Magical Girl Escalation Taylor (Worm/Nanoha)

While I generally agree with you post I feel the need to point out the flaw in your logic here. The TSAB have three separate planetary numbering systems; Administrated Worlds for inhabited planets who are members of the TSAB, Unadminstrated Worlds for inhabited planets who are not members of the TSAB, and Uninhabited Worlds which are (obviously) uninhabited planets.

So even if there might only be a minimum of 61 Administrated Planets and 97 Unadministrated Planets there isn't anything saying they are all within the Milky Way. For all we know there might be minimum travel distances in the Dimensional Sea that mean those 158 planets are spread out across a dozen different galaxies.
Alright let's drop this as we are derailing the quest thread. We can keep throwing arguments that have no basis in canon (like your minimal travel distance) or are from different franchises until the mods get involved or SW gets irritated enough and tells us to stop:). I would have ignored the interdimensional/intergalactic if Lunasmeow didn't combine his non canon theories with wrong terminology (tactics). I'm a fan of military sci-fi (Dawid Weber, John Ringo, David Drake, etc.) and certain things set me of. Sorry for helping with the quest derail as the discussion has nothing on our quest as unless we visit a TSAB world before the quest victory condition (taking out the Endbringers) how TSAB worlds are organised doesn't impact us.
 
Alright let's drop this as we are derailing the quest thread. We can keep throwing arguments that have no basis in canon (like your minimal travel distance) or are from different franchises until the mods get involved or SW gets irritated enough and tells us to stop:). I would have ignored the interdimensional/intergalactic if Lunasmeow didn't combine his non canon theories with wrong terminology (tactics). I'm a fan of military sci-fi (Dawid Weber, John Ringo, David Drake, etc.) and certain things set me of. Sorry for helping with the quest derail as the discussion has nothing on our quest as unless we visit a TSAB world before the quest victory condition (taking out the Endbringers) how TSAB worlds are organised doesn't impact us.

And I was just about to back you up in saying that explains how non-humans (like aliens) don't work with the TSAB as well, And that they just travel between different iterations of the same planet.

But just dropping the topic works as well.
 
I have a question about Frost Beam and friendly fire. Since we have mastery in it, can we unfreeze specific people that got caught up in it before the timer runs out? I'm having the idea of a defence point being overrun by Beasts, us freezing them, then getting friendlies out/unfreezing them and using the frozen enemies as target practice for our blasters and shooters (Miss Militia, PRT agents, police, national guard). Because I'm starting to think that the Philly major quest line is Ellisburg 2.0 and if we fail to contain the army being created underground we just might get a chance to use Ragnarok on a city scale target after the evacuation is done.
 
TL;DR - The point was made as more of a thought experiment / what if scenario than a prediction. But TSAB not being inter-galactic is, to use your own terms - silly. They have a LOT of worlds that they oversee. These worlds are going to be habitable, or else the only things there would be mines for gathering resources. Those worlds likely wouldn't even be counted among the general "overseen" population if they're only glorified mining stations, or way stations between destinations. So, they'll doubtless be intergalactic. Habitable worlds are pretty rare.
If I remember canon right, all the worlds the TSAB has authority over are alternate Earths. There is little evidence that they have spread through their own solar system, let alone through the galaxy. Considering they do have spaceships, I would expect them to do stuff like mining asteroids, but it seems they were more concerned with dimensional exploration than spatial exploration.

Which, if you think about it, does make sense. They know they have a planet capable of supporting life right there. With the variety of alternate versions, of course there will be some that are inhospitable or inhabited by humans, but if the goal is finding other life, they have a much higher chance of doing so on their own world. It also explains why every single character in canon is human; they have not found alien species because they haven't looked for them. They're content exploring the spaces between dimensions, at least for now.
"One bat, ha ha ha. Two bats, ha ha ha"
…I'm not sorry for the Sesame Street reference.

