I think @BlueHelix figured out the plan for efficient dev, and it's time to crank it. Probably be like 4ish turns?
Guys we may want to have a look here since looking into the past to learn how the DAoT gave us these locations.Military Installation/Military production/Industrial Yard/Manufacturing Center/Gene-King Research Laboratory
Especially since the names sound very related to our growth program.Guys we may want to have a look here since looking into the past to learn how the DAoT gave us these locations.
Honestly, it's kinda true, because like we jumped on this like white on rice, but it was presumably solvable in 40 years without our explicit support, while ~600 marines held out.It's telling we're more worried about Sanctus fucking us up than whatever's bullying our baby bois.
Gotcha. Should we expect a turn tomorrow or no? Just modeling some mental plans for after XX with the new sites. Anyways, thanks, and sleep well.AN: Actually fell asleep while trying to write something for the Lamenters, so I am pulling rank and giving you the lore and fluff tomorrow, because my yellow bois don't deserve EeepyCooky's writing crimes. Nothing happened that requires you to take action, so no worries/doomsaying. That means you Alectai.
6 turns, counting this one.I think @BlueHelix figured out the plan for efficient dev, and it's time to crank it. Probably be like 4ish turns?
what a coincidence that I'm currently listening to This[] [Military] The Ancient's [Flowergarden/Smiling Cat Tavern/Supple Slumber/Webbed Nests/Earthen Nuts/Half-Recalled Neighmare/Den Of Foxes/Boneyard/Defiant Creature/Den Of Vocaloids/Gacha/Military Installation/Military production/Industrial Yard/Manufacturing Center/Gene-King Research Laboratory/Harpy Hare House]
Do we have the loose actions to investige sites?6 turns, counting this one.
4 actions for HI switch ISC, 4 Actions Med switch ISC (and a free mechandrite action since the 25% ISCs allow us to produce a 5th action which can be put in dev or elsewhere), 4 actions Mil or Food, 4 actions mil or food, then cleanup for mil and food, then Tribal Warfare get XX.
Because some of these sound very strongly like they'd have boosts to development, and we get 3 per AP.Military Installation/Military production/Industrial Yard/Manufacturing Center/Gene-King Research Laboratory
I can't help but notice that several of these locations look like they really should help us with Dev. Not sure if we should explore now or what, but... Maybe? If we can get a pile of discounts it would be worth a turn?Military Installation/Military production/Industrial Yard/Manufacturing Center/Gene-King Research Laboratory
6 turns, counting this one.
4 actions for HI switch ISC, 4 Actions Med switch ISC (and a free mechandrite action since the 25% ISCs allow us to produce a 5th action which can be put in dev or elsewhere), 4 actions Mil or Food, 4 actions mil or food, then cleanup for mil and food, then Tribal Warfare get XX.
Well two actions would be enough to investigate six sites and with Devouring Mechadendrite active that's another general action generated so...Do we have the loose actions to investige sites?
Because some of these sound very strongly like they'd have boosts to development, and we get 3 per AP.
In that dev cycle? No, not until the very end. The only free potential actions would be general, and these sites are military.
Shrug — I'm putting the options on the table. Any gacha takes another update too, so we'll be left with 4 free updates after all of this, 3 if Cooky wants tomorrow's update to be only fluff and lore.I can't help but notice that several of these locations look like they really should help us with Dev. Not sure if we should explore now or what, but... Maybe? If we can get a pile of discounts it would be worth a turn?
Gacha turns are military, not general.Well two actions would be enough to investigate six sites and with Devouring Mechadendrite active that's another general action generated so...
Gene-King Research, that's not ominous at all. Harpy Hare House? What horrors are we going to find with that name?
620.M43 had us spend four actions on exploring the Ancient's and we only get 3 actions per a turn so what gave us that fourth action? and no it was not a turn with a free extra action.
It was Heartbeat of Industry, it makes military actions 25% cheaper so in effect if we use 3 Military Actions we can get a 4th one.620.M43 had us spend four actions on exploring the Ancient's and we only get 3 actions per a turn so what gave us that fourth action? and no it was not a turn with a free extra action.
We had the same infantry tech for the last 1000+ yearsI'd prefer to start going for all-XX this turn, but I'm ok with doing one last ancient sites turn. But only if we don't half-ass it: All actions on ancient sites, immediately go into all-XX development right after. We don't have any time for anything else.
I don't think the last time we upgraded them was that long? I think that was the vehicles and those were upgraded eventually
I had to literally spend like 15 minutes to prove you wrong
It was about 200 years ago, we got the novel AND the experimental, and after that we upgraded our elites with mono molecular melee weapons and dark light, and I think upgrading our military industry makes more specialized stuff more common, like power armor now being standard and same for gravity-[X] [General] Research: (1 action + 1 glint of Genius action)
--[X] New Generation Ground Vehicles (0/1)
--[X] Experimental Infantry-Grade Weapons and Armor Development II (0/1)
-[X][General] Research: (1 action + 1 glint of Genius action) (Cry for the Future action)
--[X] Novel Infantry-Grade Weapons and Armor Development III (0/2)