Posting my plan. Here is what Neablis had to say about the write-in:
Yeah, that's mostly fine. It's going to depend heavily on rolls and will effectively replace a sub-turn if one is needed, but you'll probably trade some examination of the webgate for diplomacy with any eldar that come through.
So besides the write-in of throwing around WEALTH to try solve our problems? I'm going with a research heavy plan.
Cia has just shown the beginnings of her worth, and I want her prepared with the best gear and tech. Not to mention combat neural implants would also help the survivability of our tech-priests, as well as Anexa's and Victan's if they are ever caught in combat. Maybe more importantly in the immediate sense, combat Machine Spirit improvements seems like a good move. Especially together with better articulation, that can be applied later. If the Drukhari (or anyone else) try to invade our ship again, just the improved combat programming for our bots could make a big difference.
Meanwhile, better "regular" sensors has been noted to be the more important against stealth between it and the warp sensors, the latter being for the more esoteric threat detection and phenomena observation. And HSI is just something we should do if nothing is stopping us for the extra RP.
[X] Plan: Woman of Fire and Steel
-[X] [FREE] Replace damaged medium macrocannon with light anti-stealth sensors (see improved sensors) and repair all remaining damage to the
Spark.
-[X] [Free][DATA] The Eldar. More specifically the ones you ran into just now. ...You are dreading what you will find when you open their files.
-[X] Explore: Eldar Webway Gate at Oladeer
--[X] Go after the Drukhari. If they have already escaped, try to find and hire a Corsair or Corsairs at the Webway Gate to bring you the head of Xylaris Moiryth, as well as the taken people and any stolen goods if they are retrievable. If this is not acceptable, try to buy information about Xylaris. Besides this, signal that you are willing to trade later for any kind of interesting technology (next turn Diplomacy action) after this issue has been solved. (Budget for Victan: 250 BP worth of trade goods, negotiable up to an another 250 BP of trade goods on top of that on the next turn).
-[X] Research x3 (600 RP + 65 Anexa RP)
--[X] Ok, maybe there's a point to medical school (45/50 RP -> 50/50 RP)
--[X] Human Simulation Implants (150 RP)
---[X] Anexa 65 RP
--[X] Improved Armor Articulation (50 RP)
--[X] Basic power armor (100 RP)
---[X] Give Cia the prototype armor, if we manage to make a functional one.
--[X] Combat Neural Implants (50 RP)
--[X] Better Sensors (200 RP)
--[X] Improved combat Machine spirits (100 RP)
--[X] Blueprint: 10/100 RP - Advanced Technological Research Lab (500 BP, 100 CP)
--[X] Anexa active Action: Research (Human Simulation Implants)
--[X] Victan active action: Diplomat-Spy (Eldar negotiations if available)
--[X] Active Psyker improvement
EDIT: added 10 RP that I had forgotten to allocate to Advanced Technological Research Lab, we will need that for the DEldar tech samples
EDIT2: using the new capability of repair bay for refits to hopefully get the actual physical hardware for Better Sensors online