The best use of teleporting would be to deploy people who would otherwise take minutes to reposition. Not have Usagi randomly teleport each Senshi throughout various different battlefields. That is just asking for trouble.
 
[X] Plan Moon Jail, Nanoha Back-Up
[X] Plan Bring Venus Back, Jupiter on Rockets
[X] Plan Mars Command
 
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[x] Plan Putting Out Fires + Reinforcements
-[X] Sailor Moon: Try to do something about the prisoner uprising.
-[x] Sailor Jupiter: Violently interfere with an Onogoro attack West axis
-[X] Sailor Venus: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
-[X] Nanoha: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
-[X] Sailor Mars: Call reinforcements (everyone that can be quickly reached who isn't already on-site)
 
So, uh, I missed something.

Why are so many people voting for "stop evading" plans before we deal with the godbinders?

That seems extremely risky at best

EDIT:

Especially when the last attempt to seal Jupiter failed by less than the +15 bonus for "evasive tactics"
 
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So, uh, I missed something.

Why are so many people voting for "stop evading" plans before we deal with the godbinders?

That seems extremely risky at best
A combination of the Godbinders not having any successes so far when it comes to sealing the Senshi, and the fact that by showing to stop evading, we can assign all four Senshi to Exposed actions, such as having them go fight in person. Essentially meaning if we wanted, we could assign all 4 Senshi to the West front, as a hypothetical.
 
A combination of the Godbinders not having any successes so far when it comes to sealing the Senshi, and the fact that by showing to stop evading, we can assign all four Senshi to Exposed actions, such as having them go fight in person. Essentially meaning if we wanted, we could assign all 4 Senshi to the West front, as a hypothetical.
If we had stopped evading last turn, then Jupiter would already be sealed.

A sealed Senshi can't help with much of anything.
 
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So, uh, I missed something.

Why are so many people voting for "stop evading" plans before we deal with the godbinders?

That seems extremely risky at best

EDIT:

Especially when the last attempt to seal Jupiter failed by less than the +15 bonus for "evasive tactics"
As I've said, I will vote for any plan the sends Nanoha after the Jewel Seeds, and calls for backup.
 
[X] Plan Priorities all accounted for
-[X] (Nanoha) Try to do something about the rockets
-[X] (Mars) Search for the godbinders
-[X] (Moon) Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
-[X] (Jupiter) Violently interfere with an Onogoro attack axis (West)
-[X] (Venus) Try to do something about the prisoner uprising.

Moon can teleport. She's best to presently handle capturing the Empty Face. Venus is probably most useful in the prison. Nanoha is where's she's best for now, providing missile defense. Jupiter needs to help out on the west flank. North flank can hold a bit longer. The only one I'm kinda on the fence about is Venus depending on how fast she can get back to the prison. If not, then we can have Mars deal with it and Venus help with the west gate.

Also, what are the choppers doing now? Because that I'm kinda confused on where they are now. Can they help hold off the north?

Also, I get to vote after so goddamn long!
 
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...Honestly I'd probably be fine with most of the plans as long as they don't double down on the jewel seed or stop evading. We can accomplish everything without doing those things guys!
 
It's not just the helicopters that get protected from rockets - it's also the illusion-be-gone star shells that keep Onogoro from making their troops invisible, and the infantry and weapon emplacements doing the actual fighting. If no one is stopping the rockets, Onogoro can bombard the buildings and big guns and shoot down the starshells, leaving MCAT trying to shoot fighters they can't see, with less heavy weapon support, while their cover gets exploded away.
 
I added a new plan for people to approval-vote for: (edited it into my votepost)

[] Plan Stay on Target
-[] Nanoha: Try to do something about the rockets.
-[] Sailor Venus: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
-[] Sailor Jupiter: Violently interfere with an Onogoro attack axis (West)
-[] Sailor Moon: Try to do something about the prisoner uprising.
-[] Sailor Mars: Search for the godbinders

There were some complaints about target-switching, so I tried leaving Venus on the chase, while Nanoha handles the rockets.

Moon has to switch to Prison duty, while Mars tries to use divination for the godbinders.
 
[X]Plan Try and Bind Me
-[X]Moon: Try to find the Godbinders
-[X]Jupiter: Interfere with West Gate attack
-[X]Mars: Help with the Jailbreak
-[X]Venus: Chase Jewel Seed
-[X]Nanoha: Trust Venus Sempai (for now) and Provide Air Defense/support.

