Crystalwatcher's Magical Girl Quest!

Well people, let's hope that we'll get lucky enough that we can finish this mission in the next update. I think we can subdue Juggernaut without any casualties, but it might be a bit painful.

Also, it may be interesting to know that the reason for the line about us protecting Sega was because I thought she couldn't survive a single hit from the Perpetual Spear. Turns out I was forgetting about Echo of Peace. I'm still unsure if she can survive multiple hits, but with 65%, 75%, and 50% reductions applied in that order, I'm fairly confident she can take a single hit.
 
I'm still waiting on answers to two questions that Crystalwatcher said he'd talk with the workshop about............
On Skill Levels in aerial combat: At equal levels of skill, neither combatant can cancel an attack. For each level over the other combatant, the user may negate one attack before needing to take a turn to 'recharge'. For example having two levels over, you can block two attacks before having to take a turn to reset the negates.

You can only have one active "thread" for negations at a time.


What was the second question?
 
On Skill Levels in aerial combat: At equal levels of skill, neither combatant can cancel an attack. For each level over the other combatant, the user may negate one attack before needing to take a turn to 'recharge'. For example having two levels over, you can block two attacks before having to take a turn to reset the negates.

You can only have one active "thread" for negations at a time.


What was the second question?
Well, that makes the current plan's focus on using Skilled a bit flawed.

Second question was about intentionally turning non-spell attacks non-lethal in the same way that attacks are non-lethal during friendly spars. So that even if they hit an opponent for far more damage than that opponent's Current Health, they won't actually kill that opponent.
 
Second question was about intentionally turning non-spell attacks non-lethal in the same way that attacks are non-lethal during friendly spars. So that even if they hit an opponent for far more damage than that opponent's Current Health, they won't actually kill that opponent.
I personally don't see a reason why not, unless the magic being used is extremely killy-oriented like Death or Battle affinities.
 
I personally don't see a reason why not, unless the magic being used is extremely killy-oriented like Death or Battle affinities.
Eh, it just says if possible we should negate Juggernaut's attacks with Skilled. While it looks like that won't work, the rest of the plan should be serviceable, especially since we're in aerial combat and thus everyone is reduced to one attack per turn.
And is this damage calc correct based on what we've seen so far of Juggernaut Drive's sheet?

Turn 1:
Anarite Generators (Sega's Health 51,587 -> 53,799).
Sega casts Limit Break on herself.
Nepgear either uses Skilled to negate JD's attack or tanks JD's spell.

Turn 2:
Anarite Generators (Sega's Health 53,799 -> 56,011).

Grand Dragon Slayer: 49,832 Base Damage, +[1 ~ 350] Dice, +29,071 Limit Break, +500 Divine Power = [79,403 ~ 79,753] Damage
Grand Dragon Slayer: 49,832 Base Damage, +[1 ~ 350] Dice, +29,071 Limit Break, +500 Divine Power = [79,403 ~ 79,753] Damage
Grand Dragon Slayer: 49,832 Base Damage, +[1 ~ 350] Dice, +29,071 Limit Break, +500 Divine Power = [79,403 ~ 79,753] Damage

[238,209 ~ 239,259] Total Damage

The Unstoppable Spear triggers! Juggernaut Drive casts The Unstoppable Spear! Intercept!

The Unstoppable Spear: 56,011 Base Damage, +168,033 Impossible Strength, No Dice, +37,374 Overwhelm = 205,407 Total Damage

[238,209 ~ 239,259] - 205,407 = Juggernaut Drive takes [32802 ~ 33852] Unblockable damage.

Juggernaut Drive: 165 Base Resilience, Dice Negated, -[1 ~ 750] Smite = 164 Damage Reduction ~ 585 Extra Damage

[32,638 ~ 34,437] Total End Damage

Steel Frame triggers!
No Longer Human Triggers!

[14,687 ~ 15,496] Final End Damage


Juggernaut Drive: Health becomes lower than -10,000.


Edit:
Forgot to include JD's Existence Bonus, but it barely affects the result.
 
So is this something that needs to be learned? Or would Solid Core or Solid Drive be able to hit Juggernaut Drive nonlethally if they managed to hit Juggernaut in the first place in the upcoming conflict?
On Discord I got told a while ago that its a "no nonlethal for Spells", which rules out Solid Core being able to do it unless JD is distracted. I was also told in the same conversation that if being non-lethal in that way is possible (since that hadn't been decided yet), then Sega probably has the skill required to do it.
 
I am very sorry if this offends anyone.
She's cute!
I think we're calling that Kamikaze?

What the fucking hell?
I think Lost was inquiring about the status of climate change in CMGQ, and possibly other sustainability issues? WW3 wouldn't have been good for any of those, but magic has probably helped with some, like our soil and water problems and replanting forests.

