Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

Agreed, he is a Solar, but not one built for mass combat, Instead Sango is build for throwing spells from the back while his 'associates' from Malfeas cover him in melee

I mean, he is powerful and his Combat is his second highest stat along with his Martial being only slightly lower, I'm not sure of all the bonuses of one person vs. and army but even at the worst his odds are over 60%...but it's a risk nonetheless, and a needless one.
 
Why.

Have you even looked at her abilities?

She's a specialist in guarding things. Her exact abilities are an edition out of date to even be directly converted, but I suspect that, like Slumbering Star she will get an effective +5 to all stats when performing her core purpose (ie: guarding things). And that's very much what we want someone for, to guard our nascent city. If you have an alternative please suggest a specific one. Sondok definitely seemed the most thematically on point option from the ones I could find descriptions of, and had been recommended by several people.

Inasmuch as her abilities do convert, she can do a variety of interesting things to magically protect that which she's charged with protecting, including knowing when it's being tampered with, and there's no real scale limitation mentioned. She's also very resistant to being tampered with mentally if it would interfere with her duties (a big plus), and likely has sky-high Combat, which is not a bad thing at all.
 
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Honestly, we may summon JANEQUIN at some point to cause chaos in areas that aren't ours(She is a Fatless being, she fucks even with the Loom). STANEWALD is an option for more exotic things, FLORIVET if we wish to sail would be a good call. ZSOFIKA is a good option if we need someone hunted down.
 
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The possible scale limitation is my only remaining concern. And apologies for the alarmed tone. @DeadmanwalkingXI

I somehow mixed up Sondok and Alveua. >.>

I was going to suggest Octavian as a beat stick. Or Sigireth for her ability to conjure armies. But their personalities are very... lacking.

But if Sondoks abilities would apply to our city? She sounds much better.

@Critian Caceorte do we know if her abilities would let her cover our city?

Actually can she just fight the battlegroups on her own? I know that was a thing in second and third edition.

With this charm, the spirit may sense when trespassers intrude upon its domain, including traveling roads that run along its borders.
It makes a (Perception + Awareness) roll at difficulty 3 to notice the intruder as a dark intimation at the edges of its mind. Trespassers who enter under stealth add their successes on the (Dexterity + Stealth) roll to the difficulty the spirit must overcome. If any lawful inhabitants who have made allegiances with the spirit come under attack within its domain, it may also sense this.
Eclipses who use this Charm may use it while in any area that falls under the general domain of the spirit who taught him the charm.
Something similar to this. And she would have an appropriate measure the wind... not that we are using any particular edition.
 
Honestly, we may summon JANEQUIN at some point to cause chaos in areas that aren't ours. STANEWALD is an option for more exotic things, FLORIVET if we wish to sail would be a good call. ZSOFIKA is a good option if we need someone hunted down.

Given our situation in regards to food we might consider Rimvidas, as someone else in the thread suggested. He'd need to be kept on a very short leash, but given our rather bleak situation food and water wise, it might well be worth it.

The possible scale limitation is my only remaining concern. And apologies for the alarmed tone.

I somehow mixed up Sondok and Alveua. >.>

No worries, these things happen.

Actually can she just fight the battlegroups on her own? I know that was a thing in second and third edition.

It looks like anyone can fight battle groups on their own mechanically. In reality that probably only applies to Exalted and Demons and stuff, but it probably applies to her, I'd think.
 
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Affinity (Element) Control—Earth, Fire
Banish—Sondok ejects an intruder from the place she protects
Destiny Sponsorship—Sondok cannot die permanently until drenched in her daughter's blood
Divine Prerogative—She-Who-Stands-In-Doorways cannot be swayed from her guardianship
Dreaded Embrace of Mundanity—Melee
Essence Plethora—10 extra motes
Harrow the Mind—Convinces intruders to turn back
Intrusion-Sensing Method—Sondok knows when her charges are tampered with
Landscape Travel—Walk across lava as though it were solid stone
Malediction—Her star-filled eyes confound her opponents
Materialize—Costs 75 motes
Paper Tiger Arrangement—Conceals that which Sondok guards
Principle of Motion—Sondok maintains up to 10 banked actions
Sheathing the Material Form—Resists heat and flame
Spirit-Cutting
Weather Control—Disperses clouds from the night sky
Words of Power—Excoriates those who would trespass upon that which she wards
First (Ability) Excellency—Integrity, Martial Arts, Melee,Presence
Second (Ability) Excellency—Martial Arts, Melee
Third (Ability) Excellency—Martial Arts, Melee
Infinite (Ability) Mastery—Martial Arts, Melee

An idea on Sondok's charms. And yes she can't die even more than normal demons. Also, as you can see she is really good at her job.
 
Yeah, these in particular leapt out at me as really good when converted. All the other stuff for defending her charges is obviously solid as well.
My own thoughts are also Banish and Destiny Sponsorship help quite a lot given what they do. I do think 3e has turned down the powers a lot of spirits, and the sheer way they ways. Also a note I forgot about.

Other Notes: When the stars shine down from a cloudlesssky, Sondok receives a one-die bonus to all rolls.
 
