What should your focus for the rest of the Quest be?


  • Total voters
    269
Voting is open
Edits to the Darkstar made.
(@Alectai)
How big are the teleportarium beacons mentioned in the old version?
Idea for a Startick/Darkstar.b design.
Current Darkstar with a teleportarium beacon in the infantry compartment,
  1. attaches itself to the to-be-invaded enemy ship
  2. deploys its load of boarding infantry
  3. while/when the ships shields are suppressed turns on the teleportarium beacon so that the main ships can teleport more infantry on board of the Startick (who then board the enemy, too)
 
Vote closed
Scheduled vote count started by HeroCooky on Oct 30, 2024 at 5:12 PM, finished with 24 posts and 13 votes.

  • [X] Plan: The Gravity Generation
    -[X][Fighter] Cepheid-class Strike Fighter
    --[X] The Cepheid-class Strike Fighter is an all-rounder craft making full use of the technologies developed in recent years to create what may be the finest and most well-balanced fighter craft in the galaxy today, capable of contesting even the works of the Elder Species that still lurk in the distance. The Cepheid-class makes use of a single Superheavy Sibling-class Void Automata, controlled by one of its Thule compliment as a dedicated support weapon, capable of emitting an omnidirectional Power Field in short bursts--either to be deployed to intercept incoming fire, or to be used as an all-purpose wrecking ball against external voidship armaments--and in the case of particularly clever crews, other strike craft. It can be equipped with a variety of primary armaments, but favors a long range plasma-pulse cannon renowned for its accuracy and relative projectile speed, with a number of potent close-in laser batteries able to intercept incoming guided weapons or other strike craft handled by the ship's Weapons Officer. For specific missions, it can be fitted with up to four missile pods, able to deploy any form of munition available to the Federation's shipwrights, and configured accordingly based on intended role. Its relatively aerodynamic structure (For a voidcraft) and superb gravity manipulation techniques also allow it to be deployed in atmospheric combat with no loss in manueverability or combat effectiveness, making it a phenomenal all-purpose strike craft.
    -[X][Interceptor] Pulsar-class Void Superiority Fighter
    --[X] The Pulsar-class Void Superiority Fighter, on the other hand, is intended for the purpose of achieving Void Space Superiority, a craft as fast as possible, with the most accurate and destructive armament achievable, at the lowest weight imaginable, and damned the cost. This Interceptor is intended for experienced Thules, as many of the greatest challenges and the greatest responsibilities of a small craft wing is to prevent the enemy from harming those under your protection. To that end, it has an extremely overbuilt single engine thruster that the rest of the hull is built around, intending to serve as low a profile as possible while arranging as many guns on target as possible. Operated by two Thules--a pilot and a navigator--the Pulsar-class is capable of thrust that even Fourth Generation models aren't capable of fully mitigating, and they can only carry a fraction of the armor and defenses of a standard fighter. Little more is needed, as the Pulsar only needs so much force to take down its desired prey--torpedoes and enemy strike craft, and is equipped with a pair of high-powered rotary lascannons as its primary armament, and is further equipped with a number of small-scale splitter missiles able to force their way through enemy point defense and escort screens to shut down even the heaviest ordnance attacks. The navigator--among their obvious duty of keeping the pilot pointed in the right direction, is also responsible for wrangling the Pulsar's two Sibling-class Void Automata, frequently equipped with high mobility packs and lascannon arrays to provide added punch and the necessary double-taps when the first pass wasn't enough to solve your problem. Unlike the Cepheid-class, its speed and light armor render it unsuited for atmospheric combat... Or more accurately, "You can take it there if you're insane enough to try, but you probably don't want your hull to catch fire and explode from air resistance at the speeds this thing is capable of, and if you're going to slow down... Why bother?"
    -[X][Boarder] Dark Star-class Assault Craft
    --[X] While dedicated Assault ships are sparingly employed by the Federation Star Navy, they have nonetheless been watching their allies in the Lamenters work their magic at a distance--and developments in stealth and low-emission thrust technology from studies of Concrete Mastercraft have enabled a new breakthrough. Thus, the Dark Star-class Assault Craft was born. Operated by a two Thule team--a pilot and an engineer, the Dark Star is built with the best stealth technology that can be miniaturized without overtly compromising its defenses, making use of gravity manipulation and the chaos of void warfare to enter close range to a target vessel or station. Once achieving close quarters range, the Dark Star can begin its work, providing data through on the enemy craft through hull-penetrating sensors, all to seek out a vulnerable intrusion point to its compliment of void infantry to achieve maximum gain in the scope of their mission. This subtle dagger requires much patience and care from its operators, but enables even the otherwise mortal soldiers of the Federation to make their displeasure known in the carnage of inter-ship combat.
    -[X][Bomber] Supernova-class Bomber
    --[X] When shattering a capital ship in a single bombing run is what you need, the Supernova Bomber will provide. A veritable fortress of armor and weapons, closer in scale to a Knight than any standard vehicle, the Supernova-class possesses a crew of five Thules. A pilot, a navigator, two gunners, and an engineer. Designed to force its way into harm's way and deliver the message of the Star Child to even the most stubborn of listeners. It is strongly equipped with defensive lascannons, and has a heavy assault cannon on the nose for just that extra bit of high speed anti-armor mulching, but its real strength are its anti-shipping missiles. Veritable goliaths packed with all manner of explosive substances, a salvo delivered to just the right place can cripple a Heavy Cruiser with ease--and that assumes you're using one of the standard issue packages instead of one of the more specialized armaments available, such as radiation-bombs, gravity-compressors--if it is horrible and can be put on a five thousand kilogram missile, it can be loaded. In spite of its terrifying striking power though, the Supernova possesses remarkable agility for a bomber, capable of maneuvers closer to that of 2nd generation fighters than the monster it is, even if it can only be called sluggish in comparison to its siblings. Its two Siblings--handled by the bomber's Engineer--further supplement it's defenses, being equipped to conduct field repairs and produce supplementary power fields to deflect particularly dangerous fire--and in times of greatest exigency, used to take a blow so that the Supernova itself can complete its mission.
 
