They got a powerful civilization as bulwark against threats before their webway gate for centuries.
And that civilization even generally listens to their advice.
Would you separate "singing the Wraithbone as a material" and "singing the wraithbone into complex machinery" like Bonesingers do into separate songs?
My guess for Wraithbone would be like
Song (to sing) - Growth (to grow) - Grounding (to bring forth / stabilize into reality and working with Warp Energy safely) but I'm not sure. Am I right / on the right track?
Master of Fleets Il-Aluth kneeled before his personal shrine in his quarters, hands clasped upon the hilt of his sword as he prayed.
He prayed not for himself, not for any citizen of the Federation, not for any soldier of the Duchy, nor for the safety of the Pilgrims; the strength to fight the monsters he could feel within his bones were approaching closer with every decade within the cover of the abyssal darkness outside the Star Child's Embrace...no, he did not pray for any of those.
He prayed for the six-hundred forty-three Brothers made nothing more than slaves to a regime of hatred and oppression, used as fodder for the cannons by manipulating their inherent righteousness and Emperor-Given drive to protect the innocent.
He prayed for the six-hundred forty-three Brothers who had battled these last millennia alone and in darkness, grasping with one shaking hand upon their heart to light the way as the other held weakly onto their weaponry to stave off yet another threat existential and monstrous beyond belief.
He prayed for the six-hundred forty-three Brothers who stood, again and again and again and again, before the worst that the galaxy could offer, stood with one shield in hand and weapon in the other, charges both those of living souls and explosive kind for the last eventuality behind them, prayer upon their lips and courage in their hearts.
He prayed for the six-hundred forty-three Brothers that died, one after the other, an endless line of corpses marked upon the dying shells of broken worlds ringing with the lament of those they failed to protect...
Because there were none who would stand with them!
Fists clenched upon the hilt, and Il-Aluth felt RAGE course through him, unbridled fury at every failure his siblings over the Galactic Divide had to endure because they were abandoned, wrath at every humiliation slung their way for standing where they ought as proud Sons of the Great Angel...
Brother Il-Aluth prayed. He prayed for them. To hold out. To stand just a little longer, just a little more.
Brother Il-Aluth prayed...
That they would not be too late to bring them home.
You Have 3 [Three] Actions. Currently Active ISC: [Green Horizons Colonization LTD]. Current Symphony: [N/A]. Current Warp Tremors: [Medium - Slow Rise]. (6-Hour Moratorium)
[Green Horizons Colonization LTD] - Settlement Invigoration Directive - Newly colonized Sub-Sectors will not have a Vulnerability Period to invasions due to quick-started industry and military installations. [New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more. [Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down). [Sixteen Tons Cooperative] - Industrialized Workers Of The Star Child - Reduce the cost of improving Heavy Industry by 50% (rounded down). [Primum Non Nocere] - Panaceum - Adds 25% Progress to Medical Services Developments. Reduces all effects of Diseases when sponsored. [Sales Club Wholesalers] - Yeenidawg- Adds 25% Progress to Food Production/Military Industry Developments.
The Devouring Mechadendrite - 20x Choirs. A Glint of Genius - 40x Choirs. Heartbeat of Industry - 50x Choirs Unto Works Generational - 50x Choirs See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 500x Choirs Hippity Hoppity - 100x Choirs Hiss of the Steam Valve - 555x Choirs Foretold Luminous Paths Seen - 100x Choirs Dutiful Spirits - 555x Choirs Class Is In Session - 60x Choirs See The Seer - 555x Choirs Love Unto Death - 6.793x Choirs A Trusted Map - 555x Choirs Ashen Fields - 1.302x Choirs We Were - 5.555x Choirs
Warp Tremor Levels: [Warp Storm] - [High] - [Medium] - [Restive] - [Calm] - [Still] None - Allow The Warp To Calm A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn. Grand Design - All Research Actions have their effects enhanced to the best possible degree they can provide. +0.25 Warp Tremors per Turn. This increased by 0.25 every Turn. Lament Me Not - Whenever this Symphony is Sung after a great tragedy or great loss of life, the Warp will calm with the tears of the grieving and the mourning of the living.
[] [Free] Consecrate In Sacred Sand (Write-In Sub-Sector)
Works of generations started today.
