Well, I'll take your word for it - you're the guy that knows what's happening. For whatever reason, when I looked back I saw 600 and 300 as the values between there. I'm going to just assume I was addled when I did my backtracking to find the Magicka cost.
Pretty expensive for a single target, I can only hope it's reliable.

If it was in the list, I didn't see it when I checked.
I apparently didn't save the updated list, so I'll be doing that in a moment. It only seems expensive because your magicka doesn't regen like most mages and you're using a ranged version. cost for spells is mostly determined by two things: Effect and casting method.
 
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I apparently didn't save the updated list, so I'll be doing that in a moment. It only seems expensive because your magicka doesn't regen like most mages and you're using a ranged version. cost for spells is mostly determined by two things: Effect and casting method.
After you put up the altered costs, I'm very tempted to switch to the AoE version. That just sounds more useful, and the 50% increase would be more than offset by the fact that you're hitting like 5 targets at once instead of just one target...

To clarify, is that a ranged AoE or an AoE centered on self?
 
After you put up the altered costs, I'm very tempted to switch to the AoE version. That just sounds more useful, and the 50% increase would be more than offset by the fact that you're hitting like 5 targets at once instead of just one target...

To clarify, is that a ranged AoE or an AoE centered on self?
Centered on self, just like Cynric.
 
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Ah, okay. So unless he happens to be close to the mages [which I hope he isn't], I'll stick with the ranged single target. As I said, doesn't have to be a very effective combatant, just needs to be enough of a distraction [which having a suddenly hostile guy right next to you seems like it would be] that they don't fire on Cynric until he's gotten off his summoning and bolted.
 
You can flee toward the boats, but I'd have to give you another set of options for when you get to the docks.
Hint: shock magic
I'm surprised that nobody seems to be taking full advantage of the fact that this is lore based magic.
Could you explain what you mean, or would that be telling? I'm not exactly well versed in TES lore. Are you suggesting we use our imaginations? Or that we try to enchant gloves of alchemy and use them to craft potions of enchanting to craft better gloves of alchemy etc.? Or creating scrolls for Louise and ourself that teleport us a mile into the air so we can fly away unmolested?

I wonder if the mage nobles have seen Cromwell recently.

Also, aren't flying boats usually slow? Not sure they'd make the best get-away vehicle. And since flying boats are something these people are used to, would they have constructed defenses against them? We might get shot out of the sky by a giant surface to air cannon! Also not sure I'd want to initiate hostilities if we can avoid it. Already burned our mana and health potion from doing that twice. It's not like we gain anything from those encounters either.
 
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Revised Joke Plan:

Cast the spell that one mage made that gives + a billion acrobatics from just outside the starting town in TES III: Morrowind and jump like 50 m/s straight up into the air and then levitate away since we're like half a km up they probably can't hit us.


Honestly, I don't have any idea what I could reasonably expect Cynric to know, so I'm mostly going based on what I've seen him prove he's capable of already. Also, I don't believe he has used his Bretonnian absorption for the day, so if they fire magic at him, he can just toss that on and thank them for the Magicka (Dragonskin, was it?).

Also, quick question -- in the character bio, you list his atronach bonus of 50% absorption as a 1/day thing? Is that accurate, or was that intended to only be on the racial? I seem to remember Atronach being a permanent bonus to go with the permanent penalty.
 
Could you explain what you mean, or would that be telling? I'm not exactly well versed in TES lore. Are you suggesting we use our imaginations? Or that we try to enchant gloves of alchemy and use them to craft potions of enchanting to craft better gloves of alchemy etc.? Or creating scrolls for Louise and ourself that teleport us a mile into the air so we can fly away unmolested?

I wonder if the mage nobles have seen Cromwell recently.

Also, aren't flying boats usually slow? Not sure they'd make the best get-away vehicle. And since flying boats are something these people are used to, would they have constructed defenses against them? We might get shot out of the sky by a giant surface to air cannon! Also not sure I'd want to initiate hostilities if we can avoid it. Already burned our mana and health potion from doing that twice. It's not like we gain anything from those encounters either.