310.M43 - Black Cat's Claw
Aboard the Wander-Paths-That-Converge-Again, two Kil'drabi stood within one of the many viewing galleries lining the inside of their home, the ship outfitted with enough cameras to allow these interior rooms to display the outside with perfect clarity...even if this particular room was currently experiencing -64C° temperatures due to a cooling unit routing its flow through the gallery thanks to a mechanical failure, leading to a slightly sub-optimal viewing experience, what with the frost collecting on the screens and all.

Nonetheless, Maker-of-Clockwork-Life and Shaped-By-Unspoken-Truths stood side by side in the gallery, silently looking out into the endless expanse...and the Battlecolony they had been born on, Autumn's Harvest, floating in the void, its engine and command deck separated, thousands of metal fragments floating between the splayed-out guts and skeleton of the mighty vessel glittering in a thousand hues thanks to the local star reflecting off of the debris field.

Slowly, Maker-of-Clockwork-Life turned to her lifelong friend and glowered. "This must be the second most stupid thing I have ever seen."

"Only the second? What is the first?" Shaped-By-Unspoken-Truths asked in turn, still watching the massive foundries of the Autumn supply the hundreds of construction ships surrounding it, a new, and titanic, spine slowly forming behind the vessel, the engines long towed safely far away. Where the spine had already been set, a new skeleton of metal began to snake out, before guts and muscle were added by millions of Kil'drabi workers filling out the construction.

"Some Irrita are trying to create a...what's it called...ah, Birchworld around Abyssal Eye, fully out of a void-adapted ecosystem that feeds on the black hole's emissions."

"Sounds kind of fascinating, actually," Shaped-By-Unspoken-Truths replied with a hum, looking unbothered by the continued glower. "But why's this the first?"