Went through and double checked the character sheets, and I think for the initial count of 30 I counted Homing Bullet and Burst twice because they were under both Shooters. There are 28 unique skills, and this does not include the miscellaneous skills. If we ignore the spell hidden under Temporal Sludge, there are still 8 spells missing from the character sheet.
I'm guessing the FAQ is more accurate and up to date then the quote form above.
Correct. Second cross-training nets you 3 new spells.
 
If I remember canon right, all the worlds the TSAB has authority over are alternate Earths. There is little evidence that they have spread through their own solar system, let alone through the galaxy. Considering they do have spaceships, I would expect them to do stuff like mining asteroids, but it seems they were more concerned with dimensional exploration than spatial exploration.
Which sheds new light on things like lost Al-Hazred or Belka. And makes the fact that the Entities never encountered the TSAB when they set up shop on Earth rather interesting.
 
Which sheds new light on things like lost Al-Hazred or Belka. And makes the fact that the Entities never encountered the TSAB when they set up shop on Earth rather interesting.
Just luck of the draw. There are potentially an infinite number of alternate dimensions. The Entities while capable of spreading themselves across multiple dimensions wouldn't cover all of them. For the simple reason that they prefer to have a certain density when it comes to shards and focus most of their attention on a single world/dimension. Earth Aleph which was the "closest" (theory due to being the first contacted) in dimensional terms to Earth Bet had less capes and no Endbringers.
 
Which sheds new light on things like lost Al-Hazred or Belka. And makes the fact that the Entities never encountered the TSAB when they set up shop on Earth rather interesting.

Belka and Al-hazred, Particularly the former, probably did encounter them once in this setting. If the TSAB dig deep in the infinite library they might find vague clues and such. They probably just labeled them as Lost Logia Monsters though.

EDIT: Wait, doesn't this mean that the higher tier jewel seeds are just planet busters that can just affect other dimensions too? That's not very impressive if you think about it. It is in its own way, but...

EDIT-EDIT Ninjaed by GM. Was going to say that earlier with Hawkeye's Theory.

Don't worry- this is just my earlier deleted post.

{In response to Hawkeye's Post}

This.

This explains why there are multiple human civilizations working in the TSAB, rather than straight up aliens as well.

Think about it, If the TSAB was true intergalactic, why isn't there any other races and such working with them as well?

A good reason might be that they might be Xenophobic, but's that's probably not true due to the nature of their alliance in the first place.

Chances are that they are just traveling between different iterations of the same planet/solar system in Dimensional space, not actually going to another system.

Sure, it might be the same system, but it isn't going to be called the same.

Like, Terran Planet 'Zeta' Dimension A base version has one giant Pandora like continent in the middle.

Terran Planet 'Zeta' Dimension B base version is an Archipelago Planet.

Terran Planet 'Zeta' Dimension C base version is Earth.

Now, That's just major events that could have changed the general appearance of the planet.

But how about for the species in those iterations?
Example:
Zeta Dimension A version 1 Has dinosaurs still alive.

Zeta Dim. A version 2 dinosaurs are extinct.

Zeta Dim. A version 6 Dinosaurs are the dominant species.

Zeta Dim. A version 10000 Humans are the dominant species.

Zeta Dim. A version 15660 Cats are the dominant species.

Zeta Dim. A version 20000 Meteor crashes into planet, all species extinct.

That's the jist of it. Won't post more possibilities because, why?

A list of different outcomes, going through the lineup of different species, and that's not to say subspecies and more, as well.

And until further notice, that explains the lack of mention of conventional FTL and solar empires as well.

Sure, You might have conquered your planet, but that's one version of your solar system. There are thousands to possibly even billions of events through out time that could have changed the final appearance of your system, and they are located all through out Dimension Space.

That also explains the different Earth versions.

However, the explanation of travel time between dimensions would require time that I don't ((want to spend)) have.
 
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Belka and Al-hazred, Particularly the former, probably did encounter them once in this setting. If the TSAB dig deep in the infinite library they might find vague clues and such. They probably just labeled them as Lost Logia Monsters though.
Since those worlds are most likely (I want to say it's canon, but it might just be the excellent worldbuilding of Aleph's Gamesverse) also alternate Earths, an Entity visiting them would likely mean there aren't any Earths left.
 
