[X] Continue building the Oblivion Gate. (1/3 complete)
[X] Harvest materials from chaurus and plant other ingredients.
 
[X] Continue building the Oblivion Gate. (1/3 complete)
[X] Harvest materials from chaurus and plant other ingredients.
 
Our Hand Once Were Idle
In the ash choked lower passageways of Castle Ceodor, there exist many hidden doors. If one where to find themselves in the deepest depths of the dungeons, past the animated suits of armor and down a winding staircase into the dark abyss, they might find yourself before a mirror.

Unlike most mirrors however, this one does not reflect the world before it, nor does it reflect some deeper meaning or mystical riddle. No, this mirror acts in much the same manner as a door, opening the darkened catacombs to the sunbathed gardens of Duke Montaru de Albion. On the old stone floor leading up to the mirror is a bloody trail that ends with the body of a man, right arm severed above the elbow and bathed in his own blood.

It was this scene that a pale woman encountered as she stepped through the mirror, violet light shining from her forehead. With naught but an annoyed cluck of the tongue, she removed a ring from the corpse's finger and left the way she came.

----------------------------

"-nd then we ran into a group of Orcs!" Louise exclaims, sitting on her sister's shoulders as the elder Valliere herds the Chaurus and spiders out of your path. "The great big monsters were disgusting, with huge teeth and cracked green skin... they didn't even have any clothes! I hope I never see another one in my life."

Patting the younger girl on the leg as she shivered in revulsion, Cattleya replied, "Louise, those sound more like trolls to me. Orcs are more like pig people and wear animal hides."

Gritting your teeth in annoyance at the subject, you try not to listen as you continue stacking stones and pouring mortar between each layer. "Master Cynric says that saying that kind of thing is racist and that trolls are man sized, hairy, and have three eyes. Apparently Orcs are different where he comes from and have their own customs."

"Oh? That sounds interesting. Do you think we could trade our orcs for some of theirs? I'd much prefer intelligent pig-men over the child eating kind."

Your apprentice slaps her sister's head. "Sis! I just said not to say things like that, you're supposed to be the kind and understanding one!"

Laughing, Cattleya replies, "No, you only said it was racist, not that I shouldn't say it."

With an odd, almost bovine, 'moo' sound, Louise pouts and dismounts her sister to take her place at your side. "Do not pretend to have the moral high-ground, you still called those cave-beasts Orcs." You point out, not bothering to look at the girl.

Whether she's unfazed by your words or just ignoring them, Louise tugs on your sleeve. "This is boring! Can't you teach me something while you work? I could help you stack rocks if you'd teach me the spell already!"

"If you wish to be helpful, why not assist your sister in gathering alchemy materials?" You suggest, pointing toward Cattleya as she slowly peels a large patch of chitin from the biggest chaurus and proceeds to use some form of healing magic to close the wound. "I do believe she would appreciate it if you were to help keep her patients from squirming too much."

The teen gives you a look of disgust. "Ew, no! Why do you even need giant bug shells, couldn't I at least pick herbs or something instead?"

"Very well." Removing your knapsack, you hold it out to her. "While you are searching, be sure to seed as many of these as you can along the path to the river. Remember: All flowers enjoy sunlight except for gloombossom. Most fungus prefer damp and dark places, this is especially true of Namira's Rot, which grows best in locations where something has died recently, as does nightshade. Also, the soil is not acidic enough to grow dragon's tongue or any of the ash plants. Lastly, find one of the groundskeepers and have them graft one of these onto the healthiest tree they can find." You finish by retrieving an Eldergleam sprig from the bag.

Examining the piece of magical wood, Louise takes the sack and asks, "What's it supposed to do?"

"Once it is successfully spliced onto another tree, I am hoping that it will subsume the larger plant or at least produce seeds to grow an Eldergleam tree that should produce a variety of magical substances." You explain, turning back to your own task. "Who knows, having a magical tree around might cause spriggans to start appearing as well."

As the pinkette runs off into the bushes, you continue stacking stones.

-4 Blue,red,yellow, and purple mountain flowers
-3 nightshade
-2 gloomblossom
-1 deathbell
-1 every fungus

-------------------------

Two days of monotonous stone stacking while Cattleya gathered materials from the spiders and chaurus. Two days of Louise pestering you for advice as she searched for locations to grow your plants and fungus. Two days that culminated in you carefully maneuvering the uppermost stones into the perfect arrangement so that the sigil stone could be held in the place at the center of four arching monoliths.

