Lol, more than quintuple, our Battleships are on par with Glorianas, the Seyfert is functionally only matched by superweapons like the Phalanx.
We were told after all that there was zero chance we weren't going to be locked in an existential war with the Imperium the instant we came into contact with one another. The one thing it can't tolerate--institutionally--is a competitor who isn't worse than they are.
Navigators know damn well that both their continued wealth and their continued survival hinge on them being essential to the continued functioning of the Imperium.
Navigators learning of a nation that manages to do without them, by somehow using regular psykers to navigate the Warp? That's cause enough to start a war of extermination against us.
Navigators know damn well that both their continued wealth and their continued survival hinge on them being essential to the continued functioning of the Imperium.
Navigators learning of a nation that manages to do without them, by somehow using regular psykers to navigate the Warp? That's cause enough to start a war of extermination against us.
Yes, they know "If we don't have an unshakable control of the ability for an interstellar power to exist, we will be genocided", but there's also an element of "We're used to being rich beyond all dreams of avarice, and anyone who won't give us that seat of privilege--even if we get to keep our lives--needs to die, so the ones who are weaker-minded don't split our unity."
Also, there's apparently a degree of hivemind involved with them apparently? Navigators are weird. Apparently when the Novator dies, a bunch of random ones suddenly mutate and start trying to seek out and murder each other, and the house that spawned the winning murderer who's the Last One Standing gets good luck for the duration of the new Novator's reign.
The fact that literally 100% of all Navigators self-terminate rather than even speak to us is really kind of telling. Since that's a greater degree of discipline than they spend even against fucking Chaos.
Lol, more than quintuple, our Battleships are on par with Glorianas, the Seyfert is functionally only matched by superweapons like the Phalanx.
We were told after all that there was zero chance we weren't going to be locked in an existential war with the Imperium the instant we came into contact with one another. The one thing it can't tolerate--institutionally--is a competitor who isn't worse than they are.
The fact that literally 100% of all Navigators self-terminate rather than even speak to us is really kind of telling. Since that's a greater degree of discipline than they spend even against fucking Chaos.
I will absolutely say that don't come into here expecting like an easy stroll — there's a reason why I didn't make some kind of half assed send a conservative amount of ships — if we're sending an escort fleet with the Lamenters we had to stack up this many because as much as our local ships take a steaming dump over the standard Imperial ships, we know that Lamenter (Big E's) luck is doooooog fucking shit, and while Roboute's been in paperwork hell, he's still been running the Imperium Sanctus for a thousand years. He's still a demigod, he hasn't been sitting on his hands.
Also Corvus split off into the Raven Empire way back or something? So who knows what's up with that.
And that's not to count the insane horrible shit that's involved with crossing the Cicatrix Maledictum either. I set up this task force loaded for fucking bear because I fully expect 30 grizzlies to show up to ruin the Lamenters' day. We are sticking our hands in a blender, make no mistake.
I also brought ground troops and evac fleets because unless the Lamenters have been TRAPPED and BETRAYED or something, they're probably doing some heroic shit defending innocents, so I was hedging my bets on needing to evacuate a lot of people.
Honestly, I'm terrified of Task Fleet DELIVERANCE's intelligence report. The Maledictum is rough but it's been shielding us from the shithole firebomb that's the Imperium Sanctus' side.
I think the Emperor knew things about the Navigators, that the best course action to do after he completed his Wenway project, was to exterminate them. Worst part he may be right.
I wonder if some DAoT humans may had been passively corrupted by Chaos?
Do not tempt fate like that. As HeroCooky has stated time after time factions will not remain static. It has been a thousand years for the Imperium under Papa Smurf's rule. We should be expecting a stroll in a park.
Scared as I should be, I'm actually somewhat excited, as this is basically as close as we'll get to making official contact with the Imperium.
And we're doing it in one of the most badass ways imaginable: by swooping in and saving the Lost Chapter and dipping, all with our Giant-ass awakened battleship on view for anyone with eyes.