You did that on purpose, didn't you Sega.
I still haven't figured out what she did.
The "Perverts!" line. It's just so stupid and cliché, I refuse to believe that Sega's use was anything but completely intentional.

There is also the issue that each body having separate souls would introduce a metric crapton of issues.
What issues would those be?
Casual creation of souls? The specifics would depend heavily on exactly how CMGQ souls work (best we have is this, which isn't much, plus a couple mentions in GLEE GEAR and MALEVOLENT GEAR which mostly just tell us that you can break off pieces of your soul), but this:
What Ni does is more like the Third True Magic in Type-MOON. She pulls the soul of the one she's resurrecting from whatever afterlife they wound up in, and instantly reconstitutes their body on the spot using their soul as a blueprint.
would mean that if every clone had a new soul then Ni could make an army of White Souls (even without knowing WS well enough to rez her without a body, she could still manage it by killing her to get two bodies, resurrecting both of them, killing her again to get four bodies, etc.). I don't think that's Crys' intention, although it would be absolutely hilarious if true.

(What happens if you give a yandere a self-duplication machine, anyway? Would they never use it, knowing that another them would be their greatest rival?)

Also, it may be interesting to know that the reason for the line about us protecting Sega was because I thought she couldn't survive a single hit from the Perpetual Spear. Turns out I was forgetting about Echo of Peace. I'm still unsure if she can survive multiple hits, but with 65%, 75%, and 50% reductions applied in that order, I'm fairly confident she can take a single hit.
Perpetual Spear: 707,534 Base Damage, 2,122,602 Impossible Strength, +1 Dice = 2,122,603 Damage

-1,379,691 Echo of Peace

742,912 Total Damage

Solid Drive: 2,265 Base Resilience, Dice Negated, -1,699 Juggernaut = 566 Damage Reduction

742,346 End Damage

-75% Adamantium Frame
-50% No Longer Human

92,794 Final End Damage

Solid Drive: 51,587 - 92,794 = -41,207 Health Remaining
No. The only scenario where Sega survives is if she intercepts and Echo of Peace applies twice.

Why do people post things like this instead of doing a trivial calculation? Even if you can't do the arithmetic in your head, you're using a calculator to post. [Edit: This looks more insulting than I intended. I honestly am curious to know why.]

I'll reiterate that the only part of the leading plans that I can support is having Nepgear play tank. Grappling would be useful if it didn't involve a difficult high-velocity-differential maneuver and were guaranteed to disable the spear (though doing it as a distract-and-delay maneuver could work), and I don't think I need to mention the PFrame again. Asking Sega about Alex's spell may also be good, if we don't distract her.

Granted, there haven't been many alternatives proposed. Here's one, assuming voting's still open, though I'm not happy with it:

[x] Plan Run Away!
-[x] You don't need to take her down yourself—if you can stall until Goddess Gold is done with White Soul, you win.
-[x] Run and dodge, and counterattack only as a means of slowing her down.
--[x] Get away from Goddess Gold, so that nobody gets killed by a stray attack.
--[x] Look for obstacles on the ground—going through them will slow you down, but it will also slow down Juggernaut and prevent her from charging you directly. A forest would be ideal—she needs to be able to see you to hit you, and while you're tough enough that crashing into a tree at full speed won't hurt, she isn't.
--[x] Continue dodging. Random directions at random, closely spaced times. If you don't find good obstacles, stay high and take advantage of the extra room that three-dimensional movement provides.
--[x] Don't go too far; you still need to get back to Rei after she's done with her fight.
--[x] If the situation calls for it, Starshine can make an excellent area-denial tool, even if you can't aim it directly at Juggernaut.
-[x] If you get desperate, try Core Purge.

(Note: She really isn't tough enough to plow into trees at 300mph. She might survive, but she should take damage.) (Note 2: That enough clauses for you, Uber? I want more, but it's already kinda long.)

There really aren't many good options in this scenario. Even with being able to not kill her with a basic attack, actually landing one is hard—she's too fast, and she can intercept so we have to get her while she's looking the other way (though if she can only intercept with her spell, we won't take any damage unless she has bonuses, and even then not much). The best time to hit her would be either while she's distracted by Sega or right after dodging a charge, but those have their own problems.

(Hmm… I wonder if Sega could distract her with news from the time since she died. Like what's happened with her family, or how she and Rev are together now.)
 
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I think Lost was inquiring about the status of climate change in CMGQ, and possibly other sustainability issues? WW3 wouldn't have been good for any of those, but magic has probably helped with some, like our soil and water problems and replanting forests.
Actually I was just linking a song that fit a recently quoted line almost word for word.
 
-[x] You don't need to take her down yourself—if you can stall until Goddess Gold is done with White Soul, you win.

