Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)


Our hypothesis, which will require far more extensive testing to verify, is that the pointed-ear body as a system is designed to funnel Wyld Taint away from the rest of the body and into the brain for some cleansing purpose, likely for magical abilities

You know... we are kind of the best hope for a dark elf male sorcerer. North you have chaos, south you have the lizardmen, and all other options involve some fast talking and somehow convince a dark elf captain of capitol treason for transporting a sorcerer.

We just require that the sorcerer somehow makes it to the city. I mean the deal may not be great for them, but labor disagreements are better than the alternatives of death or getting your soul eaten by Slaanesh.

edit: Spacing
 
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Y'know, it occurs to me:

The Prophecy of Demise said:
"And lo, he shall rule with a dark hand and his shadow shall touch upon every land. Steel will be his skin and fire will be his blood, in hatred will he conquer all before him. No blade forged of Man, Dwarf or Elf shall endure him fear. Though will it come to pass that the firstborn son of noble blood shall rise to power. The child will be learned in the darkest arts and he will raise an army of terrible beasts. Thus will the Dark King fall, slain by neither blade nor arrow but by a sorcerous power of darkest magic and so shall his body be consumed in the flames and for all eternity burn."

That the prophecy that Malekith is basing his anti-sorcerer stance on may not apply to Sango (I don't believe we're a first born son?), but surely applies to someone in our city. So...that'll be exciting when he realizes.
 
We believe that these humanoids that now inhabit this land are an engineered race akin to those possible using sorcerous experiments. The health and likely effectiveness of their individual organs, combined with their great physical resistance to Wyld Taint, suggests that they were created by some other race in order to be able to survive regions like these with minimal health defects. At most, it can be expected that they would suffer aberrations of the mind after decades of exposure.
It's honestly pretty impressive they managed to learn as much informations, and they even stumbled on the fact that elves are an artificial species. What they don't know is that in Warhammer humans are too.

we doubt that it can reach the same lengths as those of the Exalted. As such, we estimate an average lifespan of around 120-150 years.
It makes sense they think that, but I wonder how we (and our people) will react when learning that elves can live as long as any Exalted, and that the Druchii are ruled by people older than even the oldest Solar.

That's the Lunar Exalted/werebeasts, right?
 
[X] Sango decided that he needed to work on his communication skills better
[X] Fumnanya decided that she needed to connect to her king through his greatest fascination
 
I must confess that my only knowledge of Exalted comes form the (vaguely remembered) Tvtropes page about it and 2 other quests who jut began.

Totally fair, just noting. Lunar Exalted are shapeshifters, but while they have favored animal forms they can turn into almost any animal, and eventually even people, though they need to hunt or trick them first, but even more importantly they're full Celestial Exalted with a general level of capabilities at least on par with Sidereals and just shy of Solars.
 
It's honestly pretty impressive they managed to learn as much informations, and they even stumbled on the fact that elves are an artificial species. What they don't know is that in Warhammer humans are too.
Well, there are a number of known "engineered" subspecies of humanity in Exalted, back from the First Age, so it's not something that's unheard of. It's just everything else about the Elves that they're going to have trouble finding out about without extensive observation.
Totally fair, just noting. Lunar Exalted are shapeshifters, but while they have favored animal forms they can turn into almost any animal, and eventually even people, though they need to hunt or trick them first, but even more importantly they're full Celestial Exalted with a general level of capabilities at least on par with Sidereals and just shy of Solars.
In 3e, they can already turn into people at character creation, it's a default ability for them.
 
Totally fair, just noting. Lunar Exalted are shapeshifters, but while they have favored animal forms they can turn into almost any animal, and eventually even people, though they need to hunt or trick them first, but even more importantly they're full Celestial Exalted with a general level of capabilities at least on par with Sidereals and just shy of Solars.
So they're pretty powerful then. Do they also have the same kind of powers that all Exalted get (Charms, i think)?

Humans are just funny-looking animals with weirder souls.
The more difficult forms are plants, demons, raksha, undead, and landscapes.
I'm sorry, but what?! That sounds as ridiculous as it is awesome!

Well, there are a number of known "engineered" subspecies of humanity in Exalted, back from the First Age, so it's not something that's unheard of. It's just everything else about the Elves that they're going to have trouble finding out about without extensive observation.
Yeah, just like what the main benefit of that resistance to mutation is as well as the indirect effect of their long life. I can't wait to see our sorcerers' reaction when faced with a Battle Wizard, especially one as powerful as a Druchii sorceress.
 
In 3e, they can already turn into people at character creation, it's a default ability for them.

Right, I knew that at one point, but spaced and reverted back to older lore.

So they're pretty powerful then. Do they also have the same kind of powers that all Exalted get (Charms, i think)?

Yes. Most Exalted have Charms based on skills (ie: they have Archery Charms or Craft Charms and so on), while theirs are based on Attributes (ie: theirs are based on Dexterity or Intelligence, and so on) but they're the same general kind of powers and just as potent (okay, Solars are bit more potent than everyone else). They can also learn Sorcery as well as Sidereals and Martial Arts as well as Solars.
 
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They can also learn Sorcery as well as Sidereals and Martial Arts as well as Solars.
Better than Sidereals, since they can learn both Sorcery and Necromancy to the 2nd Circle in 3e. They generally filled the Necromancer niche in the First Age since the Solars focused on their superior Sorcery.

On the other hand, they are definitely worse than Solars at Martial Arts, since they don't get Mastery in any styles, unless you're using Essence which does things a bit differently.
 
Yes, but Malekith is an arrogant ass, and will find it very difficult to even consider the the prophecy may not be referring to an elf.
I mean what's to stop us from recruiting an Elf sorcerer? We are one of the only places they can practice publicly. We might even pay them.