[X]Plan Try and Bind Me, I dare You.
-[X] Stop Evading
-[X]Moon: Interfere with the North Gate Attack (teleport underground?)
-[X]Jupiter: Interfere with West Gate attack
-[X]Mars: Help with the Jailbreak
-[X]Venus: Chase Jewel Seed
-[X]Nanoha: Trust Venus Sempai (for now) and Provide Air Defense/support.

[X] Plan Stay on Target
[X] Plan Multifront, Moon Witch version
[X] Plan Putting Out Fires

Actually posting these, now that I'm not Volunteering/recovering from a hard day of unpaid labor. Rather than try to have Venus loop around and leave our allies in the jail in the air for too long, I tear Mars loose and send her in, and I assign Nanoha to air *support* as well as defense, so once the transports clear out she can help the gunships. Jupiter goes towards the major line-holding action. For the version with extra *spice* I have assigned sailor moon to try to teleport herself into a cave underground and punch every fascist she sees in said cave.
 
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Eh… I think I'll swap my vote to this. I want to keep evading

[]Plan Try and Bind Me
-[]Moon: Try to find the Godbinders
-[]Jupiter: Interfere with West Gate attack
-[]Mars: Help with the Jailbreak
-[]Venus: Chase Jewel Seed
-[]Nanoha: Trust Venus Sempai (for now) and Provide Air Defense/support.
 
I added a new plan for people to approval-vote for: (edited it into my votepost)

[] Plan Stay on Target
-[] Nanoha: Try to do something about the rockets.
-[] Sailor Venus: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
-[] Sailor Jupiter: Violently interfere with an Onogoro attack axis (West)
-[] Sailor Moon: Try to do something about the prisoner uprising.
-[] Sailor Mars: Search for the godbinders

There were some complaints about target-switching, so I tried leaving Venus on the chase, while Nanoha handles the rockets.

Moon has to switch to Prison duty, while Mars tries to use divination for the godbinders.
That sounds like a queue for me to make some noise and remind the thread that I despise the idea of putting anyone except Nanoha on the Jewel Seed. No one else is qualified to handle it, and pretty much everyone honestly seems more likely to give the Empty Face enough time to think "Oh, shit" and accidentally make a wish on the damn thing.

If we're that worried about the rockets, we can put Jupiter on those. It probably means dropping evasion/giving up on the godbinders, but whether she blocks the rockets with gravity powers or directly attacks the launchers I think she can handle it.

Alternatively if we think the rockets are more important to helping MCAT than directly reinforcing the West gate we can always drop that instead to keep evasion?
 
[]Plan Try and Bind Me
-[]Moon: Try to find the Godbinders
-[]Jupiter: Interfere with West Gate attack
-[]Mars: Help with the Jailbreak
-[]Venus: Chase Jewel Seed
-[]Nanoha: Trust Venus Sempai (for now) and Provide Air Defense/support.
This one sounds okay, but you haven't actually voted for it XD

No "X" = no vote

Same for @Slindet
 
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Why are so many people voting for "stop evading" plans before we deal with the godbinders?
I'm of the opinion that going after the godbinders is a red herring/action economy trap. Mechanically, their entire point is so that we don't just steamroll over Onogoro in this event. Lunaryon (and possibly to some degree Simon_Jester in their capacity of Beta) has continually put new crises in front of us that take more immediate priority over leaving the AO to chase after them. Narratively this is explained as this just being Onogoro SOP when dealing with Deities, but mechanically it has been very effective at keeping our votes tied up (Ha, puns) away from going after them. Additionally, we have OOC received more information on how the ritual operates and what we would need to overcome to actually neutralize them: 12+ primary sites, an unknown number of backup sites, all presumably warded from scrying and in locations hidden from casual observation without searching bulding by building, and at least one twine depot somewhere in Kyoto that is likely even more heavily warded and possibly under anti-teleport protections similar* to Q-Division's HQ. Frankly, I don't see how we could have overcome those obsticles short of statistically improbable perfect rolls, even if we had started search-and-destroy actions back in Turn 1.

* Allowing for the ritual to summon the twine of course. Even saying that, though, I don't see how we could go there directly short of Usagi doing another improbably accidental teleport back to the source or somehow getting her hands on some Soma.
 
