Loyalty is its own Reward (A Traitor Legion Chapter Master Quest)

Voting is open
I don't think we will ever meet Valzadai's "Mentor", because he seems to have (had) "Prophet" trait

...he will see it coming, or dodge the bolt, or something else will happen that would make the attempt a failure.

After the first few "lessons", he and his fellow apprentices had attempted to assassinate him by planting a melta charge on his quarters, but LLasanhai had survived it with nary a scratch...
 
Regions and oddities of the Aetelian Sector
Part II

The Malignant: The Malignant is a spacehulk that periodically shows up in the Aetelian Sector, most of the time appearing within the Karostei Subsector. Each time it appered near a world it caused severe uprisings in addition to serving as a transport for vile xenos and on occasion traitor astartes. In 492 M41 the hulk was boarded by the Angels Crusader's first company that after fighting through the multitude of horrors that lurked within they managed to detonate a cyclonic torpedo within the hulk's heart, blasting it to pieces. While the Malignant still exists its size has been drastically reduxed from the 35,920 sq mi colossus to a conglomeration of aproximatelly six ships. Most of the hulk's remnants fell back into the warp and reemerge in the orbit of the Feral World of Manduss II and crashed into the planet. The Manduss system was quarantined and recent reports state that the population of Manduss II is rapidly advancing into a space age society.

The Goatways: The Goatways refer to a series of small and hazardous warp routes in the Ditú Subsector that leads towards the Galactic core. They're hard to find and there are next to no maps of these pathways, these routes are frequently used by pirates and the xenos marauders that launch raids on the Subsector from the wilderness space near the core or from beyond the Circumnuclear Disc itself.

The Maw of Cetus: The Maw is a black hole located within the Caribdis Subsector. Throughout the millenia the black hole has devoured an uncountable number of enemy ships that have been forced into its event horizon by Battlefleet Aetilia. Cetus' event horizon seems to sometimes change, now despite what the members of the navy would tell you, the black hole doesn't sense when theres "prey" near it, the expansion of its gravitational pull is caused by a complex interstellar phenomenon that has to do with cosmic winds and the close proximity of the subsector's stars. Its a perfectly natural phenomenon.

Opinions on these?
 
@ThunderOwl There is another thing I thought about that may be worth talking about: our navigators. What house they are from, where is that house located, how can we get more for the new ships we (hopefully) would eventially get etc.Alternatively it could be a good omake seed, to be written by someone more capable of creative writing then my lazy ass.
The Navigator you currently have are for a smattering of Shrouded Houses that came with the fleet from Mars. When you have the orbital docks running or buy ships from Forge Worlds, you might need to negotiate with the local Navigator House, House Maeror.
I don't think we will ever meet Valzadai's "Mentor", because he seems to have (had) "Prophet" trait
Llasanhai is actually a canon character.


He doesn´t have the Prophet trait, he´s just that lucky.
I like the last two, the Space Hulk crashing into a planet and making them advanced in tech seems kinda weird, especially since the Mechanicum would call dibs on any crashed tech.
 
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-Traits:

-Exacting Standards: Each Marine is dedicated to the improvement of their skills, driven to achieve new heights of martial prowess. (Earns additional progress in training rolls.)

-Serpentine Temptations: The Youngest of the Chaos Gods claims this lineage as his own, and even those who reject it feel its insidious whispers. (Both your marines and the people of your Sector are more susceptible against corruption from Slaaneshi sources.)

I realized interesting thing. Due to fact that each Legion has "one positive trait and one negative trait", it seems that our Emperor's Children descent Chapter wouldn't have "problem with Blight" (because IIIrd Legion's negative trait is "increased chance of Slaaneshi Corruption")
 
I realized interesting thing. Due to fact that each Legion has "one positive trait and one negative trait", it seems that our Emperor's Children descent Chapter wouldn't have "problem with Blight" (because IIIrd Legion's negative trait is "increased chance of Slaaneshi Corruption")
I don't think that was a problem once Fulgrim came to provide new geneseed.

Those that still have the blight were either long gone or like Fabius hid it.
 
