Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

I suspect that the Green Moon being full will qualify.

I can't wait to drop the Green Sun on Malekith and watch him freak the fuck out.
It will have some effect on Demon Summoning, you'll just have to try and find out. I won't be doing anything with the Green Sun until it becomes relevant in story. Or, you know, when a certain night in the year occurs.
 
Can thaumaturgy summon demons in 3e? And do they still have natural summon conditions?
Thaumaturgy can still summon them. They don't mention escape conditions, but they don't exclude them either?

Aleuva explicitly has a cult that summons her using her 2e summon conditions.

It will have some effect on Demon Summoning, you'll just have to try and find out. I won't be doing anything with the Green Sun until it becomes relevant in story. Or, you know, when a certain night in the year occurs.
But Calibration doesn't happen in Mundus does it?

Its not like this planet also has a night where the laws of reality take a hike and chaos reigns.
 
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As an aside. We DO have money. We just don't have any trading partners. And they are described as a fair buisness person. Even if they trade in slaves as well.

Edit:
I also frankly just don't see anyone else even remotely suited.

If this guy is holding any exalted or other heroes, particularly learning focused ones who came up on the bad side of a bargain, it might be worth considering buying their freedom and offering them a place in our city. We do not really need more population at the moment, but we could always use more heroes and there is a sharp limit on what mortal sorcerers can do.

Also I agree that you probably shouldn't compel your future trading partner with the Surrender Oaths, sours the mood.
 
We do not really need more population at the moment, but we could always use more heroes and there is a sharp limit on what mortal sorcerers can do.
To be fair, being a mortal sorcerer can be fixed. We have infinite Exaltation resources to grant them, and anyone competent enough to learn sorcery as a mortal is probably worthy of Exaltation.
 
To be fair, being a mortal sorcerer can be fixed. We have infinite Exaltation resources to grant them, and anyone competent enough to learn sorcery as a mortal is probably worthy of Exaltation.

I get the impression that has serious risks of death, so it's not a blanket solution, but there's a reason why talking about what we do with the Fount is in the current plan.
 
No, nothing that is not Solar Sorcery during Calibration can summon them as far as I know which is a bit of a problem if we want to try because this world does not have Calibration.
Wrong understanding, they were asking if tham could summon demons in 3 edition. Which is can't because they killed the Tham system.

Edit:
Critian Caceorte would you mind if we ask about other demons we may summon? I do think calling JANEQUIN is one of the best options but would like to get some idea of what they may be like to better convince others.
The Compass of Celestial Directions, Vol. 5: Malfeas Pages 129, 130, 131.
Benefaction—All-Encompassing
Divine Decree—Improbable events
Essence Plethora—10 extra motes
Harrow the Mind—Persuade the target to believe something wildly implausible
Impromptu Messenger—Her visage appears on a face card in a card game
Malediction—All-Encompassing
Materialize—Costs 80 motes
Mirror of the Infinite Wardrobe—Any mortal, feline or vulpine shape, but her eyes always remain the same
Natural Prognostication
Principle of Motion—Janequin possesses up to nine banked actions
Spice of Custodial Delectation—Gambling
Stoke the Flame—Recklessness or loss of self-control
Touch of Eternity—The recipient shrugs off curses and enchantments
Wyld Armor—For three motes, Janequin gains +6 to resistance against the Wyld for one day; she may extend this benefit to others for two additional motes per person
First (Ability) Excellency—Dodge, Melee
Third (Ability) Excellency—Athletics, Larceny, Melee, Socialize
Infinite (Ability) Mastery—Dodge, Melee
Divine (Ability) Subordination—All-Encompassing; Melee(Conviction Flaw of Invulnerability)
Other Notes: Janequin is a random factor, a roving snag in the Loom of Fate, and providence has no hold on her. She is wholly immune to all forms of astrology (mortal, infernal, and Sidereal), and opponents do not gain the benefits of the Destiny Background while facing her.

I think having a fateless chaos bring sent to discover info to be a great idea.
 
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Hm we need to get greenery asap startet so farm and trees for wood and evryrhing question can we create that forest and all ?

It's definitely on the list. There are a lot of things on the list. Once we have walls I think it's conceivable we spend a while investing at least one of Sango's actions, maybe two, to Stewardship stuff to resolve our food and material situations. Plus setting up mining for stone if we can.
 
It's definitely on the list. There are a lot of things on the list. Once we have walls I think it's conceivable we spend a while investing at least one of Sango's actions, maybe two, to Stewardship stuff to resolve our food and material situations. Plus setting up mining for stone if we can.
We do have wood elementals, should be able to get them to help in some a ways.
 
Our options for getting seeds, assuming no one has any on them would be scouting further south... or going north and trying to shape some out of the Wyld/Aethyr.

I mean...we have seeds. Farming is an option. The issue is that this place is really shitty for farming so we need to change the environment first. And we can do that with Workings, it's just a lot of them (specifically, 5 Workings each for food and water sustainability for our current population...barring finding helpful stuff).
 
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@Critian Caceorte would you mind if we ask about other demons we may summon? I do think calling JANEQUIN is one of the best options but would like to get some idea of what they may be like to better convince others.
Honestly, I'm not going to remember every demon you recommend me, so I'll do it on a case-by-case basis. Maybe in the future I can create a master post of Demons you've used before, but right now I'd rather not get bogged down trying to process all of the demons you'd want me to evaluate.
Hm we need to get greenery asap startet so farm and trees for wood and evryrhing question can we create that forest and all ?
With a Working or 2 decades of normal work, sure.
 
Alright, so with how we don't seem to have any other plans going on at the moment with only a day and a half left, I might be shortening the voting time to end tomorrow morning, assuming nothing changes. Then, I can get started on doing rolls in-thread.
 
What's wrong with the 3e system? You just learn them correct?
One; You need to learn by being taught by someone else directly, you can't learn from something like a book.
Two; "Every working of Thaumaturgy is a unique and incomprehensible miracle that not even the Gods understand."
Three; It's a setting-wide assumption that Thaumaturges know one or two uses of Thaumaturgy, and never learn more because they have no access to people that can teach them.
edit:
The exception to these rules are Sorcerers, who can just make up "Thaumaturgy" by using Sorcerer instead.
Also, Sorcerers don't qualify as Mortal Humans in 3E, instead they are "just" Sorcerers.
edit2:
This may have changed by now, but this is what it was like when the 3E corebook came out.
 
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Yeah, one of the issues with 3e Thaumaturgy is that its premises harm the viability of Mortal Thaumaturges, which is a problem with mortal Martial Artists as well. Mortal Sorcerers are at least somewhat usable.
 
Yeah, one of the issues with 3e Thaumaturgy is that its premises harm the viability of Mortal Thaumaturges, which is a problem with mortal Martial Artists as well. Mortal Sorcerers are at least somewhat usable.
The writers want people to use unique one-off powers instead of something standardized like Martial Arts or Thaumaturgy....and then didn't give rules to create those unique one-offs.
 
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