I'm of the opinion that going after the godbinders is a red herring/action economy trap. Mechanically, their entire point is so that we don't just steamroll over Onogoro in this event. Lunaryon (and possibly to some degree Simon_Jester in their capacity of Beta) has continually put new crises in front of us that take more immediate priority over leaving the AO to chase after them. Narratively this is explained as this just being Onogoro SOP when dealing with Deities, but mechanically it has been very effective at keeping our votes tied up (Ha, puns) away from going after them. Additionally, we have OOC received more information on how the ritual operates and what we would need to overcome to actually neutralize them: 12+ primary sites, an unknown number of backup sites, all presumably warded from scrying and in locations hidden from casual observation without searching bulding by building, and at least one twine depot somewhere in Kyoto that is likely even more heavily warded and possibly under anti-teleport protections similar* to Q-Division's HQ. Frankly, I don't see how we could have overcome those obsticles short of statistically improbable perfect rolls, even if we had started search-and-destroy actions back in Turn 1.

* Allowing for the ritual to summon the twine of course. Even saying that, though, I don't see how we could go there directly short of Usagi doing another improbably accidental teleport back to the source or somehow getting her hands on some Soma.
Okay, but if you're giving up on going after the Godbinders, then you should probably at least keep the EVADE stance on to resist them.
 
It's not just the helicopters that get protected from rockets - it's also the illusion-be-gone star shells that keep Onogoro from making their troops invisible, and the infantry and weapon emplacements doing the actual fighting.
Nanoha hasn't been doing great against that last one. The ground-to-ground rockets have been getting through a lot more often than the ground-to-air ones, for a variety of reasons.
 
Additionally, we have OOC received more information on how the ritual operates and what we would need to overcome to actually neutralize them: 12+ primary sites, an unknown number of backup sites, all presumably warded from scrying and in locations hidden from casual observation without searching bulding by building, and at least one twine depot somewhere in Kyoto that is likely even more heavily warded and possibly under anti-teleport protections similar* to Q-Division's HQ
Uh, you seem to be under the impression that we have to destroy every independent part of the ritual preparations to disable it. But we only have to destroy (backup sites)+1 locations, and them having lots of locations is in many ways advantageous to us because there are more places for us to find. We also haven't actually tried to find them at all, so concluding that we can't seems unjustified.
 
If we're that worried about the rockets, we can put Jupiter on those. It probably means dropping evasion/giving up on the godbinders, but whether she blocks the rockets with gravity powers or directly attacks the launchers I think she can handle it.
It has been pointed out that Jupiter's gravity attacks are just as dangerous to the helicopters as they are to the rockets, and might even be more dangerous. We already know Moon can deal with the rockets, even if her method is a bit dizzying.
 
It has been pointed out that Jupiter's gravity attacks are just as dangerous to the helicopters as they are to the rockets, and might even be more dangerous. We already know Moon can deal with the rockets, even if her method is a bit dizzying.
Is it just as dangerous to the choppers? Simon's of the opinion that it is, but I'm not seeing his logic? We're dealing with gravity magic here, Jupiter didn't bring down the whole police station when she crushed the whole room of cops down to the floor, so I'm really not convinced it's as indiscriminate as they claim it is. As long as she doesn't roll exceptionally poorly I'm not seeing why it should hurt the helicopters.

Adhoc vote count started by RadiantPhoenix on Mar 28, 2025 at 10:55 PM, finished with 318 posts and 34 votes.