Since those worlds are most likely (I want to say it's canon, but it might just be the excellent worldbuilding of Aleph's Gamesverse) also alternate Earths, an Entity visiting them would likely mean there aren't any Earths left.

That is true, but probably there is at least one pre TSAB record somewhere; They probably would have a magical/sufficiently advanced (possibly) interdimensional version of the Hubble Space Telescope, They would have been able to have seen something at least. That's not saying that they recorded it or labeled it of importance though, but that's unlikely. They are larger than the size of a planet for goodness sake. Unless, of course, they aren't very interested in whats happening outside their solar system, and just label it as something that wouldn't bother them. Even if they have some sort of shard cloak, I reckon the even more advanced Hazardians would have seen them at least once on their scopes or whatever their equivalent would be.

But, the abilities of the Hazardians are very vaguely defined, so who knows.
 
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[X] Learn Burst

Words can't describe how elated I was when I saw the first few votes for Burst. Then I read the next few pages of votes and discussions.

OK, I'll admit that Telekinesis is tempting, more for what's hiding behind it then the skill itself, but seriously? We've already lost what? Two or three battles we could have won easily if we'd only had Burst. Silently Watches has straight out confirmed that it would have helped us twice.

We're losing battles we could win, and making the victories we get harder than they have to be, by not having Burst.

And we've just seen evidence of the damage even a non-lethal solar wrath can do, we need to up the power of our less... collateral damage inducing attacks.
I don't know. What could Skitter, whose only power was to control insects, have done to stop Phir Se from launching that massive collection of solar energy at Behemoth causing him to wipe out most of India?

Oh wait...Alternate realities have so many uses.

Just ask Cauldron.:D
Also it should fill out TWO skill sections, unlocking two new skills, both Flare and Rust Shooter.
Hence why I picked it.
Also it should be just as useful for our upcoming sewer excursion. We can spam bust flare shooters, not so much with solar wraith. If we have mobs of incoming enemies, incinerating them with grenade-like flare shooters trumps slowing them down with party-unfriendly temporal sludge or frost beam.
Granted, we probably have to be just as careful about party members, but taking out an enemy is better than temporarily disabling them.
Frost Beam has a time limit of 3 minutes, Ring Bind can only target a few foes at a time, and Temporal Sludge has its own downsides.
 
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Ring Bind can only target one foe at a time,
Five, actually.
Adhoc vote count started by Jakobstj on Aug 5, 2017 at 8:43 PM, finished with 124 posts and 41 votes.
 
For holding targets still in a close-area or massed-horde setting, both Temporal Sludge and Frost Beam seem arguably better than Ring Bind. After all, Temporal Sludge was enough to hold /Cadejo/ the spooky long enough for us to do a Solar Wrath (along with Vista's help, so unclear if it could've done alone).

Wasn't the Burst area 2 feet or so? I might be too used to grid-map games with five foot per person, but even if they are very tightly clustered it seems hard to hit more than two or maaybe four even with a perfectly placed Burst.

Like, I very much want us to learn both Burst and Ring Bind as soon as we can (i was big on Burst right after the first Dragonslayer fight after all) , and I know its risky to say "lets do the thing we need right now and not the future thing" , but considering we have some idea of whats coming up AND we can presumably get at least one skill if not more from an Arc focused on combat... I'm hoping its a safe thing.

Eight Hidden Skills, not counting the one under Frost Beam... and from the context (talking about the original 30) it might be eight under just Calamity and not counting Extinction Knight, but uncertain. (Actually scratch that, we can see all Six that the Knight can currently get).

Presuming CW only, we could guess:

  • Bind Mine (under Ring Bind)
  • Anti Magilink (under Divide Energy)
  • Petty Cure (under telekinesis)
  • ??? (under telekinesis?)
  • ???
  • ???
  • ???
  • ???
Not sure about the source of the other four, as so far all the trees have just two under the initial skill... I have a hard time seeing how we'd unlock anything more under Solar Wrath/Ragnarok unless a separate thing does it, and while it could be trees are three-deep we should've seen that with Recursion Field. Could be that some and not all get a three-deep tree, I suppose. Any theories from those who've seen more of the show? (Still on first season, so haven't seen anything we don't already have).