I realized interesting thing. Due to fact that each Legion has "one positive trait and one negative trait", it seems that our Emperor's Children descent Chapter wouldn't have "problem with Blight" (because IIIrd Legion's negative trait is "increased chance of Slaaneshi Corruption")
That was a problem with Terran Emperor´s children. Which also why they didn´t have a potential Terran Background.
 
Guide to the Planets of the Aetelian Sector: Mandus II
Guide to the Planets of the Aetelian Sector
Manduss II

Classification: Quarantine World

Administratum Tithe: Impending, as of now Aptus Non

Population: Pre-impact: 60 million. Post-impact: unknown, estimated to be 1 billion

Capital: Large metropolitan area in the southern hemisphere, name unknown

Day Cicle Duration (In Terran Standard): 24 Hours

History:
Manduss II was found in M36 by an unknown member of the Pola rogue trader dynasty, even then only as an accident as the ship was ejected from the warp near the planet. The Manduss system lies at the border of the Karostei Subsector, what lays beyond it is Wilderness Space that remains unexplored due to the lack of stable warp routes. the system itself seems to be for lack of a better word a "back alley" as there are no known routes that go beyond the system, with even the only known entrance being quite hard to navigate even for experianced captains. Manduss II is the only habitable planet within the system, Manduss I is a dwarf planetoid located on the system's outskirts, Manduss II itself was an unimpressive planet with it having next to no resources and a human population that has regressed to the early bronze age, said population was easily converted to the worship of the God Emperor. This lack of resources and opportunities has lead to the Manduss system being ignored by Lezo in favor of worlds that could actually provide anything usefull for the sector.

Then the Malevolence got destroyed.

When the space hulk's remains entered the planets orbit and crashed into its southern hemisphere in 576 M41 it was tought that the population got wiped out in the impact, infact information about the incident only reached Lezo 40 years later, both Smilnay and Milan attempted to enter the system but their rivalry prevented them from doing so as their forces classhed with eachother before they could even find the warp route that lead there. In 616 M41 signals were detected that came from Manduss II, shortly after this the Inqusition sent a team to investigate the source of this signal. Nothing is know about what happened only that after the team came back the system was put under quarantine, with noone being allowed entry. this quarantine stands to this day and inquisitorial surveilance probes found primitive spacecrafts and space stations in the planet's orbit, these ships do not possess FTL capabilities.
 
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Guide to the Planets of the Aetelian Sector
Manduss II

Classification: Quarantine World

Administratum Tithe: Impending, as of now Aptus Non

Population: Pre-impact: 60 million. Post-impact: unknown, estimated to be 1 billion

Capital: Large metropolitan area in the southern hemisphere, name unknown

Day Cicle Duration (In Terran Standard): 24 Hours

History:
Manduss II was found in M36 by an unknown member of the Pola rogue trader dynasty, even then only as an accident as the ship was ejected from the warp when near it was near the planet. The Manduss system lies at the border of the Karostei Subsector, what lays beyond it is Wilderness Space that remains unexplored due to the lack of stable warp routes. the system itself seems to be for lack of a better word a "back alley" as there are no known routes that go beyond the system, with even the only known entrance being quite hard to navigate even for experianced captains. Manduss II is the only habitable planet within the system, Manduss I is a dwarf planetoid located on the system's outskirts, Manduss II itself was an unimpressive planet with it having next to no resources and a human population that has regressed to the early the early bronze age, said population was easily converted to the worship of the God Emperor. This lack of resources and opportunities has lead to the Manduss system being ignored by Lezo in favor of worlds that could actually provide anything usefull for the sector.

Then the Malevolence got destroyed.

When the space hulk's remains entered the planets orbit and crashed into its southern hemisphere in 576 M41 it was tought that the population got wiped out in the impact, infact information about the incident only reached Lezo 40 years later, both Smilnay and Milan attempted to enter the system but their rivalry prevented them from doing so as their forces classhed with eachother before they could eve find the warp route that lead there. In 616 M41 signals were detected that came from Manduss II, shortly after this the Inqusition sent a team to investigate the source of this signal. Nothing is know about what happened only that after the team came back the system was put under quarantine, with noone being allowed entry. this quarantine stands to this day and inquisitorial surveilance probes found primitive spacecrafts and space stations in the planet's orbit, these ships do not possess FTL capabilities.
Personally don't think the Quarantine World classification really work for this, In canon every Quarantine World we know of is uninhibited and I don't really see a good enough reason as to why they would Quarantine what look to be a perfectly good tax able civilized planet.
 