Utilizing Levitation, you then spent the next several hours engraving the platform that the sigil stone would be held above. In the center of the platform, where the gathered magicka is to be bent to your will before powering the gate, you finish by inscribing the Ayleid phrase 'Av molag anyammis, av latta magicka' meaning 'from fire life, from light magic'.

-----------------------------------

Choose 2:
[] Continue building the Oblivion Gate. (2/3 complete)

[] Teach Louise-
[] General magical knowledge. (slightly decreases Louise's chance of magical backfire.)
[] Destruction.
[] Alteration
[] Restoration​

[] Replace your damaged and bloody robes
[] Robes of Health Regeneration
[] Robes of Reflect melee (%33)
[] Write in.​

[] Write in.
--------------------
A/N: I'm going to be busy around my usual posting time, so have an early chapter.
 
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[X] Continue building the Oblivion Gate. (2/3 complete)

[X] Teach Louise
-[X] General magical knowledge. (slightly decreases Louise's chance of magical backfire.)
 
[X] Continue building the Oblivion Gate. (2/3 complete)

[X] Teach Louise
-[X] General magical knowledge. (slightly decreases Louise's chance of magical backfire.)
 
[X] Continue building the Oblivion Gate. (2/3 complete)

[X] Teach Louise
-[X] General magical knowledge. (slightly decreases Louise's chance of magical backfire.)
 
And When The World Shall Listen
While you wait for the commoners to prepare the required materials, you are forced to focus on matters unrelated to transliminal mechanics. To this end, you've guided your apprentice to an unoccupied glade.

"Restoration." You begin, holding out a golden orb of energy. "The art of healing wounds, restoring vitality, fortifying the body, and preventing disease. Many do not consider restoration to be a subject worthy of their time, but a wise mage will keep in mind that this school of magic is a powerful and misunderstood area of study."

"To revisit an earlier lesson, think back to what I told you about the schools of magic. Considering Restoration as if it only applies to living creatures is a self-imposed limit on an otherwise versatile practice and ignores entire branches of the craft that can be used to combat one's enemies. There also exists rituals for repairing objects available for those who are willing to learn as well as methods for blending healing spells with necromancy to repair undead minions."

"Healing is very similar to hurting when it comes to magic, it is simply focused on repairing damage instead of causing it... though as I said before, magic is never so simple. Remember that sunlight may be used for it's nourishing light or burn your enemies with punishing heat, just as healing can be used to fuse a man's spine and a Fireball may save a freezing man's life."

With a thoughtful expression, Louise asks, "But what's to stop somebody from hurting those they're trying to heal? If there's no rules other than application, how do you know when you're finished? I mean, what if I heal a visible wound, but don't do enough for the deeper problems?"

"Practice, studying, intent, and most importantly communicating with your patient to be sure there are no lingering symptoms. Many healers harness their empathy to reduce the suffering of others, some are more methodical and focus on their knowledge of how the body works to mend wounds, and still others heal by invoking the divines such as Kyne or Stendarr. Each method has it's strengths and it will be up to you to practice until you discover what works best for you... though I would recommend that you do not become too reliant on faith to solve your problems for you." Pointing to her sword, you begin walking away as you say, "I will return later, practice on small wounds while I am away."

------------------------------------------------------------

Ten minutes later, she's still trembling in nervousness with the sword gripped tightly. Finally coming to a decision, Louise holds her blade in one hand and pulls it across the skin of her palm. Blood wells up from the wound as she hisses in pain.

With panicked whispering, the teen focuses on her good hand until sparks of magic coalesce into something that could be called a sphere if one was feeling generous. The light sputters and dies soon after, causing her worry to double.

On the fourth attempt, the orb of magic lasts longer than a few moments and she slowly moves it over the wound. "Come on... work!" She mutters to herself. Shaking as the blood drips from her fingers, Louise places the flickering ball of gold to her skin. Seeing the sliced flesh stitching itself back together, the girl allows herself to collapse to her knees in relief.

Watching from your hiding place in the boughs, she wasn't in any real danger as you wouldn't have allowed the girl to waste your time by dying. You keep silent as your apprentice takes a calming breath and begins again with confidence.