(Gain: A Consecrated Sub-Sector.)
[] [General] Develop The Federations'...
-[] Food Production XVI (0/2) - [1x 50% Discount]
-[] Civilian Infrastructure XXI (0/2) - [2x 50% Discounts]
-[] Heavy Industry XVI (0/2)
-[] Void Industry XXI (0/2)
-[] Medical Services XVII (0/2) - [1x 50% Discount]
-[] Military Industry XVI (0/2) - [1x 50% Discount]
(Gain: A boost in production focusing on the chosen option.)
-[X] Bubble Drive Prototype - Will complete in 900.M43
(Gain: Bubble Drive Prototype) -[] Mass-Production Of Rejuvenat (4/10)
(Gain: Improve Rejuvenat Access from 35% to 36%.) -[] Dreadnoughts Upgraded (0/5)
(Gain: Further improve upon your Dreadnoughts.) -[] Autonomous Automata !!!WARNING!!! (0/1)
(WARNING: Automata grow more capable of Independent Action.) -[] Monofilament Missile Studies (0/1)
(Gain: Increased Ground-Missile Damage.) -[] Novel Infantry-Grade Weapons and Armor Development IV (0/3)
(Gain: Infantry Weapons and Armor Upgrades.) -[] Experimental Infantry-Grade Weapons and Armor Development III (0/2)
(Gain: New Infantry Weapons and Armors.) -[] Logistical Infantry-Grade Weapons Development III (0/2)
(Gain: Cheaper Infantry Weapons.) -[] Logicstical Infantry-Grade Armor Development III (0/2)
(Gain: Cheaper Infantry Armor.) -[] Ship Equipment Standardization III - [1 DP Equipment] (3/5)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.) -[] Shipyard Automatization VII (0/12)
(Gain: 40 Destroyers and 10 Frigates every Turn.)
-[] Anti-Psychic Materials (2/5)
There are some materials that, for one reason or another, seem to repell psychic phenomena and works, which, in the right hands, could prove to be a boon in our anti-daemon efforts.
(Gain: Anti-Psychic Materials collected and understood.) -[] Stellar Psyker Staves (0/30)
The ability to create psychic focii has long served the Stargrove Federation and the Celestial Choir well, and with millennia of knowledge and familiarity comes the ability to strive further than yesterday. With the Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body sunburns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.) -[] Celestial Psychic Hoods (0/12)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Celestial Psychic Hoods are equipment that shields your Psykers from backlash to varying, but at least notable, degrees.) -[] Applied Anti-Warp Corruption Sigils - (9/12)
Anti-Warp Sigils of potent etching, carved into the leather born from the willing, carved by hands that shiver in cold and burning pain, wrought into reality itself with the blood of ichor dripping from violated souls carrying out their creation. Shield these places, guard these items, know no rest and adhere to no master beyond this: hark against Thought and Cancer from the Deep Beneath Growth. -[] Aethyrmetric - Null Thoughts (33/50)
It is one thing to debate with reality to alter a state. Another to order it to cease reality in totality.
Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent. Academic Publishing Institutes - +0.15 Research per Action Spent. Noosphere Unity - +0.05 Research per Action Spent. [Song] - A Glint of Genius - +0.40 Research per Action Spent. Children Of The Omnissian Daughter - +0.50 Research per Action Spent. The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.35 Research Banked)
[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Stargrove Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in resources, the Ministry of SIIC can now focus on multiple things simultaneously.
[] [AUTOMATIC] Sub-Sector Subversion (Choose Two)
With the allocated funds, a slow subversion of two Sub-Sectors can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] Sub-Sectors simultaneously to the Stargrove Federation without Action cost.)
Sub-Sector Ishanu
Suspected Subversion Time: Where The Clans Live ~150 Years
Modifiers: The Clans Do Not Bow -All Diplomatic Modifiers | Focused Attention
N/A
Suspected Subversion Time: N/A
Modifiers: N/A
[] ISC Access - (Van Zandt Free Duchy/Mashan Temple Authority)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Stargrove Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and significantly improves relations with the Van Zandt Free Duchy/Mashan Temple Authority.)
[] [AUTOMATIC] Improve Relations
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Both Mashan Temple Authority and Van Zandt Free Duchy.
Gain: Slowly improved relations.)
