What should your focus for the rest of the Quest be?


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Laments legion is a must people!
Problem is that we've got like 4 "musts" right now, on top of the *actual* must of building up our fleets.
-[] Free Neutrality Agreement
-[] [Chapter] Lament's Legion (0/1)
-[] [Faith] Saint Candidate Thule-6969 HRMHVR
-[] (write-in) Diplomancing the Confederacy.

I also want to grab
-[] [General] Colonize (Sub-Sector Gulf's Edge)
 
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@HeroCooky some more questions:
1. What is actually needed to support ships for long-range missions. Just manufactories? Do you also need arboretums in addition? Can a ship with arboretums support other ships? Basically, what are the requirements to make super-long range raiding fleets to go mess with the cults?
2. The confederacy diplomacy stance hasn't really changed much despite us doing the ISC access & write-in diplomacy actions during the Wealth of Labor turn. How's it going? Approx how many more actions do we need to integrate them?
3. Is the vote supposed to be open?
 
@HeroCooky some more questions:
1. What is actually needed to support ships for long-range missions. Just manufactories? Do you also need arboretums in addition? Can a ship with arboretums support other ships? Basically, what are the requirements to make super-long range raiding fleets to go mess with the cults?
2. The confederacy diplomacy stance hasn't really changed much despite us doing the ISC access & write-in diplomacy actions during the Wealth of Labor turn. How's it going? Approx how many more actions do we need to integrate them?
3. Is the vote supposed to be open?
1. Food, repair, supplies, relaxation, etc. And yeah, Aboretums are meant to supply Battleships away from sturdy supply lines. Freighters with them, multiple even, can supply other ships. You want a support fleet capable of supplying all of the above.
2. More of them. Or more time. You are trying to integrate people that are both Cautious and Defensive.
3. No.
 
Okay, so, supplies and repairs are covered by the Kil'drabi and the Aquarius, so we need to supply Food and Relaxation, right? The 12 DP equipment parts on Freighters should work for that?
 
Okay, so, supplies and repairs are covered by the Kil'drabi and the Aquarius, so we need to supply Food and Relaxation, right? The 12 DP equipment parts on Freighters should work for that?
Keep in mind that a single Arboretum are generally meant solely for supplying the crew of the ship with the arboretum itself. You need multiple Arboretum to supply other ships if you are making a food ship. A minimum 2 I think, 1 to supply the crew (and a bit extra) and the second to actually grow surplus food to supply other ships with.
 
[] [Heavy Freighter] Columba-class Logistics Freighter
-[] Length
- 12.000 Meters (-2 DP)
-[] Width -4.000 Meters (-2 DP)
-[] Acceleration -2 Gravities (-2 DP)
-[] Armor - Thin Double Hull (-1 DP)
-[] Shields - Two Arrays
-[] Weapons - Unarmed
-[] Equipment - Arboretum x3 (-38 DP)

[] [Heavy Freighter] Delphinus-class Commissary Freighter
-[] Length
- 12.000 Meters (-2 DP)
-[] Width -4.000 Meters (-2 DP)
-[] Acceleration -2 Gravities (-2 DP)
-[] Armor - Thin Double Hull (-1 DP)
-[] Shields - Two Arrays
-[] Weapons - Unarmed
-[] Equipment - Luxurious Crew Quarters x3 (-38 DP)

A pair of dedicated Freighters built to support Federation Expeditionary Fleets beyond the nation's traditional borders, the Columba is designed to be voidfaring megafarm, able to supplement food and water acquired in transit with home-grown fresh foods, while the Delphinus is a freighter entire built around granting leave during downtime on campaign, when the fleetyards have been rolled out and high command plans the fleet's next move. While poor combatants with absolutely no business in the battle line due to their lack of built in armaments, they provide a chance for the fleets to blow off some steam and guarantee hot meals, instead of just tightly packed nutrient feeds.

Would these designs cover what the Aquarius and the Battlecolonies can't @HeroCooky ?

We can add these in with the other designs, and that mostly covers our total 100 DP budget, and it should get us a lot of experience and pay off a good chunk of the remaining Grand Cruiser Tax as well as start chipping away at the Battleship Tax.
 
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Is there a significant difference between Luxurious Crew Quarters and Crew Amenities? If there is that might be included.

Other things that may be worth considering may be Civilian Manufactories and Medical stuff or similar refugee-relevant things, but that may be a little premature in assuming there… will be refugees to save.

Also, if they cover physical needs, considering adding stuff that would cover spiritual needs too?