------------------------------------------------------------

"That should be enough." You say as the workers finish pouring another cart full of sand into the largest crater on the property. Apparently Louise's early years of magical training were more useful as landscaping than instruction and not all of her tutors escaped unharmed. Unfortunate for them, but rather useful in your current endeavor. "Are you girls ready?"

Nodding with determination, the pink haired duo step forward from the gathered crowd of peasants. Taking position at equal distance apart, the three of you begin casting the hottest flames you can into the sand, Cattleya requiring bursts due to her dependence on the local's odd chanting spells. As the silicate melts under the combined heat, the onlookers 'ooh' and 'ahh' at the display of power. Having explained to the sisters about the process prior to starting, Louise is prepared to pick up the slack as you switch from flames to telekinesis and begin pulling the molten glass into the air.

As the last of the incandescent material is lifted from the pit, the Valliere sisters switch spells, Louise cools the column of glass with Frost and Cattleya using her own form of Telekinesis to assist you in churning the material as it cools to prevent fracturing. Setting the obsidian pillar off to the side, you drink the water that one of the maids offers and sit next to your apprentice to watch the servants refill the makeshift kiln.

"This seems unnecessarily complicated, why don't we just use alchemy to make these?" Cattleya asks as she takes her place by Louise's side. "Making glass is just a line spell after all. Now that I don't need to restrain myself anymore, I'm sure I could finish these things on my own.

Withholding your urge to kick her into the super-heated crater, you prod your apprentice instead. Let the girl correct her sister's mistake if she values the elder pinkette's life, these syntax issues are going to be the death of this world if they don't stop uttering these misnomers in your presence.

Rubbing her ribs and glaring at you, Louise clears her throat. "The term you are looking for is transmutation. The way Master Cynric explains it, Alchemy is the process of combining two or more magical 'chemicals' to create a consumable spell." The way she pronounces the word chemicals reminds you of how scientifically inept these people are in more areas than just magic. Seriously, how the cannot understand basic principles such as varliance, but still manage levitation is beyond you. "Transmutation, on the other hand, is using magic to directly change one material into another without any steps between... He gets really upset when people label things in a different way than him. Ow!" She finishes in a whisper, though you still jab her side again for not whispering quietly enough.

"In any case, we are using this process due to the fact that the glass will be more accepting of magicka when created with magical flames. Not quite enchanting, but it is still necessary if you wish to open a stable portal between realms for more than a few days without shattering the portal's boundaries." You explain, holding the younger Valliere away from you by her head while she valiantly attempts to tear your innards out with her bare hands.

"Oh my! That sounds rather unpleasant." Cattleya says, not appearing worried in the slightest as she smiles at her enraged sibling.

Switching arms and ignoring Louise's outraged cries, you nod at the woman's statement. "A sigil stone is capable of holding the portal's shape, but if the pillars that form the portal's boundaries is broken, deactivating the gate could cause a breakage in local time due to the unstable nature of Oblivion. Do not worry, normal Oblivion gates are created in a way that makes this irrelevant and my method is perfectly safe as long as you create the pillars correctly. Nothing can damage my gate while it is active."

Eventually the tiny terror wears herself out and lays down in the grass at your side. After several minutes of shifting in place, she begins snoring as she curls up against your leg. You brush the fluffy mess of tangled pink out of her face so that you don't have witness her unsightly habit of trying to scrape loose hairs from her tongue after waking. Unfortunately, this action causes Cattleya to feel inclined to comment. "You know... I don't think I've seen Louise this happy in a long time."

"Happy? Is attempted murder is a sign of affection? In that case, I suppose I should apologize to a few people." You say sarcastically.

Covering her mouth as she giggles at your words, Cattleya shakes her head. "Don't be silly, it's obvious to anyone who cares to see. She looks up to you, I should know considering how it used to be me in your position. Louise has always been a troubled child, please don't hold it against her."

With an irritated snort, you look the smiling woman in the eyes. "The girl wouldn't be such a mess if anyone had bothered to take proper care of her. Honestly, I could understand giving up on teaching her if you lack the correct methods... but allowing a perceived failure to face daily ridicule amongst her peers is just asking for her to either kill herself or all of you, possibly both. I know of many who were willing to sell their souls to a Daedric Lord in exchange for power and revenge."

