Crystalwatcher's Magical Girl Quest!

So Celestial severance is a 2d plane of tuck you on the edge of the blade, and the unstoppable spear can be redirected of hot from the side.
If we get clear air can we just intercept juke up a bit and vertically slice so the attack plane intercepts on the side instead of the point?
 
So Celestial severance is a 2d plane of tuck you on the edge of the blade, and the unstoppable spear can be redirected of hot from the side.
If we get clear air can we just intercept juke up a bit and vertically slice so the attack plane intercepts on the side instead of the point?
Redirecting a thrown spear by hitting it from the side is basically a Skilled negation. The only thing that would really involve all this False stuff in that is that regular old Skilled negation doesn't work against Spells.

Although this does give me an idea.
@Crystalwatcher
So, Sega, would this theoretically work?

While our opponent is more than 50 meters away from us, keep Celestial Severance ready to release (like a far less trained and bullshit version of what Rei does with Oblivion Awaits), and then if our opponent throws their weapon at us, use Celestial Severance to try and break their weapon (imitate Cleave via Unstoppable + winning the false Intercept by a ridiculous margin).
 
Oooohh, shiny!

1) So if we have a stealthy girl, do we get to have her False the Backstab and/or Lethal Surprise abilities?
2) Ditto, if said White Soul had used tactics of having her weapon used as an "innocuous" puddle to have it stab some passerby?
3) Also, IIRC Bind and Pin are little more than "tie someone with magically conjured ropes" and "push someone to ground and hold a blade to their chest". Do these even need distinct descriptors - and if they do, how are they any different from their False counterparts (besides maybe inability to be upgraded)?
4) And finally, here's a question. How do those Affinity Boost abilities come into being (false or otherwise), and is a weapon that has one for its affinity all that different from Beam Extension?

[X] [EXP] Plan Faster
-[X] Upgrade Flight to level 27 (510 XP)

[X] Plan Grab Her Mark 3
-[X] Activate Core Purge, make sure that it's targeting Juggernaut Drive's Control Seal instead of her, and keep it active until she's down
-[X] Try to get Juggernaut Drive within Core Purge range, while avoiding that spear. If Sega's in danger though, try to take the hit for her
-[X] Ask Sega how Juggernaut's spell works.
--[X] If Juggernaut throws her spear, avoid intercepting Juggernaut's attacks
--[X] If Juggernaut has to get in close and stab, consider deliberately getting Juggernaut to cast her spell at you so as to bring her in Core Purge range
-[X] Yell to Sega that if she can do it safely, she should grab Juggernaut and hold her still
-[X] If possible, block Juggernaut's attacks with the skills you've learned.
 
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Is there a reason we haven't tried to weaponize [Peace] yet? Strikes me as something we should have used against White Soul before Juggernaut showed up.
 
Is there a reason we haven't tried to weaponize [Peace] yet? Strikes me as something we should have used against White Soul before Juggernaut showed up.
There was a huge discussion about weaponizing the Conceptual Lanaguge.

What was eventually settled on was basically a meta warning that if we start weaponizing it, it opens the doors for the author to let our enemies weaponize it too (wouldn't hurt Nepgear, but would hurt our teammates).
 
*long suffering sigh*
This is never gonna go away, is it?
Nope!

So long as this story attracts new people (hi!) and the restraining bolt is a meta one rather than an in-story one, people will continue to show up wondering why a useful tool has gone unused.

Your reactions are informative though. I won't bring it up again; but you can be sure that the next person who comes along and reads through the archive is going to wonder too.
 
Honestly, the best place to use it would be the final battle/boss. Because at that point it doesn't matter our enemies use it because the quest is over and the player interaction stops.
 
*long suffering sigh*
This is never gonna go away, is it?

Nope!

So long as this story attracts new people (hi!) and the restraining bolt is a meta one rather than an in-story one, people will continue to show up wondering why a useful tool has gone unused.

Your reactions are informative though. I won't bring it up again; but you can be sure that the next person who comes along and reads through the archive is going to wonder too.

