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When does the voting period end?
I'm back on the slower posting schedule, so I'll open moratorium for 48 hours, then close the vote sometime in American Friday afternoon/evening.
Woohoo! Yeah, that's great, no research changes needed then, the cogitare will be able to build the more efficient ships and refit the two normal ones we're giving now after we leave.Adde:
Machine Spirit Ocean Remediation Ship (75 BP, 1 CP) A ship that will dredge up massive amounts of seaweed, compact it and sink it to the bottom of the ocean as a solid lump. 1 ship will fix 1% of the Calderath problem over 1 century. Controlled by a very serene machine spirit.
As some may recall, I was a big advocate for trying to capture the ship - bots were expendable, we could still fall back to shooting it if that didn't work out, and our high maneuverability thrusters make ramming us a harder ask than the orks may expect.[X] Plan: Enriching Exclave Establishment V3
-[X][Orks] Write-In: Try to lure the Orks in via talking and then destroy them once they're too close to successfully run away.
--[X] Head towards the Ork ship and attempt to contact the Ork in charge and challenge him to a fist-fight, winner gets the loser's ship. If he seems to be going for it, wait until he's well within medium range and then open up with everything in an attempt to destroy the Ork ship as quickly as possible. If he doesn't seem to be going for it, attempt to pursue and destroy the ship before it can warp away.
...but, that we could reasonably give it a shot, and get some high quality orkish samples to take back with us, and a ship for the cogitate to study while we're gone.-[][Orks] Capture
Try to board and capture the ship. Risky, and likely to result in losses.
Yeah, I wouldn't have been opposed to trying to capture the Ork ship, but my thinking was that as we don't actually have Boarding Capabilities researched yet and the Orks are here now, that leaves the teleportarium as our only boarding option. Unless we want to try and "shoot to disable", take out their engines and then just send shuttles full of bots at them until enough get through their point-defence to pull it off.
The main thing though, is that while our bots are extremely good, the close-range combat of boarding is the one area where they're currently weak-ish and I wouldn't be surprised if there are upwards of ten thousand Orks aboard even a frigate. 40k tends towards big numbers of crew. Given we'd be teleporting our bots over in relatively small batches and I'm pretty sure we need the next couple of teleportation technologies to manage anything like precise targeting... Well, maybe it could've been pulled off, but I like our odds just blowing them up with heavy plasma cannons and lances significantly more. It's not like it'll be hard to find more Orks once we're in a better place to capture one of their ships.
Honestly, that trying to lure them into medium range so that we can burn them down with our plasma cannons may inadvertently let them charge in close to try and board us is my most significant concern if we get a low roll on the fight.
...Just realized that since the fight happens immediately and the refit happens later, we'd actually have the teleportarium for the ork engagement. Seems the boarding situation is actually a bit better than I thought at first.Yeah, I wouldn't have been opposed to trying to capture the Ork ship, but my thinking was that as we don't actually have Boarding Capabilities researched yet and the Orks are here now, that leaves the teleportarium as our only boarding option. Unless we want to try and "shoot to disable", take out their engines and then just send shuttles full of bots at them until enough get through their point-defence to pull it off.
Considering that this is the leading plan, I would like to make a comment about one part of it I've been talking about to other people too:
I don't think we can take granted Cia's Active Psyker Improvement. Not without some sort of additional safety measures like psychic dampening devices and/or Vita's active assistance from that repeatable 50 RP psytech research project. Epsilon Pyromancer trying to learn psychic powers by herself is the kind of stuff that could end up with Cia actually dead, or crippled unless we invest further heavily into medical techs.
I don't think we can take granted Cia's Active Psyker Improvement. Not without some sort of additional safety measures like psychic dampening devices and/or Vita's active assistance from that repeatable 50 RP psytech research project. Epsilon Pyromancer trying to learn psychic powers by herself is the kind of stuff that could end up with Cia actually dead, or crippled unless we invest further heavily into medical techs.
So I'm suggesting either passive psyker improvement here, or some sort of write-in crew-action like I have in my plan.
-[] Active Psyker improvement: Cia will actively attempt to practice her powers. Roll two d100s. Take the higher roll for determining level-up, but take the lower for perils of the warp. (DCs are unknown but context-dependent. They are currently favorable and will get less favorable as she levels)
-[] Passive Psyker improvement: Cia will take lower-risk actions to improve herself, including meditation, study and augmentation. A single level-up roll, with only a very low roll resulting in perils of the warp.
Could shove 50RP into the Assist Cia's training research, gives her a +10 modifier giving her both a bonus chance to level and reduce the risk.I mean, ultimately, she's still aboard the Spark with psy-shielding and an army of bots. The actual rules for those actions...