Off-Kilter
Another day, another Mist-walk. This one courtesy of Karark's 5 Fellowship

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Off-Kilter

"Aelius, a word with you if you're not currently occupied."
"Of course, Forgemaster, I am at the moment between duties."
"Valzadai needs more samples, I have hit a wall with my inspection of Spatha's gravity gun, and you are one of the more diplomatic of our fellows. When Morozhenko takes his squad out, might you see your way towards taking me along with you to give me some advice on a secondary concern?"
"Of course, Forgemaster. A good spot of xenos-hunting always oils the gears."
"Excellent. I will see you at the hangar."

As Master Zel walked away, Catilina allowed himself the luxury of a frown. Twice before a Founder of the Chapter had taken a "walk" into the Mist with members of the Chapter who had been...misbehaving...and now he was being taken out back? By all accounts, the punishments of a Walk were brutal but well-earned, and he struggled to imagine what he had done that would warrant such treatment.

Then again, small hunting trips outwards to gather trophies and teach Nowalijki the basics of xenos anatomy were a common occurrence. Perhaps he was over-reacting?
-----------------------------------------------
"In your action on Faisal, you broadcast the torture of Mehmed and his family, including pre-pubescent children. Why?"

The question was both expected and unexpected, in the sense that he knew something contentious was going to be discussed but not that a victory that had gone mostly uncriticized for almost a decade would be the point. A barbed retort was on the tip of his tongue before he remembered that this was one of the Founders, and one who swore by the Omnissiah - treating him like a fellow noble would gain nothing. He held back his first response, and busied himself with skinning the Mist Wolf he'd decapitated while he reformulated his answer.

"The great danger of rebellion and heresy is that it is never a clear cut case of who is guilty and who is not. The guilty must be punished, and even if a crime cannot be proven it is often the case that familial loyalties will outweigh concerns of Justice. Plenty of the next wave of rebels are bred because personal offense is considered more important than their place in the wider world."

"If preventing further rebellions is a concern, where were your efforts to teach? Chaos thrives on ignorance lies and excuses, and I know that none of the nomadic tribes are good enough at dissembling for their own prejudices to escape your notice."

"You cannot teach those who are not willing to learn, and the Shrouded Blade returned for pickup before any truly worthwhile curriculum could be established-"

"The Hospitallers and Famulous of the Sororitas are famous for their willingness to guide others to the Emperor's side, did you make use of the local astropaths to call them?"

Inhale. Exhale. "No, I did not. There were other Sororitas and loyal Arbites available, I deemed it was not necessary. More to the point, Emir Shafir and his coalition of tribes were loyal servants of the Emperor."

"Not necessary? When a rebellion was in full swing under their auspices? And is it loyalty for the nomads to see a clear split between the city-folk who rebelled and the ones who did not, then pillage their homes without distinction? Even if it is, would you call such behavior competent?"

A twitch, and the hide was ruined. Aelius turned to face the Forgemaster with a snarl, too angry to notice that he had apparently sent the rest of the squad away so it was only the two of them in the Mist.

"If you have an actual complaint that is relevant to me, Forgemaster, I would appreciate you dispense with the vague questions of philosophy and get to the point, if you have one. Nine years since then, and this is the first I'm hearing from you about it? From anyone?! It is clearly not the torture the bothers you, I have been praised for such in the past! Nor is it the efficiency of the campaign, only two Astartes dead and the whole affair lasted less than a month! And I am sure it is not the deaths of the PDF that concern you, I have noticed Mikhail hasn't yet been taken for a walk! Do you have any actual objections, or is this some...some ridiculous farce over how I should have a truly perfect record, that cleansing the nobility and preventing future problems demands an absolute victory only the Emperor the might achieve?"

The Forgemaster was unimpressed - Aelius could see it in his posture - nor was he slow to respond.

"You think the punishment was warranted then? That all you tortured and killed deserved it, either directly by their own actions or indirectly by future concerns?"

