Magical Girl Escalation Taylor (Worm/Nanoha)

Not going to this fight was definitely the better choice from a self-preservation perspective.
I'm pretty sure 'lack of self-preservation instinct' is the requirement of the hero job.

"Stay behind me. We need to walk through the hospital to get to the fourth floor, and we can't do that in costume. Well, shouldn't.
I don't get this.
They were invited by Protectorate, why the charade?

"The healers' tent was undamaged, thank goodness, so they fixed most of his physical injuries. The problem is that none of them can heal the brain."
Well, at least he's alive...
:(

[X] Learn Telekinesis
 
I thought one of the rolls was TSAB showing up during Behemoth fight? Did I just mis-read things?
Some people assumed the middle roll was related to the TSAB. I never confirmed that.
I don't get this.
They were invited by Protectorate, why the charade?
The charade wasn't for the Protectorate but for everyone they were going to pass in the hallways and the elevator. As was said in the chapter, this was to keep other people from realizing something was up and risking revealing Captain's and Calamity Witch's secret identities.
 
[X] Learn Ring Bind
While learning Burst is more effective for Combat, Ring bind is more effective in the long run at capturing Villians and leaving them for the PRT to take care of. Sure, we can knock them out, but it's a way to make sure the target can't just wake up while they get there and walk away.

In combat, while Burst is definitely better at a range, we could do it Nanoha style and just wait for someone to try to hit us physically only to find out his hands have been bound, Kind of like in the Nanoha-Einheart battle. After that, we either knock him out or take him straight to the PRT.

That, however, I assume could only work on most of the parahumans. Some of the higher-top tier ones might be able to break out.

While I agree Telekinesis would be effective at clearing traps and all stated options, Ring bind is more effective of what we are trying to do now, And while crowd control would be nice, it's a very rare thing to happen at this stage, Until later.

While those upgrades are plausible, they would take time to learn efficiently and in my case, would count as upgrades, while Ring bind, in my opinion is simpler but can be complex as well in the upgrade regard, Such as More bind strength, more bind targets, Adjustable or higher maximum size of rings, Binds effect target mentally (such as some kind of pseudo-
hypnosis/paralysis) as well, so on and so forth.

In conclusion, while Telekinesis and Burst would be useful in the future, for what we are trying to do right now in quelling villain populations, It's going to be used more as a strategical move rather than a tactical one. For example, Captureing Ringleaders and making their subordinates surrender as well and binding them, or binding them during combat via fake defensive opening and ending the fight right there. They could and will resist, but nothing a good non-lethal dose of flare shooter couldn't fix. In the long run, it's going take a lot of time out of (non-special) battles, Just bind them and be over with it.

On their side, it's like trying to fight a battle with your legs and hands handcuffed and tied up, and unless you're the Magical/parahuman equivalent of Houdini, you're not going to win against a superior opponent (in most cases) like us.
 
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[X] Learn Frost Beam

Firstly we have a spell that we can't even see under this tree. It's like an itch I can't just scratch. Secondly it's already at Master so we can use it at full capacity. Thirdly I think the next arc will involve a zerg like swarm of monsters since we ignored the situation mostly. Crowd control abilities will be useful against the large amount of enemies. And if used inside the sewers (which are mostly straight lines to prevent blockages) it would be deadly.

For Ring Bind it's more of a single target spell. Useless against swarms.
For Telekinesis it's the same. We can only move targets twice our weight so max 2 enemies out of a swarm. Any super precision would be unavailable to us in the heat of battle. Advanced telekinetic tricks other than lift and throw would take to long to develop and practice. Plus we have a lot of more options.
Burst could be useful here if combined with cartridges to fire swarms of projectiles. If we want a reputation for creating fields of scattered body parts. Samantha already has an aggressive reputation after the fight where we went down.

We could also chose to get one of the 2 remaining Knight skills but they aren't really useful right now due to being at Novice. Filling out that skill tree would get us the next template install if I read the FAQ correctly.

Let Tim have a go at Danny.

Tim lacks the Integration skill. So even while he can attach cybernetic limbs, he still can't work with the brain or nervous system much. Plus such advanced healing would be more along the Support template I think.

For some reason I think if we mess up the Beast situation really badly we might have to Ragnarok Philly.
Adhoc vote count started by Hawkmoon on Aug 4, 2017 at 5:49 PM, finished with 20 posts and 12 votes.
 
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[X] Learn Frost Beam

That one is looooooong overdue, I think, and Ring Bind or Burst don't look that useful with our mobility and range.

Though I'm half tempted to vote for Mistletoe.

Also, Integration is just four points away. Wonder if we could use it to cure Danny, it's not like he asked for this.

Anti-Magilink Field (4 points) – Disrupt magic and magic-like effects in a one-block radius around him.

When the hell did we get this?!
 
[X] Learn Ring Bind

Even discounting any sort of intelligent analysis, Ring Bind is just too iconic a tool for bombardment mages to pass up.
 
[x] Telekinesis.
IMO this is the single greatest power you could ever get as a single operation ability. Not sure how much nanoha has nerfed it, or how much SW will nerf it, but versitility and power have few better options.
 
[X] Learn Ring Bind

Kinda disappointed that we learned nothing from the base. No copied code, no destroyed mechs, or hacked systems, just the promise of a future visit.

Oh hey, you're on Candid Camera.
 
The limitations are given in the spell's description. It can lift/manipulate up to twice our body weight.
Assuming it's force applied, which is most likely even in magical scenarios, that'd mean ~1000N of Force. A 240-grain (16g) bullet moving at just north of the speed of sound (360m/s) impacts with 5.76 N/s. That is a minescule amount of force. Basically, Telekinesis is hillariously overpowered if you use it right - bullet force on the nervous system, anyone? Maybe key forces applied to the limbs to make it mind-numbingly painful/inherently debilitating to actually move your limbs? How about telekinetic tripwires? This is all niche stuff, mind, and would require a tactial and technical genius to figure out form the word go, plus a lot of practice to be able to effectively use it in combat. Still, it's the option with the most raw versatility in applications, and can replicate most physical effects with ease. Plus, y'know, we likely won't have a Manton Limitation on our telekinesis.
 
[X] Learn Frost Beam

remember that?



yeah...

What could we have done? Honestly, I wanna know what we could've done in this situation other than avoid getting killed by behemoth and possibly ending up in the same position, or worse.

[X] Learn Ring Bind

Kinda disappointed that we learned nothing from the base. No copied code, no destroyed mechs, or hacked systems, just the promise of a future visit.

Oh hey, you're on Candid Camera.

Taylor doesn't have the required know-how to figure out what she was poking at. It's pretty reasonable imo.

And I prefer this over getting a choice to press things and accidentally Dragon.
 
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