In what seems to be an effort to show herself as dull-witted as possible, she smiles even wider at your words. "Yes, unfortunately I could see that as a likely outcome, though you must excuse me when I say I don't know exactly what you mean about Daedric lords. In any case,-" Standing, she lifts the hem of her dress and curtsies. "- thank you for looking after my baby sister. I'm glad she found someone as kind and wise as you to teach her."

Coughing on your drink, you're unable to reply to the woman before she disappears into the surrounding forest. Several hours later, after enough sand is gathered and Catttleya returns, the three of you create the second obsidian pillar required to finish the gate. No words are exchanged and you have a feeling that none of you are on the same page when it comes to your relationship, but the servants all seem to agree with the elder sister... If their muttering, furtive glances, and constantly friendly smiles are anything to go by.

Choose 2:

[] You require a sigil stone to activate your gate.
[] Summon an unbound Dremora and beat it into submission!
[] Summon an unbound Dremora and attempt a trade.
[] Write in.​

[] Teach Louise-
[] Destruction.
[] Alteration
[] Restoration​

[] Replace your damaged and bloody robes
[] Robes of Health Regeneration
[] Robes of Reflect melee (%33)
[] Write in.​

[] Write in.
-----------------------------------------------
A/N: Due to a tie, teaching Louise was divided between general magical knowledge and restoration, reducing the effectiveness of both lessons. Louise is now fifteen percent(total) less likely to fail a non-offensive spell. Louise has learned Close Wounds.
 
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It doesn't need to be a dremora, but it needs to be unbound because you do not maintain control when it goes back to wherever you summon it from, so you need to persuade it to retrieve a sigil stone through violence, trade, or some other means.
 
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[X] Teach Louise-
-[X] Destruction.

[X] Replace your damaged and bloody robes
-[X] Robes of Reflect melee (%33)

If we are going to summon a dremora lord we probably should prepare in case thins go south.
Also you can only spend so much time wearing bloody rags.
 
[X] Teach Louise-
-[X] Alteration

[X] Replace your damaged and bloody robes
-[X] Robes of Reflect melee (%33)

I agree with that reasoning.
 
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[X] Teach Louise-
-[X] Destruction.

[X] Replace your damaged and bloody robes
-[X] Robes of Reflect melee (%33)
NNNNNYEEESS. Next we will be of to Isengard! Errr..... Worm?
 
[X] Teach Louise-
-[X] Destruction.

[X] Replace your damaged and bloody robes
-[X] Robes of Reflect melee (%33)
NNNNNYEEESS. Next we will be of to Isengard! Errr..... Worm?
You could potentially go to Isengard, but not as your second world. The options for the next world are as follows.

1: In the sand-swept shadow of a massive skeleton as the night sky burns with malice. The Legend of Zelda


2: A timeless forest of giant trees that stretch high into the clouds, ashen beaches, and water for as far as the eye can see. Dark Souls

3: Deep beneath an ancient castle, in a chamber filled with the stench of decay as green flames dance along the walls. Harry Potter.

4: Inside a crumbling fort with five sides, a light tune echoes across the courtyard as monsters from the deep patrol the walls. Fallout


Feel free to guess what each means, there is a list of possible worlds somewhere in this thread if you need a hint. I might add another option when it comes time to vote for the next world.
 
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You could potentially go to Isengard, but not as your second world. The options for the next world are as follows.

1: In the sand-swept shadow of a massive skeleton as the night sky burns with malice.

2: A timeless forest of giant trees that stretch high into the clouds, ashen beaches, and water for as far as the eye can see.

3: Deep beneath an ancient castle, in a chamber filled with the stench of decay as green flames dance along the walls.

4: Inside a crumbling fort with five sides, a light tune echoes across the courtyard as monsters from the deep patrol the walls.


Feel free to guess what each means, there is a list of possible worlds somewhere in this thread if you need a hint. I might add another option when it comes time to vote for the next world.

Is number two dark souls.
 
[X] Teach Louise-
-[X] Destruction.

[X] Replace your damaged and bloody robes
-[X] Robes of Reflect melee (%33)
 
I'm thinking #1 might be the Crystal Desert from GuildWars, and #3 might be the Chamber of Secrets from Harry Potter.
 
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