"Why yes, Master Zel, I do! Time and time again have I seen the necessity of keeping a firm hand applied to those in power! Time and time again-"

"Enough."

He had been expecting some form of derision - the kind of loathing that the Forgemaster reserved for Orkish machinery was more than that.

"Your first action against rebellious nobility was truly well done, especially for your limited skills at the time. Your second action...also well done, but a notable escalation in cruelty. Making statuary of the fat wretch's corpse is substantially different from a bloody painting, and represents the start of a trend. Now you say many things that are technically true, but the way you string them together covers a deeper flaw, like a lazy Enginseer improperly maintaining the engine and slapping on extra armor plate in the hopes no one notices.

Tell me true, Catalina - did you enjoy it? Did you take pleasure in the torture on Faisal?"

"Why should I not take pleasure in doing the Emperor's work according to the methods you have taught me?!"

"Because Inquisitor Harker has some concerns about the behavior of the Mist Shrikes in recent actions. I want your opinion on the datafeed I am about to send you."

Wait, why should the Mist Shrikes care about-

Catilina wasn't given time to respond before images and sounds began playing in sequence across his helmet. Startling, that the Forgemaster had apparently altered the mechanisms when he hadn't noticed - these were of higher quality than the projectors should be capable of.

"Please continue butchering the corpses, Aelius. We do have to finish this expedition in a timely fashion."

It started with simple texts, names and places in which Aelius recognized some as being from the planet of Faisal during his deployment before Lezo. Then, statistics and timelines displaying the trends of certain types of crimes. Murder, assault, higher than Catalina would consider acceptable and slowly ticking upwards year after year. Lists of actions taken by Arbites, and the subsequent fall of crime rates. But not back to acceptable levels, then slowly growing again before being hammered down again. A cycle that continued for some nine years. Then the feed ended.

"If this is to be a criticism of my conduct during that campaign, Forgemaster, then I must confess I do not see the connection."

"Indeed. Then how about this?"

Another datafeed, this time video which he recognized as taken from the helmet cameras of 6th company, then patched together. It replayed the abduction, then was followed by a snippet of the cheering tribal crowds as the king and his family were tortured.

Then the feed changed again, and pictures - presumably from the crime scenes the Arbites had discovered - were brought up. The murders he was being shown were bearing increasing resemblance to his own techniques, particularly where the victims were young.

"Forgemaster, I-"

"When Master Kuthil conducted his own terror campaign in support of the Deathwatch, he did indeed kill and torture those who might have been innocent. But he started with those who were definitively guilty, then leveraged the information gained from them to seek the probably guilty, and did not harm those who might have been guilty. There were plenty of xenos conspirators who were easily discovered, and all of them had other crimes that exacerbated their guilt. Most importantly, those who were definitively innocent were spared, particularly children too young to know better. Taken to be delivered to the care of the nearest Schola Progenium, yes, but spared even when the strictures of the mission made it inconvenient.

However, you did not have his skill or experience. Your efforts were well done, but crude. This is no insult to you, should you seek to improve your discretion and precision - you are still young by our standards, after all. No, your failure that brought complaints from our Inquisitorial Liaison is of a different sort."

Another datafeed. After the time period of the first two. And this time, the sign of the Serpent was carved into the increasingly brutally tortured bodies. More names, more victims, more corruption. Until it stopped on a picture and name that made Aelius' blood freeze in his veins.

Adal Mehmed Shafir. Fourth son of Emir Shafir. With dozens of ritualistic scars, brands, and piercings leading to a lunatic grin as he charged whoever was holding the camera on six crustacean legs, and a warped sledgehammer in his hand.

Silence continued after the feed was cut, then a new one started. 86 Arbites, dead or crippled. Two teams under Interrogators, one dead outright and the other out of action. And finally a voice that rang like a bell in his ears.

"Do not be afraid to follow my example if you consider it necessary. If they are incapable of loyalty, they shall be taught compliance."
...
...
...
"I am well aware of the curse of our gene-line. A perversity of nihilistic pleasure, a tendency to enjoy that which we should not, a sort of fatalism that the future cannot be changed. It is our special duty as Mist Shrikes to resist this corruption even when it is not explicitly Chaotic in nature, and we do not demand perfection in preventing these outbreaks. I have nothing but praise for Spatha and the Honor Guard, who prevented the assassination of the Sector Lord and Chapter Master by xenos even when his visions declared it a foregone conclusion, despite Numa's death. I dislike what Kuthil did in the Deathwatch campaign, but he carried it out with precision and did not let himself be lead astray by personal foibles.

