Reasonable - I'm just not anticipating going back for at least another three turns or so. That's where my 5 turn value came from.
 
...I wonder if we can get Machine Spirit Perceptual Control, or something like that? Biological senses are often as much about the information processing as they are about the sensors, our eyes are total garbage for example without our brains interpreting the information to make sense of it.
 
Fair enough. We do have proposals around for going back as early as the current turn though.
We were there for twenty. I want Vita to have the chance to stretch her legs and take a walk around the local sub- before we run back to Denva with her tail between her legs.

...I wonder if we can get Machine Spirit Perceptual Control, or something like that? Biological senses are often as much about the information processing as they are about the sensors, our eyes are total garbage for example without our brains interpreting the information to make sense of it.
I'm not sure I understand what this would do or what it's aimed at. Is this so that Machine spirits can see better, or is this supposed to be optical improvement on the human-interface scale, or is this so that machine spirits can assist auspex reading? At first read, this sounds baked into the cybernetics tree, but I could be mis-parsing.
 
So the vote is still open because of power armor designs? OK let me just get around to looking at those and picking whichever I like.
 
We were there for twenty. I want Vita to have the chance to stretch her legs and take a walk around the local sub- before we run back to Denva with her tail between her legs.


I'm not sure I understand what this would do or what it's aimed at. Is this so that Machine spirits can see better, or is this supposed to be optical improvement on the human-interface scale, or is this so that machine spirits can assist auspex reading? At first read, this sounds baked into the cybernetics tree, but I could be mis-parsing.

Using MS to control and filter sensory data to get more out of it. Another way to make sensors better, basically.
 
Alright, I've been working on a Scanner Heavy cruiser and making sure it has a solid defense and can contribute to combat from long-range also I've been thinking about it I believe cruisers should have light boarding prep at minimum because they are tough targets that would be a priority for boarding assaults.

difese - Hvy. Cruiser (16200 VBP, 300 CP, 200 RP), Hull: (6000, 6000m x 1200m), Engines: (500 for 4 Gravities), Shields: (400 BP for Medium), Armor: (400 BP for Medium). Hull Equipment (2400 BP): Warp Drive (600 BP), Void Abacus(600 BP), Psychic Shielding:(1200 BP for 240 HP). Weapons (5000 BP, 4500 Size): 2x Heavy Lance(800 BP), 4 Medium Lance(800 BP), 8 Light Lance(800 BP), 1x Heavy Macro(400 BP), 2x Medium Macro (400 BP), 4x Light Macro(400 BP), 4x Medium Torpedoes(1200 BP), 4x Point Defense(200 BP). Combat Equipment (1300 BP, 1300 Size): Heavy sensors(1000 BP), Light Boarding Preparations(300 BP). Non-Combat Equipment (200 BP, 200 Size): Repair Bay (200 BP)
 
[X] Write-in (power armor aesthetic): Reference pic
-[X] While you think that black is objectively the best color, Cia has her own preferences too. And black and red do go well together. The end product for your power armor is quite intimidating, a black armor with red accents. Especially when combined with the aura of strength its mechanical-yet-clean bulwark conveys. Cia's new absolutely enormous sword adds to the intimidation factor quite nicely too.
[X] Power armour aesthetic: white and gold makes scorches high contrast

These two then. I like both of them. The first one for being a genuinely femme mecha armor without the usual T&A and the second because it looks like a Warframe.
 
[X] Write-in (power armor aesthetic): Reference pic
-[X] While you think that black is objectively the best color, Cia has her own preferences too. And black and red do go well together. The end product for your power armor is quite intimidating, a black armor with red accents. Especially when combined with the aura of strength its mechanical-yet-clean bulwark conveys. Cia's new absolutely enormous sword adds to the intimidation factor quite nicely too.
 
This should do. Locked for editing, so you need to make a local copy each time. This is the link Nightlord sent me that I used before.
Thanks for passing that along SightUnseen.

right so I put a new accordion in the proposed designs page specifically for each class of ships so if yours isn't there give me a shout
@michaell8000, I like the new layout thanks again for organizing everything. I'll update that excel sheet as we unlock new techs. If anyone see a bug just tag me.

Note: they haven't had all that much time for construction and ramping yet - they've only had the Vita factories for two turns now. And we know they're not as productive as Vita doing all-out construction. Plus, they might have taken the danger to heart and built some ships of their own, which could put quite a hole in their factory growth.
I've done some modeling on the side to project their growth and I'm generally assuming they spent the first turn (or two) getting the gas station fully built out (putting them at 10,850 BP) and then growing by 5-15% per turn from there as they work on other projects. The boon says we get a 'Significant Chunk' of their production which I'm estimating at 80%. If we give it 4 more turns (6 turns after departure) then my conservative and optimistic models have us getting between ~10k to ~17K BP.