Also, for Anti-Magilink ... did Silently ever answer what if any capes that could effect? Because Tim the Not-Tinker is the one who currently has it... and didn't we already see a pseudo-Tinker disable quite a lot of Parahumans alongside (temporarily, Logia cheat) Perfect Storm?
....
....what even rating would they give us for suddenly copying the Simurgh's "accidentally all of the capes" toy from the Brockton Bay fight? Trump ~10? She killed half a dozen with it just from disabling flyers and odd-biology types after all, not counting the ones who were helpless to the minions she summoned.

...Stray thought, did we see any hint of whether Alexandria was affected by that attack? Because Tim the Cyberdoc making a device that could pause Alexandria's "Unchangability" during say an eye-prosthetic surgery would make us a very happy new friend one imagines.
 
Also, for Anti-Magilink ... did Silently ever answer what if any capes that could effect? Because Tim the Not-Tinker is the one who currently has it... and didn't we already see a pseudo-Tinker disable quite a lot of Parahumans alongside (temporarily, Logia cheat) Perfect Storm?
I didn't answer because I missed the first time that was asked. The AMF will hit the same parahumans who are affected by Recursion Field, so not Alexandria unfortunately.
 
How you got the idea that teleportation = simple intergalactic travel I will never know.

Simple, it's mostly due to a phenomena in conversation called "generalization". To be more specific, teleportation makes intergalactic travel relatively simple. Better now? But to expound on that: The major problem with space travel, - and that's just travel within nearby solar systems - is distance. Not only are the distances greater than people realize, but do to the expansion rate of the universe, the distances get farther every single day. Worse, how much farther the distances grow is exponentially larger the farther apart they already are. So yes, while teleportation doesn't make intergalactic travel as easy as walking down the street, it does make intergalactic travel, and even mere inter-system travel, much, much, much easier. By nature of what teleportation means. Travel from one point to another without crossing the distance between. Go see any talk by physicists about space exploration. Distance is our largest problem. I'd suggest Lawrence Krauss or Neil Degrasse Tyson. They're easier to listen to than most due to their skill as orators.

I can't of the top of my head find any sci-fi franchise where there was long range teleportation (teleporting outside the star system) with intergalactic travel by technological means. The only thing I can think is the interstellar teleportation platforms in the Dahak series by Dawid Weber that lead to the destruction of the human Empire by way of biological weapon. But there was no instant intergalactic travel there. As for the gigantic Ori stargate (and other intergalactic stargate connections) in the Stargate franchise that was using wormhole technology and nothing about teleportation. Except for the Destiny every intergalactic ship (I'm not counting Atlantis experimental drive) used hyperspace drive which put the ship into another dimension where the rules of physics were different enough that without proper shielding/armouring the ship would be destroyed. And Worm or Nanoha which are the settings used in this quest don't say one way or another how ftl works here.

This is a rather large bit of nonsensical points as they have no bearing on anything I actually put forward. While MGLN certainly is a fantasy world, just because some random TV shows didn't use teleportation doesn't make it not viable. Hyperspace, Wormholes, etc are various methods of cheating the distance problem, and were seen as "more realistic" than teleportation, mostly because we didn't think we'd be able to do it, and also due to the very human way of thinking "more distance means harder" even if when it comes to actual teleportation (rather than some facsimile of it) that wouldn't actually be true. Travelling through hyperspace is faster than travelling through real space, but it is still not as fast as teleportation. Wormholes like in Stargate are a way of simulating teleportation. Similar result but from a different effect.

Wormholes are us tearing through space, to bring two distant points together so we can take a single step to go from one to another. Vista's power is like that of wormholes. (But not, again similar result from a different effect.) She bends space, to make the distances between locations larger or smaller. Wormholes aren't exactly like that, as they actually tear through space, giving you a "tunnel" or a "hole" to step through that puts you out on the other end in your chosen location, but the result is similar. Teleportation is disappearing from one place and appearing in another. Right there we have three different methods of having the same result. One doesn't invalidate the other. You can get the same result by following different paths.

