We don't know we were involved in werewolf plague ourselves. As far as we know, we just spiked someone's drink and left. What happened to the person and the place afterwards we have no idea about, and neither do we care.

Cynric might be able to put two and two together if he hears about it, but he never did.
It wouldn't be a stretch for him to assume that turning someone into a contagious, dangerous wolf-monster would get out of hand, especially if he wasn't there to keep it contained, you know, what with Halkeginia generally being so pathetic compared to Nirn. The only reason he might not mention it would be if he forgot. Besides, that would still leave the necropolis (which is way worse, morally if nothing else, than the werewolves).

Again, the point I'm trying to make is that maybe we shouldn't tell Karin that Cynric is the kind of guy who forgets that he starts werewolf plagues in random towns all because, while it may be the most terrible moment in the lives of those townsfolk, for him it was Tuesday. Right now her opinion of Cynric is that of a reckless, irreverent jackass, and an "elvish mongrel" to boot. She's already just shy of trying to kill us, let's not add "complete monster" to that list.
 
Honestly, Louise could have oneshot Quelaag from the beginning of the fight, I'm not even trying to screw you guys over in fights or even make it difficult... I'm willing to let you breeze through things if you do it right. Thinking things through helps too, considering the fact you used paralysis on a sprinting 'friendly' in a stone building. Did nobody think that would do anything other than make her slam her face into the floor?
I'll be honest, I don't really have any idea what Louise's power level is. If she can *one shot* Quelaag though... That's genuinely terrifying.

Also, I couldn't tell if the 'regenerating almost instantly from lightning blasts' was a simulation of her having "HP" or that she genuinely actually healed up all of the injuries 100% very rapidly and was still at full health / maximum power until she got roasted.

Because I know that in playing Dark Souls, there aren't any notable wounds left on a creature and when hp hits zero they just die, but on the other hand ... If they're actually receiving wounds, I would assume they would not just disappear... Was that Quelaag having super regeneration powers, or was it just same as basically all video games, they're not really affected by damage until they die? Because if she can just shrug off a storm atronach's lightning, being stabbed in the lungs, getting hit with what's left of ice spikes [and lots of ice spikes] and the undead thing flailing on her beyond just the stab-and-leave-two-swords-in-her-lungs bit, a spider limb being severed, and her spine breaking without any lasting damage... That's really scary.

If on the other hand she had as we in the video game world call it 'low hp' after all that, I'm somewhat less terrified.
 
I'll be honest, I don't really have any idea what Louise's power level is. If she can *one shot* Quelaag though... That's genuinely terrifying.

Also, I couldn't tell if the 'regenerating almost instantly from lightning blasts' was a simulation of her having "HP" or that she genuinely actually healed up all of the injuries 100% very rapidly and was still at full health / maximum power until she got roasted.

Because I know that in playing Dark Souls, there aren't any notable wounds left on a creature and when hp hits zero they just die, but on the other hand ... If they're actually receiving wounds, I would assume they would not just disappear... Was that Quelaag having super regeneration powers, or was it just same as basically all video games, they're not really affected by damage until they die? Because if she can just shrug off a storm atronach's lightning, being stabbed in the lungs, getting hit with what's left of ice spikes [and lots of ice spikes] and the undead thing flailing on her beyond just the stab-and-leave-two-swords-in-her-lungs bit, a spider limb being severed, and her spine breaking without any lasting damage... That's really scary.

If on the other hand she had as we in the video game world call it 'low hp' after all that, I'm somewhat less terrified.
It was basically a limited amount of healing until her fire started dying, so pretty much a HP system that only applies to Choas fire demons.

My brother ran into some problems in Cali, so I probably won't be able to update for a few hours if at all.
 
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[X] Tell Karin that it is ultimately Louise's choice where she learns. Not yours. Not Karin's.
 
[ ] Tell Karin that it is ultimately Louise's choice where she learns. Not yours. Not Karin's.
[X] Persuasion Challenge
 
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That's kind of, Persuasion Challenge

The only difference is, I wrote up a whole thing :p
My problem with overly long write-ins, especially multi-step plans or entire speeches, is that they assume everything will happen in a specific way--that people will react exactly as predicted, whether with word or action. These kind of plans assume we won't just be interrupted, that we can just monologue at people, or that our actions get the desired result to set something up. If someone or something doesn't act according to plan, everything tends to fall apart. We only control Cynric, the actions of others are beyond our control.