"...are you serious? We are adding over twenty kilometers to our Battlecolonies! All of them! How is this not stupid?!" Maker-of-Clockwork-Life growled, looking out at the massive construction where, in essence, a new ship was being created, and the old was repurposed as basically nothing more than spare parts and guideline points. Even the engine block was being quadrupled before it was slated to be attached again.

"Well, I heard it was because the Admiralcy wanted to avoid the headache of building new ship classes to fit the growing fleets."

"...I kind of hate that I understand that," Maker-of-Clockwork-Life murmured, glaring at the screens, only for Shaped-By-Unspoken-Truths to lean over to her.

"Don't say this to anyone," they whispered, "but I know the real reason." With that, they had her attention. "The Admiralcy did this not because they did not want to deal with the paperwork," Shaped-By-Unspoken-Truths glanced around as if to make sure they were alone, "but because they got information that the Star Navy won't build their Battleships larger than 28 kilometers. So we are building our Battlecolonies 28 kilometers and one-meter lo-" and with that, found themselves being swatted at by two of Clockwork's arms, an indignant huff escaping her as Truths made a mock-retreat, laughing all the while.



Somewhere aboard the Black Cat's Claw.

>Hallowed Spirit, hear our plea. Hallowed Spirit, know our intent. Hallowed Spirit, stay your wrath. Commence Rite 72; Command Section Alpha-Nominus-Deus; Initiate IFF Re-Calibration.

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>Hallowed Spirit, know this truth we give. Hallowed Spirit, know this praise we offer. Hallowed Spirit, know the paths we sail. Commence Rite 204c; Command Section Garul-Garul-Gehenna-Freiheit; Initiate Command Allegiance Change Tertius

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>Hallowed Spirit, do you hear us? Hallowed Spirit, do you forgive us? Hallowed Spirit, do you hate us? Commence Rite 038-Julis; Command Section Freta-Iluminus-Delta-Bacchus; Initiate Purgation Module Modius; Target; Information Files Tetretian-Omega to Tetretian-Quartus.

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>We thank you, Mighty Spirit, Grand Spirit, Oh Hallowed One. Let our words disturb your slumber no more. We thank you, for we are nothing before your grace.



You Have 3 [Three] Actiona. Currently Active ISC: [N/A]. Current Symphony: [N/A]. Current Warp Tremors: [High - Decreasing].
(6-Hour Moratorium)
[Green Horizons Colonization LTD] - Settlement Invigoration Directive - Newly colonized Sub-Sectors will not have a Vulnerability Period to invasions due to quick-started industry and military installations.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
The Devouring Mechadendrite - 20x Choirs.
A Glint of Genius - 40x Choirs.
Heartbeat of Industry - 0x Choirs
Unto Works Generational - 0x Choirs
See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 548x Choirs
Hippity Hoppity -100x Choirs
Hiss of the Steam Valve - 0x Choirs
Foretold Luminous Paths Seen - 100x Choirs
Warp Tremor Levels: [Warp Storm] - [High] - [Medium] - [Restive] - [Calm] - [Still]
None - Allow The Warp To Calm
A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn.
Grand Design - All Research Actions have their effects enhanced to the best possible degree they can provide. +0.25 Warp Tremors per Turn. This increased by 0.25 every Turn.

[] [Free] Consecrate In Sacred Sand (Write-In World)
Works of generations started today.
(Gain: A Consecrated World.)

[] [General] Develop The Federations'...
-[] Food Production XI (0/2)
-[] Civilian Infrastructure XVI (0/2)
-[] Heavy Industry XI (0/2)
-[] Void Industry XVII (0/2)
-[] Medical Services XI (0/2)
-[] Military Industry XI (0/2)

(Gain: A boost in production focusing on the chosen option.)

[] [General] Colonize (Sub-Sector)
It is time to bring more worlds into the fold. Thanks to the Irrita becoming our Kin, we will not lose any Development when colonizing worlds that are less than habitable due to them being terraformed into habitable worlds.
(Gain: One Colonized Sub-Sector.
Warning: Already occupied systems are not colonized.
Habitable Sub-Sectors: Chery (2/9 Systems), Gulf's Edge (9/14 Systems).)