  • [x] Plan Putting Out Fires
    -[X] Sailor Moon: Try to do something about the prisoner uprising.
    -[x] Sailor Jupiter: Violently interfere with an Onogoro attack West axis
    -[X] Sailor Venus: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    -[X] Nanoha: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    [X] Plan Bring Venus Back, Jupiter on Rockets
    -[X] Stop Evading
    -[X] Sailor Moon: Violently interfere with an Onogoro attack axis, West.
    -[X] Sailor Mars: Call For Support: Sailor Mercury (and Yuuno)
    -[X] Sailor Venus: Try to do something about the prisoner uprising.
    -[X] Sailor Jupiter: Try to do something about the rockets.
    -[X] Nanoha: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    [X] Plan Moon Jail, Nanoha Back-Up
    -[X] Stop Evading
    -[X] Moon: Try to do something about the prisoner uprising.
    -[X] Jupiter: Interfere West Gate
    -[X] Mars: Call Support, Ami, Outers, and Yuno for back-up
    -[X] Venus: Interfere West Gate
    -[X] Nanoha: Intercept Jewel Seed Empty Face.
    [X] Plan Priorities all accounted for
    -[X] Nanoha: Try to do something about the rockets.
    -[X] (Mars) Search for the godbinders
    -[X] (Moon) Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    -[X] (Jupiter) Violently interfere with an Onogoro attack axis (West)
    -[X] (Venus) Try to do something about the prisoner uprising.
    [X] Plan Mars Command
    -[X] Sailor Venus: Try to do something about the prisoner uprising.
    -[X] Nanoha: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    -[X] Sailor Mars: Call For Support (Sailor Mercury, the Cats, and whomever)
    -[X] Sailor Moon: Try to figure out where the god-binding ritual is coming from.
    -[X] Sailor Jupiter: Violently interfere with an Onogoro attack axis, West.
    [X] Plan Bring Venus Back
    -[X] Sailor Moon: Try to figure out where the god-binding ritual is coming from.
    -[X] Sailor Mars: Call For Support: Sailor Mercury (and Yuuno)
    -[X] Sailor Venus: Try to do something about the prisoner uprising.
    -[X] Sailor Jupiter: Violently interfere with an Onogoro attack axis, West.
    -[X] Nanoha: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    [X] Plan Multifront, Moon Witch version
    -[X] Stop Evading
    -[X] Sailor Moon: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    -[X] Sailor Mars: Try to do something about the prisoner uprising.
    -[X] Sailor Venus: Violently interfere with an Onogoro attack axis, North.
    -[X] Sailor Jupiter: Violently interfere with an Onogoro attack axis, West.
    -[X] Nanoha: Try to do something about the rockets.
    [X] Plan: You know what you doing, take off every zig!
    -[X] Stop Evading
    -[X] Nanoha: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    -[X] Sailor Venus: Try to do something about the prisoner uprising.
    -[X] Sailor Mars: Call For Support: Sailor Mercury, the Queensguard, Yuuno, and whoever else Mars thinks would be helpful if she has time to call more people
    -[X] Sailor Moon: Try to do something about the rockets
    -[X] Sailor Jupiter: Violently interfere with an Onogoro attack axis, West.
    [x] Plan Putting Out Fires + Reinforcements
    -[X] Sailor Moon: Try to do something about the prisoner uprising.
    -[x] Sailor Jupiter: Violently interfere with an Onogoro attack West axis
    -[X] Sailor Venus: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    -[X] Nanoha: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    -[X] Sailor Mars: Call reinforcements (everyone that can be quickly reached who isn't already on-site)
    [X] Plan Stay on Target
    -[X] Nanoha: Try to do something about the rockets.
    -[X] Sailor Venus: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    -[X] Sailor Jupiter: Violently interfere with an Onogoro attack axis, West.
    -[X] Sailor Moon: Try to do something about the prisoner uprising.
    -[X] Sailor Mars: Search for the godbinders
    [X] Plan No Air Support, Moon Strike
    -[X] Stop Evading
    -[X] Moon: Try to do something about the prisoner uprising.
    -[X] Jupiter: Interfere West Gate
    -[X] Venus: Interfere West Gate
    -[X] Nanoha: Intercept Jewel Seed Empty Face.
    [X] Plan Prioritize Jewel Seed and binders.
    -[X] Nanoha: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    -[X] (Mars) Default.
    -[X] (Moon) Search for the godbinders
    -[X] (Jupiter) Violently interfere with an Onogoro attack axis (West)
    -[X] (Venus) Try to do something about the prisoner uprising.
    [X] Plan: Move zig, for great justice!
    -[X] Nanoha: Try to do something about the rockets.
    -[X] Sailor Venus: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    -[X] Sailor Mars: Call For Support: Sailor Mercury, the Queensguard, Yuuno, and whoever else Mars thinks would be helpful if she has time to call more people
    -[X] Sailor Moon: Try to do something about the prisoner uprising.
    -[X] Sailor Jupiter: Violently interfere with an Onogoro attack axis, West.
    [X] Plan Slow and Steady
    -[X] (Nanoha) Try to figure out where the god-binding ritual is coming from.
    -[X] COVERT
    --[X] (Moon) Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    --[X] (Venus) Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    -[X] EXPOSED
    --[X] (Mars) Try to do something about the prisoner uprising.
    --[X] (Jupiter) Violently interfere with an Onogoro attack axis (West)
    [X] Pair up!
    -[X] Stop Evading
    -[X] Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    --[X] Nanoha
    -[X] Try to do something about the rockets
    --[X] Jupiter + Mars
    -[X] Try to do something about the prisoner uprising.
    --[X] Moon + Venus
    [X] Plan Multifront
    -[X] Stop Evading
    -[X] Sailor Moon: Violently interfere with an Onogoro attack axis, West.
    -[X] Sailor Mars: Try to do something about the prisoner uprising.
    -[X] Sailor Venus: Violently interfere with an Onogoro attack axis, North.
    -[X] Sailor Jupiter: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    -[X] Nanoha: Try to do something about the rockets.
    [X] Plan Jupiter & Venus Intercept
    -[X] Try to do something about the rockets
    -[X] [Moon] Battlefield healing/buffing
    -[X] [Venus] Violently interfere with an Onogoro attack axis (Prison)
    -[X] Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    [X] Plan Overwhelming Force
    -[X] Nanoha: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
    -[X] Stop Evading
    -[X] (Mars) Try to do something about the prisoner uprising.
    -[X] (Moon) Violently interfere with an Onogoro attack axis (West)
    -[X] (Jupiter) Violently interfere with an Onogoro attack axis (West)
    -[X] (Venus) Violently interfere with an Onogoro attack axis (West)
    [X] Moon: Try to figure out where the god-binding ritual is coming from
    [X] Venus: Pursue the fleeing Onogoro witch
    [X] Mars: Try to do something about the prisoner uprising
    [X] Jupiter: Violently interfere with Northern front
    [X] Nanoha: Try to do something about the rockets
    [X] Plan Try and Bind Me


