4: Inside a crumbling fort with five sides, a light tune echoes across the courtyard as monsters from the deep patrol the walls.

Fallout 4?
 
Plenty of places with sand and skeletons, but very few with malice filled night-skies. The only other plausible ones for that, according to TVtropes, might be the Belgariad or Warcraft, maybe in Outland.

At first I thought the monsters from the deep might be sea monsters, but they could just as easily be from underground. So I thought of Dragonage, but couldn't find a fort that worked for it. There are also monsters that work for it in Warcraft as well, and more than enough forts that might qualify. The tricky bit is the tune, which seems like it should be controlling the monsters.
 
4: Inside a crumbling fort with five sides, a light tune echoes across the courtyard as monsters from the deep patrol the walls.

Fallout 4?
Correct! Fort Independence.

Plenty of places with sand and skeletons, but very few with malice filled night-skies. The only other plausible ones for that, according to TVtropes, might be the Belgariad or Warcraft, maybe in Outland.

At first I thought the monsters from the deep might be sea monsters, but they could just as easily be from underground. So I thought of Dragonage, but couldn't find a fort that worked for it. There are also monsters that work for it in Warcraft as well, and more than enough forts that might qualify. The tricky bit is the tune, which seems like it should be controlling the monsters.
The word 'Malice' is very important to the world's story.
 
Not quite enchanting, but it is still necessary if you wish to open a stable portal between realms for more than a few days without shattering the your portal's boundaries."

What can you normally do with Oblivion Gates? Are they our ticket out of here? How do we travel to another world? Can we go back to the worlds we visited?

Also, can someone remind me if we have any goals left to accomplish in this world? Except collecting the bounty for ending werewolf infestation in Tarbes (but someone may have already stolen all our kills?) and possibly the Dremora Lord.
 
What can you normally do with Oblivion Gates? Are they our ticket out of here? How do we travel to another world? Can we go back to the worlds we visited?
Basicaly yes.

Also, can someone remind me if we have any goals left to accomplish in this world? Except collecting the bounty for ending werewolf infestation in Tarbes (but someone may have already stolen all our kills?) and possibly the Dremora Lord.
from the top of my head :
going back to londinium to grab the treasure we left here and fiure out what we do with the undead.
building a solid base of operations and fallback point.
spending some time actualy researching in deep the local magical tradition to see if there is anything worthwhile.
also look in cannons and handguns
killing that manticore.

personaly I want to go back to londinium and use the undead work force to build a giantic flying ship as a mobile base.
 
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We should totally hit up fallout just for another companion, base or to widen our character's experience!
 
Zelda Breath of the Wild, Gerudo Desert?
Correct!

What can you normally do with Oblivion Gates? Are they our ticket out of here? How do we travel to another world? Can we go back to the worlds we visited?

Also, can someone remind me if we have any goals left to accomplish in this world? Except collecting the bounty for ending werewolf infestation in Tarbes (but someone may have already stolen all our kills?) and possibly the Dremora Lord.
1: An Oblivion gate is normally used to reach the realm of a willing Daedric Prince. Cynric's method cannot enter a Prince's realm, but will work for most others.
2: Yes
3: By opening an Oblivion Gate or redoing the ritual from the first story post.
4: Yes, an Oblivion gate is a two way portal.

As far as goals go, it depends on what you guys want to do. Karin never stopped by her home, so she's still hunting you. That Dremora Lord is out there, the werewolves have spread out from Tarbes, the Reconquista is now under the leadership of Sheffield, the undead hordes are all but unapossed in Northern Albion, the windstones under Halkeginia will eventually flip the continent, King Joseph is being a troll, the elves are worrying over the gathering void, Shaitan's gate is still being ominous, Princess Henrietta's coronation in the near future, Lagdorian/Ragdorian lake is flooding, and there is a Manticore doing who knows what unspeakable acts. Oh, and possibly an ancient anti-magic dragon sleeping in a volcano... maybe.
 
All the decent magic users in Fallout are horribly mutated to the point that they're no longer viable as companions.
Fallout won't give you much in terms of new magic, it does have other things you might be interested in however. Why do your companions need to be magic users and why can't you have mutated companions?
 
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...Gatling laser guns?

We could probably find a way to replicate their energy source through either mana or alchemy...
 
We should totally hit up fallout just for another companion, base or to widen our character's experience!
considering how we handled flitlock rifles I think we woul be better served be a more gradual trasition, like say going harry potter first, then divin in the deep end tha is fallout and getting blidsided at every turn.
 
and there is a Manticore doing who knows what unspeakable acts.

:o

Dear god, we have to run, its the only option.

In all seriousness though, while both Fallout and Harry Potter are dangerous, I think we'll have more of an edge in Fallout if we can find a decent companion to give us a low down on some of the basics of the world. Harry Potter, well, some of the spells there are just completely broken even if you know about them in advance, so we should probably have a few more tools and tricks before we go there.
 
Umm... Harry Potter has instakill lime jellolaserbeams that can't be blocked via magic... Both settings are dangerous for their own reasons.

Harry Potter, well, some of the spells there are just completely broken even if you know about them in advance, so we should probably have a few more tools and tricks before we go there.

But, but, Ron Weasley as a companion, along w/ Louise... c'mon.
(We'd at least double our 'accidents', and get treated to the humor that is Ron.)
 
But, but, Ron Weasley as a companion, along w/ Louise... c'mon.
(We'd at least double our 'accidents', and get treated to the humor that is Ron.)

Though as an old guy [i.e. not at little boy] Cynric will not fit in for hogwarts shenanigans. which would likely be a problem. That and he doesn't like wands, or people chanting to cast spells, and hp has both :D
 
Personally, I'm in favor of Zelda. I haven't played it, but it seems to have a lot of nice enchanted stuff.
 
[X] Teach Louise-
-[X] Alteration


[X] Replace your damaged and bloody robes
-[X] Robes of Reflect melee (%33)

I don't think Destruction has much to offer Louise compared to Void Explosion.
 
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