Sometimes less is more. "Tell Karin that it is ultimately Louise's choice where she learns. Not yours. Not Karin's" is short, sweet, and to the point. It makes no real assumptions--not even that Louise will defy her mother to train under us--, it's just a simple way of saying "yeah, we'll see about that" and moving on. Will this piss off Karin? Probably. Will it make her murder us on the spot? If she hasn't already done it, this isn't all that likely to be a step too far. If Louise ultimately decides to listen to Karin? That just means Cynric can finally start focusing his full attention on himself instead of an apprentice (and start building up resources/acquiring more magical knowledge/just plain getting stronger).

Everything else that's been suggested just seems unnecessarily risky. Karin is kind of a huge badass and we've only got 225 Magicka (I will keep pointing this fact out until it finally starts to sink in!), let's not piss her off too much more.
 
My problem with overly long write-ins, especially multi-step plans or entire speeches, is that they assume everything will happen in a specific way--that people will react exactly as predicted, whether with word or action. These kind of plans assume we won't just be interrupted, that we can just monologue at people, or that our actions get the desired result to set something up. If someone or something doesn't act according to plan, everything tends to fall apart. We only control Cynric, the actions of others are beyond our control.

Ah. I like the bigger write-ups because it gives a better idea of what I want to convey. It may not happen word for word... May not even be close to what I describe, but it allows me to put more accurately what I want to cover into the message.
 
Ah. I like the bigger write-ups because it gives a better idea of what I want to convey. It may not happen word for word... May not even be close to what I describe, but it allows me to put more accurately what I want to cover into the message.
I get wanting to convey what you have in mind, but it still makes the assumption that she'll just sit there and wait obediently while we monologue at her. That she'll tolerate this irreverent "elvish mongrel"--the one that just showed up one day and has repeatedly endangered her youngest daughter's life and has caused severe mental/emotional trauma to said daughter in the process, that has sent Karin on a cross-country manhunt, the one who outright attacked her husband, the one who's only saving grace is the fact that he cured her other daughter's supposedly incurable illness (the only reason she hasn't already killed us, and just barely at that)--preaching at her like he knows what's best for everyone, like he even freaking knows her at all, like he has the right to impose his will on her family.

Your plan (honestly not just yours, but also so many other plans I've seen like it in the past) to convince Karin to allow us to continue doesn't actually account for Karin. It doesn't treat her as someone with her own thoughts, feelings and desires. It comes off as if it just expects her to do what we want because we said some words at her; she's a person, not a puppet whose strings we can pull with impunity. The world won't just bend to Cynric's will because he's the protagonist. It'll take more than a few words for someone to act completely OOC. There is very little Cynric can say to her that would make Karin back down, and substantially more things he can say that will make her try to kill him. And considering he only has 225 Magicka, that "try" is very likely to succeed.

Ultimately, Karin probably doesn't fucking care about what we have to say. This is not an argument to be won. This is her putting her foot down and us not being in any state to move that foot anywhere other than squarely up our own ass.
 
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Ultimately, Karin probably doesn't fucking care about what we have to say.
But... but Cynric so loves hearing himself talk!

And as things stand, Louise can always find us whenever she wants. Even in spite of her mother's wishes. As long as she remembers that, then the choice is truly in her hands alone.

...if only we didn't turn Karin's property in our ingredient farm... we'd be able to dodge her forever.
 
But... but Cynric so loves hearing himself talk!
True, but there's a time and a place for just about everything. This really isn't either.

And as things stand, Louise can always find us whenever she wants. Even in spite of her mother's wishes. As long as she remembers that, then the choice is truly in her hands alone.
I agree. That's why I voted to say as much--and nothing else--because that's all that really needs to be said. Anything else is just pushing our luck.

...if only we didn't turn Karin's property in our ingredient farm... we'd be able to dodge her forever.
Agreed. I would honestly prefer to just make a new ingredient farm elsewhere. It'd probably be easier, or at the very least safer.
 
I get wanting to convey what you have in mind, but it still makes the assumption that she'll just sit there and wait obediently while we monologue at her.
Mm, I see your point, and I place that squarely in the category of: "I don't have any idea what she'll say or do, so trying to make my post account for it is a fool's errand and I'll just let the GM do what makes sense - this is generally the attitude I intend for the character to take, and the points to cover if he can." In the case of a thing like that, I don't expect or even really intend for the character to just straight up repeat it all verbatim.

---

On the plus side, even if Louise goes with her mom, Cynric could always just offhandedly comment: "Remember that scroll I gave you," and if she gets fed up and wants to leave, poof. Hopefully not at an awkward time, but, whatever. I doubt Cynric is really in a position to have a time where her popping up would be awkward.
 
On the plus side, even if Louise goes with her mom, Cynric could always just offhandedly comment: "Remember that scroll I gave you,"
Which would immediately lead to it being burned/confiscated, because if one wanted to separate their child from a harmful influence, they would hardly leave them with something so blatantly pointed out by the object of their ire.

