Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

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So we'll soon have three project slots. A Destiny year has thirteen months. "Counts how many projects there are and how long they take."
Fucking lol. I count about 31-33 currently available projects and immediately unlockable projects. Even accounting for the occasional Call on Cai wealth and the projects that take more than a month, we'll be able to do almost everything on the list in a year. Normal Barons are weeping with envy.
 
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I just realized we could've had 3 slots even sooner if we took the hamlet project right away 😭
 
Even accounting for the occasional Call on Cai wealth
It's far more than occasional. We're increasingly moving toward projects that cost 50A/50M, which means 1/(4+1) of our actions will have to be CoCW soon. Considering the cheaper ones still available it will likely to "every other month (1/6), perhaps delayed sometimes at first", but we will have to be very careful to budget everything a month ahead of time!

I just realized we could've had 3 slots even sooner if we took the hamlet project right away 😭

I think I considered that, but even 2 projects per month would be useless without a renewable CoCCW. I think I calculated something like "only 1 project every 6 months".
 
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[X] Safely Do More

Need to start dedicating like 2/3rds to getting our production numbers up if we don't want to keep using the charge card. If we don't care then we can get our high value stuff up quicker. Either way wall is easy enough to knock out this turn.
 
Need to start dedicating like 2/3rds to getting our production numbers up if we don't want to keep using the charge card.

We asked about this, this funding is just Cai Renxiang's Ducal Heir Pocket Money.
We will not be able to use it by Cyan-ish, as the funds will be needed to cover cultivation increase. CoCW is the difference between our liege's allowance and her expenses for herself and her vassals.

We need to plan on no longer having this option in three in-game years or less. After Walls and More Choices, getting our economy to the point where we can still do projects at the same current rate or faster without borrowing from the cultivation funding should be part of our to-do list.
 
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[X] Safely Do More

While it would be a shame if the 5% of Snowblossom Shrine a turn earlier end up making a difference, given that we are about to depart being reasonably sure that the hamlet is safe is preferable, I would say.
 
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The most terrifying thing to say to SV Questers
I have a crazy quest idea: an amnesia quest, where only one(ish) person gets to participate at a time and they don't get to read the backlog, only see what their current status (filled with confusing numbers, naturally) is and make decisions whose consequences will be handled by someone else. This is likely to get significantly easier if writing is invented.
 
Hamlet Forestry said:
Formalizing the location and production of lumber in Snowblossom from its early outpost form, including provision of replanting efforts for sustainability.

Cost 15 Agriculture, 15 Material. 1 month

Manpower Slots: 0/1 3 Agriculture per Manpower
Unlocks Lumberyard and Hunter's Shrine
This is one project to keep an eye on soon-ish. It's got the highest ag-per-manpower of anything, even including upgraded fish. The boat upgrade still narrowly outperforms it compared to moving a pop from subsistence farming to forestry, though, since the .5 bonus from boats is multiplied across 4 manpower.

Still, this tech tree (dohoho) seems relatively high impact, albeit labor cap restrained. Lumberyard seems likely to expand things to include material income, and getting hunters going probably improves our chances of cultivator manpower recruitment and offers some wealth income from beast cores and the like. Some minor Defense bonuses from scouting/beast population management isn't out of the question either.

Not an immediate priority though, obviously.
 
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[X] Snowblossom with glasses

I will not promise to offer my guidance toward it when you feel ready.
Bullet dodged tbh, just imagine how much street cred we'd lose if LQ started smashing her face against immensely powerful and capricious spirits for cultivation insights with a safety net!

Honestly, if you're not at a constant risk of having your brains pasted all over the liminal, are you even doing real cultivation?
 
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For this turn Walls and Admin Expansions seems the most logical choices.

For the next turns and for the whole war arc we must be careful of projects wich drops our defense since without the gang Shenglu will only be at 90 defense once the walls are setup so no Field expansions/Iron mining/Silver mining/saline grotto outpost.

For next turn we might want Snowblossom Shrine, Fishing boat Construction (unlock expanded docks/fishery specialization, one of wich give additional permanent manpower hopefully without dropping our defense like Field expansions does) and i am not sure for the last one, maybe Boiling Deep Shrine for the happiness (does hap still give bonus manpower ?) or one of the cultivation mat.

Anyway we will need to decide on how we should develope Shenglu while we are at war. Do we choose to concentrate on Field or Fishery or cult mat/alchemy. Or a bit of everything ? What is boring/uninteristing and can be done off-screen?
 
For next turn we might want Snowblossom Shrine, Fishing boat Construction (unlock expanded docks/fishery specialization, one of wich give additional permanent manpower hopefully without dropping our defense like Field expansions does) and i am not sure for the last one, maybe Boiling Deep Shrine for the happiness (does hap still give bonus manpower ?) or one of the cultivation mat.

Next turn one of the three probably needs to be Call on Cai Wealth. But this otherwise sounds good.
 
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