One last thing though; Air of Nobility is a very very nice spell, and thank you for linking to it.

VotD + Divine Insight + Air of Nobility = A Thing?
Is it possible, can we stack these?

+10 Enhancement bonus +15 Insight bonus +10 Circumstance bonus = +35 Diplomacy bonus (or "Excuse me, I need to change my underwear real quick")
 
Looking at Viserys' stats and where his skills and bonuses should be at level 11, with a +4 Charisma boost from a magic item, he should be able to muster up a +56 bonus to his Diplomacy checks. This assumes he has access to a magic item capable of casting 10th level Divine Insight in addition to VotD and Air of Nobility.

That's well into Epic territory.

We could probably talk Relath into serving as Lya's personal transportation with that kind of mojo...
 
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Looking at Viserys' stats and where his skills and bonuses should be at level 11, with a +4 Charisma boost from a magic item, he should be able to muster up a +56 bonus to his Diplomacy checks. This assumes he has access to a magic item capable of casting 10th level Divine Insight in addition to VotD and Air of Nobility.

That's well into Epic territory.

We could probably talk Relath into serving as Lya's personal transportation with that kind of mojo...
With that kinda buff we could probably walk into Kings Landing and talk Robert out of his throne.
 
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So Vee should have about 13 castings per day of Plant Growth, over 3 months that's 1170 castings to cause normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per caster level) [AREA = 100-foot-radius circle, a 150-foot-radius semicircle, or a 200-foot-radius quarter circle.] to become thick and overgrown.

We need soil (just use tower as dump site for ongoing excavations) and sunlight, slightly more difficult/expensive.

:grin::wtf::drevil:... Do we have permanency yet? Because I was thinking it might be worth the XP to get VotD and Air of Nobility as a constant thing.
Dispellable unfortunately.
 
Yeah but only if the opponent is a higher casting level. Which most of the shmucks we will use it on won't be.
Yeah but it costs resources, might work out but anytime we get into a fight with a spellcaster we run the risk of losing that investment. We normally plan for social conflict so casting a spell doesn't cost us that much.

Tomcost's Fastachee has it too but it OP AF, Blodeuwedd, Plant Growth at will. And Verdant Step (Su)

Every stride taken by a blodeuwedd causes small plants, grasses, and wildflowers to sprout from the ground, though she can suppress this effect if she desires.
 
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Oh... It worked?

So if I got this right, we have our own tower like this one in Game of Thrones:


...so, anyone wants to steal that one too?
 
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You know what would be cool? And item that casted all four Heart spells once a day on the wearer.

Yeah, that would be great, but half the reason I want Heart of Earth is because Viserys could cast it multiple times in a day. And that it lets us prioritize our limited wealth for more party-wide upgrades; an item that cast a 2nd, 3rd, 4th, and 5th level spell 1/day is really expensive. We could buy and enchant a lot of minor, but more immediately useful items for the same investment.

EDIT: Quick math after checking the 3.5 SRD would make such an item cost over 50,000 gp, or slightly more than 5,000 after taking into account DP's magic item calculations and Molten Skies reagent discounts. We could outfit every main party member with multiple pieces of enchanted gear for less than that.

If Viserys takes damage, which would have to burn through the temp HP he already has from a previous casting, he could just sacrifice the remaining spell duration for 11+ rounds of DR 10/Adamantine and cast another Heart of Earth spell to reapply his 22+ temp HP buffer while healing 4 actual HP. This would allow our healers to prioritize other party members. We only have so many ranged healing options, after all. The Reach dagger can only do 3/day and the Pouch's charges take forever to replenish.

Viserys (guided by us) also has a habit of going off on his own, or without healer support, often enough that I feel it's worth investing a single spell in long-term survival.

/soapbox

I'm like that kid from the Christmas Story movie was about the BB gun, but with this spell. :oops:
 
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So, I've been thinking about the many items we need to craft. Do you guys want to just give all party members (and Teana) Enduring Amulets of PfE and give the regular versions to our important vassals?

So the ones that would need new amulets in this case are Viserys, Lya, Garin, Vee, Tyene, Maelor, and Teana. That leaves two regular Amulets of PfE available (the ones belonging to Tyene and Garin).

