Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)

Flavour-wise, having the 10th company be our elites is peak, and fits well with the Mist-Strikes aesthetically, and falls well with what we're already doing. I figure having terminators divided amongst the regular companies is going to be helpful, never know when you'll need to dump a squad of hunter-killers into a battlefield using a thunderhawk.
 
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I am so torn between these. On the one hand, there will definitely be times where we just want to have a ton of sheer combat prowess in one spot to cut through the enemy. On the other hand, having a Terminator Squad or two in each Battle Company would lead to super flexible tactics, and we use our Scout Company in practically every deployment, so making them even better could potentially be worthwhile.
One option could be to go for a heavy/armored company rather than an elite company for the 1st company. Something like the (discontinued) Ironwing protocol that the Dark Angels used to use.
 
Sharpshooters sound better than Sternguard (aside from assassination and stealth specialization) so the 10th has my vote... sharpshooter doesnt roll off the tongue quite that well though... so if we can rename then to sniper, marksman, or a psuedo-slavic or roman equivalent, all the better.
Coolest one I can find is the Serbian "Cuvari" or "Watchmen".
 
That would be 11 Companies, and the Inquisition is not going to find that very Cash Money of you.
Fair. I'd counter by pointing out that, IIRC, Veterans aren't supposed to count against our numbers limit according to the Codex, and that there are other Chapters which go a lot further than 11, but we are on comparatively thin ice. If it's absolutely unworkable, I can live without it.

I'll examine each option while I'm here.

-[] Name Company Champions (0/7): With a recently named Chapter Champion, you could name some other skilled battle-brothers as company champions. (Companies gain a Company Champion, which works similar to the Chapter Champion. In case you don't fill the cap, Write-in which Companies receive the Company Champions)

Eh. I'm not too fussed on this one - Champions are useful, since they free up our Captains from dueling enemy hero units so they can focus on commanding, but they aren't essential given how we fight.

-[] Form Company Command Squads (0/30): Your Captains tend to go where the fighting is thickest and the danger the greatest, their own command squads could keep them safe. (Companies gain a Company Command Squad, which works similar to the Honor Guard. Each Command Squad gets assigned a Chaplain, Apothecary and a Tehchmarine. In case you don't fill the cap, Write-in which Companies receive the Company Command Squads)

We need this. No buts. Not only will it reduce the odds of our Captains getting killed, but it also finally starts formalising the assignment of specialist officers to each company. No more picking names out of a hat to keep each deployment accompanied by the needed Marines, and narratively making it so our Marines are actually able to adjust to each other's habits and reliably know who they're working with instead of us randomly throwing them together each turn. If a plan doesn't have this, I'm not voting for it.

-[] Grant Companies Veteran Sergeants (0/60): Your veterans are your most experienced marines, and their knowledge and leadership could prove invaluable to your younger brethren. (Companies Squad gains Veteran Sergeants which grant success bonuses to the squad they are assigned. In case you don't fill the cap, Write-in which Companies receive the Veteran Sergeant.)

Another one that's nice to have, but not vital. Veteran Sergeants are really more something we do when we've filled up our other positions and have Veterans to spare, not the first posts to fill.

-[] Send Veterans to the Deathwatch (0/10): The Deathwatch is ever hungry for veterans, and facing all the dangers the Xenos have to offer will benefit your marines (You send Marines to the Deathwatch, which will improve relations. Marines sent will be unavailable for a random number of turns, and they might during service, but when they return they might do so with improved equipment or even as notables.)

We've had good relations with the Deathwatch thus far, and I'd like that to stay the case in future. Additionally, having a few Deathwatch personnel among our ranks will give us a vast amount of institutional knowledge on dealing with alien opponents, which is useful.

-[] Lend Veterans to the Inquisition (0/20): While the Inquisitors tend to conduct a significant part of their labor with discretion and subtlety, there is always a moment in which they need overwhelming force. (Put Marines at the disposal of the Inquisitorial Conclave, Will improve relations with some Inquisitors, and allow you to keep an eye on them.)

The local Inquisition has thus far proved itself to not be an active detriment to the rest of the Sector. That doesn't mean I trust them enough to give them two full squads. I do, on the other hand, trust our brothers to react appropriately if ordered to do something idiotic.

-[] Lend Veterans as Bodyguards to Notables across the Sector (0/10-20): An Astartes Honor Guard will not only deter all but the most fanatical of assassins, but it also serve as a sign of prestige. (Put a Squad at the disposal of Notables of the Aetelian Sector, Will improve relations with those selected, and allow you to keep an eye on them.)

I can think of a few people, the Lord Sector among them, I'd really rather not get assassinated. If we have anyone spare, we could do far worse than protecting our allies.