1: The game mechanics exploit of enchanted alchemy gloves to make enchantment potions to make better alchemy gloves won't work. I mean that instead of having a life, Cynric spent almost his entire 58 years researching any and all magic he heard of, so any spells or magic abilities that are in the series(including lorebooks) that doesn't require special status(Dragonborn, CHIM, Vampirism, etc.) is free game. For example, there is a spell mentioned in one ingame book about a spell that creates a cloud of mist which steals your enemies strength and gives it to allies. Scrolls can be made for pretty much anything that isn't a constant effect and can be used by literally anyone, magic or not.

2: Flying boats are barely faster than a horse at full gallop... I'm not the one that suggested it, I'm just not preventing you from doing it. The dragon-knights all left and it's the last ship in the area right now, but well... mages and gunpowder are in the immediate area.

Revised Joke Plan:

Cast the spell that one mage made that gives + a billion acrobatics from just outside the starting town in TES III: Morrowind and jump like 50 m/s straight up into the air and then levitate away since we're like half a km up they probably can't hit us.


Honestly, I don't have any idea what I could reasonably expect Cynric to know, so I'm mostly going based on what I've seen him prove he's capable of already. Also, I don't believe he has used his Bretonnian absorption for the day, so if they fire magic at him, he can just toss that on and thank them for the Magicka (Dragonskin, was it?).

Also, quick question -- in the character bio, you list his atronach bonus of 50% absorption as a 1/day thing? Is that accurate, or was that intended to only be on the racial? I seem to remember Atronach being a permanent bonus to go with the permanent penalty.

Joke plan? Seems legit to me. You are also correct about the Atronach sign, I have no idea why I put the once a day in the wrong part of the bio, my apologies to everyone.

You did not use the Dragonskin today.

Always remember that Lorebooks, like story posts, suffer from unreliable narrator and may contain conflicting information. For example: Do not attempt to use The Lusty Argonian Maid for advice on romancing Argonians.
 
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1: The game mechanics exploit of enchanted alchemy gloves to make enchantment potions to make better alchemy gloves won't work. I mean that instead of having a life, Cynric spent almost his entire 58 years researching any and all magic he heard of, so any spells or magic abilities that are in the series(including lorebooks) that doesn't require special status(Dragonborn, CHIM, Vampirism, etc.) is free game. For example, there is a spell mentioned in one ingame book about a spell that creates a cloud of mist which steals your enemies strength and gives it to allies. Scrolls can be made for pretty much anything that isn't a constant effect and can be used by literally anyone, magic or not.
So, would this apply to spells that could be crafted utilizing Morrowind's system? =3
 
So, would this apply to spells that could be crafted utilizing Morrowind's system? =3
I... want to say yes, but I think it will need to be a case by case basis, due to the fact that spell creation in that(As far as I remember) was really just combining multiple spells into one casting.

"Spellmaking allows the creation of custom spells with up to eight magical effects from multiple schools of magic.

Spellmakers can craft spells with any effect from any school of magic. A source spell's magnitude, duration, and other details are inconsequential to spellmaking, a known spell must simply consist of the desired effect." ~ from the wiki for those who didn't play TES-III: Morrowind
 
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In lore, spell making was more like research. There was the Horror at Castle Xyr, where the mage was trying to invent an acid based destruction spell, for instance, and ended up kidnapping a bunch of people to use in his experiments.

Though that would be mainly for new effects, not new variations on old spells.
 
In lore, spell making was more like research. There was the Horror at Castle Xyr, where the mage was trying to invent an acid based destruction spell, for instance, and ended up kidnapping a bunch of people to use in his experiments.

Though that would be mainly for new effects, not new variations on old spells.

^This.

Morrowind's spellcrafting will only work for your suggestions if it is a known effect in the The Elder Scrolls, so don't bother with attempting anything too crazy without being willing to commit some serious research time. Louise's sword is a good example of this. The whole process took two weeks even with the original to reverse engineer.
 