[] [General] Research:
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-[X] Bubble Drive Prototype - Will complete in 900.M43
(Gain: Bubble Drive Prototype)
-[] Rejuvenat Experimentation IIb (0/3)
(Gain: Improve Rejuvenat Access from 10% to 10.4%.)
-[] Warcasket Improvements (0/2)
(Gain: Standardized Warcaskets that improve on all aspects.)
-[] Autonomous Automata !!!WARNING!!! (0/1)
(WARNING: Automata grow more capable of Independent Action.)
-[] Black Cat Shield Overload, Large Black Cat Troop Compartment, Expanded Sensorium, and Black Cat Heat Cyclers (0/1)
(Gain: Black Cat Ship Equipment.)
-[] Black Cat Ship Weapon Rationalization (0/1)
(Gain: Increased Weapon Cramming Threshold.)
-[] New Generation Ground Vehicles (0/1)
(Gain: Massively Upgraded Ground Vehicles)
-[] Novel Infantry-Grade Weapons and Armor Development III (0/2)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development II (0/1)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development III (0/2)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development III (0/2)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization III - [1 DP Equipment] (0/5)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
-[] Shipyard Automatization IV (0/4)
(Gain: 10 Destroyers and 3 Frigates every Turn.)
-[] Sigils (0/6)
Carved into reality itself, born from song and melody, humm and symphony.
(Gain: Sigils.)
-[] Anti-Psychic Materials (0/7)
There are some materials that, for one reason or another, seem to repell psychic phenomena and works, which, in the right hands, could prove to be a boon in our anti-daemon efforts.
(Gain: Anti-Psychic Materials collected and understood.)
-[] Psykana-Repelling Persons (0/10)
Though they are rare, some people seem to not merely be uncomfortable to be around but possess an...anti-soul if one would say something so base. Yet, while normal people find them unpleasant, our Hymnals would rather run away or self-harm themselves than be in their presence. This...could be useful.
(Gain: Anti-Souls?)
-[] Arcanum Psyker Staves (0/9)
The ability to create psychic focii is no longer a mere beginner's art within the Glimmering Federation, and with knowledge and familiarity comes the ability to strive further than yesterday. With The Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body second-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Arcanum Psychic Hoods (0/9)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Improved Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.)
-[] Choir's Tangle (0/6)
The Choir's Tangle is a system of Psykana married with Technology capable of providing minor guidance to the Federation's Choirs singing Bound To The Stars, thus speeding up their traveling speed.
(Gain: Improved speed between Federation Systems. It requires a choir to operate and will automatically apply the necessary numbers.)
-[] Discordant Shriek (0/11)
Utilizing the same underlying principles as the Choir's Tangle, the Discordant Shriek is a series of five installations that will be put in a perfect orbit around the local star in predetermined patterns, each housing one part of a Choir, that will, when enemy ships approach the system, activate and try to disrupt and rip the approaching vessels out of the Warp at best and seek to damage and delay them at worst.
(Gain: A means to inflict damage to approaching Fleets. It requires a choir to operate and will automatically apply the necessary numbers.)

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
Noosphere Unity - +0.05 Research per Action Spent.
[Song] - A Glint of Genius - +0.40 Research per Action Spent.
The Horizon Program - (Lords of Eternity and Shipwright's Grove) - +0.20 Research per Action Spent.
The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.75 Research Banked)

[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Glimmering Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in resources, the Ministry of SIIC can now focus on multiple things simultaneously.
[] [AUTOMATIC] System Subversion (Choose Two)
With the allocated funds, a slow subversion of a singular system can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] random systems simultaneously to the Glimmering Federation without Action cost.)
Orbital Habitat - Jak-Hal
Suspected Subversion Time: ~120 Years
Modifiers: Isolationist Society

Oqo - Ishanu
Suspected Subversion Time: ~50 Years
Modifiers: Small Fish
[] Free Neutrality Agreement
After so much time passing, the anger of the past is now fully in the past. With trade increasing by the year, and tempers cooled off, it is time to formally agree to bury the past and prepare for the future.
(Gain: Fully normalized relations with the Van Zandt Free Duchy)

[] Duel Of The Fates (4/12)
Let The Duels Commence!
(Gain: The Black Ash Clan is assimilated. Increases by +0.5 per Turn.
Warning: [Error 404 - Text Not Found] possible.)