The fleets are sent on their way, tens of billions of souls shifted from the halls and hearts of the Stargrove by the simple request of Chapter Master Gamma the Apostle, war machines in their hundreds of billions stowed away on carriers and haulers, slumbering streams of data waiting to be roused to war and death by their attending technicians and Automatan-Dominii, with the Nomadic Fleets pulled along to act as further screening and scouting against the horrors that dwell beyond the Great Divide, Temple Ships and Titans in attendance of the exodus that seeks to bring back those Lamenters that were left and had to fend for themselves in a galaxy gone mad and hateful beyond counting, with the Seyfert taking the place of pride in the heart of the combined fleets, four thousand one-hundred ninety-three vessels from the tiny Lupi to the domineering Virgos and Herculees, burn their drives against the madness on a mission of rescue and of intelligence gathering.
Seven-Thousand Five-Hundred Hymnals begin to chant aboard the fleet as the Great Divide looms, pitting over a combined One-Million Five-Hundred-Thousand years of active service and education against the barrier of CHAOS made manifest...enter it...and vanish beyond.
They are now on their own on the other side. May the Star Child have mercy on those who bar their way.
In contrast, the Federation, whose eyes now turn filled with avarice to the rest of the Celestial Choir singing of ancient times and ancient sites, shall show none to the sites they have managed to uncover. It may be true that most of the technology before the Dark Age of Technology was either known or easily replicated, a truth that had many adherents of the Mechanicus overjoyed, but it was likewise true that there was a moment when human technology...ceased to make sense, like they snapped their fingers and conjured advancements beyond comprehension in the timespan of days.
But who needs recounted tales, when there are intact sites to plunder?
You Have 3 [Three] Actions. Currently Active ISC: [Sixteen Tons Cooperative]. Current Symphony: [N/A]. Current Warp Tremors: [Medium - Slow Rise]. (6-Hour Moratorium)
[Green Horizons Colonization LTD] - Settlement Invigoration Directive - Newly colonized Sub-Sectors will not have a Vulnerability Period to invasions due to quick-started industry and military installations. [New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more. [Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down). [Sixteen Tons Cooperative] - Industrialized Workers Of The Star Child - Reduce the cost of improving Heavy Industry by 50% (rounded down). [Primum Non Nocere] - Panaceum - Adds 25% Progress to Medical Services Developments. Reduces all effects of Diseases when sponsored. [Sales Club Wholesalers] - Yeenidawg- Adds 25% Progress to Food Production/Military Industry Developments.
The Devouring Mechadendrite - 20x Choirs. A Glint of Genius - 40x Choirs. Heartbeat of Industry - 50x Choirs Unto Works Generational - 50x Choirs See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 500x Choirs Hippity Hoppity - 100x Choirs Hiss of the Steam Valve - 555x Choirs Foretold Luminous Paths Seen - 100x Choirs Dutiful Spirits - 555x Choirs Class Is In Session - 60x Choirs See The Seer - 555x Choirs Love Unto Death - 4.978x Choirs A Trusted Map - 555x Choirs Ashen Fields - 1.302x Choirs We Were - 5.555x Choirs Legacy Of The Federation - 1.000x Choirs Operation DELIVERANCE - 1.500x Choirs
Warp Tremor Levels: [Warp Storm] - [High] - [Medium] - [Restive] - [Calm] - [Still] None - Allow The Warp To Calm A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn. Grand Design - All Research Actions have their effects enhanced to the best possible degree they can provide. +0.25 Warp Tremors per Turn. This increased by 0.25 every Turn. Lament Me Not - Whenever this Symphony is Sung after a great tragedy or great loss of life, the Warp will calm with the tears of the grieving and the mourning of the living.
[] [Free] Consecrate In Sacred Sand (Write-In Sub-Sector)
Works of generations started today.
(Gain: A Consecrated Sub-Sector.)
[] [General] Develop The Federations'...