We simply need an omake.
One in which everyone we know and love explode violently from conceptual languages.
We then PM it to Crystalwatcher that will threadmark it as "WARNING: THIS SHALL BE YOUR FATE".
you know....it's pretty good idea for an omake too.
 
While our opponent is more than 50 meters away from us, keep Celestial Severance ready to release (like a far less trained and bullshit version of what Rei does with Oblivion Awaits), and then if our opponent throws their weapon at us, use Celestial Severance to try and break their weapon (imitate Cleave via Unstoppable + winning the false Intercept by a ridiculous margin).
Sega:
"This could work, yes. But understand the effects of your enemy's weapons as well and how that would effect such a conflict."

1) So if we have a stealthy girl, do we get to have her False the Backstab and/or Lethal Surprise abilities?
2) Ditto, if said White Soul had used tactics of having her weapon used as an "innocuous" puddle to have it stab some passerby?
Anastasia:
"Yes on both of these. Though the end boost would be far weaker than the actual abilities. If you do it right, and plan it correctly, even I would be able to benefit from something like this."

3) Also, IIRC Bind and Pin are little more than "tie someone with magically conjured ropes" and "push someone to ground and hold a blade to their chest". Do these even need distinct descriptors - and if they do, how are they any different from their False counterparts (besides maybe inability to be upgraded)?
Sega:
"They have a little more to them then that, but it's the jist of the idea. Both of those abilities are low level enough that simulating them is rather easy for anyone. Though they could devolve into a grappling situation."

4) And finally, here's a question. How do those Affinity Boost abilities come into being (false or otherwise), and is a weapon that has one for its affinity all that different from Beam Extension?
Anastasia:
"They normally come along through pre-existing magic. Though Practitioners can also enchant their weapons to help boost elemental spells, leading to (False) Affinity boosts on a case by case basis."
 
Sega:
"They have a little more to them then that, but it's the jist of the idea. Both of those abilities are low level enough that simulating them is rather easy for anyone. Though they could devolve into a grappling situation."

Anastasia:
"They normally come along through pre-existing magic. Though Practitioners can also enchant their weapons to help boost elemental spells, leading to (False) Affinity boosts on a case by case basis."
1) What's with the grappling anyway. It's like nobody seems to know how to get a handle on that, Soft Mechanics (TM) aside. Even while we have enemies with abilities that make them better at grappling.
2) So is an Affinity Boost that affects only the weapon itself possible? And can it come from upgrading the weapon - or should it be one of the first inherent traits of it?
3) I don't quite get how Splinter & Combine works. Correction, how the Combine part works, and in conjunction with Splinter. For example, I took a weapon, Splintered it twice, and then want to Combine it with the second weapon. Which weapon gets the boost, and how much of a boost it gets?
 
2) So is an Affinity Boost that affects only the weapon itself possible?
An affinity boost on a weapon would, at base, boost any relevant attack made with or through said weapon.

3) I don't quite get how Splinter & Combine works. Correction, how the Combine part works, and in conjunction with Splinter. For example, I took a weapon, Splintered it twice, and then want to Combine it with the second weapon. Which weapon gets the boost, and how much of a boost it gets?
Your question is nonsensical, as the weapons would combine back into the single weapon, and thus which weapon would "get the boost" is irrelevant.
 
Your question is nonsensical, as the weapons would combine back into the single weapon, and thus which weapon would "get the boost" is irrelevant.
Is it really?

I kinda get what Splinter is. Using White Soul as an example, for her it would be splitting her liquid in two streams to attack targets in two different directions simultaneously.
Splinter & Combine: the ultimate form of the 'Splinter' ability. It allows the user to cut their damage by 50% to reset their Attacks Per Turn to continue attacking. 'Combine' allows them to fuse weapons and increase their damage output by double for the same. A weapon can only 'Splinter' up to it's given level per turn, and 'Combine' once.
Combine, however, makes no sense to me. 'Combine' allows them to fuse weapons and increase their damage output by double for the same.
So is Combine only useable for MGs with TWO weapons in their profile? Like inserting an energy whip hilt into a slot in energy rifle to increase the latter's output. Does it reset the APT? What does "for the same" in "increase their damage output by double for the same" mean???