That leads us to Nanoha and Worm. In Worm we have multiple instances of powers crossing dimensions (Doormaker, the connection to Earth Aleph) but the entities didn't give out space/ftl flight powers for travel inside the same dimension (can't remember if Legend's power being Eden's interstellat drive was canon or fanon but even there travel wasn't instantaneous). Also if I'm not wrong the reason why the Entities destroyed the planet wasn't out of spite or to "clean up" but to use the destruction to power themselves in travel to another location. Most theories (and "science" in sci-fi franchises) about FTL travel propose that it should be cheaper to get out of this dimension where the light speed limit is imposed and travel through another where either it's different or where the relative distances are lower than our own. In Nanoha that outside dimension is the Dimensional Sea. Most long range "teleportation" is about travelling through the Dimensional Sea with magic and not about deconstructing/reconstructing the mage after teleporting the pieces like in Star Trek. If we assume that TSAB is multidimensional and not just using the Dimensional Sea to travel between planets in the same dimension (since I can't remember seeing a map anywhere in the show) then they most likely have discovered a way to use the Dimensional Sea to travel to other dimensions before getting to other galaxies (if they even managed as one the TSAB is fairly young and two from the numbering of planets in the show the number of unadministered worlds shouldn't have left 3 digits. And that number is A LOT smaller than the proposed number of habitable planets in our galaxy. So there is no way TSAB is intergalactic anyway.

Here you finally have a good, relevant point. I was not aware that MGLN "teleportation" was actually them using other realities where the laws of physics were different so that they could travel FTL. (Well, technically they wouldn't actually be travelling FTL. They would be travelling at the max speed of THAT reality, which is higher than FTL in THIS reality, but is not higher than FTL in their current reality... which just gets things more detailed than necessary for no real purpose. Hence why I tend to generalize until shown that I need to expound upon a particular point.) That changes things drastically to be sure. I'm not big on MGLN lore, but this I blame on them using incorrect terminology, because that for damn sure isn't actual teleportation.

But you make a claim here that I find rather interesting. "...the number of unadministered worlds shouldn't have left 3 digits." Really? We know the upper limit of their numbered worlds? Did we ever have an episode where they found a new unadministered world and gave it a number? Or where they said how many unadministered worlds there are? I am both making a point and honestly asking. Because if you are assuming this from "Unadministered Planet #97" then that is also faulty logic. TSAB didn't just discover MGLN's earth. They'd been there before if I recall. Which would mean that we have no idea how many more numbered worlds they have.

On your other point: "Also if I'm not wrong the reason why the Entities destroyed the planet wasn't out of spite or to "clean up" but to use the destruction to power themselves in travel to another location."

This is true, however you fail to take their properties into consideration. The entites are multi-dimensional beings. Since they exist in multiple universes at one time, they can't "merely" go to an alternate universe where the laws are different and travel faster. They exist on a higher order and would have to travel through that higher order of physics. Shortcuts available to use due to being in a lesser state of existence are not possible for them. Not so long as they maintain their ridiculous mass, as apparently when they were smaller they didn't have to exist this way. But unfortunately, they aren't imaginative enough to think this through as shown in canon by them needing their hosts to figure out better ways to use their abilities.

As for your tactics. Which is the wrong term here as tactics are used when the battle is started. The correct term for planning your expansion and long term defence is strategy. You are first thinking in terms of 3 dimensional travel when we have a lot more dimensions here. And your analogy of a state in every country is also wrong. If in terms of ship travel time and energy spent it is cheaper/"closer" to acquire a planet in a different dimension then you acquire that planet and don't spend extra time/energy/money to search for planets in your own dimension that are "closer" but cost more energy to get to. If it's cheaper to travel to the same physical spot in another dimension then you most likely have a habitable planet right where you exit unless there are a lot of differences between dimensions. If it takes an hour to get to the "nearest" planet in another dimension but a day to the nearest habitable planet in the same dimension no planner would chose planet in the same dimension to expand to. And your argument about interrupting or blocking a travel method counts for a lot of in dimension FTL travel types. Interdictors from Star Wars as one example. So it's not only about travel between dimensions. In Nanoha the planet Belka is lost not because it blew up (probably as it's fate is unknown) but because of a dimensional dislocation and no one can find it now. And as the only FTL travel method is the Dimensional Sea in Nanoha that I know of then blocking access through it will block the relief forces no matter if the planets are in the same dimension or different ones.