But you? Well, I think the aftermath speaks for itself. And now I, and Severus, and Valzadai, and Myrok are in a position where we know who is responsible for this outbreak of Chaos, but we cannot give him up because to do so would be to damn not just the Chapter, but any hope of salvation for millions of others in the future. You know full well how precarious a position we are in, and what many in the Inquisition would call for. Do you understand what a foul taste it leaves on our tongues, to teach all of you to seek Justice and punish crimes but to sweep this quietly away into the Mist because we have not the integrity to both hand over the guilty and see Justice done?

The Mist Shrikes have no place for an Enginseer who will not maintain himself or his tools. I expect you to have a full and detailed list compiled when you speak to Falce upon your return, and some very good plans to restrain your contempt for insufficient nobility when you go to the Master of Recruits for remedial lessons. But for the moment, your greatest failure is this; you seized authority you had not earned and gave permission for behavior that neither situation nor criminal warranted to those who were not worthy of the responsibility.

And apparently, it was done for no other reason than you thought "they deserved it".

...I suppose technically that counts as three major failures, but given how you have let your proclivities run away with your otherwise good sense, I suspect the difference will need to be untangled by further talks with the Chaplains.

You are very fortunate that your lapse in judgement is not known to any but the four of us who founded this Chapter, and that these recordings will be wiped out, never to be seen again. As it is, there are unpleasant questions being asked over who caused this Chaotic incursion. Nothing that will truly trouble us as circumstances stand, but Chapter Master Severus must step lightly for a while because of you.

Now, let us continue this excursion. There is a power flicker in Dark Horizon's starboard lascannons that must be isolated and corrected - as good an opportunity as any to teach you a little of proper methodology."
 
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Veteran Distribution Vote
Luctus System, Raikan Subsector, Aetelian Sector, 784 M41

Fifty years ago, you stood in this same courtyard, addressing five hundred brothers recently arrived from the solar system. They were raw, untested, unskilled and unsuited by the duties they were chosen to carry, and you only had three other marines you were completely certain you could rely on. Of those five hundred, less than half stand in front of you now. Some of those that don´t stand before you do so beside you, As you found them worthy of responsibility and leadership, but most of them have fallen on battlefields across the sector, doing their duty with the courage you expected of them. The last time, the courtyard also hosted the serfs of the chapter, for when you spoke there it was to inspire and welcome. Now only Astartes are present, for you will speak of a secret that must be safeguarded carefully. The marines in front of you have proven themselves, so you will entrust them with it. Most other Astartes you´ve known would say that half a century of service is nowhere near enough for a Space Marine to be considered a veteran, but then again, the circumstances in which you're operating are not what any of them would have been able to even imagine.

With the eyes of your brothers fixed on you, you take a deep breath and speak.

—---

Sergeant Vespera of the 3rd Company sees the Chapter Master step up to speak, the whole situation nostalgic to the Terran. He turns towards the marine behind him and whispers into his ears.

"Seems like now it's your turn to speak ey?"

Beside him, Severus shots him an unamused glare. "Fifty years making that same joke, Vespera, and it's never been funny."

"It has always been for me, Sev, it has always been for me." Replies Vespera, prompting a grumbled curse from the other marine. He doesn't continue annoying his friend, for the Chapter Master starts his speech."

"You have fought well these years." He starts, and Vespera and a few others smile at those words. "You have defended the Imperium from the mutant, the xeno and the heretic, both in open battle and in the shadows. You have protected the loyal and punished the traitor. You have persevered, even as your flesh was cut and your bones broken, even as you saw your brothers fall around you. You have proven yourself, and so you must serve as an inspiration to all the other brothers that will come after you. I will demand much of you in the future, and so I must confess the truth, for all you have given must be repayed."