Okay, so going down the list of votes so far, Putting Out Fires is winning right now, which I think is a major problem. To start with, it puts two people on the Jewel Seed, which is a waste, because Nanoha should be able to handle it solo. Aside from that major pet peeve of mine though, it also doesn't have anyone on the rockets, which according to @Ekzentric Lohner , would create significant problems with fighting Onogoro forces across the front if they're able to freely shoot down our flares. This plan honestly sounds like it's going to start way more fires than it puts out.

My own Bring Venus Back, Jupiter on Rockets plan is in second place, which honestly surprises me. I hadn't realized how much people wanted to drop evasion but keep focus on the rockets, I'm happy people like it though.

Moon Jail, Nanoha Back-up seems mostly fine, except for having Moon on the Jail and Venus at West gate. I guess the logic is that Moon can better handle Oblivion curses, but I'm not sure whether Venus is actually unable to deal with those, and even if she's worse with them I'm not sure it outweighs her experience working with the Spellblades. That being said, it's not a bad plan. I don't really want to vote for it, but I wouldn't mind much if it won. It also doesn't seem to call in any reinforcements, which is a minus for me.

Priorities all covered, rather unfortunately leaves the command center uncovered to have Mars hunt the godbinders, which I really can't agree with. People have already noted similarities between this attack and the one at the police station, we shouldn't drop our guard at what's hopefully the end of the battle, because that's probably about when they'll strike at Samui.

Mars Command comes in next, at 5 votes, which I generally like, and after that there's a bunch of 4 vote plans that I don't really want to break down.

Since people really seem to want to stay on the rockets, want to hit the Godbiners, and want to keep evasion I'll make this new plan:
[X] Plan Bring Venus Back, West can Hold
-[X] Sailor Venus: Try to do something about the prisoner uprising.
-[X] Nanoha: Pursue the fleeing Onogoro witch who is carrying a Jewel Seed.
-[X] Sailor Mars: Call For Support (Sailor Mercury, Yuuno)
-[X] Sailor Moon: Try to figure out where the god-binding ritual is coming from.
-[X] Sailor Jupiter: Try to do something about the rockets.

And keep voting for these ones:

[X] Plan Bring Venus Back, Jupiter on Rockets
[X] Plan Mars Command
[X] Plan Bring Venus Back
[X] Plan: You know what you doing, take off every zig!
 
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