And if it's only a version open to two-weapon MGs, how does this affect if the weapon with S&C was splintered several times before being combined with the other weapon?

It is my falling, but the 2nd third of description makes just about as much sense to me as so much gibberish.
 
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Is it really?

I kinda get what Splinter is. Using White Soul as an example, for her it would be splitting her liquid in two streams to attack targets in two different directions simultaneously.

Combine, however, makes no sense to me. 'Combine' allows them to fuse weapons and increase their damage output by double for the same.
So is Combine only useable for MGs with TWO weapons in their profile? Like inserting an energy whip hilt into a slot in energy rifle to increase the latter's output. Does it reset the APT? What does "for the same" in "increase their damage output by double for the same" mean???

And if it's only a version open to two-weapon MGs, how does this affect if the weapon with S&C was splintered several times before being combined with the other weapon?

It is my falling, but the 2nd third of description makes just about as much sense to me as so much gibberish.
My understanding is that it works like this.

You have a weapon with two parts (such as dual wielded swords) that is level 3 and has Splinter & Combine. You do your normal APT, then you can repeat your APT with half damage and 4 swords, then you can repeat a second time with quarter damage and 8 swords, then a third time with an eighth damage and 16 swords, and then finally you can combine everything together into a single sword for double damage APT.

This makes sense when you consider that Hero WEAPON has that ability and what the Omnislash limit break looks like. In other words, my understanding is that Splinter & Combine looks like this.

Except with also combining everything back into one giant sword at the end.
 
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My understanding is that it works like this.

You have a weapon with two parts (such as dual wielded swords) that is level 3 and has Splinter & Combine. You do your normal APT, then you can repeat your APT with half damage and 4 swords, then you can repeat a second time with quarter damage and 8 swords, then a third time with an eighth damage and 16 swords, and then finally you can combine everything together into a single sword for double damage APT.

This makes sense when you consider that Hero WEAPON has that ability and what the Omnislash limit break looks like. In other words, my understanding is that Splinter & Combine looks like this.

Except with also combining everything back into one giant sword at the end.

That's exactly what it is.
 
Finally I understand!

It's more or less like this - if you have an Auto Counter | Splinter & Combine weapon with Skilled, you have a weapon that can block a long barrage of attacks on you, then recombine it to bring the pain in retaliation.

It's an option that resets attacks, resets damage to full, and then doubles the damage for a finisher round.
 
I just had a Fridge Moment!
Our Ancient Conceptual language is BrownNote while the new modern Conceptual language is Thu'um!

just had to share that with you all :D
 
[X] [EXP] Plan Faster
-[X] Upgrade Flight to level 27 (510 XP)

[X] Plan Grab Her Mark 3
-[X] Activate Core Purge, make sure that it's targeting Juggernaut Drive's Control Seal instead of her, and keep it active until she's down
-[X] Try to get Juggernaut Drive within Core Purge range, while avoiding that spear. If Sega's in danger though, try to take the hit for her
-[X] Ask Sega how Juggernaut's spell works.
--[X] If Juggernaut throws her spear, avoid intercepting Juggernaut's attacks
--[X] If Juggernaut has to get in close and stab, consider deliberately getting Juggernaut to cast her spell at you so as to bring her in Core Purge range
-[X] Yell to Sega that if she can do it safely, she should grab Juggernaut and hold her still
-[X] If possible, block Juggernaut's attacks with the skills you've learned.
 
I dont get it, can some one explain that languages comment?
Thu'um is from Elder Scrolls Skyrim, and is a magical, reality-warping language where speaking a word you understand in it causes a physical effect. It's the native language of Dragons, with their fire-breath being them literally speaking "fire".

Consequentially, there is no difference between a debate and a fight to the death between them.
 
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