Vespara stares quizzically at the Chapter Master, curious about what truth he's referring to, something that the other assembled veterans share, as shown by the muttering and whispering that follow the Chapter Master´s words. He notices that behind the Chapter Master most of the other officers of the Chapter tense, as if they were bracing themselves for something. The only exception is his own Captain, who sports his customary grin, as if he´s privy to a joke nobody else knows.

Ignoring the effect his words had, the Chapter Master continues speaking. "Back when you were chosen as neophytes, they told you that you are the sons of Corvus Corax, descendants from the Raven Guard. They lied to you." Now the confusion grows, and Vespera has the feeling that whatever he's going to say, he's not going to like it. The Chapter Master knows it too, for he takes a deep breath before answering. "Your true gene-lineage is that of the Eighth Legion, that of Konrad Curze."

Everyone remains silent, taking in the news. Contrary to what Vespera expects, there is no great show of outrage. No disbelieving shouts, no demands for explanations, no furious indignation. Most of the assembled veterans just look confused, uncertain, shocked. Vespera himself is horrified. He knows of the Night Lords, of the twisted, cowardly monster they are, and that is the blood that flows through his veins? Those are his brothers? It takes him a moment to realize that the Chapter Master is still speaking.

"....be wondering where do we the Founders come from, for we are not sons of the Ravenlord ourselves." Ask the Chapter Master rhetorically. "We are Night Lords from the Great Crusade, displaced through time from before the start of the Heresy." Still shaken from the previous revelation, Vespera doesn´t know how to even start reacting to that. "I know I´ve just relayed to you news that are hard to process, so I will grant you some time to come to terms with them. I can only ask you that you do not share them with the rest of our brothers, for they are not tempered yet enough to be discreet about them. Before I finish, let me just tell you this. You´ve done the Emperor´s work, and as someone who saw Him in the flesh, I can assure you that there is nothing about you, my brothers, that He would find lacking."

The Chapter Master departs, followed closely by his Honor Guard and the Founders. The other officers remain, approaching the veterans who now are talking about what had just happened, clustered together by company. Vespera sees Captain Gallienus walking towards them, and so does the rest of the company, who turn towards him.

"Captain, you knew about this beforehand didn´t you?" Asks one of his fellow Sergeants, the tone not quite accusatory. "What do you make of this?"

His Captain, to the dumbfounded surprise of everyone, shrugs. "Well, you will have to be careful with what you say around the Luctusian, but I'm sure you will manage."

"You can´t be serious!" Roars Lieutenant Furor, face quickly reddening. "You can´t just treat this as a jape Gallienus! Not with how much it changes!

Far from cowed by the temperamental Lieutenant´s temper, Gallienus looks downright amused as he stares him down. "Oh truly? Does knowing that our gene-father is Konrad Curze make you suddenly eager to flay babies? Now that you are aware our dear brothers are traitors, do you want to go find them to pledge their allegiance to one of their insane warlords?"

Furor´s face shifts from angry to appalled after the question. "What!? Of course not!" He quickly sputters in denial. Gallienus grin widens at his reaction.

"See? Trust me brothers, none of the officers were enthused when we were told, and we reacted worse than you did, but like it or not this is the blood that flows through our blood and we aren´t better nor worse than who we were before. Besides…" The grin in his face gains a dark edge in that moment. "Those who could have been eager to indulge in have been dealt with." Everyone in the company flinches at that reminder of those brothers who had fallen to heresy, and those who had shared a squad with them look away, their expression hurt or furious.

"Wait a moment, didn´t the Chapter Master say that he was from the Great Crusade?!" Inquires another marine, succeeding in changing the topic of the conversation. Vespera knows that he has a golden opportunity and he takes it.

"By the Emperor Severus!" He exclaims, turning around to face his companion. "You truly look great for being ten thousand years old! What's your secret?!"

Severus punches him in the face, but he doesn´t erase the smile in Vespera´s face.

-Apothecaries Anodynon and Soran become Senior Apothecaries, Techmarines Siracusa, Ostia, Capua and Noricum become senior Techmarines. +1 Action added to Master of the Forge and Chief Apothecary actions

You have 215 Veterans pending assignments. Place them in the manner you see fit amidst the various options. This vote is by plan.

