Looks like it would've definitely been nice if we'd managed enough subvotes to bring Tim along. Would've been with us potentially to come to Hospital (or at least start preparing to pass on the news, if they only wanted family to visit or something...but Samantha.) And the update pretty much spelled out Taylor's desire to bring an expert.
On the other hand, she'd still probably want Dragon available before poking anything too hard (except, you know, the half dozen things she poked before deciding that xD) even with Tim AND Perfect Storm. Who I agree, even if Perfect Storm would be told by Taylor not to risk doing anything much without Tim and his Digital Blueprints or both him and Dragon, it's still a bit odd that he at least didn't chirp up with any commentary. After all, he not only was very confident about shredding the PRT security and a low risk of being detected (we opted for zero-risk option), he expressed disagreement with Taylor over the tactics merits of not hacking them. Suppose his "protect Sovereign's Court" priorities are keeping him from opportunistically wanting to tweak such a strong ally as Dragon on his own, but still.
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Anyways, power vote time... first thing, people should look at the pattern of the skill tree and notice that Telekinesis
probably hides a skill or
TWO itself. The only reason we can see the locked option under Frost Beam, I think, is because of Temporal Sludge getting grandfathered in from before the redesign of our skills.
From there... all we know about telekinesis is a certain conceptual-capability of it. If it can do anything the base physics of "move ~100 KG of mass" allows, that can quickly get ludicrous
![:V :V :V](/styles/sv_smiles/xenforo/emot-v.gif)
. It does seem to mention multiple-objects rather than just one of that mass. But if its more concept-based, the speed we move masses may be fixed and irrespective of the target object, and it may require a more easily conceived object (that is, it could move rocks or maybe sand, but not just hold still the air molecules. That encroaches too many other skills). Really hard to judge without a minimum of "go nuts with physics" versus "concept limited, storybook TK" from
@Silently Watches .
At the minimum, we know that Telekinesis is a potential means of dealing with that pesky Cadejo we need double-vengeance on, as it should be no different than what Jotunn did in grabbing the claws. I'm not sure Ring Bind would do it, but since I think the rings float seperate of the wrists it could still work because magic. Frost Beam would be less broad in dealing with him, but also possible... and more useful on the Beast Hordes if we have limited-TK.
I know someone had an early theory about Telekinesis being relevant to Ragnarok conditions, but I don't see how.
Wonder if theres any chance that Silently Watches would tell us if TK has one, two, or zero skills hiding beneath it? (Probably not, but never know). Telekinesis is part of flare tree, so it may have more shinies for our bombardment, but Void tree has more of the strange-conceptual skills like messing with dimensions.
Burst... could work for a swarm of Beasts if we think our reputation as "scary Blaster A-Lot rating" is a ship thats already sailed, But its more niche to think of cases where we can fire a bunch of exploding shooters and not fire Solar Wrath, especially if the burst is more about making chunky-salsa of one target and not being a true AoE. Depends on explosion radius.
Think that I will vote
[X] Learn Frost Beam
for now, contingent on being convinced otherwise or having Silently Watches reveal more details (its limits, whether it hides any skills) .