N/A
Current Relations: N/A
Trend: N/A
Modifiers: N/A
Mashan Temple Authority
Current Relations: Very Friendly.
Trend: Slow Increase.
Modifiers: N/A
[] [Military] Create Twenty Grand Armies (Write-in Names) for (Sub-Sectors) or 20 Knight Orders (Write-in Names)
Grand Armies are composed of 2 SAGs per Sub-Sector System, which are composed of 4 Units each. Though each SAG will have its own Battle Standard and Motto, only those existing will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specializations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: Twenty Grand Armies or Twenty Knight Orders.)
[] [Military] Fleet Construction - (20.000 Points per Action)
-[] 20x Nomadic Fleets [Automatic] (0.6/1)
Chose Names for Fleets: Triumph of Obliteration, Unfettered Zeal, Pathfinding Maw, Causal Wound, Tombmaker, Celestial Fanfare, Watchmen, Light-Sworn.
See Informational - Military Forces for Fleet Compositions/Point Values.
(Gain: Fleets.)
[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP), Dreadnought (1.000 DP)] - [650 DP]
-[] Nomadic Fleets Of Sector Ranges
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)
[] [Military] Construct [God/Bio]-Engines (200x Grandis (0/1), 120x Modeste Immensus (0/2), 40x Immensa Immensus (0/2), 20x Magnificus (0/3), 8x Momentus (0/4), 4x Deus Machina (0/5))
00101011 00101011 00101011 01001001 01101110 01101001 01110100 01101001 01100001 01110100 01100101 00100000 01010000 01110010 01101111 01110100 01101111 01100011 01101111 01101100 01101100 00111010 00100000 01000010 01101001 01100111 00100000 01001110 01110101 01110100 00101011 00101011 00101011
(Proposed (and Valid) Designs: Tetrapod
Gain: (Bio) Titan/s and specialized ship/s capable of moving them. A sketch is Mandatory for Modeste Immensus and up. No AI or Reference Images allowed.)
[] [Military] The Ancient's [Flowergarden/Smiling Cat Tavern/Supple Slumber/Webbed Nests/Earthen Nuts/Half-Recalled Neighmare/Den Of Foxes/Boneyard/Defiant Creature/Den Of Vocaloids/Gacha] - (Write-In Military Forces)
Hippity Hoppity has revealed to us a site where technology, rites, knowledge, or culture of the Ancients yet remain...if not how intact. It is far away from our borders, and thus the fleet sent there to uncover the truth must be guarded.
(Gain: Three plundered Ancient Sites.)
[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] Seyfert
-[] Flag Armada Nova, Nebula, Quasar, Pulsar, Ashen Star, Broken Void, Magnetar, Singularity, Voidfire, Stellar Conflagration, Eclipse, Hypernova, Redshift, Blueshift, Ion Storm, Stellarum, Aetherflare, Gravastar, Radiance, Starborn, Pillars of Creation, Orion, Hyades, Ophiuchus, Rosette.
(5x Aquarius-Class Fleet Tenders, 2x Hercules-Class Battleships, 3x Virgo-Class Fleet Carriers, 1x Cassiopeia-Class Arsenal Ship, 16x Phoenix-Class Arc Cruisers, 17x Lepus-Class Grand Cruisers, 5x Cancer-Class Assault Cruiser) -[] Flag Armada World Sap (37/37 Ship Capacity)
(37x War-Worlds)
-[] Temple Ship/s
(The Pantagruel, The Divine Spark, The Last Word, The Seeker of Light, The Gargantua, The Fleeting Moment, A Feather From A Wing, A Word of Peace) -[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity)) -[] Scout Fleet Alpha - [20x Pyxis-Tertium and 5x Silken Leaf Auto-Construction]
(135x Pyxis-Tertium Scout Sloop, 138x Pyxis-Secundus Advanced Scout Sloop, 404x Silken Leaf Ranging Scouts, 1x Spirit of Discovery Scout-Class Light Cruiser) -[] Evacuation Fleet "No Way Back", "None Left Behind", "Tears Can Wait". (30/30 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~10 Sub-Sectors from Claimed Sub-Sectors. Scouting Efficiency: N/A (95% Three+ Sub-Sectors, 75% Five+ Sub-Sectors, 45% Nine+ Sub-Sectors.)