Assignment Options

-[] Create 1st Company (Mutually exclusive with Elite 10th Company) (0/104):
Following the traditional structure of the Codex Astartes, assign your veterans to the 1st Company of the Chapter. (Will trigger Company Captain Sub-vote if chosen. Veterans will be divided into Sternguard and Vanguard Veterans. Future Terminator Squads will be automatically assigned to this company)
-[] Make an Elite 10th Company (Mutually exclusive with Create 1st Company) (0/100): You´ve already diverged from the Codex by not assigning your rookies to the 10th Company, take it a step further by making the 10th Company your elite force. (Captain Secutor will maintain his post unless you reassign him. Veterans will be divided into Sharpshooter Scouts and Vanguard Scouts, Future Terminator Squads will be spread amidst the Battle Companies)
-[] Name Company Champions (0/7): With a recently named Chapter Champion, you could name some other skilled battle-brothers as company champions. (Companies gain a Company Champion, which works similar to the Chapter Champion. In case you don't fill the cap, Write-in which Companies receive the Company Champions)
-[] Form Company Command Squads (0/30): Your Captains tend to go where the fighting is thickest and the danger the greatest, their own command squads could keep them safe. (Companies gain a Company Command Squad, which works similar to the Honor Guard. Each Command Squad gets assigned a Chaplain, Apothecary and a Tehchmarine. In case you don't fill the cap, Write-in which Companies receive the Company Command Squads)
-[] Grant Companies Veteran Sergeants (0/60): Your veterans are your most experienced marines, and their knowledge and leadership could prove invaluable to your younger brethren. (Companies Squad gains Veteran Sergeants which grant success bonuses to the squad they are assigned. In case you don't fill the cap, Write-in which Companies receive the Veteran Sergeant.)
-[] Send Veterans to the Deathwatch (0/15): The Deathwatch is ever hungry for veterans, and facing all the dangers the Xenos have to offer will benefit your marines (You send Marines to the Deathwatch, which will improve relations. Marines sent will be unavailable for a random number of turns, and they might during service, but when they return they might do so with improved equipment or even as notables.)
-[] Lend Veterans to the Inquisition (0/40): While the Inquisitors tend to conduct a significant part of their labor with discretion and subtlety, there is always a moment in which they need overwhelming force. (Put Marines at the disposal of the Inquisitorial Conclave, Will improve relations with some Inquisitors, and allow you to keep an eye on them.)
–[] Write-in whether you want to assign them to a specific Inquisitor, and which or if you want them to be put at their general disposition.
-[] Lend Veterans as Bodyguards to Notables across the Sector (0/10-20-30):
An Astartes Honor Guard will not only deter all but the most fanatical of assassins, but it also serve as a sign of prestige. (Put a Squad at the disposal of Notables of the Aetelian Sector, Will improve relations with those selected, and allow you to keep an eye on them.)
–[] Write-in whom do you want to assign them to.

Q.M notes: Bit short, but here you have the Veterans Distribution Vote. Information has been updated and feel free to ask me any doubts you have.

Also, I have considered adding the traits under each Honor Guard. Tell me what you think of it.
 
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fear

That is a terrifying statement. Not because of its contents, but because this is a nightlord tech marine. If there is anyone who knows the proper methodology of torture...
No no no, he's a Mist Shrike Techmarine. He hates Night Lords, he wouldn't do any of that crap.

He's just going to give some field training about how to not let your emotions and prejudices run away with you in the heat of the moment. And maybe a little preaching about the glory of the Omnissiah in the process.

Just a little bit.
------------
EDIT: Oh wow, I have great timing - ninja'd the QM, of all people.

[] Plan Repaying Debts and Reaping Harvests
-[] Make an Elite 10th Company (Mutually exclusive with Create 1st Company) (100/100)
-[] Name Company Champions (7/7):
All Companies receive a Champion
-[] Form Company Command Squads (30/30): All Companies receive a full Command Squad
-[] Grant Companies Veteran Sergeants (28/60): Split evenly between all Companies, attach to Command Squads as auxiliaries until we have enough to get a full suite of Veteran Sergeants.
-[] Send Veterans to the Deathwatch (10/10)
--[] All of them will be given suits of P-Corvus and Stalker Bolters.
-[] Lend Veterans to the Inquisition (20/20)
–[]
8 go to Harker and take P-Corvus suits with them, the remaining 12 will be sent out in groups of 4 in P-Corvus at Harker's discretion.
-[] Lend Veterans as Bodyguards to Notables across the Sector (20/20)
–[]
6 to Sector Lord Cartagena, 6 to Lord General Adolphus Tavisolta, 8 to whichever Navigator House helms the Mist Shrikes' ships.