And the worst that Karin can do does not really end with her merely walking away unheeding of Louise wishes.

Though personally, I am rather liking Karin as an antagonist we can't just kill due to familial circumstances and a driving force to move forward and explore without sitting in one place for too long. I am in no hurry to mend bridges or convince her of anything.
 
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Sorry about the delay everybody, legal problems are time consuming. Hopefully I get time to update in the next couple of days.
 
Breathing Problems
Scoffing, you wave dismissively. "Please, this coat could belong to anybody."

"I never said it was the coat that was stolen." Karin sneers in return.

Mimicking her expression, you reply, "And I am the anybody that it belongs to now. Honestly, you act as though petty theft is of any importance when in reality your daughter and I have committed much more heinous acts in the last few months." You grin maliciously at the woman as Louise pales. "Why, just the other day, the two of us decimated a city by dropping an airship upon the castle. Before that, we collapsed a mine and released an otherworldly monstrosity on the populace... I assure you, my raiding of your wardrobe should be the least of your concerns."

The woman looks appalled, but other than giving her daughter a sideways glance, merely tightens her grip on her weapon. "What kind of monster are you?" She asks through gritted teeth.

"Me? A monster?" You ask with feigned innocence. Meeting your apprentice's eye, you wonder aloud, "Should I mention our trip to Londinium, you think?"

Karin takes a faltering step backward in surprise for some reason. With the woman off balance, you open your mouth to begin explaining the girl's phenomenal progress in her studies of real magic, only for the duchess Vallière to blur across the room and bury her sword up to the hilt in your throat. Louise screams mingles with the singing of your sword as you fall backward and swipe at your foe. With speed that surprises even you, your blade narrowly manages to catch the speeding woman across the stomach, her blade still jammed in your neck as she is forced to leave it or be disemboweled. With a gurgling sound, you struggle for breath as a shadow falls over your body and Karin flees unnatural swiftness, her daughter still screaming in her arms.

"Cynric!" Quelana shouts as she kneels next to you and unsheathes the rapier from you trachea, allowing you to cast a strong healing spell to undo the damage, though it doesn't leave you with much magicka... a situation all too familiar to you.

Removing yourself from the immortal's grasp as she gapes at your blood-soaked and uninjured self, you brush yourself off and cough to clear your throat of blood. "It would seem I underestimated that woman." You admit in an admirable display of humility.

"You realize that she impaled you, yes? With naught but a flesh-wound in return." The witch appears to be unimpressed, though the fact that her eyes remain fixed on your non-existent wound would suggest otherwise.

Waving off her irrational argument, you stand to remove your coat and undershirt so that you can wring out as much blood as you possible before it hardens. "The dangers of dealing with the unknown." You refute. "All previous evidence suggested that the magic of Louise's homeland required both a wand and incantation... It would appear that I have been misinformed, nothing more. Now, I believe we should turn our attention to more pressing matters."

Quelana remains silent, staring at you with a strange expression for far longer than you are comfortable with. Doing your best to ignore her unnerving gaze, you ponder your current issues. Not only are you all but out of magicka, your apprentice has been abducted and there is a mutated witch of unknown power in the other room. You doubt the girl will remember her scroll of Recall before crossing the portal to her homeland and the spell is not intended for crossing between the realms of Oblivion, thus putting her out of your reach for the moment.

Sighing at Karin's foolishness, you pull your clothing back on and head toward the seemingly peaceful spider-witch, the sound of Quelana's footsteps following you after several moments.

--------------------------------------------------------------------

Louise wrapped her arms around her legs as she sat in the corner of her room. Her freshly emptied room, all her belongings removed and replaced with the bare minimum provided for servants. It really wasn't much of a punishment to the girl after her recent travels.

Master Cynric didn't even carry a bedroll with him. She thought, her lips twitching in amusement at the thought of how she would have reacted only a few months ago. Sighing, she shook her head in disappointment. It had been six days since she's returned home and been confined to her room, the servants forbidden from speaking to her and nothing but onion soup and bread for her meals. While not ideal, her current punishment was more confusing than anything.

Louise knew her mother was upset by what she had done with her teacher, but neither her current situation nor her mother's angry lectures made much sense. So the two of them destroyed several major cities, wasn't that a good thing? Wasn't she always taught that to disobey the crown was to forfeit your life? It wasn't as if they hadn't deserved to die.

"You'd think she would be proud of me for once." Louise whispered to herself. Of course not, you're still worthless to her, you always will be.

