The Long Founding (Warhammer 40k)

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[X] Plan Perfectionists "leading by example"
-[X] The Shamed: As things stands there is nothing to do with Marines who have fallen out of favor with their Chapter, nor those who have committed crimes steep enough to bring dishonor, yet not severe enough to warrant death…. Of course, the only thing even remotely fitting to monitor these wayward Marines would be other Marines.
Conditions: Chapter gains politics training for free, extra Chaplains, and will be of an unusual size.
-[X] Traitor Legion Geneseed: Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the traitor legions, each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[X] Emperor's Children
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[X] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given Legion. 15 Points per charge, Burn a Charge to add a Legion's legendary traits to the roll list for that round.
-[X] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialized training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
 
Personally I think any chapters specialized in fighting against the Chaos Gods would be deeply amusing. I would love to see what a "boring" enemy for Khorne would be, or something that Slaanesh can't corrupt. Nurgle just plain sucks, and I would love to see Tzeetch choke on itself
 
[X] Plan: so . . . can i have spider horses now? (Protein with no extra training)
[X] Plan: so . . . can i have spider horses now? (Protein with no potent GS)
[X] Plan: so . . . can i have spider horses now? (Protein with no adaptive GS)

[X] Plan: Imperial Resources Sentinels-IRS for short.
[x]Plan: Second Try
[X] Plan: Blackwatch – Hounds
 
I feel like people are way too optimistic about the IRS.

The whole point of the prompt is that Imperial high society including multiple Adepta (Arbites, Ministorum, Administratum, Fidicus, Militarum) want a chapter focussed on stomping out dissent. Yet we're somehow hoping that they will either also or primarily aim their guns on that very same ruling class. This despite us not really having anything that could push the chapter into thinking in that direction. We don't really have a world that can encourage that so... that's out. We aren't picking a legendary trait. So, no luck there.

We seem to hoping for the magic combo of them liking the common folk and efficient administration, and that that will be enough for them to act widely different from your typical Imperial problem solver. While that is an example of the Ultramarines at their best. Do keep in mind that this is also the gene-line that is notorious for sticking to the rules, with gene-seed that comes with a predisposition towards obeying hierarchy. If we don't get the right combo of random traits then there's a big chance of them being little more than a useful boot.
 
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Personally I think any chapters specialized in fighting against the Chaos Gods would be deeply amusing. I would love to see what a "boring" enemy for Khorne would be, or something that Slaanesh can't corrupt. Nurgle just plain sucks, and I would love to see Tzeetch choke on itself
For Khorne the only logical choice that would actually work is Chapter of Marksmen and Artillerists, maybe Dedicated Scout Marines too for snipers to assassinate important targets and dedicated Librarians in hope they will start producing anti-Daemon bullets. Basically Tau but Space Marines. They would kill Khornates before the battle starts properly. Someone posted a citation of Perturabo doing something like that with Angron after the latter become Daemon Prince already.

For Slaanesh, idea was to make the most boring Chapter possible, so either Smurfs or Fists, give them grey armour, no creed or battle cry, symbol is grey circle on grey background and give them as few specializations as possible and maybe extra Rhinos and call them The Sentinels. Also, just to be safe, get them on the pain-resistant planet.

Nurgle, Death Guard with large amount of Adaptive on the super toxic planet where even Nurgle Daemons couldn't survive.

For Tzeentch, just throw Blood Angels or World Eaters on the planet with that giant Anti-Warp crab, drug them on Adaptive, and then point at Tzeentch. They would take fireballs to the face and get stabbed by Daemon swords over and over, without even flinching and with Blademastery no Sorcerer or Psyker will survive encounter with them.

Really, the problem isn't doing the Anti-Gods Chapter, the problem is organizing and convincing multiple different people, in this case voter base, to commit to long-term plans to fulfill those requests. Which, to be honest, I can't fault anyone. The quest is supposed to be fun, first and foremost and demanding from people to "optimize" for the sake of specific course of action just isn't all that fun.
 
For Khorne the only logical choice that would actually work is Chapter of Marksmen and Artillerists, maybe Dedicated Scout Marines too for snipers to assassinate important targets and dedicated Librarians in hope they will start producing anti-Daemon bullets. Basically Tau but Space Marines. They would kill Khornates before the battle starts properly. Someone posted a citation of Perturabo doing something like that with Angron after the latter become Daemon Prince already.

For Slaanesh, idea was to make the most boring Chapter possible, so either Smurfs or Fists, give them grey armour, no creed or battle cry, symbol is grey circle on grey background and give them as few specializations as possible and maybe extra Rhinos and call them The Sentinels. Also, just to be safe, get them on the pain-resistant planet.