I need to know what book she's in and give a look over on her abilities to say for certain. Does anyone have a citation I can use for this Demon?
I have it, I just posted her charms. Well half of them(in the sense of what they are, not how they work fully). She is 135 of The Compass of Celestial Directions, Vol. 5: Malfeas. You will also need to look at The Roll of Glorious Divinity 1 to take a proper look at the charms and not just the general idea on how they work. If you need I have them, so I can share how things are.
 
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My own thoughts are also Banish and Destiny Sponsorship help quite a lot given what they do. I do think 3e has turned down the powers a lot of spirits, and the sheer way they ways. Also a note I forgot about.

Yeah, it's definitely a shorter list.

I'd expect her to lose most of her charms in the conversion (stuff like elemental control and excellencies), but she'd keep a strong thematic set of stuff involving defending whatever she's supposed to defend, and since that's what we want her for...
 
Yeah, it's definitely a shorter list.

I'd expect her to lose most of her charms in the conversion (stuff like elemental control and excellencies), but she'd keep a strong thematic set of stuff involving defending whatever she's supposed to defend, and since that's what we want her for...
I would be kind pissed if she lost her Destiny Sponsorship but that is because I do care about the lore of Demons.
 
I would be kind pissed if she lost her Destiny Sponsorship but that is because I do care about the lore of Demons.

Oh, she'd definitely keep that. It's as much a plot seed as a power. Well...within Creation anyway. It's a power for our purposes.

Looking at other conversions, she'd have Measure the Wind, Materialize, and Hurry Home, plus 6-ish other Charms if converted to 3E.

They'd likely be some combination of these or thematically similar stuff, probably with some of them combined with each other:

Banish—Sondok ejects an intruder from the place she protects
Destiny Sponsorship—Sondok cannot die permanently until drenched in her daughter's blood
Divine Prerogative—She-Who-Stands-In-Doorways cannot be swayed from her guardianship
Harrow the Mind—Convinces intruders to turn back
Intrusion-Sensing Method—Sondok knows when her charges are tampered with
Malediction—Her star-filled eyes confound her opponents
Paper Tiger Arrangement—Conceals that which Sondok guards
Words of Power—Excoriates those who would trespass upon that which she wards
 
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So does anyone know of a diplomat demon? We still have that infernal out there, but they have not attacked yet. Assuming the luck holds this turn we might want to summon something that can carry a proposal of ceasefire with them. I mean yeah they serves the Yozis and we would rather not, but as long as they stay out of our way there aren't going to be any problems. Hopefully since this is a lone infernal they have the good sense not to pick a fight with the only other Solariod around and his Sovereign and DB backup
 
So does anyone know of a diplomat demon? We still have that infernal out there, but they have not attacked yet. Assuming the luck holds this turn we might want to summon something that can carry a proposal of ceasefire with them. I mean yeah they serves the Yozis and we would rather not, but as long as they stay out of our way there aren't going to be any problems. Hopefully since this is a lone infernal they have the good sense not to pick a fight with the only other Solariod around and his Sovereign and DB backup

Not really per se. There are some who are good at social stuff (Mara the Shadow lover leaps directly to mind), but not diplomats per se. I'll need to look through a bit more and find something else, maybe.
 
Sondok Information (Temporary)
Alright, having taken a look at her 2e sheet, I'm willing to say that her guardianship can cover a city. Not because of any of her abilities in particular, but because she is the Warden Soul of the Fetich Soul of the Demon City. It makes thematic sense.

Creating a full description might take some time, but with her Essence 5, I'm willing to say that she has the following things:
  • Stat Schema: Usually X - 10, increases to X - 5 when protecting her charge.
  • Stats: Martial 15 (+5/10), Diplomacy 16 (+6/11), Stewardship 16 (+6/11), Intrigue 20 (+10/15), Piety 19 (+9/14), Learning 17 (+7/12), Combat 28 (+18/23)
  • Advantage 1: Charm: Destiny Sponsorship (Any enemy roll to harm her suffers -25 when not exploiting her weakness: The blood of her daughter.)
  • Advantage 2: Charm: Principle of Motion (When fighting in combat, Sondok can choose to attack 2 armies at once, or focus on one. Attacking both makes her roll separately against both, rolling against one instead gives her Best of 2 1d100 against the target. In normal turns, benefits from Best of 2 by default.)
EDIT: Added Stats
EDIT 2: Changed Intrigue because I calculated wrong.
 
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I will look over the roles as well. Maybe someone from she who lives in her name?

...the yozi as a whole aren't terribly diplomatic however.
 
Alright, having taken a look at her 2e sheet, I'm willing to say that her guardianship can cover a city. Not because of any of her abilities in particular, but because she is the Warden Soul of the Fetich Soul of the Demon City. It makes thematic sense.

Creating a full description might take some time, but with her Essence 5, I'm willing to say that she has the following things:
  • Stat Schema: Usually X - 10, increases to X - 5 when protecting her charge.
  • Advantage 1: Charm: Destiny Sponsorship (Any enemy roll to harm her suffers -25 when not exploiting her weakness: The blood of her daughter.)
  • Advantage 2: Charm: Principle of Motion (When fighting in combat, Sondok can choose to attack 2 armies at once, or focus on one. Attacking both makes her roll separately against both, rolling against one instead gives her Best of 2 1d100 against the target. In normal turns, benefits from Best of 2 by default.)

Check. That works, I was hoping for more thematically protective charms that effected the whole city, but for a main goal of protecting us from physical attacks, this is still really good.
 
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