[] ISC Access - (Shipwright's Grove)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Glimmering Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and significantly improves relations with the Lords of Eternity/Watchtower Confederacy/Shipwright's Grove.)

[] [AUTOMATIC] Improve Relations (Choose Two)
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Mashan Temple Authority, Van Zandt Free Duchy, Watchtower Confederacy, Shipwright's Grove, Black Ash Clan, Black Cat Company, Lords of Eternity.
Gain: Slowly improved relations.)
Van Zandt Free Duchy
Current Relations: Trading
Trend: Steady
Modifiers: Iconoclast-Favoring Trade

Watchtower Confederacy
Current Relations: Fuq ya' sellin'?
Trend: Increase
Modifiers: ISC Access.

Star Navy Primacy - 9 Turns Remain

[] [Military] Create Two Grand Armies (Write-in Names) for (Sub-Sectors) or 3 Knight Orders (Write-in Names)
Grand Armies are composed of 2 SAGs per Sub-Sector System, which are composed of 4 Units each. Though each SAG will have its own Battle Standard and Motto, only those existing will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specializations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: Two Grand Armies or Three Knight Orders.)

[] [Military] Sector Battle Group Construction And Repair
(Add 50% Progress to another choice when taken.)
-[] 5x Nomadic Fleet Upgrades [Automatic] (0.8/1)
-[] Hydralisk, Necrolisk, Kraken, and Gorgon (0/1)
-[] Gryphon, Wyvern, Dragon, and Cyclops (0/1)
-[] Kraken, Phoenix, Scylla, and Chimera (0/1)
-[] Garuda, Enfield, K'uk'ulkan, and Anansi (0/1)
-[] 6x Long Range Anti-Duchy Specialist Fleets (0/1)

A Sector Battle Group consists of 4 Heavy Cruisers, 8 Carriers, 6 Light Cruisers, 8 (Heavy) Frigates, 4 Destroyers/Corvettes, and 3 Guide Ships. A Nomadic Fleet consists of 1 Battlecolony, 2 Heavy Cruisers, 4 Light Cruisers, 14 Frigates, and 2 Guide Ships. A LRAD consists of 4 Pegasus-Class Command Cruisers, 13 Hydrus-Class Rad Cruisers, 6 Scutum-Class Shield Frigates, 5 Sagitarrius Lance Frigates, 2 Lupus Destroyers, and 3 Guide Ships.
(Gain: SBG/Nomadic Fleets.)

[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP)] - [50 DP]
(Add 50% Progress to another choice when taken.)

From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)

[] [Military] Construct God-Engines (20x Grandis (0/1), 10x Modeste Immensus (0/2), 4x Immensa Immensus (0/2), 2x Magnificus (0/3), 1x Momentus (0/5), 1x Deus Machina (0/8))
(Add 50% Progress to another choice when taken.)

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(Proposed (and Valid) Designs: Tetrapod
Gain: Titan/s specialized ship/s capable of moving them. A sketch is Mandatory for Modeste Immensus and up. No AI or Reference Images allowed.)

[] [Military] The Ancient's [Bone-Mender Temple/Jubilant Den/Clockmaker's Workshop] - (Write-In Military Forces)
(Add 50% Progress to another choice when taken.)

Hippity Hoppity has revealed to us a site where technology, rites, knowledge, or culture of the Ancients yet remain...if not how intact. It is far away from our borders, and thus the fleet sent there to uncover the truth must be guarded.
(Gain: One plundered Ancient Site.)

