Magical Girl Escalation Taylor (Worm/Nanoha)

That would give them the opportunity to react. To dodge. To return fire. To run.
You get the idea.
True, depends on how much control we have over the timing of that. If we can send the Temporal Sludge a mere second after the shot to open the hole... shouldn't matter too much as they'll likely be preparing to defend and counter any defense they will assume we have installed to protect the radio that isn't really there rather than running at the first sign of trouble. The DS aren't cowards.

Moreso, I don't think they've ever even SEEN us use TS, so they have no reason to think we can, and as they have been willing to fight us before, I think assuming they will run is a bit much. Dodge yes. Return fire yes. But again, depends on how closely we can chain the attacks.

If I recall correctly (I might not) we can move the shooters after making them. Can we have it do loops above us while we charge TS, then send it down with TS literally right behind it? Making it a two for one shot?

@Silently Watches
Edit: The sheet says homing, not remote control. Having it do loops in the air above us or something to hold the shot back while we charge TS might be a bit much. DM ruling?
 
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To be fair, I have actually worked inside one such in the past. They exist.
True. It could be assumed however, that given the abandoned nature of the warehouse, it likely has a few holes in the roof already. But adding a hole to aim through might be wise. Also, despite the fact that there's (apparently) only one mage in the Dragonslayers, I still caution against underestimating them. Stolen tinker tech might not be on the same level as Nanoha-verse tech, but given their ability to maintain said stolen tech, it's possible the Dragonslayers might have a surprise or two.
 
True, depends on how much control we have over the timing of that. If we can send the Temporal Sludge a mere second after the shot to open the hole... shouldn't matter too much as they'll likely be preparing to defend and counter any defense they will assume we have installed to protect the radio that isn't really there rather than running at the first sign of trouble. The DS aren't cowards.

Moreso, I don't think they've ever even SEEN us use TS, so they have no reason to think we can, and as they have been willing to fight us before, I think assuming they will run is a bit much. Dodge yes. Return fire yes. But again, depends on how closely we can chain the attacks.

If I recall correctly (I might not) we can move the shooters after making them. Can we have it do loops above us while we charge TS, then send it down with TS literally right behind it? Making it a two for one shot?

@Silently Watches
Edit: The sheet says homing, not remote control. Having it do loops in the air above us or something to hold the shot back while we charge TS might be a bit much. DM ruling?

They're using what Dragon knows of what we can do to work out defenses. I can promise you that they're plan for SW is to dodge and scatter then come at us from multiple directions. What Dragon DOESN'T know we can do is Five mile artillery fire or really any number of miles.

If there isn't a skylight we make a small one so the spell can fit, we fire it so they can't dodge SW once or if they notice it.

True. It could be assumed however, that given the abandoned nature of the warehouse, it likely has a few holes in the roof already. But adding a hole to aim through might be wise. Also, despite the fact that there's (apparently) only one mage in the Dragonslayers, I still caution against underestimating them. Stolen tinker tech might not be on the same level as Nanoha-verse tech, but given their ability to maintain said stolen tech, it's possible the Dragonslayers might have a surprise or two.

Which is why I plans to bombard them with Rust shooters, to fuck up any tinker tech they might have and keep them from hitting any kill switches they might have in the power armor.
 
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Can we only cast one other spell while charging Solar Wrath? Because if not we could fire a rust shooter to open a hole to fire the temporal sludge through before following up with Wrath?
The recently posted clips with Nanoha fighting the green chick, she has as many as 10 spells actively firing at any one time. Unless the turret balls are all the same spell?

IDK about Taylor herself, but I'd assume we could fire at least a few at the same time.
 
So the simplest way is to have a skylight with the window open if one exists, or to simply have a hole in the roof. I mean, even if WE put the hole there ourselves, given the nature of rundown places, it wouldn't be too suspicious.
 
Not really seeing the point of having Samantha "beat the shit out of them" once their suits are slag and broken bits, so:

[X] Hammer of God – The Dragonslayers will know what happened, they just won't be able to do anything about it.
-[X] Use Solar Wrath in the opening salvo.
--[X]With Cartridges.
--[X]Have Samantha use WAS discretely to ensure all three Dragonslayers are hit.
-[X] If they block Solar Wrath, switch off non-lethal protocols.
--[X]MOAR CARTRIDGES!
--[X]Samantha continues WAS tracking to ensure no misses.
 
[X] Hammer of God – The Dragonslayers will know what happened, they just won't be able to do anything about it.
-[X] Use Solar Wrath in the opening salvo.
--[X]With Cartridges.
--[X]Have Samantha use WAS discretely to ensure all three Dragonslayers are hit.
-[X] If they block Solar Wrath, switch off non-lethal protocols.
--[X]MOAR CARTRIDGES!
--[X]Samantha continues WAS tracking to ensure no misses.
 
One question before I vote. Do we really want to risk high amounts of Mana Poisoning by spamming Cartridges?

EDIT: Also, do we(IC) know how many Cartridges we could use before reaching at least stage 1 mana poisoning?
 
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One question before I vote. Do we really want to risk high amounts of Mana Poisoning by spamming Cartridges?
1. it's pretty mild until you live a life like Nanoha. We're not giving ourselves stage 3 cancer here.
2. We only get mana poisioning at ten cartridges at once. We're not using that many unless the fight really drags out.
 