So this would cost us 5600 in crafting materials on Molten Skies, but that +2 constitution definitely makes it worth it IMO. That, and we can give an Amulet to Alinor (who is our most important vassal by far) and give the other amulet to another vassal. I was considering temporarily giving it to Leila while we send her on a brief adventure with Maelor.

Anyway, 5600 gold for 7 Amulets of PfE. Yes, we have chained greater resistance, but we're never going questing with the full party again. Dany can't be everywhere at once. Party members need their own amulets. And frankly, this is a damn good deal for the uses we get out of it. (Doubly so since we're about to face down the Mindflayer invasion in the Narrow Sea).

Thoughts?

EDIT: We also need to factor in how much Teana's blood wards are going to cost. God dammit. :facepalm:
 
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I don't know if we really need the +2 Con on everyone. That translates to 1 extra HP per level, which is useful for casters (especially Lya) who need that bonus hp to get out of easy one shot range. For most of the rest of the party, the extra HP is nice, but it's not... crucial, I'd say. It also gives +1 on Fort Saves, which is nice, but... eh... that doesn't dramatically increase its value to me.

I mean, obviously yes, given a choice between regular PfE amulets or Enduring ones I'd take Enduring ones any day, but I think the money could be put to better uses, and that the opportunity cost of handing out a bunch of Enduring PfE amulets isn't quite worth it.
 
I don't know if we really need the +2 Con on everyone. That translates to 1 extra HP per level, which is useful for casters (especially Lya) who need that bonus hp to get out of easy one shot range. For most of the rest of the party, the extra HP is nice, but it's not... crucial, I'd say. It also gives +1 on Fort Saves, which is nice, but... eh... that doesn't dramatically increase its value to me.

I mean, obviously yes, given a choice between regular PfE amulets or Enduring ones I'd take Enduring ones any day, but I think the money could be put to better uses, and that the opportunity cost of handing out a bunch of Enduring PfE amulets isn't quite worth it.
It's really more of a question of if, after all calculations are made and all crucial magic items are accounted for, there's money left over for this. If there's a surplus then I see no reason not to go for it. (And after this quest and all the shit we went through there damn well better be a surplus)

I agree it's not a top priority, but it'd still be really nice.
 
It's really more of a question of if, after all calculations are made and all crucial magic items are accounted for, there's money left over for this. If there's a surplus then I see no reason not to go for it.
If there's a surplus, it can be put towards other magical items.

I just don't know if giving Enduring Amulets to Garin, Vee, Maelor, and Teana is really worth it. Garin and Vee have impressive HP already, and Teana isn't specced for combat as I understand it. Tyene could use it, yes, Lya could DEFINITELY use it, and Viserys could use it because he's the main PC, but that's probably it, really. Maelor would get barely any mileage out of it at his level - +3 HP and +1 to Fort Saves. Woo. Not worth the cost, IMO.
 
If there's a surplus, it can be put towards other magical items.

I just don't know if giving Enduring Amulets to Garin, Vee, Maelor, and Teana is really worth it. Garin and Vee have impressive HP already, and Teana isn't specced for combat as I understand it. Tyene could use it, yes, Lya could DEFINITELY use it, and Viserys could use it because he's the main PC, but that's probably it, really. Maelor would get barely any mileage out of it at his level - +3 HP and +1 to Fort Saves. Woo. Not worth the cost, IMO.
Alright, fair enough. In that case we can get three enduring versions costing us 2400 in crafting for Viserys, Lya, and Tyene, and then give Tyene's regular Amulet of PfE amulet to Teana and craft two more regular amulets of PfE for Vee and Maelor for 800. So we'd be spending 3200 here.
 
We do have a Calligraphy Wyrm. We just have to convince him.
Does the Calligraphy worm write with itself or... just turn into a regular expensive-looking pen?

EDIT: Yep. Fears confirmed.
As a full-round action, a calligraphy wyrm can turn into a golden fountain pen decorated with designs reminiscent of sovereign dragons. The wyrm gains hardness 5 but loses all its senses except hearing and blindsight, and cannot take any actions other than to return to its dragon form as a full-round action.
At best we can have him telling his lore to a scribe. He can't write his own things.
 
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