-[] Food Production XVI (0/2) - [1x 50% Discount]
-[] Civilian Infrastructure XXI (0/2) - [2x 50% Discounts]
-[] Heavy Industry XVI (0/2)
-[] Void Industry XXI (0/2)
-[] Medical Services XVII (0/2) - [1x 50% Discount]
-[] Military Industry XVI (0/2) - [1x 50% Discount]
(Gain: A boost in production focusing on the chosen option.)
-[X] Bubble Drive Prototype - Will complete in 900.M43
(Gain: Bubble Drive Prototype) -[] Mass-Production Of Rejuvenat (4/10)
(Gain: Improve Rejuvenat Access from 35% to 36%.) -[] Dreadnoughts Upgraded (0/5)
(Gain: Further improve upon your Dreadnoughts.) -[] Autonomous Automata !!!WARNING!!! (0/1)
(WARNING: Automata grow more capable of Independent Action.) -[] Monofilament Missile Studies (0/1)
(Gain: Increased Ground-Missile Damage.) -[] Novel Infantry-Grade Weapons and Armor Development IV (0/3)
(Gain: Infantry Weapons and Armor Upgrades.) -[] Experimental Infantry-Grade Weapons and Armor Development III (0/2)
(Gain: New Infantry Weapons and Armors.) -[] Logistical Infantry-Grade Weapons Development III (0/2)
(Gain: Cheaper Infantry Weapons.) -[] Logicstical Infantry-Grade Armor Development III (0/2)
(Gain: Cheaper Infantry Armor.) -[] Ship Equipment Standardization III - [1 DP Equipment] (3/5)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.) -[] Shipyard Automatization VII (0/12)
(Gain: 40 Destroyers and 10 Frigates every Turn.)
-[] Anti-Psychic Materials (2/5)
There are some materials that, for one reason or another, seem to repell psychic phenomena and works, which, in the right hands, could prove to be a boon in our anti-daemon efforts.
(Gain: Anti-Psychic Materials collected and understood.) -[] Stellar Psyker Staves (0/30)
The ability to create psychic focii has long served the Stargrove Federation and the Celestial Choir well, and with millennia of knowledge and familiarity comes the ability to strive further than yesterday. With the Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body sunburns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.) -[] Celestial Psychic Hoods (0/12)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Celestial Psychic Hoods are equipment that shields your Psykers from backlash to varying, but at least notable, degrees.) -[] Applied Anti-Warp Corruption Sigils - (9/12)
Anti-Warp Sigils of potent etching, carved into the leather born from the willing, carved by hands that shiver in cold and burning pain, wrought into reality itself with the blood of ichor dripping from violated souls carrying out their creation. Shield these places, guard these items, know no rest and adhere to no master beyond this: hark against Thought and Cancer from the Deep Beneath Growth. -[] Aethyrmetric - Null Thoughts (33/50)
It is one thing to debate with reality to alter a state. Another to order it to cease reality in totality.
Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent. Academic Publishing Institutes - +0.15 Research per Action Spent. Noosphere Unity - +0.05 Research per Action Spent. [Song] - A Glint of Genius - +0.40 Research per Action Spent. Children Of The Omnissian Daughter - +0.50 Research per Action Spent. The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.35 Research Banked)
[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Stargrove Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in resources, the Ministry of SIIC can now focus on multiple things simultaneously.
[] [AUTOMATIC] Sub-Sector Subversion (Choose Two)
With the allocated funds, a slow subversion of two Sub-Sectors can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] Sub-Sectors simultaneously to the Stargrove Federation without Action cost.)
Sub-Sector Ishanu
Suspected Subversion Time: Where The Clans Live ~140 Years
Modifiers: The Clans Do Not Bow -All Diplomatic Modifiers | Focused Attention
N/A
Suspected Subversion Time: N/A
Modifiers: N/A
[] ISC Access - (Van Zandt Free Duchy/Mashan Temple Authority)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Stargrove Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and significantly improves relations with the Van Zandt Free Duchy/Mashan Temple Authority.)
[] [AUTOMATIC] Improve Relations
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Both Mashan Temple Authority and Van Zandt Free Duchy.
Gain: Slowly improved relations.)