[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s) - [2 Automated Frigate Production Free]
-[] 50x Free Celestial Choirs
-[] Sector Battle Group Sphinx (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Proof of Our New Path Battlecolony, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 6x Words of the Writ-Class Frigate, 2x Crux-Tertium Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer)
-[] Sector Battle Group Centaur (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Secundus Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 1x Endeavour Light Cruiser, 5x Scorpio-Secondus Light Cruiser, 8x Crux-Tertium Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer)
-[] Sector Battle Group Werewolf (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Class Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 2x Falchion-class Frigate, 6x Sagitarrius-Tertium Lance Frigate, 1x Viper-Class Missile Destroyer, 1x Cobra Destroyer, 2x Lupus-Secundus Torpedo Destroyer)
-[] Sector Battle Group Minotaur (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Secundus Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 8x Crux-Tertium Class Heavy Frigate, 4x Lupus-Secundus Torpedo Destroyer)
-[] Sector Battle Group Leviathan (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Secundus Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 8x Crux-Tertium Class Heavy Frigate, 4x Aries-Tertium Class Corvette)
-[] Sector Battle Group Basilisk (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Leo-Secundus Vanguard Cruiser, 8x Libra-Quartus Light Carrier, 6x Scorpio-Secondus Light Cruiser, 4x Words of the Writ-Class Frigate, 4x Crux-Tertium Class Heavy Frigate, 4x Aries-Tertium Class Corvette)
-[] Sector Battle Group Overflow (14/10 Ship Capacity) - [3x Serpens-Class Auto-Construction]
(1x Aquarius-Primus Fleet Tender, 1x Cancer-Class Assault Cruiser, 13x Serpens-Class Stealth Destroyer)
-[] Sector Battle Group Black Cat (132/0 Ship Capacity)
(77x Little Paw-Class Missile Destroyer, 28x Mother Cat Troopship, 19x Cat's Fang-Class Lancer, 7x Tomcat-Class Artillery Cruiser, 1x Black Cat's Claw)
-[] Nomadic Fleet 'Once-Forgotten-Joy' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Thrum-Of-The-Journey' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Illuminators-Of-The-Road-Not-Traveled' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Bastion-Of-Pathways' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Trade-Guardians' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Winged-Deliverance' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Dust-Upon-The-Winds' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Hot-Sands-Under-Swift-Legs' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Banished-Sorrows-In-Dark-Times' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Beat-Of-Oiled-Drums' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Lanterns-Against-Dark-Times' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Stellar-Harvesters' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Purpose-Of-Unity' (21/21 Ship Capacity)
-[] Nomadic Fleet 'Unimpeded-Festival' (21/21 Ship Capacity)

(1x Proof of Our New Path-Class Battlecolony, 2x Bastion of the Chronicle-Class Heavy Cruiser, 4x Quill of the Stars-Class Light Cruiser, 14x Ink of the Writ-Class Frigate)
-[] LRAD Alpha (30/30 Ship Capacity)
(3x Andromeda-Secundus Pathfinder Ship, 4x Pegasus-Class Command Cruiser, 13x Hydrus-Class Rad Cruiser, 6x Scutum-Class Shield Frigate, 5x Sagitarrius-Tertium Lance Frigate, 2x Lupus-Secundus Torpedo Destroyer)
-[] LRAD Beta (30/30 Ship Capacity))
-[] LRAD Gamma (30/30 Ship Capacity)
-[] LRAD Delta (30/30 Ship Capacity)
-[] LRAD Epsilon (30/30 Ship Capacity)
-[] Task Fleet 'Peacekeeper' (98/80 Ship Capacity) - [3x Taurus-S Troopship Auto-Construction]