-[] Create 1st Company (Mutually exclusive with Elite 10th Company) (0/104): Following the traditional structure of the Codex Astartes, assign your veterans to the 1st Company of the Chapter. (Will trigger Company Captain Sub-vote if chosen. Veterans will be divided into Sternguard and Vanguard Veterans. Future Terminator Squads will be automatically assigned to this company)
-[] Make an Elite 10th Company (Mutually exclusive with Create 1st Company) (0/100): You´ve already diverged from the Codex by not assigning your rookies to the 10th Company, take it a step further by making the 10th Company your elite force. (Captain Secutor will maintain his post unless you reassign him. Veterans will be divided into Sharpshooter Scouts and Vanguard Scouts, Future Terminator Squads will be spread amidst the Battle Companies)

I feel like having our reconnaissance and assassination specialists and our best fighters and most experienced soldiers be the same people is a Bad Idea, so I'll be voting for a standard 1st Company
 
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[X] Plan: Elite Scouts, Filling out the Companies, and Paying back the Deathwatch
 
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I feel like having our reconnaissance and assassination specialists and our best fighters and most experienced soldiers be the same people is a Bad Idea, so I'll be voting for a standard 1st Company
Hmm that's a really good point. The Scout Company can be a sorta specialist position like chaplain, apothecary, and librarian a sideways promotion track. Nothing stopping us from having veteran scouts. But it would not be the veteran company just a specialized company with lots of veterans.

I'm okay with either.
 
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Making a different post because QM changed the numbers and I want to make a plan for that, but I also don't want it to overwrite my old plan because it's my preferred one.

[X] Plan Repaying Debts and Reaping Harvests
-[X] Make an Elite 10th Company (Mutually exclusive with Create 1st Company) (100/100)
-[X] Name Company Champions (7/7):
All Companies receive a Champion
-[X] Form Company Command Squads (30/30): All Companies receive a full Command Squad
-[X] Grant Companies Veteran Sergeants (28/60): Split evenly between all Companies, attach to Command Squads as auxiliaries until we have enough to get a full suite of Veteran Sergeants.
-[X] Send Veterans to the Deathwatch (10/15)
--[X] All of them will be given suits of P-Corvus and Stalker Bolters.
-[X] Lend Veterans to the Inquisition (20/40)
–[X]
8 go to Harker and take P-Corvus suits with them, the remaining 12 will be sent out in groups of 4 in P-Corvus at Harker's discretion.
-[X] Lend Veterans as Bodyguards to Notables across the Sector (30/20)
–[X]
6 to Sector Lord Cartagena, 6 to Lord General Adolphus Tavisolta, 8 to whichever Navigator House helms the Mist Shrikes' ships.

So, my rationale -
---Given how frakking amazing we are at stealth and detective work, making our Elite Chapter Company the best damn stealth and guerilla warfare specialists in the sector with P-Corvus (we'll have to build more but we can do that) seems the best use of our talents. Using terminators as small-scale spearpoints for each company for hard targets is a good way to use them.
---Filling out Champion and Command Squads for better leadership is a no-brainer.
---Repaying our debts to the Deathwatch, and keeping an eye on our Librarians with the revelation that some don't like them is also a no-brainer.
---We want to branch out and make inroads with more Inquisitors, but we also don't want to make Harker think we're trying to circumvent him. So send all of them to him and make it known they should be assigned elsewhere, but let him have a say in who gets them to build his authority and our relationship with him.
---A little torn on who gets the bodyguards, but the Sector Lord, the Imperial Guard, and the Navigators who get us around seems like a good choice.

[X] Plan Scattershot Salesmen
-[X] Make an Elite 10th Company (Mutually exclusive with Create 1st Company) (33/100)
-[X] Name Company Champions (7/7)
-[X] Form Company Command Squads (30/30) -
One Squad for All Companies
-[X] Grant Companies Veteran Sergeants (60/60) - Maximum Veteran Sergeants for All Companies
-[X] Send Veterans to the Deathwatch (15/15)
--[X]
All Deathwatch recruits will be given P-Corvus and Stalker Bolters, except for 3 who will have Plasma Guns
-[X] Lend Veterans to the Inquisition (40/40)
–[X]
15 go to Harker and take P-Corvus suits with them, the remaining 25 will be sent out in groups of 5 in P-Corvus at Harker's discretion.
-[X] Lend Veterans as Bodyguards to Notables across the Sector (30/30)
–[X]
10 each to Sector Lord Cartagena, Lord General Adolphus Tavisolta, and to whichever Navigator House helms the Mist Shrikes' ships.

Same rationale as above, but changes the distribution to send them out in smaller packets to more people.
 
@tygerbright & @szymonmolitoris2 I changed both my plan and name of the plan because the numbers on the post changed. No pressure just making you aware.

Here for ease of access.

[X] Plan: Elite Scouts, Filling out the Companies, and Paying back the Deathwatch
-[X] Make an Elite 10th Company (Mutually exclusive with Create 1st Company) (100/100)
-[X] Name Company Champions (7/7)
-[X] Form Company Command Squads (30/30)
-[X] Grant Companies Veteran Sergeants (60/60)
-[X] Send Veterans to the Deathwatch (10/15)
-[X] Lend Veterans to the Inquisition (8/40)
–[X] Inquisitor Abraham Harker

Alternatively.