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Right, so our current plan is stupid, as are most of them.

Argh. I'm so salty. We literally know recall, one of the greatest spells for escaping a dangerous situation. This would be so easy if we had even prepared a little bit. Whatever.

Can we just cast water breathing on Louise and ourselves and try to slip into the water without making a scene? I mean, yinko's original plan was for us to stealthily steal away aboard a ship, wasn't it? Is there a spell which makes people ignore you? Probably not. We could just cast darkness on everything and slip into the water.

[X] Cast waterbreathing on yourself and Louise. Tell her to slip into the river once you cast darkness.
-[X] Ask the nobles if they've seen Cromwell recently, and, if so, where.
-[X] Cast darkness everywhere and slip into the water.
 
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Well, as I mentioned I have no idea about either setting, so I am in favor for whatever gets us on the ship, preferably with enough reserves that we could convince the crew to act in our interests.
[X] Cast waterbreathing on yourself and Louise. Tell her to slip into the river once you cast darkness.
-[X] Ask the nobles if they've seen Cromwell recently, and, if so, where.
-[X] Cast darkness everywhere and slip into the water.
Does that involve getting on board of the ship or not?

Also, how fast is our flight?
 
Well, as I mentioned I have no idea about either setting, so I am in favor for whatever gets us on the ship, preferably with enough reserves that we could convince the crew to act in our interests.

Does that involve getting on board of the ship or not?

Also, how fast is our flight?
No getting on the ship. Just swimming away underwater. Or maybe we can use our levitation powers underwater if we can do that.
 
I dunno, I kind want a place to stay and a way to move places that does not involve levitation. We have destroyed most if not all the cannons previously, and the mages can be dealt with, so it's not like they can stop the ship from leaving...
 
These. Though I don't know why you want to ask them questions while running away from them.
Adhoc vote count started by PieceThruWar on Aug 11, 2017 at 4:43 PM, finished with 26 posts and 4 votes.

  • [X] Plan Test their Strength
    -[X] Quickly cast Frenzy into the group of mages - doesn't matter who gets hit as long as Cynric affects someone in/near to the group to distract them for a few seconds (Magicka: -100)
    -[X] Summon unbound Dremora Lord (Magicka: -75)
    -[X] Full speed towards the ship
    [X] Cast waterbreathing on yourself and Louise. Tell her to slip into the river once you cast darkness.
    -[X] Ask the nobles if they've seen Cromwell recently, and, if so, where.
    -[X] Cast darkness everywhere and slip into the water.
 
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These. Though I don't know why you want to ask them questions while running away from them.
The nobles aren't being overtly hostile. And they've already noticed us. A short, friendly-ish interaction with the option of escaping at any time isn't going to do any harm. And we don't have any other leads on Cromwell.
 
K, vote locked. I'll start on the next story post in a bit.

The nobles aren't being overtly hostile. And they've already noticed us. A short, friendly-ish interaction with the option of escaping at any time isn't going to do any harm. And we don't have any other leads on Cromwell.
You actually do have a way to find him, check your inventory.
 
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Not So Harmless Demonic Summoning
Lord Dregas Volar, eternal guardian of Magas Volar, paced about the ruined sanctuary. Long had he been held captive in that pocket realm, awaiting the day that the insolent mortal responsible for his imprisonment made the mistake of visiting the ruins.

Once more tightening his grip upon the crescent blade, Dregas continued his endless march, knowing that he would be free one day. He could wait, After all, what was a few eons to a daedra? What he could not have anticipated though, was the sudden eruption of Padomaic fire that engulfed his being.

As the flames died out, his maw opened into a terrible grin. Some fool of a wizard had summoned him, Lord Volar, and hadn't even bothered with an attempt at a binding. Ignoring the uniformed mortals as they commit compulsion induced fratricide, Dregas turned his dreadful gaze upon the his summoner. There was no fear to be found on the wizard's face as he ushered the small one toward the river, merely a smile and nod of the head before the two mortals rapidly overtook the flying vessel in the distance.