As with any forecast its only as good as my assumptions.

Even with my most optimistic case of 17k BP I don't think we will be able to get everything we'd like in a fleet, so I'm expecting to spend a turn or two building up industry and then whatever toys we want. Preferably on Denva Primus for that +50% BP bonus.

Alright, I've been working on a Scanner Heavy cruiser and making sure it has a solid defense and can contribute to combat from long-range also I've been thinking about it I believe cruisers should have light boarding prep at minimum because they are tough targets that would be a priority for boarding assaults.

I like it, I think we will need a heavy line anchor like that and putting the heavy scanners on it makes sense. If you want it to focus on long range, maybe drop the macrocannons to double the torpedoes. Generally torpedoes are fired in a spread pattern, like buckshot, so the more you put down range the more likely you are to hit. They are also great at controlling the terrain and blocking lines of approach, coupled with their technically infinite range, it seems like a good fit for a long range ship.

I agree on the boarding prep, cruisers will have a hard time dodging boarding craft in the middle of a fight. I'd go a step further and add a troop compartment to have a garrison on the ship.
 
I'd honestly say power armor is a bit of a waste rn.

We just dont have enough people aboard that actually fight.

Victian is a pure diplomancer, if he's in the line of fire something has gone terribly wrong.

Anexa and the tech priests both are likely to end up relying on augments and custom weapons.

Cia wants a suit obviously, but she is the ONLY person who really needs one.

And compared to implementing improvements across our infantry bots? Power armor for Cia seems like a lesser priority.

True,but still a tradeable tech (exchange for other stuff)
as well we can use and provide for people we bring aboard that dont have augmentations
 
True,but still a tradeable tech (exchange for other stuff)
as well we can use and provide for people we bring aboard that dont have augmentations

I'm not sure if we would want to give most imperial factions the tech, give them some power armor sure, those aren't going to make large strategic differences in the long term, but the tech makes them permanently better at making war... and most of them are dogmatic, i.e. expansionist xenophobic, totalitarian fanatics.
 
If anyone see a bug just tag me.
The output block still misses individual components, includes things not actually included (like living space), and has lots of bonus commas.

Otherwise, I think we're good until our next tech update.

Alright, I've been working on a Scanner Heavy cruiser
Solid design. I like the Difese for what it does, but since it's a fire support cruiser it might be worth it to swap out the torpedoes for hangar space or swap out the torps and upgrade the macros to a plasma macro array - those would both be longer range options that wouldn't require going prow-on.

That might also leave some room for more repair bay and/or the troop compartment Nightlord suggested.

... since we're looking at orky issues down the line and the DEldar have shown an interest in boarding we may actually want to include troops - including melee bots, now that we can develop that - on a lot of our ships. Even DDs could be used as tarpits and counterboarders. Hrm. I'll muse on that.
 
I'm not sure if we would want to give most imperial factions the tech, give them some power armor sure, those aren't going to make large strategic differences in the long term, but the tech makes them permanently better at making war... and most of them are dogmatic, i.e. expansionist xenophobic, totalitarian fanatics.
For this game I have a personal policy of the following:

Tech and the ability to build more of it, such as blueprints or stcs, we only give two friendly civilizations, such as Denva.

We can sell hardware to non-friendly factions such as the imperium (like how we gave those plasma rifles to the Space Marine chapter), but no ability to have them make more of it on their own.

Our tech base is only going to get better over time, while there's a stagnant and almost non-existent. So it's pretty safe to sell them stuff, because even in just a few turns odds are pretty good will make better stuff anyway. I'm not going to sell them obvious stuff like a Titan legion anyway.
 
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For this game I have a personal policy of the following:

Tech and the ability to build more of it, such as blueprints or stcs, we only give two friendly civilizations, such as Denva

We can sell hardware to non-friendly factions such as the imperium, but no ability to have them make more of it on their own.

Arctic base is only going to get better over time, while there's a stagnant and almost non-existent. So it's pretty safe to sell them stuff, because even in just a few turns odds are pretty good will make better stuff anyway. I'm not going to sell them obvious stuff like a Titan legion anyway.

That is my position as well with one exception, I think we should give shield tech to the Imperials if they will take it, it can't hurt anyone except Chaos. Sure if they work out warp coms it would make them vastly more able to communicate and thus organize and enact conquests, but that are not... the very idea that they would innovate not just tech, but warp tech is absurd. Anyone who attempted it would be burned as a heretic in this neck of the woods.
 