[X] Plan: Conventional Veteran Company, Filling out the Companies, and Paying back the Deathwatch
-[X] Create 1st Company (Mutually exclusive with Elite 10th Company) (104/104)
-[X] Name Company Champions (7/7)
-[X] Form Company Command Squads (30/30)
-[X] Grant Companies Veteran Sergeants (60/60)
-[X] Send Veterans to the Deathwatch (14/15)
 
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[X] Plan Eggs In Separate Baskets
-[X] Create 1st Company (Mutually exclusive with Elite 10th Company) (104/104): Following the traditional structure of the Codex Astartes, assign your veterans to the 1st Company of the Chapter. (Will trigger Company Captain Sub-vote if chosen. Veterans will be divided into Sternguard and Vanguard Veterans. Future Terminator Squads will be automatically assigned to this company)
-[X] Name Company Champions (7/7): With a recently named Chapter Champion, you could name some other skilled battle-brothers as company champions. (Companies gain a Company Champion, which works similar to the Chapter Champion. In case you don't fill the cap, Write-in which Companies receive the Company Champions)
-[X] Form Company Command Squads (30/30): Your Captains tend to go where the fighting is thickest and the danger the greatest, their own command squads could keep them safe. (Companies gain a Company Command Squad, which works similar to the Honor Guard. Each Command Squad gets assigned a Chaplain, Apothecary and a Tehchmarine. In case you don't fill the cap, Write-in which Companies receive the Company Command Squads)
-[X] Grant Companies Veteran Sergeants (60/60): Your veterans are your most experienced marines, and their knowledge and leadership could prove invaluable to your younger brethren. (Companies Squad gains Veteran Sergeants which grant success bonuses to the squad they are assigned. In case you don't fill the cap, Write-in which Companies receive the Veteran Sergeant.)
-[X] Send Veterans to the Deathwatch (8/15): The Deathwatch is ever hungry for veterans, and facing all the dangers the Xenos have to offer will benefit your marines (You send Marines to the Deathwatch, which will improve relations. Marines sent will be unavailable for a random number of turns, and they might during service, but when they return they might do so with improved equipment or even as notables.)
-[X] Lend Veterans to the Inquisition (6/40): While the Inquisitors tend to conduct a significant part of their labor with discretion and subtlety, there is always a moment in which they need overwhelming force. (Put Marines at the disposal of the Inquisitorial Conclave, Will improve relations with some Inquisitors, and allow you to keep an eye on them.)
--[X] Harker

Edit: Approval voting this

[X] Plan: Conventional Veteran Company, Filling out the Companies, and Paying back the Deathwatch

As much as I think the Elite 10th Company would be cool, and I don't think it'd be bad if we had that, I think a safer bet would be using the typical Veteran 1st Company arrangement. We're a naturally stealthy Chapter, where we struggle is in open combat against peer foes.
 
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Ok another question @ThunderOwl are the Inquisitors we know the only ones in the sector
And what are there disposition towards each other

For in case i want to each of them use of us
 
[X] Plan Repaying Debts and Reaping Harvests

Details matter. Plus next turn I think making prototype Corvus armor is a good idea. I don't think there is much difference between the prototype Corvus armor and the regular Corvus armor externally.
 
[X] Plan Eggs In Separate Baskets
[X] Plan: Conventional Veteran Company, Filling out the Companies, and Paying back the Deathwatch

Both of these plans satisfy my requirements.
 
Grammar Suggestions/corrections I found after re-reading the story. Only started doing it about halfway through the re-read. Ignore if fixing it is a pain in the butt. If I find more should I make another post or just edit this one and add to it? Or just stop altogether that's also an option.
"In order to see if you could grant me some additional insights on the Mist counter-agents, but it seems like you can´t." Valzadai hands a datapad to Karark Zel as he speaks. Intrigued, Karark Zel starts reading, only to smile widely when he processes the information inside.

"You've managed to prevent further degeneration of the geneseed once placed into a dreadnought. Excellent work Valzadai." The Chief Apothecary shrugs at Valzadai´s praise.
at Karark Zel´s praise.
A planet guide crackdown
a planet wide crackdown
Once they reach the palace wait
Once they reach the palace gate
Apparently the last of them refused to retreat and perished to the last.
Apparently the latter of them refused to retreat and perished to the last.
While he cannot deny who useful the Chief Librarian is, it is irksome how he knows his feelings.
While he cannot deny how useful the Chief Librarian is, it is irksome how he knows his feelings.
Between the sabotage of the cultists in our own supply lines
not sure how to reword this but the way its written makes its sound like we have cultists in our supply lines and they were sabotaged instead of the cultists doing the sabotaging. Maybe "Between the cultists sabotaging our supply lines" or "Between our own supply lines being sabotaged by the cultists
 
[X] Plan: Conventional Veteran Company, Filling out the Companies, and Paying back the Deathwatch

Personally I'd prefer to stick with having the 1st as our best and the armored fist for when we can't be sneaking around
 
Honestly I'm still shocked we have 200+ veterans. I get that they aren't standard veterans compared to other chapters but it still makes me smile
 
[X] Plan Eggs In Separate Baskets

[X] Plan: Conventional Veteran Company, Filling out the Companies, and Paying back the Deathwatch
 
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