1. it's pretty mild until you live a life like Nanoha. We're not giving ourselves stage 3 cancer here.
2. We only get mana poisioning at ten cartridges at once. We're not using that many unless the fight really drags out.
Good to know.
[X] Hammer of God – The Dragonslayers will know what happened, they just won't be able to do anything about it.
-[X] Use Solar Wrath in the opening salvo.
--[X]With Cartridges.
--[X]Have Samantha use WAS discretely to ensure all three Dragonslayers are hit.
-[X] If they block Solar Wrath, switch off non-lethal protocols.
--[X]MOAR CARTRIDGES!
--[X]Samantha continues WAS tracking to ensure no misses.
 
Not really seeing the point of having Samantha "beat the shit out of them" once their suits are slag and broken bits, so



This is not the best idea first too many cartridges can fuck Taylor up, second doesn't account for surprise or back up, third no rust means they might have time to do something to dragon, because we'll be trying to batter them apart with pure kinetic force. Better to use Rust shooter to quickly shatter their power armor.

It doesn't account for how high we are when we start or moving in close @Silently Watches has said multiple that without spelling out none default spells TAYLOR WON'T USE THEM. So if you're going to do your own vote you need a LOT more detail.
 
Will this update end after the fight, or will there be some time after the fight included? Time in which the DS could finagle some kind of escape if we don't send them somewhere secure?
It will end shortly after the fight.
Can we only cast one other spell while charging Solar Wrath? Because if not we could fire a rust shooter to open a hole to fire the temporal sludge through before following up with Wrath?
Why do you want to use Rust Shooter to make a hole?
Edit: The sheet says homing, not remote control. Having it do loops in the air above us or something to hold the shot back while we charge TS might be a bit much. DM ruling?
Or it could just sit there waiting, but again, why Rust Shooter?
 
[X] Hammer of God – The Dragonslayers will know what happened, they just won't be able to do anything about it.
-[X] Use Solar Wrath in the opening salvo.
--[X]With Cartridges.
--[X]Have Samantha use WAS discretely to ensure all three Dragonslayers are hit.
-[X] If they block Solar Wrath, switch off non-lethal protocols.
--[X]MOAR CARTRIDGES!
--[X]Samantha continues WAS tracking to ensure no misses.

Kind've inclined to just vote Hammer of God alone and see what SW's plan for this would be, really. But gotta divert that messy bandwagon that includes close range not-dakka.
@Silently Watches did you answer before at what range we can cast Temporal Sludge? (I'll check again and delete this bit if i find). And also importantly, any hints on whether we need to specify "actual artillery range" if we are following Perfect Storms suggestion here, or is @Always Late not specifying (its sort've implied in having Samantha pop a WAS to paint the target) safe to assume we'll be at optimal range?
 
It will end shortly after the fight.

Why do you want to use Rust Shooter to make a hole?

Or it could just sit there waiting, but again, why Rust Shooter?
For me it would be flare shooter making the hole. They both have homing. I actually don't care which does it, as long as it is capable.
 
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This is not the best idea first too many cartridges can fuck Taylor up, second doesn't account for surprise or back up, third no rust means they might have time to do something to dragon, because we'll be trying to batter them apart with pure kinetic force. Better to use Rust shooter to quickly shatter their power armor.
1. Already dismissed that.
2. There is no enemy backup, and I have actually accounted for surprises. Lethal Solar Wrath.
3. They don't have Ascalon on them, that has been stated by Silently Watches.
4. And 'pure' kinetic force, heat, and radiation in a non-lethal package will work. Silently Watches also got in on that. You're mistaking a basic shooter spell for something greater.
 
1. Already dismissed that.
2. There is no enemy backup, and I have actually accounted for surprises. Lethal Solar Wrath.
3. They don't have Ascalon on them, that has been stated by Silently Watches.
4. And 'pure' kinetic force, heat, and radiation in a non-lethal package will work. Silently Watches also got in on that. You're mistaking a basic shooter spell for something greater.
I think the main focus of that first big attack is to take out the mage no? If it takes out the rest too, great. If not, without the mage to no sell our rust shooter, we can then rust the power armor. The biggest problem we have with them is the mage. That's why we need the overwhelming firepower in the first place.

I'm just hoping they haven't hired any metapowered mercs to help them.
 
They wouldn't go to the Birdcage anyway, they're not capes.
I know they aren't capes, but I figured an exception would be made for non-powered people who have access to controlling Dragon's tech, making them pseudo capes rather than normals. After all, technically WE aren't capes either. We have no corona pollentia activation, all our stuff is from tech. But we are still classified as a cape. Same should be for them.
 
I think the main focus of that first big attack is to take out the mage no? If it takes out the rest too, great. If not, without the mage to no sell our rust shooter, we can then rust the power armor. The biggest problem we have with them is the mage. That's why we need the overwhelming firepower in the first place.
... Are you intentionally being a troll, or did you forget what we said just shy of 24 hours ago?
I know solar wrath is stronger, I just don't know how strong the shields the mage uses are. Especially if they have learned stronger ones by now. Which pretty much fuels my reasons for wanting her out of the fight if possible. Rather find out the mage can blosk solar wrath if they are alone than if they have backup.
It's a mage without a device. They're hard-limited to one sucky spell. It should not block Solar Wrath, lethal or nonlethal.
Hmm fair enough. Hadn't considered that. You make a good point.
Because either way, I am not fucking amused.
 
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