It was becoming increasingly apparent to the youngest Vallière that very few of those around her had her best interest at heart. Her parents had yet to do more than scold and reprimand her during their infrequent visits, her peers had never cared to begin with, and Eleanore hadn't even bothered to come by. The only reason she'd known that her eldest sister had been to the estate was due to the view from her window. At least Cattleya can be trusted.

Over the last couple nights, Cattleya had managed to somehow sneak into her room and deliver an impressive amount of alchemy ingredients. Ingredients that were wrapped up in a bed-sheet between the two mattresses, a chunk of the mysterious fluffy material removed and burnt with magic to hide the bulge. It was through her sister that Louise had learned she'd been away for several months, time having moved much quicker in Halkeginia than wherever her master was at the moment... She didn't dare doubt that he survived, not again.

"Restoration magic can fix a little hole... probably."

Sighing once more, she stood up and watched the soldiers as they attempted to smash apart the pillars of her master's gate. Watching the ignorant fools struggle against the combined craftsmanship of two Vallière sisters and her master was the most entertainment she had recently, the rest of her isolation spent refining her skills. Mother had confiscated her wand-sword, though not without many painful shocks from the weapon, but she couldn't take away her magic.

While not abandoning her practice with the rest of her repertoire, she had been putting the majority of her focus toward Illusion and Shock magic. She had run out of mice to explode with her attempts at causing blindness via illusion, but she felt she was close to a successful casting. Hours of attempting the spell with as little magicka as possible had allowed Louise to create a small arc between her hands without hurting herself, filling her with hope that she would one day be capable of wielding the power of a fully functioning Lightning Bolt spell. One way or another, she would need both in the coming days if she was to make her escape.

With a smirk, she watched as one of the conscripts was hit in the face by a rebounding sledgehammer. Flexing her not insignificant power, she watched as the wounded man looked around in alarm before his head exploded. "So close that time." The pinkette muttered, sinking back down below the windowsill to avoid notice. "A few more days."

--------------------------------------------------------------------

"Is she speaking? Because I cannot hear any words." You announce, leaning against the wall and ignoring the disgusting man on the floor.

Quelana gives you the same treatment as she tentatively grasps the sharpened talons that pass for fingers on the stark arachnid-woman. You can't understand a word she says, but her gibberish gives way to sobbing after the pale lady moves her lips once more. Soon enough you are witness to the third most disturbing hug you've even seen, twitching spider legs and emaciated limbs struggling in Quelana's embrace as the smell of sewage and disease drifts through the air.

"So... leave this one alive?" You ask indifferently.

"Y-yes, I would very much prefer that." The witch says, releasing her hold on her sister. Despair written on her face, she looks at you. "Cynric... This is my sister Queleah... She... I believe the one above was Quelaag... We made a terrible mistake."

Status: Healthy
Magicka: (25/650)

Choose 1:

[] Listen to her problems.

[] Ignore her, you have more important things to worry about-
[] Such as recovering your apprentice.
[] there are still more of her family members to kill!​

[] Point out that you made no mistake, you did as requested.

[] Write in.

--------------------------------------------------------------------

A/N: Still have a bunch of stuff going on, but I typed a thing for you guys.
 
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Well, that went about as well as I expected. Better, actually, we were lucky enough for her to just stab us in the throat rather than decapitating us.
 
Now, I'm not sayin' it's your fault but, I'm just sayin'... You guys set a theme for getting little Louise really fucked up such that she's now practicing her magic by exploding random conscript's heads and excited that she managed to blind him for a couple seconds before he blew up, not concerned about the death or any of the rest of that.

@PieceThruWar Good luck with what you're going through. Life is somewhat important.
 
It had been six days since she's returned home and been confined to her room, the servants forbidden from speaking to her and nothing but onion soup and bread for her meals. While not ideal, her current punishment was more confusing than anything.
They are simply following Dark Souls security protocols:
you should never trust anything that isn't somebody you rescued from captivity, obviously female, from Astora, or an onion.
Can't rescue someone from captivity if they weren't put in one. It's a simple decontamionation procedure.
So the two of them destroyed several major cities, wasn't that a good thing?
And Albion ones at that. Wasn't that nation at odds with Louise's birthplace?

It is good to see breaking the cutie is in full swing. Maybe a couple of years from now our little girl can finally genocide a city all on her own.

[x] Listen to her problems.

So, can we get a double reward first for killing a spider demon, and then for resurrecting her? Did we find an XP exploit? The inquisitive minds want to know!
 
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Frankly, I'm curious about what happened to Tsun/Saito/Whatever-The-Fuck. Where'd he get to? He wasn't completely obliterated in the Quelaag fight, was he?
 
[x] Listen to her problems.

It's good to see that Louise is maturing. Killing random NPCs to level your spell casting is after all how you should do it.
 
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