Martial Arts as well as Solars.
No. Solars have master and the ability to learn SMA. Better comparison would be a Hearteater.

, a large enemy force is heading your way for Turn 3
  • Your enemies have multiple battalions of elite melee infantry, some carrying spears (Black Guard of Naggarond; Roll: 64), some swords (Har Ganneth Executioners; Roll: 84), of low but unknown numbers. They are well-equipped, particularly the sword-wielders who outnumber the spearwielders.
  • For whatever reason, they have little cavalry, and no ranged units. Blame the dice on that one (25 and 8, respectively). It does mean that they won't be able to pelt your units from far away, and no counter for your own archers.
I mean for the sake of argument the army setup makes me think that they are not here for us and are instead moving right by us. I mean why would you have such a weird setup otherwise. Or they think they will move so fast to wipe out whatever they think we are that there won't be time for archers.
Also, cavalry generally not very good in settlement assault.

There is a very large War Hydra (Roll: 89) heading your way to mess stuff up, putting it mildly. It's big enough to tackle all of your general troops put together (Size 4). It is VERY unruly (Quality 0) and likely to turn on its compatriots if its handler is killed. Who's the handler? You don't know yet.
Send a couple exalts in to sneak into their camp at night and release the hydra, and the whole army should wrap it self up.

  • If this force is successfully dealt with, all subsequent warbands will suffer a -20 penalty for the next 5 turns due to unit depletion, and also to compensate for the bad luck.
"You know that area where an army consisting of the personal guard of Markieth and a hydra the size of a house died?"
"... Yes?"
"Here take a few men and go poke it again."




"Might I ask why you decided to join our small community?"
"My boss is trying to get me killed and is very obvious about it. I figured defection was the sensible choice."
 
Better than Sidereals, since they can learn both Sorcery and Necromancy to the 2nd Circle in 3e. They generally filled the Necromancer niche in the First Age since the Solars focused on their superior Sorcery.

On the other hand, they are definitely worse than Solars at Martial Arts, since they don't get Mastery in any styles, unless you're using Essence which does things a bit differently.

Fair enough. I was aiming for very broad strokes, perhaps too much so.
 
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I mean for the sake of argument the army setup makes me think that they are not here for us and are instead moving right by us. I mean why would you have such a weird setup otherwise.

Sheer unmitigated terror would be my vote on 'why'. Think about where we are and how we would have reacted to divination from people without the context to ask the right questions. This is the Chaos Wastes and yet we have a city out here, with a middling god no less, this is going to look like some new and horrifying gathering of mutants and blessed Champions, maybe even the next Everchosen getting tricky.

I mean sure the Witch King probably did not notice yet, but whoever is up here.... their pants are brown.
 
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Black Guard and Executioners are a really strange combination.

The Witch King sends his personal elite, and then the Khainites in Har Ganeth want in on that?
And with a half-tamed War Hydra?
Weird stuff, looking forward to the fluff reason.
 
I mean for the sake of argument the army setup makes me think that they are not here for us and are instead moving right by us. I mean why would you have such a weird setup otherwise. Or they think they will move so fast to wipe out whatever they think we are that there won't be time for archers.

We had a prisoner breakout this turn. This assault is most likely deliberate, what with the elven slavemistresses fighting a quite literally invulnerable man.
 
Sheer unmitigated terror would be my vote on 'why'. Think about where we are and how we would have reacted to divination from people without the context to ask the right questions. This is the Chaos Wastes and yet we have a city out here, with a middling god no less, this is going to look like some new and horrifying gathering of mutants and blessed Champions, maybe even the next Everchosen getting tricky.

I mean sure the Witch King probably did not notice yet, but whoever is up here.... their pants are brown.
We have a thousand people. We have to accept we are not a city, we are not a town, we are at best a (edit: partially complete tent) village. We would possibly be considered a hamlet. As much as we like to pretend we are still a king, we are not even a mayor. This is not what End times Everchosen are made out off and not something to ask for the royal guard about.

Given the arrogance and paranoia of Dark elves, how few witnesses we leave, and the mental attack we have up, I doubt they are willing accept the words of a single captain who lost. That sounds like a elf who needs to be replaced with someone who will tell the truth of his failures.

As for the escapes, I think the army was visible first.

We had a prisoner breakout this turn. This assault is most likely deliberate, what with the elven slavemistresses fighting a quite literally invulnerable man.
I withhold my judgment of that until it is in an update. Judging by the size and the timeline I think the prison breakout happened after the army was spotted.
 
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So, I got off of work early today. And now that I have, I can air a grievance I've developed in the past 12 hours.

You see, someone in this thread made an incorrect statement, which I then had to correct to prevent a misconception. EXCEPT, the Dice seem to have listened to this one individual, and when I did some out-of-thread rolls to figure out candidates worthy of Exaltation, the dice decided that they needed to correct the record themselves so that the individual in question was in fact retroactively right.

Family Candidates (1d100 for status): 50
Non-Family Candidates (Best of 2d100 for status): 18, 100

Huh

That Nat 100 is tied in with the Fount of Glories?
I hope you're happy, @Alectai , you've mind controlled my dice and I don't like it. Tell them to stop, I don't want to keep taking screenshots of dice rolls just to prove I'm not making BS up.



On an unrelated note, for those of you wondering about the really unbalanced enemy army list, if you're really curious and don't mind spoilers, all I'll say is this:
Have you heard of the phrase "Giving someone enough rope?" Malekith understands this phrase VERY well. There's a reason he's given this individual such a generous "gift."
Finding this out IC will take some stuff during Turn 3.
 
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