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct Ten Melodies (0.4/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 14
Uncovered: Revenant III, and Thule III.
Secret: Slumber III.
Star Child: N/A
Kil'drabi: Family III
Irrita: Plants III, and Hunger III.
Msk'fa: Comfort III, Revenge III, and Retribution III.
Dirut: Peace II, Clockwork II, Candle II, Sunset III, and Dawn III.
Gain: Ten Melodies newly Conducted.)
[] [Psykana] Sing four Songs (Choose at least Three below.) - (0.5/1 - Auto Complete) - [Choose Song]
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III, Prophecy III, Revenant II, Oblivion III, and Thule II.
Secret: Perception III, Silence III, Grounding III, and Slumber II.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion III, Hope III, Health III, Death III, Justice III, Wisdom III, Innovation III, Machinery III, Ruthlessness III, Brutality III, Mercy III, The Star, and Love III.
Kil'drabi: Void III, Struggle III, Paths III, Community III, and Family II.
Irrita: Growth III, Plants II, Harmony III, and Hunger II.
Msk'fa: Comfort II, Revenge II, and Retribution II.
Dirut: Time III, Clockwork I, Candle I, Sunset II, Dawn II, and Peace I.
Gain: Four Songs.)
[] [Psykana] Sing Two Symphonies (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: Two Symphonies.)
[] [Faith] Sigils (Input 5 Sigils)
Words of the Faith, given Shape and Weight by Faith and Fervor.
(Actions: [Fly], [Soar], [Nuke], [Heat], [Chill], [Grow], [Flower], [Impale], [Drink]
Subjects: [Us], [Them], [We], [Offspring], [Parent/s]
Effects: [Joy], [Hurt], [Faith], [Wings], [Righteous], [Health], [Nutrition], [Withering]
Location: [Abyss], [Core], [Heaven], [Void], [Self], [Place]
Information: Sigils consist out of 3-5 Words.
Gain: 5 Sigils of the Faith. These enable your Faith Orders to create Small Miracles on the field of battle and at home.)
[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with or gain something.)
[] [Knightly Orders] Orders For The Territories (0/5)
They shall know no fear beneath our protective shields.
(Gain: New Knight Orders for the Federation.)
[] [Chapter] Test The Legion Gather The Lost Brothers (1.5/4 0/2) - [TBD Legion Fleet 1+2 are unavailable while this Action is active.] The fleets have been built, the paths have been directed, the foes chosen and encountered, the Legion no longer used to endless war. This shall change for the coming foe. After the Choirs determined that the Lamenters had not almost ended with Chapter Master Chyropheles becoming the last Brother, but had indeed survived away from him and rebuilt, it must be our duty to see our lost siblings returned to the fold to fight for a purpose bold and true, not one of hate and repression!
(Gain: Improves Lamenter Legion Quality. Gather the Lost Lamenter Chapter.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
They can feel as much offence as they want. It's not like they don't abuse future and past sight for their own shit. If they get salty about fair play then they can complain to the nearest Federation planet
Edit: Could we not also figure out Soul Stones like the Eldar do?
[] [Chapter] Test The Legion Gather The Lost Brothers (1.5/4 0/1) - [TBD Legion Fleet 1+2 are unavailable while this Action is active.] The fleets have been built, the paths have been directed, the foes chosen and encountered, the Legion no longer used to endless war. This shall change for the coming foe. After the Choirs determined that the Lamenters had not almost ended with Chapter Master Chyropheles becoming the last Brother, but had indeed survived away from him and rebuilt, it must be our duty to see our lost siblings returned to the fold to fight for a purpose bold and true, not one of hate and repression!
(Gain: Improves Lamenter Legion Quality. Gather the Lost Lamenter Chapter.)
Anyways yeah, looks like Military Action to support them, hit the Lamenters action, and then a flex (like create new ISCs if the ones we made were successful).
Another thought I had was that we could technically ask the Starchild where the other Loyalists Chapters are and get more for us...though some may be...more zealous.
Wait a tick. In canon the Lamenters got Primaris Marines right? Does that mean if we are able to resuce the orginal chapter would we be able to make Primaris Marines?
Wait a tick. In canon the Lamenters got Primaris marines right? Does that mean if we are able to resuce the orginal chapter would we be able to make primaris marines?