The difference between strategy and tactics is a subtle one, yes. But I was using layman's terms which uses the words interchangeably. I tend to do that when not using scientific terms or otherwise technical terminology because frankly it only tends to matter when speaking scientifically or technically. Everyone knew what I meant when I said tactics. You're just being a "Grammar Nazi" which is rather ironic when considering the fact that you have multiple grammatical errors yourself.

As for the metaphor being wrong, you misunderstood my point entirely. To be fair, I didn't explain it in depth. I'll correct that here.

We have an Earth. One this earth we have a "country" that has a "state" on every continent. They can travel via air or sea. Not land because oceans. This country gets into a war. Their air travel is blocked by their neighbors having stronger air power, their sea travel is blocked for the enemy having stronger sea power. This country does have superior tanks and other land weaponry however. Unfortunately, their land capabilities are irrelevant, as they are surrounded on all sides, unable to reinforce themselves due to not having any significant connected territories. So, while their land power is superior, eventually sheer numbers overwhelms them as they are unable to gain reinforcements and they are defeated.

Similarly, if you only have one world ruled in many dimensions, if your dimensional transport is somehow disabled, you cannot reinforce yourself and the enemy may be better at interplanetary warfare than you. While that may be acceptable risk for your outposts, your main home planet can't have such a ridiculous risk, nor can your other major worlds. Minor worlds are disposable. Major worlds with unique resources, or high society rich people, or other things that require "protection" need to be secured from such a devastating event.

If on the other hand, you own at least a few worlds in every dimension that you have a major presence, even if your inter-dimensional travel is cut off somehow, you still can gather resources and reinforce lone worlds with normal teleportation or space-faring technology. It helps with protecting from isolation in such a situation.

Is this perfect? No, of course not. No defense is perfect. However it will allow your inter-dimensionally spread worlds to buy time while you try to figure out how your inter-dimensional travel has been blocked. Much like cities & castles with water sources could last longer than those without when awaiting reinforcements in land engagements. It isn't about ease of travel. It is about security.

Also in terms of safety interdimensional > intergalactic as in worst case scenario there could be an event that destroys the galaxy/multiple nearby galaxies/entire dimension that won't happen in other dimensions unless it can propagate by a constantly open interdimensional connection.

Yes, in certain instances interdimensional can trump intergalactic. But that depends on the threat you are facing. It is like rock paper scissors. Just because paper beats rock, that doesn't mean that paper beats scissors. You need the right defense for the right threat. You are making the classic mistake of being the guy with only a hammer who sees every problem as a nail. Sometimes you might want a set of pliers instead.

I would have ignored the interdimensional/intergalactic if Lunasmeow didn't combine his non canon theories with wrong terminology (tactics). I'm a fan of military sci-fi (Dawid Weber, John Ringo, David Drake, etc.) and certain things set me of.

Three things on this one:

1. It isn't a non-canon theory, as I never said that this was a belief, just that it would be strange if they weren't intergalactic (although I was actually thinking inter-system, and used the wrong term at the time, it doesn't truly matter because it is the same difference in the end just larger scale). I didn't assert that they weren't merely intergalactic, I just stated that such would be a rather strange thing.

Considering that many authors do things strangely (I can't stand seeing military misrepresented in film, and it so often is) because they don't always do their homework - I wasn't saying that they couldn't be merely interdimensional without being intergalactic, just that assuming such on a logical basis without reason was strange.

2. Being a fan of military sci-fi has absolutely nothing to do with the points I raised. Unless you just strangely assume that every sci-fi show is "Truth In Television" or that all possible solutions to a problem just must have been addressed in popular TV shows?