Van Zandt Free Duchy
Current Relations: Stalwart Allies
Trend: Solid.
Modifiers: N/A
Mashan Temple Authority
Current Relations: Very Friendly.
Trend: Slow Increase.
Modifiers: N/A
[] [Military] Create Twenty Grand Armies (Write-in Names) for (Sub-Sectors) or 20 Knight Orders (Write-in Names)
Grand Armies are composed of 2 SAGs per Sub-Sector System, which are composed of 4 Units each. Though each SAG will have its own Battle Standard and Motto, only those existing will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specializations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: Twenty Grand Armies or Twenty Knight Orders.)
[] [Military] Fleet Construction - (20.000 Points per Action)
-[] 20x Nomadic Fleets [Automatic] (0.8/1)
Chose Names for Fleets: Triumph of Obliteration, Unfettered Zeal, Pathfinding Maw, Causal Wound, Tombmaker, Celestial Fanfare, Watchmen, Light-Sworn.
See Informational - Military Forces for Fleet Compositions/Point Values.
(Gain: Fleets.)
[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP), Dreadnought (1.000 DP)] - [650 DP]
-[] Nomadic Fleets Of Sector Ranges
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)
[] [Military] Construct [God/Bio]-Engines (200x Grandis (0/1), 120x Modeste Immensus (0/2), 40x Immensa Immensus (0/2), 20x Magnificus (0/3), 8x Momentus (0/4), 4x Deus Machina (0/5))
00101011 00101011 00101011 01001001 01101110 01101001 01110100 01101001 01100001 01110100 01100101 00100000 01010000 01110010 01101111 01110100 01101111 01100011 01101111 01101100 01101100 00111010 00100000 01000010 01101001 01100111 00100000 01001110 01110101 01110100 00101011 00101011 00101011
(Proposed (and Valid) Designs: Tetrapod
Gain: (Bio) Titan/s and specialized ship/s capable of moving them. A sketch is Mandatory for Modeste Immensus and up. No AI or Reference Images allowed.)
[] [Military] The Ancient's [Flowergarden/Smiling Cat Tavern/Supple Slumber/Webbed Nests/Earthen Nuts/Half-Recalled Neighmare/Den Of Foxes/Boneyard/Defiant Creature/Den Of Vocaloids/Gacha/Military Installation/Military production/Industrial Yard/Manufacturing Center/Gene-King Research Laboratory/Harpy Hare House] - (Write-In Military Forces)
Hippity Hoppity has revealed to us a site where technology, rites, knowledge, or culture of the Ancients yet remain...if not how intact. It is far away from our borders, and thus the fleet sent there to uncover the truth must be guarded.
(Gain: Three plundered Ancient Sites.)
[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] Seyfert
-[] Flag Armada Nova, Nebula, Quasar, Pulsar, Ashen Star, Broken Void, Magnetar, Singularity, Voidfire, Stellar Conflagration, Eclipse, Hypernova, Redshift, Blueshift, Ion Storm, Stellarum, Aetherflare, Gravastar, Radiance, Starborn, Pillars of Creation, Orion, Hyades, Ophiuchus, Rosette.
(5x Aquarius-Class Fleet Tenders, 2x Hercules-Class Battleships, 3x Virgo-Class Fleet Carriers, 1x Cassiopeia-Class Arsenal Ship, 16x Phoenix-Class Arc Cruisers, 17x Lepus-Class Grand Cruisers, 5x Cancer-Class Assault Cruiser) -[] Flag Armada World Sap (37/37 Ship Capacity)
(37x War-Worlds)
-[] Temple Ship/s
(The Pantagruel, The Divine Spark, The Last Word, The Seeker of Light, The Gargantua, The Fleeting Moment, A Feather From A Wing, A Word of Peace) -[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity)) -[] Scout Fleet Alpha - [20x Pyxis-Tertium and 5x Silken Leaf Auto-Construction]
(155x Pyxis-Tertium Scout Sloop, 138x Pyxis-Secundus Advanced Scout Sloop, 409x Silken Leaf Ranging Scouts, 1x Spirit of Discovery Scout-Class Light Cruiser) -[] Evacuation Fleet "No Way Back", "None Left Behind", "Tears Can Wait". (30/30 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~10 Sub-Sectors from Claimed Sub-Sectors. Scouting Efficiency: N/A (95% Three+ Sub-Sectors, 75% Five+ Sub-Sectors, 45% Nine+ Sub-Sectors.)
