become, watching you when he doesn't think your are paying attention. Eventually, you make to speak when he shushes you and ducks behind a bush.

Peering through the leaves, you spot a crowd gathered around a low campfire. You determine that most of the figures are male, their almost Nordic physique and a few beards are subtle clues, but your eyes are sharp. You're also not an idiot, which is uncommon enough in your opinion. Away from the fire, you spot a robes humanoid in an obscuring hood and shadows emerges from a hole in the ground that hadn't been there before. Obviously you are dealing with a local mage, an alteration specialist at the very least.

You make ready to fight, but Albert suddenly walks from the bushes and is greeted with cheers and a hug from the person in the cloak. The cloak that continue to defy your probing eyes with it's voluminous hood, long sleeves that cover the hands, and deep shadows that hide the wearer's gender. Damn that cloak, you've always hated mysteries.

Choose 1
[] They seem friendly enough with Albert, maybe they can help you raid the lord's manor. That would certainly be a bigger haul than the reward for killing them.

[] Act friendly until you get close to the hooded figure and cast Whirlwind Cloak before engaging in furious melee with staff and blade. Cost 330 Magicka.

[] Summon Spider Daedra and retreat into the sky to watch. Cost 300 Magicka.

[] Flee!

[] Write in.

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A/N: A well thought out combat write in has a much higher chance of succeeding without negative consequences such as dismemberment, allied deaths, broken gear, etc... Remember that the character sheet is your friend.
 
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[X] Summon Spider Daedra and retreat into the sky to watch. Cost 300 Magicka.
[X] If it looks like the mage is casting a spell our way, activate our Dragonskin racial ability.

The sun's almost set, so we're unlikely to encounter another situation today where we would need the ability, and it'll probably come in handy if she does start targeting us.
 
[X] Summon Spider Daedra and retreat into the sky to watch. Cost 300 Magicka.
[X] If it looks like the mage is casting a spell our way, activate our Dragonskin racial ability.

...allied death? We have allies? So far the only person we may not want dead is bawling her eyes out God knows where.
 
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...allied death? We have allies? So far the only person we may not want dead is bawling her eyes out God knows where.

Maybe not now, but in the future you might. I'm basically saying that some QM posted combat plans are potential traps that can cause Bad Things. Hence write ins being more likely to account for potential problems.

Also no story post till at least late tonight, but probably tomorrow, due to explosions and burning meat.
 
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