Generally sci-fi has a few basic principles represented, but then those get expanded on in ways that don't actually work. Mostly because authors aren't usually scientists, so they can only go on the basic layman's terms used by scientists to try and explain things to people without the relevant knowledge to understand it.

Because scientists rely on funding from those who aren't scientists, they have to explain why their research is important to people who are incapable of understanding it on a fundamental level. So scientists use metaphors a lot, and unfortunately metaphors while useful for conveying basic ideas, are not perfect. Much of the details get lost in translation. Unfortunately people love to overestimate their ability to understand what scientists understand, and assume that they have the entire picture from a really "dumbed down" metaphor rather than the actual physics. They then go and make movies and books. Thus using sci-fi as a reason for anything realistic (in terms of something more than a general idea) is... not a good foot to stand on. TV land /= reality.

3. I'm all for dropping it if you are, but generally if a person suggests dropping something they shouldn't make their arguments right before that. It gives the impression of one trying to just get the last word before they can be countered while trying to give the appearance of being the gracious one, when they really just aren't willing to have their statements questioned/debunked/debated. Similarly with falsely using an authority's name to try and end things, as if you were said authority.

Neither of these may have been your actual intent, but it is a very common debate tactic that is often used when people can't or won't back up their positions. That you invoked this right after someone pointed out another flaw in your reasoning is why I point this out. Perception doesn't always equal reality (despite many people thinking so) but it often does at least to some extent have a good grounding in it.
 
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If I remember canon right, all the worlds the TSAB has authority over are alternate Earths. There is little evidence that they have spread through their own solar system, let alone through the galaxy. Considering they do have spaceships, I would expect them to do stuff like mining asteroids, but it seems they were more concerned with dimensional exploration than spatial exploration.

Which, if you think about it, does make sense. They know they have a planet capable of supporting life right there. With the variety of alternate versions, of course there will be some that are inhospitable or inhabited by humans, but if the goal is finding other life, they have a much higher chance of doing so on their own world. It also explains why every single character in canon is human; they have not found alien species because they haven't looked for them. They're content exploring the spaces between dimensions, at least for now.

True, this does make sense if you have both technologies available at the same time, or if inter-dimensional travel was figured out first. Which while unlikely, could happen. Lots of things were developed before their time, completely by accident. Since we honestly don't have definitive evidence either way AFAIK, (and frankly I might be wrong about that, again MGLN lore is not my expertise so I may just not know about the existing definitive evidence, I only say this much because while the arguments I've seen presented are convincing they aren't definitive) whichever you choose would be the standard for this quest.

I'll take this post as QM stating that TSAB is not inter-system here then.
 
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Frost Beam and Ring Bind are both tied up as of now.

Would any of the people that voted Burst or Telekinesis want to change to Frost Beam? It can do more or less the same thing that Ring Bind and it's the more likely spell to be a Ragnarok condition.
Adhoc vote count started by LancerisDead on Aug 6, 2017 at 12:38 AM, finished with 129 posts and 41 votes.
 
If I remember canon right, all the worlds the TSAB has authority over are alternate Earths. There is little evidence that they have spread through their own solar system, let alone through the galaxy.
You want to say that this is a parallel Earth? :o

If we ignore the spell hidden under Temporal Sludge, there are still 8 spells missing from the character sheet.
...I presume, we have more Shooter modes than just Homing and Burst.
 
But three moons!
One of them with an atmospere of its own!
Midchilda should have sick tides.

But how is that even possible...
IAE: "When in doubt, blame Belkans."
Fucking Belkans, it's all their fault! :mad:
:V
The moons specifically powered the Saint's Cradle' superweapon together somehow, and the Cradle itself was pre-Belkan.

Some of those moons might not have started as moons...
 
It can do more or less the same thing that Ring Bind and it's the more likely spell to be a Ragnarok condition.
I still hold that telekinesis is the best option. However, this being said, I really want us to have the ability to reliably level a city if necessary, and agree with this point. Ergo, I'mma shift my vote.

[X] Learn Frost Beam
 
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