The guardsmen proceed to harass the townsfolk as you pass, dragging the young adult's away amid the protests of the children and elders. You contemplate offering your assistance, but that would require taking the time to help with no guarantee of reward, working for nothing but the joy of helping others. Rounding the corner, you turn your thoughts from such unimportant details, focusing instead on the fact that the rebellion is growing desperate enough for the forced recruitment of farmers.
Heading deeper into the city, you see the building slowly transition from purely wooden to having some stone mixed in as the apparent age of the structures increases. As you travel toward the palace, you pass several violent exchanges between the cities populace. Guards confiscating goods from homes, peasants beating on a few downed soldiers and steeling their gear, a trio of guards shooting their muskets at their fleeing compatriots as the children cheer them on. All in all, it seems that the city will implode on itself in a matter of days without any more interference on your part. Not that that would stop you if you feel like getting involved.
After half an hour of walking, you arrive at the base of the hill on which Cheddar palace is built. Considering that the castle is built of wood in a world that has a large number of dragons and magic, you don't doubt that the real fortification is actually a sprawling dungeon beneath the hill itself. The large wooden building controls the surrounding region with it's superior elevation and series of six palisades of incrementally increasing elevation preventing any ground troops from approaching on foot unnoticed. Speaking of which, one of the guards on the walkway of the outer shouts something as you approach the first gatehouse with a purposeful stride.
As you get within speaking distance of the portcullis, you avoid commenting on their absurd architectural logic. From within the walled off area, you hear a voice. "Halt! State your business at Castle Ceodor!"
Status: Healthy
Magicka: (650/650)
Choose 1:
[] Lift the gate with Telekinesis and attempt to fight your way into the castle.
[] Spell selection.
[] Persuasion attempt.
[] Write in.
[] Leave-
[] return to the ship
[] attempt to infiltrate with invisibility. Cost 300 Magicka
[] you're tired of Albion, time to find that Manticore.
[] Write in.
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A/N: A short chapter, but you guys voted against assisting, so there wasn't much to prevent you from walking straight to the palace.
Potion(s) of magicka: can do
Potion(s) of healing: can do
Scroll of Dimension Door: Someone can correct me if I'm wrong, but I think the only teleport spells in TES require a known destination, mark/recall combo, or a target individual/object.
Scroll of Mark (for Louise to use upon Cynric immediately): Can do
Scroll of Recall (for Louise to return to Cynric either when she is in trouble or to aid him): Can do
Scroll(s) of (potent [[bound!!]] summon): Can do, it'll be a random creature from a potential world unless you specify a preferred Daedra.
If you guys can decide on those scrolls before the next combat sequence, I'll let you have the above items as if you'd crafted them during the flight to the city.
Edit: correcting my statement about teleportation, the above requirements still apply to scrolls, but as I said in invisitext earlier in the thread, there is another type of teleportation that you could make use of... You just need to know that that spell has that Utility.