The Long Founding (Warhammer 40k)

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[] Plan: Perfectionists "leading by example"
- [ ] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
Conditions: Chapter gains politics training for free, extra Chaplains, and will be of an unusual size
- [ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
-- [ ] Emperor's Children
- [ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
- [ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.
- [ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
 
We already have access to word bearers gene seed
we dont need to get word bearer geneseed we already have it
Thank you, guess that WE'RE DOUBLING DOWN, ALL OF THE TRAINING LET'S GOOO!!!

[] Plan: Remedial AP Classes
- [ ] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
Conditions: Chapter gains politics training for free, extra Chaplains, and will be of an unusual size
- [ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
- [ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
- [ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option. x6

I like the idea of the Shamed being broken down and built back up into the most talented and well-rounded Space Marines in the galaxy.
The chapter hall is gonna be filled with motivational posters like a cat hanging from a tree and everything.
 
That was the plan, yeah; only fitting the emotive gene-sons of Angron would be the perfect fit for Skaltland's people.
Can you please change it to "No requests" then? Bird Hunting is a horrible idea for the Chapter and they don't need Bird Hunting to help Space Wolves if they near Fenris regardless. Again, if we want them to be good at their job, we should send them to Cancer IV.

Otherwise I have no problem with the plan.
I mean my plan is going to unlock the World Eater geneseed, we only have the Alpha Legion, Iron Warrior and Word Bearers at the moment.
All Traitor Legions, I made a plan that buys every remaining Legion, including World Eaters and Luna Wolves, that's the point, we spend everything we have, but we have all the Legions and don't need to buy them later and we knew what are their flaws and what are their strong sides.
EDIT:
Eh, it may not be the ideal planet, but the Highlander plan's mainly built on belligerant Scottish World Eaters. So not really keen on changing it.
Will make an alternative plan though for those who want Crab planet though:
*Add Psykers on a planet with Anti-Warp Crab hanging above the planet orbit*.
I asked for no requests, we can do that, they still be Scottish World Eaters, and they still will likely help Space Wolves when Magnus attacks, they just wouldn't do a job they will be awful at and completely unprepared, unless the get lucky to hit a Sorcerer with their grill blades, and even then, the fucking Khorne can give his followers regenerating Mutation.

Here:
[ ] Plan Highlanders Ahoy-No requests.
- [ ] Do as you will: You will not be taking any requests at this time.
- [ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
-- [ ] World Eaters
- [ ] Potent Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait. 2x.
-[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option. 3x.
 
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I mean my plan is going to unlock the World Eater geneseed, we only have the Alpha Legion, Iron Warrior and Word Bearers at the moment.

Can you please change it to "No requests" then? Bird Hunting is a horrible idea for the Chapter and they don't need Bird Hunting to help Space Wolves if they near Fenris regardless. Again, if we want them to be good at their job, we should send them to Cancer IV.

Otherwise I have no problem with the plan.

All Traitor Legions, I made a plan that buys every remaining Legion, including World Eaters and Luna Wolves, that's the point, we spend everything we have, but we have all the Legions and don't need to buy them later and we knew what are their flaws and what are their strong sides.
I also made a plan(And an alternative version) that would get all the traitor seeds (-Nerds in the alternative for extra training) that would work against Khorne by making it boring for them via robot armies.
 
Eh, it may not be the ideal planet, but the Highlander plan's mainly built on belligerant Scottish World Eaters. So not really keen on changing it.
Will make an alternative plan though for those who want Crab planet though:

[ ] Plan Mmm, Grilled Mollusk
- [ ] Bird Hunting: Too late, apparently - now a third group of Inquisitors want a Chapter specialized in fighting the Changer of Ways….. Which is going to be utterly infuriating given the very nature of that particular pain in your backside. Bah.
- [ ] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
-- [ ] Death Guard
- [ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-- [ ] 2 Charges
-[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.
-- [ ] 1 Charge
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-- [ ] 2 Charges
- [ ] Cauter Blade: A specialized vibro blade of intense cutting power, which the Techpriest showing it to you theorizes was probably made for usage against regenerating creatures by the Ancients. When the Cauter Blade is active, the middle of the blade becomes superheated to the point that both sides of the wounds it creates are separately cauterized, keeping the wound from healing properly and making it far more difficult to reattach or regenerate lost limbs. It does, of course, come with the caveat that enemies struck with it face no fear of bleeding out whatsoever.
 
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[ ]Highly effective testers
-[ ] Testing, Testing: The Forge World of Murphius is one of the greatest producers of bolter weapons and rounds outside of Mars itself. They are also constantly switching between the many different patterns of bolters that they have 'discovered' in their obsessive quest to discover the ultimate incarnation of bolt weapon technology. They want a Chapter to test some of their... newer rediscoveries. You wish you could be unconnected to these idiots some days, you really do.
Condition: The next Chapter gets the Randomized Bolter Quality trait.
-[ ] More Equipment: You've managed to secure extra equipment for a Chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the Chapter.
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.x2
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.

this idea tries to cover for the random bolter quality by giving them techmarines to improve/fix the bolters, marksmen to be good shots anyway, and specialist ammo for that extra trick shot gimmick

[ ]Highly effective testers, spider horse cowboy edition
-[ ] Testing, Testing: The Forge World of Murphius is one of the greatest producers of bolter weapons and rounds outside of Mars itself. They are also constantly switching between the many different patterns of bolters that they have 'discovered' in their obsessive quest to discover the ultimate incarnation of bolt weapon technology. They want a Chapter to test some of their... newer rediscoveries. You wish you could be unconnected to these idiots some days, you really do.
Condition: The next Chapter gets the Randomized Bolter Quality trait.
-[ ] More Equipment: You've managed to secure extra equipment for a Chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the Chapter.
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.x2
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[ ] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.