But otherwise looks good

And man, those Black Cat ships look rough, what the heck haha… who knows what the Lord of Eternity's fleet looked like

At least Shipwright's Grove ought to have good ships?
 
They cover food and relaxation. If that is all is up to you.
I mean, we don't have a design option for a zero-g swimming pool, so it'll have to do?

Edit :

Things I can think of that an expedition fleet might need stuff that might otherwise be useful?

- Quarantaine vessel, in case we find a dangerous yet interesting mcguffin.
- Science ship with actual scientific facilities
- Dedicated diplomacy ship
- Passenger vessel to carry civilian support crews for the expedition site
- Comms relay ship (requires psykana development to get a comms ray that isn't massively inferior to our existing navigation vessels)
- 12 DP temple equipment
 
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Also, One More Thing to fill that last hole.

[] [Frigate] Crux-Quartus (Crux-Q) Heavy Frigate
-[] Length
- 2.000 Meters
-[] Width - 550 Meters
-[] Acceleration - 8 Gravities
-[] Armor - Thick Double Hull
-[] Shields - Two Arrays
-[] Weapons - 4x60m Torpedoes/2x Medium Missile Batteries/2x Light Khopesh-pattern Missile Pod (-5 DP)
-[] Equipment - Missile Swarms/(Standard) Ship Shrines/Autoloaders/Armored Life Pods/(Standard) Superior Gravimetric Engine Calculations/Improved Internal Security Systems/Lattice Hulls/Expanded Snapshot Targetting Solutions/BESH Missile Stores/Macross Missile Massacres (-19 DP)

It was widely believed for some time that the Frigate had reached the limit of how far it could be pushed within the same mass budget, but the recent works in standardizing the Federation's mobility and the insights gained through Concrete Mastercraft have allowed for just a little bit more performance to be eked out of the venerable Crux-class. The Fourth Generation Crux makes use of an armor belt that would ordinarily only be seen on a Light Cruiser thanks to improved alloys and compression, and finds just enough space for a second Khopesh-pattern missile pod to render its opening strike just a little more durable. The final result is a likely one of the finest escort frigates in the galaxy today, and a worthy addition to any fleet.

I think we'll want to design a Temple Ship on our next go around. Are we able to spend more than 25 DP on a Temple Ship @HeroCooky?
 
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These heavy freighters are going to be back-back line ships that require close escort at all times and will be staying half a subsector back from the front, if not a full subsector. So I guess they'd be sticking with the Battlecolonies following the main crusade fleet?
 
I'm kinda worried all of them have Luxury crew accomodations. Makes me think that those aren't all that luxurious at all, and right now we're just stuffing crew in hammocks in underutilized corridors.

I think it's more "This is what they need to take in order to actually get their dudes to show up to work", given how many "It fucking sucks to be in one of these ships" Detriments they have going on.
 
Next Generation Warship Program
(Aimed to cover the next 50 DP worth of Ship Designs)

[] [Light Cruiser] Scorpio-Tertium (Scorpio-T) Light Cruiser
-[] Length
- 4.400 Meters
-[] Width - 550 Meters (+1 DP)
-[] Acceleration - 6 Gravities
-[] Armor - Medium Triple Hull (-2 DP)
-[] Shields - One Matrix
-[] Weapons - 6x100m Torpedoes/3x Heavy Missile Batteries (-6 DP)
-[] Equipment - Missile Swarms/Armored Lifepods/(Standard) Ship Shrines/Autoloaders/Internal Security Systems/(Standard) Superior Gravimetric Engine Calculations/Lattice Hulls/Infused Armor Plating (-18 DP)

[] [Heavy Cruiser] Leo-Tertium (Leo-T) Vanguard Cruiser
-[] Length
- 5.200 Meters
-[] Width - 900 Meters
-[] Acceleration - 4 Gravities
-[] Armor - Light Fortress Armor (-2 DP)
-[] Shields - Three Lattices
-[] Weapons - 4x Heavy Rotary Macrocannon Turrets (-8 DP)
-[] Equipment - (Standard) Ship Shrines/Autoloaders/Armored Lifepods/Lattice Hulls/(Standard) Superior Gravimetric Engine Calculations/Improved Internal Security Systems/Expanded Snapshot Pinpoint Targetting Solutions/High Explosive Macro-cannon Shells/Yeeni Auxillary Engineer Division (-18 DP)
 
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Ok, after some thought I have a new draft plan. This is our big design turn, and most of the ships we design now will probably be our main combatants until the end of the game. Let's not do it by half-measures. Let's actually properly redeisgn everything. And also grab the Clockmaker's Workshop because that sounds cool, and make more Titans because they will always be useful. Any other military action would also work in that slot, but maybe the smallest titans can serve to make sure we win the Knight Duels.

