Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

Thing is we are not really a threat, there are still thousands of miles of howling wilderness between us and anything the dark elves really care about in any practical sense. On the other hand we are an affront to their pride and a curiosity. When they find out about the Fount, which they will eventually as careful as we might be we are also going to be a chance to loot a high level divine artifact.
Yeah, by threat I mean "a Dark Elf army that has a serious chance of defeating your army and destroying you", not us being a threat to them.
 
...And now I realized that I forgot to factor Ulric's blessing into ANY of this. Woops.

Guess it wasn't particularly needed then.

The ones who most needed it were the common troops and they are also the ones Ulric is most likely to favor.

Speaking of the battle though one other thing that jumped up at me is the command discrepancy. We were rolling +24 because Solar with an interest in martial and they were rolling 0, because failson. But consider the narrative, elves have Stat-10 like all mortals right? Well what would a 34 Martial elf look like... I'm betting the answer is 'Witch King' or at least chose enough. Failson McHydraDude felt for this brief span like he was commanding an army against Malaketh... no wonder he lost.
 
Speaking of the battle though one other thing that jumped up at me is the command discrepancy. We were rolling +24 because Solar with an interest in martial and they were rolling 0, because failson.

This is not quite true. Sango's Might was not calculated, only that of the actual combatants. We were applying 'only' a +16, the rough equivalent of a Dark Elf with Martial 26. Which is, of course, still absurd.
 
15, not 16. But Exalts always round up. Not that that's really any different for them :p

Also, on a mechanical note, it looks like Might halves a negative roll for each point in it, which makes sense but I thought I might make explicitly. In this battle it mostly let the Hydra have a less embarrassing failure, taking a -3 instead of a -10.
 
15, not 16. But Exalts always round up. Not that that's really any different for them :p

Right! It's his Combat that was 16.

Also, on a mechanical note, it looks like Might halves a negative roll for each point in it, which makes sense but I thought I might make explicitly. In this battle it mostly let the Hydra have a less embarrassing failure, taking a -3 instead of a -10.

Yeah. It multiplies good numbers on your end by 1.5 per point, and reduces bad ones to .5 per point. This does mean that if you have no bonuses or penalties on the roll, Might does nothing. Which is interesting.
 
Yeah. It multiplies good numbers on your end by 1.5 per point, and reduces bad ones to .5 per point. This does mean that if you have no bonuses or penalties on the roll, Might does nothing. Which is interesting.


There is a logic to it, in that an army of badly trained elves or a bounce of terrestrials might not do well in combat, but even at their worst they won't do as badly as a bunch of normal humans.
 
There is a logic to it, in that an army of badly trained elves or a bounce of terrestrials might not do well in combat, but even at their worst they won't do as badly as a bunch of normal humans.
Yeah, I should have noted it way beforehand, but I figured that Might shouldn't be INCREASING any penalties you have, that's a bit absurd.
 
Changes to 3.5 Battle Results
Alright, I've now factored in Ulric's Blessing into all of the relevant rolls. Some didn't matter, others very much did, I would suggest you check them out. The most relevant changes were that Rising Dawn automatically knocked out the Sorceress, the Hydra was skinned by the Eidolons providing a minor magical material, and the Commander made a mess of his pants.

Overall, it was an utter rout, and now Ulric feels a bit better about not taking back his blessing because of perceived cowardice. That was one of the ???s for the plan revision vote.
 
Given the way might works, if you want blessings to matter but not being engines that drive exalts to total superiority, it might make sense to add in blessing bonuses after the Might multipliers. For mortal troops, the strong favor of a god is a game changer, the way you have it a vastly more powerful for exalts, instead of a nice bonus.

Having it before might multipliers should be a special power for dedicated holy armies, champions, avatars and such. If we get a white wolves unit for example, or had the priest as a hero.
 
Given the way might works, if you want blessings to matter but not being engines that drive exalts to total superiority, it might make sense to add in blessing bonuses after the Might multipliers. For mortal troops, the strong favor of a god is a game changer, the way you have it a vastly more powerful for exalts, instead of a nice bonus.

Having it before might multipliers should be a special power for dedicated holy armies, champions, avatars and such. If we get a white wolves unit for example, or had the priest as a hero.
Yeah, that's what I was debating on doing in the future, I didn't want to make that kind of change this time because it was too sudden, but in the future it'll just be a nice bump up for the Exalted.
 
A Very Important Announcement
A flash of divine knowledge has passed through my brain, and I must relay this revelation to you all. It is information of the highest importance, hence why I have tagged it as such.

The newly initiated Greatest Sorceress of Uluiru uses her newfound mystical might for the greatest of purposes: to give herself the coolest haircuts known to man.

Hundreds flock to see the sight of her long sky-blue locks floating in the wind. Abioye seethes in jealousy at not thinking of this idea before. Sango is confused as to why anyone would want to sorcerously alter their hair intentionally. Gwai simply puts his head into his hands. The world trembles in awe.
 
Blood Ape Roll Bonus: 15 (Sango's Martial) + 0 (Quality 0) + 15 (Ulric's Blessing)= +30 * 1.5 (Might 2 > 1) = +45
Wait Ulric blessed our Blood Apes?!? Looking at the rolls it really didn't make a difference here but still he blessed our Blood Apes, our demonic Blood Apes O_O. I am taking a guess that either he does not know or does not care that we are using summoned demons (albeit first circle demon 'mercs' from outside this world) for this.:V
 
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Wait Ulric blessed our Blood Apes?!? Looking at the rolls it really didn't make a difference here but still he blessed our Blood Apes, our demonic Blood Apes O_O. I am taking a guess that either he does not know or does not care that we are using summoned demons (albeit first circle demon 'mercs' from outside this world) for this.:V

Our demons and the equivalent local creature he would object to (ie: daemons) are not the same order of being. Or, at least, not tied to the same Gods. I see no reason he wouldn't bless them if he's blessing our forces in general.

Or heck, maybe the blessing was to Sango's military genius, and effectively just boosted Sango's Martial. The effect would be identical.
 
Our demons and the equivalent local creature he would object to (ie: daemons) are not the same order of being. Or, at least, not tied to the same Gods. I see no reason he wouldn't bless them if he's blessing our forces in general.

Or heck, maybe the blessing was to Sango's military genius, and effectively just boosted Sango's Martial. The effect would be identical.
Well okay, tabling weather or not Ulric is cool with us summoning demons from creation, I am more certain that the slaves we just 'saved' from the Dark Elf army will not be happy about the fact we have demons in our employ.
 
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Wait Ulric blessed our Blood Apes?!? Looking at the rolls it really didn't make a difference here but still he blessed our Blood Apes, our demonic Blood Apes O_O. I am taking a guess that either he does not know or does not care that we are using summoned demons (albeit first circle demon 'mercs' from outside this world) for this.:V
I think if we summoned minions of chaos he would be a bit more leery.
Or heck, maybe the blessing was to Sango's military genius, and effectively just boosted Sango's Martial. The effect would be identical.
Six of one, half dozen of the other? Either explanation could work, I honestly didn't really think about it. I was more focused on NUMBERS than on the story for that part.
 
Well okay, tabling weather or not Ulric is cool with us summoning demons from creation, I am more certain that the slaves we just 'saved' from the Dark Elf army will not be happy about the fact we have demons in our employ.

I mean...what is a demon? For all they know we just have weird ape-creatures serving us. And have they even seen them? We're not having Blood Apes wandering the streets...that'd be wildly irresponsible.
 
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