With the minor mystery of his... rescuer... solved, the dremora dodged a fireball aimed at his back. Wicked laughter echoed from deep within the being's chest as he rounded on the waiting victims. In a multitude of tones, he bellowed as he charged, "Look upon my countenance and despair!"

Slicing the first of his pitiful foes in twain, Dregas snapped out his leg into a kick, sending the still screaming torso into the first of the reinforcements to come around the street-corner. Nicking the cheek of another that attempted to dodge, he dodged a thrust of another mortal's blade toward his face and steped on the paralyzed human's wounded face. Flinging pulped brain into the eyes of his would be impaler, the daedric lord dropped his weapon and grasped the man's head in one hand.

"So... pathetic." He declared, tearing the blinded creature's skull from it's neck. Turning to face the last of the initial group, his armor protected him from the hail of stones that the mage bombarded him with. Outside the localized rockslide, more soldiers streamed into the street as the mortals from the surrounding area rally. Laughing once more at this sudden wash of good fortune, Lord Volar kicked his Daedric Crescent up into his hands and embedded it into the geomancer's gut.

"Your flesh is weak, and yet you fight... foolish, but brave. I will take pleasure in your deaths!" As explosions and screaming echo down from the flying ship, the streets of Ariconium are dyed red. "For Lord Dagon!"

--------------------

Sitting on the railing of the ship's aft section, cleaning her wand with a scrap of cloth, Louise looks up at you. "Do you even know how to fly a boat?"

"Of course, you just spin the wheel until the ship turns in the direction you wish to travel. Believe it or not, I was not born with a Levitation staff in my hand." You say with a scoff. Still, the girl does have a point. You've never actually been on a ship as anything more than a passenger. Once this ship arrives wherever you're going, you don't know what you're going to do with it. "Good work with the crew, by the way."

Turning away with a haughty sniff, Louise scrubs her already clean blade even harder and pretends that you can't see her reddened face. "It isn't as if I had a choice, they were in our way."

Chuckling, you reply, "If you say so." The two of you return to your self appointed tasks, her in order to pretend to be composed and you in order to not flip the ship on it's axis.

"Master Cynric?" The girl says hesitantly after a few minutes. "That thing you summoned... was it wise to leave such a creature behind like that? It... the way it looked at us... It gives me a bad feeling."

Humming in thought, you focus on your task of piloting this ship into the clouds to hide until a destination is decided upon. Eventually the girl's nervous stare becomes uncomfortable and you sigh, "Probably not, but what's done is done."

Choose 1:
[] Return to Londinium for now.

[] Retrieve Louise's familiar and-
[] head to Cheddar.
[] Sail to New Castle.
[] South Gotha, the frontline awaits!​

[] Return to the Vallier estates, you've done enough in Albion for now. (1 week)

[] Pillage the countryside! (2 months)

[] Head toward Romalia, maybe you can find this 'Holy Land' and spend some time with the elves, they're bound to be more intelligent than most of the humans have been in this world.

[] Write in.
 
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Turning away with a haughty sniff, Louise scrubs her already clean blade even harder and pretends that you can't see her reddened face. "It isn't as if I had a choice, they were in our way."
"It's not like a enjoyed killing them for you b-baka!" The tsundere variant of murderous apprentice.

So, I think the point is that Louise now had combat experience, and she views us in a very positive light by this point. The goal was never to win the war, though we could still do that. But we could also skip past the conflict and run off to do something else more interesting.
 
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"It's not like a enjoyed killing them for you b-baka!" The tsundere variant of murderous apprentice.

EDIT - Is there a reason why we would want to go to New Castle instead of Cheddar?
New Castle is where Prince Wales is, just in case anyone wanted to meet/help/give him the canon treatment/abduct him.

FYI, I updated the spell list again. I think I've got all the spells that have been mentioned in this thread.
 
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