Not a fan of this. One hit against Sega and she is dead, we do not have the time to wait for Rei.
Plus, if we stay nearby and Rei is distracted in the wrong moment, Juggernaut Drive can splatter her; Power Negation does not work on Divinity.

Actually, the only two people Alex can not kill in one turn are Solid Core and Red Rose, the latter unable to fly and probably more interested in skewering White Soul right now.


Basically, you say trying to grapple and/or Core Purge would be dangerous... but your plan is even more so because it tries to stall something that deals lethal tons of damage.
 
would mean that if every clone had a new soul then Ni could make an army of White Souls (even without knowing WS well enough to rez her without a body, she could still manage it by killing her to get two bodies, resurrecting both of them, killing her again to get four bodies, etc.). I don't think that's Crys' intention, although it would be absolutely hilarious if true.

(What happens if you give a yandere a self-duplication machine, anyway? Would they never use it, knowing that another them would be their greatest rival?)
More likely in such a situation is that the clones soul disappears along with the body.
 
A souls forms from quantum slush due to interactions forming a system, right? That's how i understood it anyway as even a car can have a soul if its complicated enough. As White Soul's bodies are all linked on a deep, fundamental and magical level, and part of the same system, then wouldn't it form one soul, or an oversoul, between them?

Or i could be totally off.
 
I remember saying a ton of stuff about souls in the discord chat.

Past that, I'm too focused on other things to give a reliable answer right now.
 
On Skill Levels in aerial combat: At equal levels of skill, neither combatant can cancel an attack. For each level over the other combatant, the user may negate one attack before needing to take a turn to 'recharge'. For example having two levels over, you can block two attacks before having to take a turn to reset the negates.

You can only have one active "thread" for negations at a time.
1) This affects Skills in aerial combat. What about land-based combat? And what about the situation when one is standing ground and the other is flying?
2) What do you mean by "thread" for negations?

Semi-unrelated, but I have thoughts on an MG build so need to ask:

3) Assume we have a weapon with Splinter (resets APT up to [weapon's level] times per turn at the cost of halving damage each time). Can we use Splinter to negate a markedly higher number of incoming attacks than would be otherwise possible?
4) Same weapon as above, except with Auto Assault as well. Assuming I can grant the weapon itself the "Skilled" trait, will "protect me" be a valid order for it to auto-negate incoming attacks until it exhausts itself (with splinter-resets if it needs to)?
5) What about Intercept and Auto Assault? Is "protect me" still a valid order?

Think something similar to Gaara's automatic defense.
 
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1) This affects Skills in aerial combat. What about land-based combat?
Land-based combat is regular Skill, dude.
2) What do you mean by "thread" for negations?
I'd think it's fairly intuitive? A thread of negations is how many you can make against a given upponent. Thus, in aerial combat you can only negate attacks from one enemy at a given time.
3) Assume we have a weapon with Splinter (resets APT up to [weapon's level] times per turn at the cost of halving damage each time). Can we use Splinter to negate a markedly higher number of incoming attacks than would be otherwise possible?
Yes.
4) Same weapon as above, except with Auto Assault as well. Assuming I can grant the weapon itself the "Skilled" trait, Will "protect me" be a valid order for it to auto-negate incoming attacks until it exhausts itself (with splinter-resets if it needs to)?
Probably.
 
Supremacy Zone
-I shine as a star in the sky. So long as Solid Core can be considered 'in the air' she is immune to all damage from ground-based sources, though they can knock her out of the sky. When engaging in combat with an aerial opponent, increase Solid Core's damage by 50%. While in the air, Solid Core will automatically Intercept all enemy attacks that are aimed at her or her allies so long as they are within line of sight. If an aerial Intercept is successful, double the damage caused by Solid Core. During an Army Action, Solid Core will also bombard the Opposing Army with basic attacks thirty times per turn.
'Merely' Human
-If an attack would do more than 100 damage, dodge and counter with a free action.
I've got a question about the difference in wording between abilities like these.

Does the fact that Supremacy Zone does not specify that the auto-Intercept is a free action mean that Nepgear's ability to auto-Intercept is limited by her Attacks Per Turn? That she can't Intercept more than 4 attacks in a single turn?


The big infodump post about the mechanics of INDESTRUCTIBLE CORE and Supremacy Zone does not address this.
 
I think this answers that.
Heh. I was limiting my search to "after we purchased Supremacy Zone", so that didn't pop up.

I did find one notable tidbit though. This said in response to the question of "can spells be intercepted?".
Not unless the opponent uses a spell that can trigger an Intercept on it's own or the given character has a version of Intercept that specifically allows the interception of spells.
This means that The Unstoppable Spear can intercept spells.
 
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