[] Plan: The Saintly Clockwork Design
-[] [Free] Turn off Glint of Genius, Activate Heartbeat of Industry. Put 100 Choirs into Hiss of the Steam Valves and the rest goes into No Evil, with 50 free for auto-tickers.
-[] [Free] Switch ISC to Green Horizons
-[] [Psykana] [Free] (0.8/1 - Auto Complete)
--[] Death III
-[] [Faith] Saint Candidate Thule-6969 HRMHVR
-[] [Military] [Free] Redesign our Fleet Structure & build process to account for larger ships and make a process for new fleet design.
-[] [Military] The Ancient's Clockmaker's Workshop (Add 50% Progress to a Design action)
--[] SBGs Sphinx, Centaur, LRADs Beta, Gamma. Nomadic Fleets Unimpeded-Festival, Purpose-Of-Unity, Thrum-Of-The-Journey, Task Fleet Overflow for the Aquarius to extend the legs & the Taurus's to carry the army.
--[] Once again invite the Lamenters along to plumb the depths of a DaoT ruin, maybe as a chance to test their new Battleship.
--[] Attach Macabre and Amratur Grand Army, the 9th to 14th War Packs of the Order of the Blazing Sun (led by the 'Inheritors of Starlight') as well as 23rd through 28th War Packs of the Order of the Obsidian Hammer (led by 'The Lord's Lance'), as Ground Forces (82 total starlift capacity needed, covered with 5 Taurus-class attached to the Task Fleet Overflow group) (This is the same group as last time because it's easy to copy-paste).
-[] [Military] Construct God-Engines (20x Grandis (0/1) (Add 50% Progress to a Design action)
-[] [Military] Design New Voidship Classes (Add 50% Progress to a Design action)
-[] [Military] Design New Voidship Classes (Bonus from Heartbeat of Industry) (Add 50% Progress to a Design action)
-[] [Military] Design New Voidship Classes (Second Bonus from Agenda)
--[] Virgo-primus Fleet Carrier (-50 DP)
--[]
Lepus-class Grand Cruiser (-16 DP)
--[]
Phoenix-class Arc Cruiser (-16 DP)
--[]
Leo-Tertium (Leo-T) Vanguard Cruiser (-8 DP)
--[]
Crux-Quartus (Crux-Q) Heavy Frigate (-2 DP)
--[]
Columba-class Logistics Freighter (-8 DP)
--[] Delphinus-class Commissary Freighter (-8 DP)
--[]
Scorpio-tertium (Scorpio-T) Light Cruiser (-4 DP)

@Alectai Running total is 112. You have 38 more DP to play with. Temple ship, Libra, Andromeda, a destroyer and a long-range scout light cruiser?

This means that we're going to be delaying the peace treaty a turn, but it also means that we'll be able to properly design our fleets next turn with fully up to date designs.
 
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Any other military action would also work in that slot,
Cooky said a write-in action to update the Lamenters' gear/equipment to modern standards would be valid IIRC, I asked after we basically doubled our heavy and military industry and got more infantry research done, so that could be something.

Considering we made a rough equivalent to the Mark 10 (I think it's called that) when we were in our early-mid game, imagine what we could do now. Maybe a few more infantry research projects would tack onto that, but it's something to consider before we send them on a crusade.

We should get more infantry and vehicle research in general for the crusade anyway, so consider it a 2-for-1 special.
 
Yeah. 75. 25 must be spent on Temple Equipment.

Got it, so is that "Our Temple Ship budget is 75" or "We can spend up to 75 DP on a Temple Ship project and our actual budget for it depends on how much design labor we poured in?" If we can get a Battleship scaled Temple Ship, that'd make a perfect flagship for a Crusade Force.
 
Cooky said a write-in action to update the Lamenters' gear/equipment to modern standards would be valid IIRC, I asked after we basically doubled our heavy and military industry and got more infantry research done, so that could be something.

Considering we made a rough equivalent to the Mark 10 (I think it's called that) when we were in our early-mid game, imagine what we could do now. Maybe a few more infantry research projects would tack onto that, but it's something to consider before we send them on a crusade.

We should get more infantry and vehicle research in general for the crusade anyway, so consider it a 2-for-1 special.
Is that a research project or a military project? It only works if it's a military project. But generally yeah I'm in favor. Let's get our tragedy-magnets some better gear.
Edit:
This is probably a question for @HeroCooky. Could we do a military-action to update all of the Lamenter's armor/weapons to our top-line current standards?
 
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