So, my rationale -
---Given how frakking amazing we are at stealth and detective work, making our Elite Chapter Company the best damn stealth and guerilla warfare specialists in the sector with P-Corvus (we'll have to build more but we can do that) seems the best use of our talents. Using terminators as small-scale spearpoints for each company for hard targets is a good way to use them.
---Filling out Champion and Command Squads for better leadership is a no-brainer.
---Repaying our debts to the Deathwatch, and keeping an eye on our Librarians with the revelation that some don't like them is also a no-brainer.
---We want to branch out and make inroads with more Inquisitors, but we also don't want to make Harker think we're trying to circumvent him. So send all of them to him and make it known they should be assigned elsewhere, but let him have a say in who gets them to build his authority and our relationship with him.
---A little torn on who gets the bodyguards, but the Sector Lord, the Imperial Guard, and the Navigators who get us around seems like a good choice.
 
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@ThunderOwl , an idea I've been considering - and one I honestly feel should be the standard, but I digress - is to make the Veteran's Company and 1st Company be seperate units. Under this structure, the 1st Company would act as a fifth Battle Company, whereas the Veterans would be directly under Chapter Command. Would this work, or would it be considered too divergent to be allowed?
 
I'm very torn between an Elite 1st Company and an Elite 10th Company. Shame we can't double dip considering we have 200+ veterans.
 
Hmm I think setting up a veteran company is a must.

But I have to say I think the deathwatch is a pretty interesting option as well as the Inqustions option.
 
[ ] Plan Scouts, Companies, and Deathwatch
-[ ] Make an Elite 10th Company (Mutually exclusive with Create 1st Company) (100/100)
-[ ] Name Company Champions (7/7)
-[ ] Form Company Command Squads (30/30)
-[ ] Grant Companies Veteran Sergeants (60/60)
-[ ] Send Veterans to the Deathwatch (8/10)

I like the Elite 10th Company as playing to our specialties, and it's something that no other Space Marine Chapter quest would really be able to do as well as our situation with the Prototype Corvus armor lets us do.

Aside from that I filled in all the Companies with Champions, Command Squads, and Veteran Sergeants, and the last 8 Veterans go to Deathwatch (we can fill it in partially, right? Can't see any reason why we wouldn't be able to.) Am tempted to reduce the amount of Veteran Sergeants in exchange for filling up Deathwatch and slotting in some Inquisition retinues, but I'll leave that to someone else to figure out which Companies can afford to go without.
 
-Apothecaries Anodynon and Soran become Senior Apothecaries, Techmarines Siracusa, Ostia, Capua and Noricum become senior Techmarines. +1 Action added to Master of the Forge and Chief Apothecary actions
YEEEEEESSSSS! YEEEAAAAAAAAHHHH!
-[] Create 1st Company (Mutually exclusive with Elite 10th Company) (0/104): Following the traditional structure of the Codex Astartes, assign your veterans to the 1st Company of the Chapter. (Will trigger Company Captain Sub-vote if chosen. Veterans will be divided into Sternguard and Vanguard Veterans. Future Terminator Squads will be automatically assigned to this company)
-[] Make an Elite 10th Company (Mutually exclusive with Create 1st Company) (0/100): You´ve already diverged from the Codex by not assigning your rookies to the 10th Company, take it a step further by making the 10th Company your elite force. (Captain Secutor will maintain his post unless you reassign him. Veterans will be divided into Sharpshooter Scouts and Vanguard Scouts, Future Terminator Squads will be spread amidst the Battle Companies)
I am so torn between these. On the one hand, there will definitely be times where we just want to have a ton of sheer combat prowess in one spot to cut through the enemy. On the other hand, having a Terminator Squad or two in each Battle Company would lead to super flexible tactics, and we use our Scout Company in practically every deployment, so making them even better could potentially be worthwhile.
 
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