(8x Andromeda-Secundus Pathfinder Ship, 24x Aries-Tertium Corvette, 62x Lupus-Secundus Torpedo Destroyer, 12x Taurus-S Troopship (0/45 SAG Capacity))
-[] Task Fleet Beta (20/20)
(2x Andromeda-Secundus Pathfinder Ship, 14x Sagitarrius-Tertium, 6x Libra-Quartus Light Carrier)
-[] Task Fleet Gamma (20/20)
(2x Andromeda-Secundus Pathfinder Ship, 14x Sagitarrius-Tertium, 6x Libra-Quartus Light Carrier)
-[] Temple Ship/s
(1x The Pantagruel)
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity))
-[] Scout Fleet Alpha
(63x Pyxis-Secundus Advanced Scout Sloop, 1x Spirit of Discovery Scout-Class Light Cruiser)
-[] Evacuation Fleet (30/30 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
-[] Lamenters Chapter Fleet (51/51)
(5x Andromeda-Secundus Pathfinder Ship, 6x Thunderous Declaration-Class Scout Destroyer, 6x Mournful Clarion-Class Boarding Ship (0/2 Companies), 5x Lantern Bearer Mk.3-Class Commandeering Ship (0/6 Companies), 10x Resurgence Mk.3-Class Torpedo Hunter (0/3 Companies), 8x Bloody Midnight-Class Light Cruiser (0/8 Companies), 10x Bloody Sunset-Class Light Cruiser (0/8 Companies), 4x Thunderous Gunnery-Class Heavy Cruiser (0/8 Companies), 1x Eternal Cry-Class Temple Ship (0/8 Companies), 1x Tears of the Void (0/20 Companies))
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~20 Systems from Claimed Systems. Scouting Efficiency: N/A (75% Three+ Systems, 50% Eight+ Systems, 30% Fifteen+ Systems.)
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct Six Melodies (0.8/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 18
Uncovered: Revenant and Prophecy II.
Secret: Slumber.
Star Child: Compassion III, Mercy III, Health III, Innovation III, Justice III, Wisdom III, Death III, Ruthlessness III, Brutality II, and Love.
Kil'drabi: Paths II, Community II, and Family II.
Irrita: Growth II, Plants, Harmony, and Hunger.
Gain: Six Melodies newly Conducted.)

[] [Psykana] Sing two Songs (Choose at least Three below.) - (0.3/1 - Auto Complete) - [N/A]
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III and Prophecy I.
Secret: Perception III, Silence III, and Grounding III.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion II, Hope III, Health II, Death II, Justice II, Wisdom II, Innovation II, Machinery III, Ruthlessness II, Brutality I, Mercy II, and The Star.
Kil'drabi: Void III, Struggle III, Paths I, Community I, and Family I.
Irrita: Growth I.
Gain: Two Songs.)

[] [Psykana] Sing a Symphony (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: A Symphony)

[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with or gain something.)

[] [Faith] Saint Candidate Thule-6969 HRMHVR
Hallowed be She Who Wakes The Spirits.
(Gain: Saint Choice Sub-Turn.)

[] [Knightly Orders] New Knight Training! (4/?)
More training! Yay!
(Gain: Knight Orders train even more!)

[] [Chapter] Lament's Legion (0/1)
...
(Gain: ...
Warning: Does not Auto-Complete.)

[] [Chapter] Brothers For The Barge (0/?)
They must be ready for battle and barge.
(Gain: The Lamenters gain 4 Companies per Turn.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
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Ok, my plan template was basically:

[] Plan: Ship Designs & Throwing the QM a bone
-[] [Military] Construct God-Engines (20x Grandis (0/1) (Add 50% Progress to a Design action)
-[] [Military] The Ancient's Bone-Mender Temple (Add 50% Progress to a Design action)
-[] [Military] Design New Voidship Classes (Bonus from Agenda)
-[] [Military] Design New Voidship Classes (Bonus from Heartbeat of Industry)
-[] [Faith] Saint Candidate Thule-6969 HRMHVR

But I would also be down for
[] Plan: Ship Designs & Pact with the Duchy
-[] [Military] Construct God-Engines (20x Grandis (0/1) (Add 50% Progress to a Design action)
-[] [Military] The Ancient's Bone-Mender Temple (Add 50% Progress to a Design action)
-[] [Military] Design New Voidship Classes (Bonus from Agenda)
-[] [Military] Design New Voidship Classes (Bonus from Heartbeat of Industry)
-[] Free Neutrality Agreement