Nurgle, Death Guard with large amount of Adaptive on the super toxic planet where even Nurgle Daemons couldn't survive.

For Tzeentch, just throw Blood Angels or World Eaters on the planet with that giant Anti-Warp crab, drug them on Adaptive, and then point at Tzeentch. They would take fireballs to the face and get stabbed by Daemon swords over and over, without even flinching and with Blademastery no Sorcerer or Psyker will survive encounter with them.

Really, the problem isn't doing the Anti-Gods Chapter, the problem is organizing and convincing multiple different people, in this case voter base, to commit to long-term plans to fulfill those requests. Which, to be honest, I can't fault anyone. The quest is supposed to be fun, first and foremost and demanding from people to "optimize" for the sake of specific course of action just isn't all that fun.
That...is a far more boring answer than I was hoping for. I was really hoping for ridiculous things. Not your fault, of course. I'm not particularly dug into Warhammer 40k outside of quests, so I didn't know the ideas in the first place, but I was hoping for something that would just be amusing to watch the daemons twist themselves up over.
 
I feel like people are way too optimistic about the IRS.

The whole point of the prompt is that Imperial high society including multiple Adepta (Arbites, Ministorum, Administratum, Fidicus, Militarum) want a chapter focussed on stomping out dissent. Yet we're somehow hoping that will either also or primarily aim their guns on that very same ruling class. This despite us not really having anything that could push the chapter into thinking in that direction. We don't really have a world that can encourage that so... that's out. We aren't picking a legendary trait. So, no luck there.

We seem to hoping for the magic combo of them liking the common folk and efficient administration, and that that will be enough for them to act widely different from your typical Imperial problem solver. While that is an example of the Ultramarines at their best. Do keep in mind that this is also the gene-line that is notorious for sticking to the rules, with gene-seed that comes with a predisposition towards obeying hierarchy. If we don't get the right combo of random traits then there's a big chance of them being little more than a useful boot.
Yeah, I have no idea what peoples logic is here. Like it seems like one of those situations where people refuse that they might be wrong and are going so far as not even bothering to listen to counter arguments or even give their own.

Seriously, what part of the 'Imperium is bad' tag don't people understand?
 
[X] Plan: so . . . can i have spider horses now? (Protein with no extra training)
[X] Plan: so . . . can i have spider horses now? (Protein with no potent GS)
[X] Plan: so . . . can i have spider horses now? (Protein with no adaptive GS)
[X] Plan: Blackwatch – Hounds
 
Yeah, I have no idea what peoples logic is here. Like it seems like one of those situations where people refuse that they might be wrong and are going so far as not even bothering to listen to counter arguments or even give their own.

Seriously, what part of the 'Imperium is bad' tag don't people understand?
I will be honest. I just thought up a way to call the Chapter "IRS" and it spiraled from there. I guess, we just have to hope, that if we give them Political training and rolls are high, Frog will decide to be merciful and allow the IRS Marines, to actually solve the issues behind the rebellions instead of just crushing them and make the Imperium "better" just a little bit more.

But of course, this is a lot of assumptions to make and still it assumes we will be lucky enough to get only high rolls. I wouldn't lie, I'm fine for this to bite our ass later, at least 'Imperium is bad' tag will still be actual, instead of us fixing every little issue and as long as we save the points for super Chapters, I'm ok with those consequences.
 
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I will be honest. I just thought up a way to call the Chapter "IRS" and it spiraled from there. I guess, we just have to hope, that if we give them Political training and rolls are high, Frog will decide to be merciful and allow the IRS boys, to actually solve the issues behind the rebellions instead of just crushing them and make the Imperium "better" just a little bit more.

But of course, this is a lot of assumptions to make and still it assumes we will be lucky enough to get only high rolls. I wouldn't lie, I'm fine for this to bite our ass later, at least 'Imperium is bad' tag will still be actual, instead of us fixing every little issue and as long as we save the points for super Chapters, I'm ok with those consequences.
Just a quick question: which Legion are you going to use for the Rebellion Crushing request? Dark Angels or Raven Guards?
 
Just a quick question: which Legion are you going to use for the Rebellion Crushing request? Dark Angels or Raven Guards?
We wanted Ultramarines for the IRS joke. I wouldn't touch Dark Angels with seven foot long pole. Really, the only reason I see using Dark Angels, if we can use Dark Angels secondary charge to go around the Fallen business and make them seethe.

So yeah. Raven Guard are the only other geneseed that would fit if we want to go with practical reasons, but the whole Chapter was supposed to be humorous, so I would stay with Ultramarines and just give them the extra training.
 
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