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we should give shield tech to the Imperials if they will take it
By which you mean psy-shield tech specifically, I assume? I can agree with that. It could serve a dual purpose, in that we could use it as a way to apply schismatic pressure to the AdMech.

It's a very long term goal, but wouldn't it be neat if we could explore the galaxy and culturally rehabilitate the IoM while we were at it?
 
By which you mean psy-shield tech specifically, I assume? I can agree with that. It could serve a dual purpose, in that we could use it as a way to apply schismatic pressure to the AdMech.

It's a very long term goal, but wouldn't it be neat if we could explore the galaxy and culturally rehabilitate the IoM while we were at it?

Yep.

If you wanted to apply schismatic pressure to the ad mech I do not think psy-shields is what you want. Sure it's one of the most impactful techs we have, but the ad mech is not practical, it is a cargo cult that preaches bolting progressively more toaster onto yourself. Cybernetics is the big one from that perspective, the thing that might get some of them at least to consider new and interesting ideas.
 
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Anyone who attempted it would be burned as a heretic in this neck of the woods.

inquisitors and admech always do research
you can do research in the imperium

what you cant do is actually integrate said tech and begin mass producing it (because that would ruin someone buisness/political alliance/tradition/religious dogma etc

im sure they will do new things with our tech yet never use it
 
I like it, I think we will need a heavy line anchor like that and putting the heavy scanners on it makes sense. If you want it to focus on long range, maybe drop the macrocannons to double the torpedoes. Generally torpedoes are fired in a spread pattern, like buckshot, so the more you put down range the more likely you are to hit. They are also great at controlling the terrain and blocking lines of approach, coupled with their technically infinite range, it seems like a good fit for a long range ship.

I did have it with more torpedoes, but I felt that not being able to poor macro shells on any target that gets to mid-range makes it vulnerable to being swarmed by destroyers and frigates that weren't targeted by the lances before they get close enough to launch torpedoes at close range or to launch a boarding party.

Solid design. I like the Difese for what it does, but since it's a fire support cruiser it might be worth it to swap out the torpedoes for hangar space or swap out the torps and upgrade the macros to a plasma macro array - those would both be longer range options that wouldn't require going prow-on.

no point making a carrier right now without access to bombers or boarding tech and plasma is just unnecessary for a ship that's supposed to keep its distance so that it can do its job as I said to Nightlord the macros are to swat a rush attack of smaller ships looking to land boarders or torpedos at close range not to be the primary choice of attack.
 
That is my position as well with one exception, I think we should give shield tech to the Imperials if they will take it, it can't hurt anyone except Chaos. Sure if they work out warp coms it would make them vastly more able to communicate and thus organize and enact conquests, but that are not... the very idea that they would innovate not just tech, but warp tech is absurd. Anyone who attempted it would be burned as a heretic in this neck of the woods.
Well I understand what you want to do and the logic behind it, other people's commentary makes sense as well that the Imperium may not use Psi Shield tech as efficiently and as widely distributed as we would like them to. Unfortunately the Imperium is not very good at doing logical things, because logic is viewed as a suspicious element in these superstitious times (thanks Tzeentch!).

I would definitely sell Psi Shield tech at a noticeable discount and offer them numerous incentives in the process. For instance, we would install Psi Shields essentially for them, we could provide dedicated infrastructure to repair and maintain it for them, they would provide little aside from the actual property rights for where it needs to be built and a small stipend of money or equivalent services that we would like.

Obviously we have to charge something, as in 40K giving something away for free as viewed with great suspicion for obvious reasons, but I'm sure we can come up with a relatively minor price for us that we can charge that to them would be a big deal and thus seem worth it.
 
Well I understand what you want to do and the logic behind it, other people's commentary makes sense as well that the Imperium may not use Psi Shield tech as efficiently and as widely distributed as we would like them to. Unfortunately the Imperium is not very good at doing logical things, because logic is viewed as a suspicious element in these superstitious times (thanks Tzeentch!).

I would definitely sell Psi Shield tech at a noticeable discount and offer them numerous incentives in the process. For instance, we would install Psi Shields essentially for them, we could provide dedicated infrastructure to repair and maintain it for them, they would provide little aside from the actual property rights for where it needs to be built and a small stipend of money or equivalent services that we would like.

Obviously we have to charge something, as in 40K giving something away for free as viewed with great suspicion for obvious reasons, but I'm sure we can come up with a relatively minor price for us that we can charge that to them would be a big deal and thus seem worth it.

Even if they do not use it as widely, some is better than none. Also to be clear I am not saying we give them the tech for free, just that we be willing to sell it. Obviously if we gave it for free they'd have three kinds of paranoia meltdown as you said.
 
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