[X] Plan: Mag-Rail To Heavens
-[X] [Free] Poke around some more in the databases, looking for anything in particular.
--[X] You believe its yet again time for diving into the distinctly non-wonderful world of the faith of the Priesthood of Mars. This time, you are looking into its various internal sects. What are their goals and means, basically always being some form of technology they specialize in. Their philosophical and theological outlooks into technology as well as knowledge. The amount of political (and so almost always also military) power they wield. Maybe most importantly, what and who can be declared Heretek, and for what reason. Because if you are going to be sneaking in education to the acolytes of the Enclaves, you need to understand how to conceal them better in to the byzantine labyrinth that is the Mechanicus. Should also help maybe in finding fault-lines in hindering their cooperation.
-[X] Construction x3 (5900 GBP = 1300 GBP + 1950 GBP + 2650 GBP)
--[X] Construction slot, 1st (1300 GBP)
---[X] 13x Manufactories (100 BP, 50 CP)
--[X] Construction slot, 2nd (1950 GBP)
---[X] 14x Manufactories (100 BP, 50 CP)
---[X] Underground Magnetic Catapult launch system (550/3000 BP, 50 CP)
--[X] Construction slot, 3rd (2650 GBP) (50/50 of non-noticable surface installations)
---[X] Underground Magnetic Catapult launch system (3000/3000 BP, 50 CP) 2450 BP
---[X] 8x Basic Stealth Fighters (25 BP, 5 CP) (8/25 for global anti-ICBM coverage when needed, currently stored in spaceports)
-[X] Research x1 (200 RP)
--[X] Research slot, 1st
---[X] Blueprint: 50 RP - Basic Stealth Fighters (25 BP, 5 CP)
---[X] Machine spirit jamming (150 RP)
-[X] Pay rent (Trade Goods, Aevon 45 -> 20)
-[X] Anexa passive action: Education - Roll to level, difficulty is 10+5xLevel
-[X] Additional Votes
--[X] Educate (if Victan becomes available, apply here in helping to conceal your education to the Acolytes if game-mechanics-legal)
--[X] Now (Write-in): Tell Anexa that you've found a warp-based cognitohazard. Limit the information to the basics of the nature of the Chaos, and the rough warning signs. Also tell her about your plans for the miniaturized shielding, as well as potentially a modification to her brain augmentation implant, mimicking the general function of what you've done to yourself. One might be enough, but both would likely be safer. Though if she doesn't want the implant-modification (if it works at all), you understand. It would likely be pretty invasive. You are planning to tell the specifics later, hopefully after figuring out how to shield her from the worst of the danger in some way. But even if those mitigation measures don't pan out perfectly, tell that you are still committing to revealing the full truth of what you know later anyway. Because you trust that she can navigate the dangers involved, and also because you might end up needing help if your shielding fails.
--[X] Yes (Write-in): Let Victan first know about your slow efforts at subverting small numbers of acolytes in the Enclaves, and introduce Anexa. Then a bit later on, tell him what you have managed to put together what happened since your accident. Touch on the topic of Chaos very lightly, even less than you did with Anexa. Just that something has had an observable effect on the a type of shielding on your ship which had gone out of general use, and is a cognitohazard... Especially dangerous to you. And then reveal why that matters in this context, and why you need Aevon as allies. Admit that your mere existence endangers their world due to how the Mechanicus sees you. Tell him the truth about you being an AI, and how you would very much like to have a safe port in a galaxy that is very hostile to beings like you. Then tell him why you want the people of Aevon as your allies. Because way back then, when Victan was first assigned as your contact? You weren't lying about his people reminding you of those from your past, those who are nowdays called the Ancients. Finally, show him what you are building and designing to take out the kill-sats and nukes. Admit that the more you interact with the Enclaves of the Adeptus Mechanicus, the less hope you hold for a peaceful solution for Aevon with them. Even without revealing your existence as an AI or disguised as an "Ancient", they will desperately cling to their monopoly over technology. So regardless if you want to force them to the negotiation table or break their presence on the planet, you have to be able to nullify their WMDs first. And if he wants to help you in saving his planet and his people by trying to subvert what you both can in the Mechanicus, the offer remains open.