I'm not real worried and would rather have her improve quicker, but maybe I'm underestimating the risk?
I'm not worried about chaos corruption or daemons slipping through. I'm worried about uncontrolled psychic powers of a psyker who is self-learning psychic powers burning her alive. Because Cia already has been noted to regularly suffer from burns while learning, and now she has jumped up a level in the psychic power-scaling and as she levels she is also moving towards more complicated/powerful/risky powers if I've understood things correctly.I mean, ultimately, she's still aboard the Spark with psy-shielding and an army of bots. The actual rules for those actions...
I'm not real worried and would rather have her improve quicker, but maybe I'm underestimating the risk?
You're underestimating the risk. Perils rolls don't have to summon a daemon to do harm, she could just incinerate herself.
Remember, the psychic shields protect against mental influence from the warp, not anything physical.
What do you mean "there's nothing we can do"? There is plenty that we can do, you were just pointed out a couple of those things. Passive psyker learning actions have reduced severity of bad outcomes. And we can do things like helping Cia by actively monitoring and participating in her training:I mean, she rolls low and has an accident. She rolls low again on Perils and dies in such a way that there's nothing we can do.
That's bad, but passive improvement still has a risk of Perils. Being a psyker just isn't safe period. Per the last update the DCs for active improvement are still nominally favorable so we may as well have her go all out training while it's less risky than it will be later.
Psychic supperssion/dampening technology:-[] Help Cia's Training (50 RP) By spending more time with Cia, actively monitoring her use of her powers and providing feedback, you can improve the quality and outcomes of her training (Gives a +10 to any Cia training dice this turn, and may result in new kinds of outcomes. Can be improved by further pyromantic research. Repeatable)
Because as we've seen again and again, Neablis is the kind of QM who allows precautions to matter. Even against Nat 1s being rolled. Nat 1 is not immediately "you lose," it will still be in the kind of thing that is in the feasible end-results. Just on the very lower-end, but we are still are allowed to mitigate the consequences with preparations against those said consequences.- [] Basic Psychic Suppression Devices (150 RP) You think you understand the principles of psychic suppression, but to actually confirm that you need to build some and see if it works. (Allows you to build basic psychic hoods or other personal psychic protective devices. Unlocks more advanced psychic nullification, as well as larger nullification constructs)
I'm not worried about chaos corruption or daemons slipping through. I'm worried about uncontrolled psychic powers of a psyker who is self-learning psychic powers burning her alive.
I don't want to start a conversation about politics, so I'll just say that correlation isn't causation here - and the societies of the imperium and the Stellar Ascendency are wildly different enough from modern day earth that we probably shouldn't expect the iconic inverse pyramid anywhere soon.Just a quick note that modern days suggests those two are inversely correlated, which if true in 40K does give an interesting reason for the empire to have deliberately lower tech words, or worlds where the population has low access to tech. (Feral and/or hive)
I disagree on this, actually - I think passive improvement is probably better until we make psychic dampeners for her safety.I mean, she rolls low and has an accident. She rolls low again on Perils and dies in such a way that there's nothing we can do.
That's bad, but passive improvement still has a risk of Perils. Being a psyker just isn't safe period. Per the last update the DCs for active improvement are still nominally favorable so we may as well have her go all out training while it's less risky than it will be later.
What do you mean "there's nothing we can do"? There is plenty that we can do, you were just pointed out a couple of those things. Passive psyker learning actions have reduced severity of bad outcomes. And we can do things like helping Cia by actively monitoring and participating in her training:
I don't want to start a conversation about politics, so I'll just say that correlation isn't causation here - and the societies of the imperium and the Stellar Ascendency are wildly different enough from modern day earth that we probably shouldn't expect the iconic inverse pyramid anywhere soon.
Couple of days from now. When I'm ready to start writing, essentially.
Riskier than it was before, but not terribly so. You've already taken the primary precaution against it - which is an (expensive) psychically shielded lab for her to practice in. At this point it might end up wrecked rather than damaged, but she's not yet at the point where a mistake will spread damage outside of it.@Neablis just to check: Do we have any idea on how risky it is for Cia to currently actively develop her powers when compared to before her level 10 milestone? Or is this too very much "try and find out" kind of deal?
This plays into my understanding of hives - industrializing societies go through an "S-curve" of population size, where high mortality & low food availability keeps populations low. Families have 10-15 children and 2-3 live & successfully start families of their own. Then basic sanitation & advanced agriculture removes those blockers and population surges, but people continue to have 10-15 children for a bit. Now 8-14 of them survive and start families, and the population explodes.Just a quick note that modern data suggests those two are inversely correlated, which if true in 40K does give an interesting reason for the empire to have deliberately lower tech words, or worlds where the population has low access to tech. (Feral and/or hive)