Same as above, but with latch boots so we can put whitescars on the giant horse planet and have they ride horses up walls while pulling off impossible shots
 
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[ ] Plan: Let Them Choke On Steel
-[ ] Inedibility: A recent battle against a hive minded species, with a rapid adaptation rate and capable of devouring other living things in order to rapidly add their biomass to a growing horde, has led to some... concern about what would occur if a similar event happened and wasn't caught as early. Thus, you have been tasked with creating a Chapter based on a homeworld that such a species would find supremely unpleasant to try and actually take, as a precautionary measure.
Goals: Base a Chapter on a homeworld with the (Indebile) tag.
-[ ] Extra Whirlwinds: This chapter has access to more Whirlwind artillery pieces than is average. 5 Points
-[ ] More Hunters: This chapter has additional examples of the Hunter heavy anti-aircraft vehicle. 5 Points
-[ ] Extra Predators: The Chapter has access to more Predator Tanks, allowing them to engage in armored warfare with better facility. 5 Points.
-[ ] More Equipment: You've managed to secure extra equipment for a Chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the Chapter. X 4
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option. X3
-[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
 
random question @undead frog , can we get the option to spend some points so to give a chapter both a home world and a fleet to recruit from or at least give them 2 homeworlds?

edit:
just to not double post
[] Plan: so . . . can i have spider horses now? (no adaptive GS)
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.


[] Plan: so . . . can i have spider horses now? (no potent GS)
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.


[] Plan: so . . . can i have spider horses now? (no extra equipment)
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.


[] Plan: so . . . can i have spider horses now? (no extra training)
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
-[] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.
 
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[] Plan: Preparations for Super Chapters-Part 2.

Going with this plan, I think. I am so positively enthralled by The Shamed request. I want to give it our best!
 
EDIT:
*Add Psykers on a planet with Anti-Warp Crab hanging above the planet orbit*.
I asked for no requests, we can do that, they still be Scottish World Eaters, and they still will likely help Space Wolves when Magnus attacks, they just wouldn't do a job they will be awful at and completely unprepared, unless the get lucky to hit a Sorcerer with their grill blades, and even then, the fucking Khorne can give his followers regenerating Mutation.
Hmm, good point, changed Geneseed option to Death Guard for better hardiness synergy.
 
So, this is supposed to be a punishment chapter, right? A form of pennance?

So how about a chapter meant to break lines, charge right into the teeth of the enemy, go on suicide missions... Low survival rate stuff.

And to oversee and lead the charges...

[ ] The White Scars: The Sons of Jaghatai Khan bear no overt physical defects, yet the White Scars Gene-Seed has been known to make those implanted with it more savage and hungry for war. In honour of their Primarch's history as a master of cavalry, they have mastered the use of both Combat Bikes and the rarer Jetbike units, and specialise in high speed, hit and run battles.
I think these guys would be enthusiastic about it.

[ ] Plan: Tear Apart The Enemy
-[ ] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
Conditions: Chapter gains politics training for free, extra Chaplains, and will be of an unusual size.
-[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option. X3
-[ ] More Equipment: You've managed to secure extra equipment for a Chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the Chapter.
-[ ] Excelsior Pattern Dreadnaughts: One of the most advanced dreadnought Patterns you've ever seen, though it is only about as strong as the Contemptor Dreadnought the Excelsior is equipped with powerful jets that allow it to rapidly propel itself forward, and a nerve intertwinement mechanic that actually lets the occupant feel physical touch through the dreadnought itself - something usually impossible, even for you. All without putting any additional strain on the pilot. 15 Points.

Equipment: Extra Assault Marines, Extra Dreadnoughts

Training: Bladesmasters, Elite Assault Marines, Apothecaries, More Champions

These are the guys that get stuck-in and love it.
 
[ ] Codex Experiments: "Hmmmmmmmmmm..."
Goal: Create a Chapter with Alpha Legion Gene-Seed and place it in a homeworld with the (Ultramar) tag. Troll Guiliman.

We must do this, please lol.
 
[X] Plan: Perfectionists "leading by example"
- [X] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
Conditions: Chapter gains politics training for free, extra Chaplains, and will be of an unusual size
- [X] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
-- [X] Emperor's Children
- [X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
- [X] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[x] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.
- [X] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.


[X] Plan: Redemption!
-[X] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
-[X] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the Traitor Legions. Each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
—[X] Luna Wolves
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[X] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait. 2x
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.
-[X] More Equipment: You've managed to secure extra equipment for a Chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the Chapter. 2x
-[X] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
 
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