There's more free actions & stuff to deal with, but I think this is the basics. We could swap the
-[] [Military] Construct God-Engines (20x Grandis (0/1) (Add 50% Progress to a Design action)
to
-[] [Military] The Ancient's Jubilant Den Add 50% Progress to a Design action)
and i would be fine with that,

As for free actions, probably add
-[] [Psykana][Free] Turn off Glint of Genius, Turn on Heartbeat of Industry and Devouring Mechadendrite at full strength, 100 Choirs into Hippity Hoppity, Hiss of the Steam Valves & Foretold Luminous Paths Seen. All remaining choirs into See No Evil, Speak No Evil, Hear No Evil, Do No Evil while leaving 50 free for auto-tickers.
-[] [Free] Switch ISC to Green Horizons
-[] [Military] [Free] Redesign our Fleet Structure & build process to account for larger ships and make a process for new fleet design.

@HeroCooky Questions:
1. I think this vote from before didn't get accounted for: -[] [Free] Assign automated frigate production to Taurus-S Troopship production
2. We didn't find a Hippity Hoppity target this turn?
3. It's intentional that -[] [Military] Design New Voidship Classes doesn't have the (Add 50% Progress to another choice when taken.) text?
 
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[ ] Plan: The Star Navy Must Grow Larger
-[ ] [Free] Activate Heartbeat of Industry, drawing from Glint of Genius to afford it
-[ ] [Free] Switch ISC to Green Horizons
-[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
--[] Free Neutrality Agreement
---[ ] Mechadendrite points go into Duel of the Fates.

-[ ] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP)] - [100 DP] (1 AP + .5 Heartbeat and .5 Star Navy Supremacy)
--[ ]
Virgo-primus Fleet Carrier (-50 DP)
--[ ]
Lepus-class Grand Cruiser (-16 DP)
--[ ]
Phoenix-class Arc Cruiser (-16 DP)
-[] [Faith] Saint Candidate Thule-6969 HRMHVR
-[] [Military] [Free] Redesign our Fleet Structure & build process to account for larger ships and make a process for new fleet design.
 
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-[ ] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP)] - [100 DP] (1 AP + .5 Heartbeat and .5 Star Navy Supremacy)
This doesn't work - every military choice has (Add 50% Progress to another choice when taken.) except
[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP)] - [50 DP]
 
This doesn't work - every military choice has (Add 50% Progress to another choice when taken.) except
[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP)] - [50 DP]

Seriously? We can't take the action twice and get the bonus?
 
I agree! I just think we are choosing between a 5 action turn and a 3 action turn. I've edited my question to HeroCooky above to ask. If the design action does give us the +50% then we can do 2 design actions and have a 4-action turn I'm ok with that. I don't think it's important to design more titans/go on too many expeditions now.
 
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Oh yeah @HeroCooky , you said that the Green Arc Cannons are great against shields but terrible against armor, are the Arc Lances also bad against armor or do they actually do lots of damage too?
 
Added some missing Actions and added the missing Lamenters Battlebarge.

Edit: Turned out some other stuff was missing. Added that too.
1. I think this vote from before didn't get accounted for: -[] [Free] Assign automated frigate production to Taurus-S Troopship production
2. We didn't find a Hippity Hoppity target this turn?
3. It's intentional that -[] [Military] Design New Voidship Classes doesn't have the (Add 50% Progress to another choice when taken.) text?
1. I did.
2. You did, see above.
3. Same as 2.
Oh yeah @HeroCooky , you said that the Green Arc Cannons are great against shields but terrible against armor, are the Arc Lances also bad against armor or do they actually do lots of damage too?
Directly opposite. Great against Armor, bad against Shields. :V
 
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I mean, look at at! It's a behemoth that any Primarch would have been proud to call their flagship! It exists to deliver a small Legion worth of Spess Marines anywhere and blow up anything they can't literally invade like it's fucking Normandy but brother, all of my GI are the Hulk.
Neat. Any thoughts on the Black Cat Ships?
 
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