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct Ten Melodies (0.6/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 14
Uncovered: Revenant III, and Thule III.
Secret: Slumber III.
Star Child: N/A
Kil'drabi: Family III
Irrita: Plants III, and Hunger III.
Msk'fa: Comfort III, Revenge III, and Retribution III.
Dirut: Peace II, Clockwork II, Candle II, Sunset III, and Dawn III.
Gain: Ten Melodies newly Conducted.)
[] [Psykana] Sing four Songs (Choose at least Three below.) - (0.6/1 - Auto Complete) - [Choose Song]
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III, Prophecy III, Revenant II, Oblivion III, and Thule II.
Secret: Perception III, Silence III, Grounding III, and Slumber II.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion III, Hope III, Health III, Death III, Justice III, Wisdom III, Innovation III, Machinery III, Ruthlessness III, Brutality III, Mercy III, The Star, and Love III.
Kil'drabi: Void III, Struggle III, Paths III, Community III, and Family II.
Irrita: Growth III, Plants II, Harmony III, and Hunger II.
Msk'fa: Comfort II, Revenge II, and Retribution II.
Dirut: Time III, Clockwork I, Candle I, Sunset II, Dawn II, and Peace I.
Gain: Four Songs.)
[] [Psykana] Sing Two Symphonies (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: Two Symphonies.)
[] [Faith] Sigils (Input 5 Sigils)
Words of the Faith, given Shape and Weight by Faith and Fervor.
(Actions: [Fly], [Soar], [Nuke], [Heat], [Chill], [Grow], [Flower], [Impale], [Drink]
Subjects: [Us], [Them], [We], [Offspring], [Parent/s]
Effects: [Joy], [Hurt], [Faith], [Wings], [Righteous], [Health], [Nutrition], [Withering]
Location: [Abyss], [Core], [Heaven], [Void], [Self], [Place]
Information: Sigils consist out of 3-5 Words.
Gain: 5 Sigils of the Faith. These enable your Faith Orders to create Small Miracles on the field of battle and at home.)
[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with or gain something.)
[] [Knightly Orders] Orders For The Territories (0.5/5)
They shall know no fear beneath our protective shields.
(Gain: New Knight Orders for the Federation.)
[To Be Resolved Tomorrow] [Chapter] Test The Legion Gather The Lost Brothers (1.5/4 2/2) - [TBD Legion Fleet 1+2 are unavailable while this Action is active.] The fleets have been built, the paths have been directed, the foes chosen and encountered, the Legion no longer used to endless war. This shall change for the coming foe. After the Choirs determined that the Lamenters had not almost ended with Chapter Master Chyropheles becoming the last Brother, but had indeed survived away from him and rebuilt, it must be our duty to see our lost siblings returned to the fold to fight for a purpose bold and true, not one of hate and repression!
(Gain: Improves Lamenter Legion Quality. Gather the Lost Lamenter Chapter.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
AN: Actually fell asleep while trying to write something for the Lamenters, so I am pulling rank and giving you the lore and fluff tomorrow, because my yellow bois don't deserve EeepyCooky's writing crimes. Nothing happened that requires you to take action, so no worries/doomsaying. That means you Alectai.
but it was likewise true that there was a moment when human technology...ceased to make sense, like they snapped their fingers and conjured advancements beyond comprehension in the timespan of days.
AN: Actually fell asleep while trying to write something for the Lamenters, so I am pulling rank and giving you the lore and fluff tomorrow, because my yellow bois don't deserve EeepyCooky's writing crimes. Nothing happened that requires you to take action, so no worries/doomsaying. That means you Alectai.